Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.17 @ 00:52:41 Player: Ian Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (154) 770 Value Destroyed (6316) 6316 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (430) 430 TOTAL SCORE: 13916 Bonus ------- High Alert Combat Kills 430 Cogmind --------- Core Integrity 1140/1300 Matter 11/300 Energy 760/780 System Corruption 0% Temperature Cool (127) Movement Walking (102) Location -3/Research Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Coolant Injector Large Storage Unit Compact Battery Improved Kinecellerator Improved Transmission Jammer Heavy Armor Plating > --- WEAPON (4) ------- Tesla Rifle KE Penetrator Mass Driver Mass Driver > --- INVENTORY (10) --- Micro Fission Core Improved Heat Sink Advanced Heat Sink Improved Shock Absorption System Improved Recalibrator Drone Bay (2/2) Coil Gun Railgun Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Battery Improved Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Force Field Improved Recalibrator > --- WEAPON ----------- Tesla Rifle KE Penetrator Mass Driver Mass Driver > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Coolant Injector Improved Shock Absorption System Coil Gun [Rating: 125] Favorites ----------- Power Particle Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Improved Hacking Suite Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Force Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 . . 2 . . 2 2 Power 2 | . . . . . . . . . . . . . 1 1 Propulsion 4 | . . . 1 . 1 . . . . 1 . . 1 . Utility 6 | . . . . . 1 1 2 . . 1 . . . 1 Weapon 2 | . . . 1 . . 1 . . . . . . . . Parts Attached 207 | 6 2 9 7 17 8 18 27 9 5 10 9 4 59 17 Power 26 | 1 . 3 . 2 2 2 3 1 . . 1 1 6 4 Engine 7 | 1 . 2 . 2 . 1 1 . . . . . . . Core 8 | . . 1 . . 2 1 2 . . . . . 1 1 Reactor 11 | . . . . . . . . 1 . . 1 1 5 3 Propulsion 37 | 2 . 1 3 3 1 3 6 2 3 . 1 1 11 . Treads 3 | . . . 3 . . . . . . . . . . . Leg 33 | 2 . 1 . 3 1 3 6 2 3 . . 1 11 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . Utility 91 | 1 1 2 1 5 2 8 8 5 1 7 4 . 36 10 Device 55 | . . 2 . 4 1 3 4 4 . 3 2 . 23 9 Storage 16 | 1 1 . . . . 3 1 . 1 4 2 . 3 . Processor 1 | . . . . 1 . . . . . . . . . . Hackware 5 | . . . . . 1 1 2 . . . . . 1 . Protection 14 | . . . 1 . . 1 1 1 . . . . 9 1 Artifact . | . . . . . . . . . . . . . . . Weapon 53 | 2 1 3 3 7 3 5 10 1 1 3 3 2 6 3 Energy Gun 20 | 1 . 3 1 4 . 2 5 1 . . . 1 1 1 Energy Cannon 5 | . . . . . 1 . . . . . 1 1 2 . Ballistic Gun 21 | 1 . . 1 3 2 3 5 . 1 1 2 . 1 1 Ballistic Cannon 5 | . . . 1 . . . . . . 1 . . 2 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 2 . Parts Lost 21 | . . 1 2 1 . . 4 1 . . 1 . 5 6 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 4 | . . . . . . . 3 . . . . . . 1 Utility 4 | . . . . . . . . . . . . . 1 3 Weapon 11 | . . 1 2 1 . . 1 1 . . 1 . 4 . Highest Loss Streak 6 | . . 1 1 1 . . 3 1 . . 1 . 2 6 Average Slot Usage (%) 95 | . 85 96 91 97 88 95 95 99 99 94 94 96 95 88 Engine 3 | . 14 8 11 10 3 2 1 . . . . . . . Core 2 | . . 5 . . 5 4 4 4 . . . . . 4 Reactor 2 | . . . . . . . . 1 6 5 5 4 8 6 Treads 3 | . . . 30 23 . . . . . . . . . . Leg 23 | . 28 28 1 9 26 27 22 25 25 23 23 25 28 24 Device 10 | . . 10 9 10 9 1 4 10 13 11 16 17 15 18 Storage 8 | . 14 14 11 11 9 8 7 6 6 10 7 11 8 9 Hackware 10 | . . . . . 8 15 14 20 20 17 14 11 7 . Protection 2 | . . . 2 . . 2 11 1 . . . . 3 4 Energy Gun 11 | . 9 27 14 14 9 11 16 12 13 11 8 5 3 4 Energy Cannon 1 | . . . . . 1 2 . . . . 2 5 6 . Ballistic Gun 9 | . 14 . 4 14 16 14 9 13 13 10 5 5 4 4 Ballistic Cannon 2 | . . . 7 1 . . . . . . 5 5 4 9 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 108 | 12 12 15 21 24 29 34 44 39 48 60 72 72 98 108 Greatest Support 144 | 20 20 20 69 69 35 45 80 76 76 66 66 81 144 144 Greatest Overweight (x) 4 | 1 . . 4 1 1 . 1 . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 14 6 6 6 6 6 6 6 10 10 10 10 10 10 Average Capacity 7 | 5 6 6 6 6 6 5 6 6 7 10 10 10 9 10 Most Carried 10 | 4 5 6 6 6 6 6 6 6 5 10 10 8 10 9 Average Carried 6 | 2 3 5 5 5 5 5 5 4 4 5 8 7 8 6 Final Capacity 10 | 6 6 6 6 6 6 6 6 6 10 10 10 10 10 10 Final Carried 10 | 2 5 5 6 6 6 6 5 4 4 10 7 8 9 8 Class Distribution -------------------- 38% | Hacker-Tank 26% | Hacker-Gunner 14% | Mutant 10% | Scavenger-Tank 6% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Hacker-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Matter Collected 4400 | 212 47 275 224 367 147 458 439 281 118 166 361 82 1023 200 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7553 | . 117 150 315 1259 205 696 1386 508 331 166 833 . 1387 200 Parts 352 | . 7 9 23 70 7 28 72 19 11 4 29 . 62 11 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . Recyclers Shooed 10 | . . . . . 1 1 6 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . 18 9 . 26 . . . Prevented 2 | . . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Combat Hostiles Destroyed 130 | . 3 5 11 23 3 12 21 8 7 2 11 . 19 5 Guns 101 | . 3 5 4 19 3 11 20 8 7 2 9 . 8 2 Cannons 26 | . . . 5 4 . 1 . . . . 2 . 11 3 AOE 2 | . . . 2 . . . . . . . . . . . Classes Destroyed 14 | . 3 . 1 4 1 3 . 1 . . 1 . . . Worker 9 | . 1 . 1 2 1 1 3 . . . . . . . Builder 5 | . . . 1 . . . 2 . . . . . 2 . Hauler 1 | . . . . . . 1 . . . . . . . . Recycler 4 | . . . . 1 . 1 2 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . Watcher 3 | . . . . 1 1 . 1 . . . . . . . Swarmer 24 | . 1 3 4 . . 1 7 . 3 . 1 . . 4 Grunt 58 | . 2 2 7 14 1 5 9 4 4 . 4 . 6 . Brawler 2 | . . . . . . . . . . . 2 . . . Sentry 23 | . . . . 9 1 1 1 . . 2 2 . 6 1 Hunter 13 | . . . . . 1 3 3 2 . . 1 . 3 . Programmer 8 | . . . . . . 2 1 . . . 1 . 4 . Butcher 2 | . . . . . . . . 2 . . . . . . Best Kill Streak 10 | . 3 3 7 5 4 3 10 3 7 1 4 . 4 5 Combat Bots Only 7 | . 2 3 6 4 1 2 5 3 7 1 4 . 4 5 Max Kills in Single Turn 3 | . 1 2 3 2 2 2 2 2 1 1 1 . 2 1 Gunslinging 1 | . . . . 1 . . . 1 . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Damage Taken 7275 | . 166 206 306 486 226 468 1425 295 160 46 342 . 2095 1054 Core 670 | . 22 29 34 55 26 99 90 30 . 9 23 . 93 160 Absorbed by Shields 1082 | . . . . . . . . . . 47 271 . 641 123 Core Remaining (%) 88 | 100 . 79 . 77 95 85 . . 85 . . 96 91 . Volleys Fired 322 | . 19 15 17 43 15 30 52 17 11 9 28 . 53 13 Largest 4 | . 2 2 3 3 3 4 4 4 4 4 4 . 4 4 Hottest 274 | . 70 113 134 135 107 211 208 158 213 213 245 . 274 212 Shots Fired 1057 | . 32 22 42 114 45 120 193 62 44 23 107 . 201 52 Gun 859 | . 32 22 28 107 45 115 193 62 44 18 80 . 87 26 Cannon 194 | . . . 14 7 . 5 . . . 1 27 . 114 26 Launcher . | . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . 4 . . . . Kinetic 511 | . 19 6 20 57 30 60 61 34 22 9 55 . 99 39 Thermal 439 | . 13 10 14 57 15 60 132 28 22 10 52 . 26 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 103 | . . 6 8 . . . . . . . . . 76 13 Robot Hit Streak 35 | . 7 15 12 24 8 20 35 17 23 20 14 . 24 9 Robot Miss Streak 7 | . 2 1 7 2 4 4 6 1 5 1 3 . 3 3 Penetration Max 1 | . . . . . 1 1 1 1 . . 1 . 1 1 Secondary Targets 12 | . . 1 . 2 . . 6 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 1 . . . . . Shots Hit Robots 748 | . 22 17 31 86 29 88 134 50 28 20 68 . 142 33 Core Hits 332 | . 6 9 26 49 10 35 64 21 12 4 25 . 59 12 Critical Hits 21 | . . . . . . 3 2 . 1 2 2 . 7 4 Critical Kills 12 | . . . . . . 2 . . . 1 2 . 5 2 Critical Parts Destroyed 8 | . . . . . . 1 2 . 1 . . . 2 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15842 | . 217 215 818 1170 470 1468 2906 1002 583 385 1488 . 4114 1006 Guns 11470 | . 217 215 277 1074 470 1393 2906 1002 583 385 1096 . 1418 434 Cannons 3767 | . . . 197 96 . 75 . . . . 392 . 2452 555 Explosions 549 | . . . 344 . . . . . . . . . 205 . Melee . | . . . . . . . . . . . . . . . Ramming 56 | . . . . . . . . . . . . . 39 17 Kinetic 7401 | . 95 49 303 502 324 680 963 514 266 154 750 . 2011 790 Thermal 6529 | . 122 113 101 668 146 788 1943 488 317 231 738 . 874 . Explosive 344 | . . . 344 . . . . . . . . . . . Electromagnetic 1512 | . . 53 70 . . . . . . . . . 1190 199 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 2 2 2 3 3 3 2 . Average Corruption 1 | . . . . . . . 1 2 2 3 3 3 1 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 38 | . . . . . . . 5 9 2 . 13 2 7 . Message Errors 11 | . . . . . . . 2 4 . . 3 . 2 . Matter Fused 4 | . . . . . . . . . . . 3 1 . . Heat Flow Errors 6 | . . . . . . . 1 3 . . 1 1 . . Energy Discharges 5 | . . . . . . . . 2 1 . 2 . . . Data Loss (minor) 2 | . . . . . . . . . . . 1 . 1 . Targeting Errors 9 | . . . . . . . 2 . 1 . 2 . 4 . Weapon Failures 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 127 | . . . 12 . . . . . . . 16 . 68 31 Projectiles 115 | . . . . . . . . . . . 16 . 68 31 Explosions 12 | . . . 12 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 23 | . . . 1 1 . . . . . . 4 . 9 8 Impact . | . . . . . . . . . . . . . . . Kinetic 21 | . . . 1 1 . . . . . . 4 . 8 7 Secondary 2 | . . . . . . . . . . . . . 1 1 Self-Inflicted Damage 169 | . . . 73 . . . . . . . . . 96 . Shots 3 | . . . 1 . . . . . . . . . 2 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . 3 2 Kicked 5 | . . . . . . . . . . . . . 3 2 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 579 | . 258 100 248 126 216 249 426 251 313 206 198 127 579 353 Average Temperature 98 | . 123 29 115 39 77 101 72 73 117 92 91 84 142 124 Received Heat Transfer 1770 | . 78 123 75 276 27 108 519 105 63 8 67 . 209 112 Effects 15 | . . . 1 . . . 1 . . . . . 10 3 Shutdowns 4 | . . . . . . . 1 . . . . . 3 . Energy Bleed 2 | . . . 1 . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . . . . 2 2 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Melted 26 | . 1 . . 6 1 5 5 2 . 4 1 . 1 . Heat Transferred 12667 | . 370 296 296 1702 370 1669 3623 703 622 435 1431 . 1150 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Peak Influence 681 | . 105 74 349 681 376 255 512 . . 169 . . 673 346 Initial 244 | . . 34 25 125 244 146 91 . . 77 . . 55 233 Average 230 | . 38 70 135 443 309 133 349 . . 110 . . 266 304 Maximum Alert Level 2 | . . . 1 2 1 1 2 . . . . . 2 1 Low Security (%) 54 | 100 100 100 81 7 . 80 21 . . 100 . . 48 . Level 1 22 | . . . 18 36 100 19 24 . . . . . 10 100 Level 2 23 | . . . . 56 . . 54 . . . . . 40 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 3 . 5 2 . . . . . 5 . Investigation 6 | . . . 1 2 . 1 1 . . . . . 1 . Extermination 5 | . . . . . . 1 1 . . . . . 3 . Reinforcement 4 | . . . . . . 3 . . . . . . 1 . Assault 1 | . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Distress Signals 10 | . 1 . 1 2 . . 3 . . . . . 2 1 Communications Jammed 31 | . . . . . . . . . . . . . 28 3 Distress Signals 31 | . . . . . . . . . . . . . 28 3 Times Spotted 189 | . 7 5 18 29 6 17 26 8 7 2 14 . 40 10 Peak Tracking Total 7 | . 3 3 6 4 3 4 7 3 2 1 7 . 6 6 Tactical Retreats 10 | . 1 . 1 . . 1 2 . . . 1 . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Traps Triggered 7 | . . . . . 1 1 . . . 1 . . 4 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Machines Disabled 7 | . . . 1 . 1 1 1 . 1 . 2 . . . Max in Single Turn 2 | . . . 1 . 1 1 1 . 1 . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Machines Accessed 37 | . . 2 2 7 2 9 3 . 1 1 3 . 6 1 Terminals 21 | . . 1 1 5 2 6 1 . 1 . 1 . 2 1 Fabricators 3 | . . . . . . 1 1 . . . . . 1 . Repair Stations 4 | . . . . . . 1 1 . . . . . 2 . Recycling Units 3 | . . . . 2 . 1 . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . 1 . . 1 . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 124 | . . 5 6 17 7 23 10 . 4 2 14 . 34 2 Successful 90 | . . 3 6 8 5 14 5 . 4 2 14 . 28 1 Failed 34 | . . 2 . 9 2 9 5 . . . . . 6 1 Catastrophic 1 | . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . 2 9 . . 2 8 . . 3 . 1 . 1 . Terminals 58 | . . 4 3 9 7 17 4 . 4 . 3 . 5 2 Fabricators 6 | . . . . . . 2 2 . . . . . 2 . Repair Stations 24 | . . . . . . 2 4 . . . . . 18 . Recycling Units 10 | . . . . 8 . 2 . . . . . . . . Scanalyzers 14 | . . . 3 . . . . . . 2 . . 9 . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 49 | . . 3 3 6 5 9 1 . 4 . 14 . 3 1 Record 32 | . . 1 3 3 3 3 . . 4 . 13 . 1 1 Part Schematic 2 | . . . . . . 1 1 . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 4 | . . 1 . 2 . . . . . . 1 . . . Level Access Points 2 | . . . . . 1 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 1 . . . . . 1 . Network Status 1 | . . . . . . 1 . . . . . . . . Build 3 | . . . . . . 1 1 . . . . . 1 . Repair Station Hacks 20 | . . . . . . 2 3 . . . . . 15 . Scan Component 10 | . . . . . . 1 2 . . . . . 7 . Repair 9 | . . . . . . 1 1 . . . . . 7 . Refit 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . 2 . 1 . . . . . . . . Recycle Component 1 | . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer 14 | . . . 3 . . . . . . 2 . . 9 . Insert Component 6 | . . . 1 . . . . . . 1 . . 4 . Analyze 8 | . . . 2 . . . . . . 1 . . 5 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 1 2 4 2 7 2 . . 1 1 . 4 1 Full Trace Events 8 | . . 1 1 2 . 1 1 . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Robots Built 4 | . . . . . . . 3 . . . . . 1 . Matter 603 | . . . . . . . 252 . . . . . 351 . Time 254 | . . . . . . . 67 . . . . . 187 . Total Robot Build Rating 19 | . . . . . . . 12 . . . . . 7 . Part Schematics Acquired 8 | . . . 1 . . 1 1 . . 1 . . 4 . Parts Built 2 | . . . . . . 2 . . . . . . . . Matter 234 | . . . . . . 234 . . . . . . . . Time 39 | . . . . . . 39 . . . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . Parts Repaired 9 | . . . . . . 1 1 . . . . . 7 . Time 321 | . . . . . . 26 22 . . . . . 273 . Parts Recycled 1 | . . . . 1 . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . . . . . 1 . . 4 . Part Schematics Acquired 6 | . . . 1 . . . . . . 1 . . 4 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . 3 . . . . parse_system 1 | . . . . . . . . . . 1 . . . . no_distress 1 | . . . . . . . . . . 1 . . . . find_chute 1 | . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Total Allies 4 | . . . . . . . 3 . . . . . 1 . Largest Group 3 | . . . . . . . 3 1 . . . . 1 . Highest-Rated Group 90 | . . . . . . . 90 30 . . . . 44 . Highest-Rated Ally 44 | . . . . . . . 30 30 . . . . 44 . Total Orders 24 | . . . . 3 5 5 3 4 . . . . 2 2 STAY 1 | . . . . . . . . . . . . . 1 . ROAM 1 | . . . . . 1 . . . . . . . . . FOLLOW 2 | . . . . . . 1 . . . . . . 1 . GUARD 1 | . . . . . . . . 1 . . . . . . AID 1 | . . . . . . . . 1 . . . . . . EXPLORE 11 | . . . . 2 2 2 1 2 . . . . . 2 RETURN 7 | . . . . 1 2 2 2 . . . . . . . Ally Attacks 2 | . . . . . . . . 2 . . . . . . Total Damage 30 | . . . . . . . . 30 . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . 1 . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 2 . . Drone Launches 14 | . . . . 2 4 2 2 2 . . . . . 2 Drone Recoveries 11 | . . . . 2 3 2 2 . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Turns Passed 7738 | 65 217 549 337 631 307 1088 828 847 161 339 677 143 1371 178 Spaces Moved 4575 | 48 136 407 166 293 186 705 375 631 84 231 400 98 716 99 Core 12 | 11 . . 1 . . . . . . . . . . . Treads 339 | . . . 150 189 . . . . . . . . . . Legs 4224 | 37 136 407 15 104 186 705 375 631 84 231 400 98 716 99 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 102 102 Average Speed 123 | 110 120 120 156 146 123 120 124 120 120 120 133 132 112 102 Slowest Speed 250 | 120 120 120 250 160 150 120 150 120 120 120 150 150 150 105 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 24 80 20 52 24 18 12 87 12 8 61 17 26 4 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 . . Known Exits Taken 4 | . . . . . 1 1 . . . . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 . 1 . . Scrap Searched 10 | . . 2 . . . . . 3 1 . 3 1 . . Spaces Dug 2 | . . . . . . . . . . . . . 2 . Terrain Destroyed 115 | . . . 25 . . 5 2 5 . 1 21 . 46 10 Melee . | . . . . . . . . . . . . . . . Projectile 80 | . . . . . . 5 2 5 . 1 21 . 36 10 AOE 35 | . . . 25 . . . . . . . . . 10 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac Res Total 5916 | 58 161 450 208 405 231 869 600 681 117 278 476 110 1136 136 Wait 594 | . . . 13 23 13 84 123 14 13 15 33 6 256 1 Move 4561 | 47 135 406 165 292 185 704 374 630 83 230 399 97 715 99 Hop . | . . . . . . . . . . . . . . . Pick Up 107 | 5 4 10 3 15 4 13 10 4 1 8 1 1 24 4 Fast Attach 67 | 3 . . 4 4 5 11 10 3 3 2 1 2 16 3 Attach 38 | 3 1 4 2 3 1 3 3 2 . 3 1 . 7 5 Detach 14 | . . 1 . . . 2 1 . . 3 1 1 5 . Swap 103 | . 1 5 1 10 2 4 14 4 2 5 7 2 37 9 Drop 105 | . 1 9 3 15 6 18 13 7 4 3 5 1 20 . Fire 322 | . 19 15 17 43 15 30 52 17 11 9 28 . 53 13 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . 3 2 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: Res / Arm) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 14) 283 | -10/Materials | Entered Mines 305 | -10/Mines | Met a Derelict bent on vengeance 358 | -10/Mines | Build established: Mutant 490 | -10/Mines | Discovered new exit (range 8) 520 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 818 | -10/Mines | Discovered new exit (range 9) 832 | -10/Mines | Entered Materials 832 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 882 | -9/Materials | Discovered new exit (range 12) 1169 | -9/Materials | Entered Storage 1569 | -9/Storage | First assault squad dispatched 1579 | -9/Storage | Build established: Gunner 1749 | -9/Storage | Discovered new exit (range 19) 1800 | -9/Storage | Entered Materials 1800 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1870 | -8/Materials | Identified exit to Factory 2107 | -8/Materials | Entered Factory 2107 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2309 | -7/Factory | Found Powered Armor 2372 | -7/Factory | Build established: Hacker-Gunner 2785 | -7/Factory | Identified exit to Factory 2959 | -7/Factory | Repaired Sml. Storage Unit 3052 | -7/Factory | Fabricated Imp. Force Field? 3073 | -7/Factory | Build established: Hacker-Tank 3195 | -7/Factory | Entered another Factory area 3195 | -6/Factory | Evolved 2 slots: Utility x2 3257 | -6/Factory | Repaired Gatling Laser 3730 | -6/Factory | Lost 3 parts (2n1w) 3931 | -6/Factory | Discovered new exit (range 7) 3954 | -6/Factory | Fabricated L-41 Fighter? 4023 | -6/Factory | Entered Lower Caves 4023 | -6/Lower Caves | Accompanied by 1 ally 4190 | -6/Lower Caves | Encountered a Warlord checkpoint 4287 | -6/Lower Caves | Build established: Hacker-Gunner 4852 | -6/Lower Caves | Discovered new exit (range 16) 4870 | -6/Lower Caves | Entered another Lower Caves area 4907 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4907 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 4907 | -6/Lower Caves | Learned Research garrison access intel 4925 | -6/Lower Caves | Attracted the attention of an 0b10 base 4953 | -6/Lower Caves | Destroyed 7 combat bots 4967 | -6/Lower Caves | Discovered new exit (range 8) 5031 | -6/Lower Caves | Entered Factory 5031 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5327 | -5/Factory | Discovered new exit (range 15) 5370 | -5/Factory | Entered Upper Caves 5374 | -5/Upper Caves | Build established: Hacker-Tank 5436 | -5/Upper Caves | Attracted the attention of an 0b10 base 5510 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5555 | -5/Upper Caves | Identified exit to Upper Caves 5973 | -5/Upper Caves | Learned location of Armory (-3) 5973 | -5/Upper Caves | Learned location of 1 exit from Factory 5973 | -5/Upper Caves | Learned location of 1 exit from Research 5973 | -5/Upper Caves | Learned Research emergency access door positions 5973 | -5/Upper Caves | Learned Armory emergency access door positions 5973 | -5/Upper Caves | Learned Research security intel 5973 | -5/Upper Caves | Learned Factory terminal intel 6047 | -5/Upper Caves | Entered another Upper Caves area 6052 | -5/Upper Caves | Learned 4 Factory zone layouts 6081 | -5/Upper Caves | Discovered new exit (range 13) 6190 | -5/Upper Caves | Entered Factory 6190 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6191 | -4/Factory | Identified exit to Research 6193 | -4/Factory | Loaded intel: 20 terminal locations 6295 | -4/Factory | Repaired Force Field 6346 | -4/Factory | Repaired Flexi-carbon Leg 6398 | -4/Factory | Repaired Arm. Leg 6408 | -4/Factory | Fabricated O-32 Director? 6426 | -4/Factory | Repaired Lrg. Storage Unit 6488 | -4/Factory | Repaired Force Rifle? 7260 | -4/Factory | Build established: Scavenger-Tank 7422 | -4/Factory | Repaired Force Field 7445 | -4/Factory | Repaired Coolant Injector 7481 | -4/Factory | Discovered exit to Research (range 15) 7561 | -4/Factory | Entered Research 7561 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7562 | -3/Research | Identified exit to Armory 7563 | -3/Research | Identified exit to Research 7566 | -3/Research | Loaded intel: 4 garrison access locations 7663 | -3/Research | Lost 6 parts (2p1n3u) 7739 | -3/Research | Self-destructed Last Messages --------------- potential for significantly increased speed. The goal is to develop a new line of more maneuverable prototype combat robots, some of which are already in testing. 07707_ Drone retrieved by Drone Bay. 07724_ Slug penetrates G-67 Veteran. 07724_ Destroyed Electrolaser. 07724_ G-67 Veteran knocked back. 07728_ Slug penetrates G-73 Enforcer. 07728_ G-73 Enforcer suffers critical hit. 07728_ Destroyed Lgt. Quantum Reactor. 07728_ G-73 Enforcer knocked back. 07731_ Slug penetrates G-73 Enforcer. 07731_ G-73 Enforcer suffers critical hit. 07731_ Destroyed Adv. Heat Sink. 07731_ G-73 Enforcer knocked back. 07732_ G-73 Enforcer IFF system glitched. 07734_ Mic. Fission Core permanently disabled. 07734_ Overheating: Short circuit. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ???????#####+#############+### #??????????????? | | ??????? #??????????????? | | ?????? #??????????????? | | ?????? #??????????????? | | ?????? #??????????????? | | ?????????###############+##### #??????????????? | | ???????????????????# #? #??????????????? | | ???????????????????# #?? #??????????????? | | ???????????????????# #??? #??????????????? | | ???????????????????# """"" #?? #??????????????? | | ???????????????????# """"" #?? #??????????????? | | ???????????????????# """"" #? #??????????????? | | ???????????????????# #? #??????????????? | | ??????????###??????# # #??????????????? | | ????????###"###########+###### #??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ???????## #??????????????? | | ???????#" #################;#####?????????????? | | ???????## ############## g #?????????????? | | ???????#" # ] gg #?????????????? | | ???????#" # @# =| !#?????????????? | | ???###?## # # =| #?????????????? | | #### #### # !/ #? #?????????????? | | "" # + !/ #? #?????????????? | | T"" # ##############?? #?????????????? | | "" # # ! "##??? #?????????????? | | # # " #???? #?????????????? | | # # #??????######?????????????? | | + # #?????????????????????????? | | # # #?????????????????????????? | | " """ # " #?????????????????????????? | | " """ # # #?????????????????????????? | | " """ # " #?????????????????????????? | | # ""#########?????????????????????????? | | # #????????????????????????????? | | ######### #????????????????????????????? | | ????????# #????????????????????????????? | | ????????# #????????????????????????????? | | ????????######## #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 52 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Particle Charging 20 Kinecelleration 40 Offensive Hacking 44 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Imp. Powered Armor | -7/Factory | Hacked Hyp. Gauss Rifle | -6/Factory | Hacked Sml. Storage Unit | -5/Factory | Scanalyzed Imp. Heat Sink | -4/Factory | Scanalyzed Coolant Injector | -4/Factory | Scanalyzed Adv. Heat Sink | -4/Factory | Scanalyzed Force Field | -4/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Imp. Force Field | x2 | -7/Factory | Preloaded L-41 Fighter | x3 | -6/Factory | Preloaded O-32 Director | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Dangerous Findings GoHome() Gun Specialist It's Just You Just What I Needed Leap Before You Look Librarian Made in Tau Ceti IV My Command Is Your Wish Novice Programmer Oops Please Form A Line Respectable Loadout Risk Taker Serviceable Loadout Significant Disruption Storm Trooper Total Silence Tourist Challenges ------------ None Game ------ Seed PropulsionMeleeCannon Manual? 0 Play Time 04:13:33 Cumulative 9.6 hours Start 2021.11.15 @ 13:53:28 End 2021.11.17 @ 00:52:41 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 987af2d3-3571-4b27-bfa2-65fedcce79e5