Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 20:48:11

Player: Findu

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (33)      165
Value Destroyed (938)      938
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 5993

 Bonus
-------
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
     Micro Fission Core
  Improved Heat Sink
  Advanced Transmission Jammer

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
>           --- PROPULSION -------
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Field Propulsion Drive
>           --- UTILITY ----------
   Advanced Visual Processing Unit
   Advanced Sensor Array
   Improved Terrain Scanner
   Advanced Targeting Computer
            Target Analyzer
  Precision Energy Filter
>           --- WEAPON -----------
      Heavy Assault Rifle
>           --- INVENTORY --------
            Deuterium Engine
            Angular Momentum Engine
      Light Angular Momentum Engine
   Improved Heat Sink
            Great Axe
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   1   1   1   
  Utility                  6    | .   .   .   2   .   .   1   1   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             65   | 6   4   1   2   9   10  12  5   13  3   
  Power                    12   | 1   .   .   .   2   1   1   2   4   1   
    Engine                 10   | 1   .   .   .   2   1   .   2   3   1   
    Core                   2    | .   .   .   .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   .   1   4   6   1   2   1   
    Treads                 4    | 2   .   .   .   .   1   1   .   .   .   
    Leg                    5    | .   .   .   .   1   2   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   1   3   1   2   1   
  Utility                  20   | 1   1   .   2   3   2   4   2   5   .   
    Device                 9    | .   .   .   .   2   1   1   2   3   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   1   .   1   3   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   3   1   .   3   3   1   .   2   1   
    Energy Gun             3    | 2   .   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   .   .   1   1   .   1   .   
    Ballistic Cannon       5    | .   2   .   .   2   .   .   .   1   .   
    Launcher               3    | .   1   1   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   2   .   
Parts Lost                 32   | .   .   .   .   15  3   .   5   5   4   
  Power                    6    | .   .   .   .   2   1   .   1   1   1   
  Propulsion               10   | .   .   .   .   3   1   .   2   3   1   
  Utility                  8    | .   .   .   .   6   .   .   1   .   1   
  Weapon                   8    | .   .   .   .   4   1   .   1   1   1   
  Highest Loss Streak      11   | .   .   .   .   11  3   .   4   5   2   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     71   | .   97  100 100 79  40  66  81  41  5   
  Engine                   7    | .   14  14  11  9   3   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   3   4   3   .   
  Treads                   13   | .   28  28  22  14  6   .   .   .   .   
  Leg                      1    | .   .   .   .   .   6   9   .   .   .   
  Flight                   4    | .   .   .   .   .   .   10  20  11  2   
  Device                   3    | .   .   .   .   1   5   9   16  7   .   
  Storage                  6    | .   14  14  11  9   .   .   .   .   .   
  Processor                12   | .   11  14  22  17  5   10  20  12  1   
  Protection               1    | .   .   .   11  8   .   .   .   .   .   
  Energy Gun               2    | .   4   .   .   .   1   7   4   .   .   
  Ballistic Gun            1    | .   .   .   .   .   5   5   6   3   .   
  Ballistic Cannon         7    | .   17  14  11  8   .   .   .   .   .   
  Launcher                 4    | .   5   14  11  8   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   6   7   6   .   .   
Peak Build Rating          48   | 6   9   9   11  13  25  39  47  48  11  
  Average Rating           15   | 4   7   9   10  10  13  27  42  28  5   
  On Entrance              14   | .   6   9   9   11  .   19  39  37  10  
Naked Turns                114  | .   .   .   .   22  12  .   .   1   79  
Heaviest Build             27   | 11  15  15  20  27  13  17  18  19  13  
  Greatest Support         56   | 40  40  40  40  40  36  56  18  19  4   
  Greatest Overweight (x)  8    | .   4   .   .   8   1   3   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   8   7   5   5   5   5   5   
  Most Carried             8    | 2   8   8   7   8   4   5   5   5   5   
  Average Carried          4    | 1   6   8   5   4   1   3   4   4   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   5   
  Final Carried            8    | 2   8   8   5   1   4   4   4   5   4   

 Class Distribution 
--------------------
 80% | Mutant
 13% | Scout
  4% | Scavenger-Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
  Scout | -6/Factory
  Scout | -5/Factory
 Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Matter Collected           1260 | 260 154 26  10  359 103 135 .   76  137 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            845  | .   181 74  7   220 153 64  .   36  110 
  Parts                    61   | .   14  11  4   9   13  2   .   2   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  37   | .   8   5   .   16  4   .   .   2   2   
  Melee                    6    | .   .   .   .   .   4   .   .   .   2   
  Cannons                  7    | .   4   .   .   1   .   .   .   2   .   
  AOE                      24   | .   4   5   .   15  .   .   .   .   .   
Classes Destroyed          8    | .   3   1   .   3   1   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   .   1   .   .   .   
  Watcher                  4    | .   3   .   1   .   .   .   .   .   .   
  Swarmer                  10   | .   3   3   .   .   1   .   .   2   1   
  Grunt                    13   | .   5   2   .   4   1   .   .   .   1   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   .   
  Assembled                11   | .   .   .   .   11  .   .   .   .   .   
Best Kill Streak           11   | .   3   3   1   11  3   1   .   2   2   
  Combat Bots Only         11   | .   3   3   .   11  3   .   .   2   2   
Max Kills in Single Turn   3    | .   3   3   1   3   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  
Hostile Shots Fired        434  | .    21   11   .    65   92   .    44   74   127  
  Missed                   144  | .    7    3    .    14   25   .    18   30   47   
Damage Taken               5025 | .    239  86   .    1479 729  .    395  719  1378 
  Core                     2258 | .    42   10   .    387  300  .    116  244  1159 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    79   .    3    45   100  86   75   .    
Volleys Fired              57   | .    18   6    1    13   6    5    .    8    .    
  Largest                  2    | .    2    2    1    2    1    2    .    2    .    
  Hottest                  80   | .    70   68   35   68   23   79   .    80   .    
Shots Fired                99   | .    35   12   1    23   6    10   .    12   .    
  Gun                      20   | .    .    .    .    .    6    10   .    4    .    
  Cannon                   54   | .    28   6    1    11   .    .    .    8    .    
  Launcher                 25   | .    7    6    .    12   .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  69   | .    28   6    1    11   6    5    .    12   .    
  Thermal                  5    | .    .    .    .    .    .    5    .    .    .    
  Explosive                25   | .    7    6    .    12   .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    5    2    2    8    3    3    .    7    .    
  Robot Miss Streak        5    | .    5    3    .    1    4    2    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           67   | .    17   5    1    15   9    6    .    9    5    
  Core Hits                70   | .    12   9    1    34   4    3    .    3    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    .    .    1    .    .    1    1    
    Blast                  2    | .    1    .    .    .    .    .    .    1    .    
    Sever                  2    | .    .    .    .    .    1    .    .    .    1    
Melee Attacks              18   | .    .    .    .    .    10   1    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    .    10   1    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3432 | .    534  500  17   1354 301  189  .    345  192  
  Guns                     187  | .    .    .    .    .    29   123  .    35   .    
  Cannons                  710  | .    246  18   17   119  .    .    .    310  .    
  Explosions               2005 | .    288  482  .    1235 .    .    .    .    .    
  Melee                    519  | .    .    .    .    .    272  66   .    .    181  
  Ramming                  11   | .    .    .    .    .    .    .    .    .    11   
  Kinetic                  840  | .    246  18   17   119  29   66   .    345  .    
  Thermal                  197  | .    .    .    .    140  .    57   .    .    .    
  Explosive                1865 | .    288  482  .    1095 .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 519  | .    .    .    .    .    272  66   .    .    181  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    4    2    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    6    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            110  | .    .    31   .    16   18   41   .    .    4    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               47   | .    .    31   .    16   .    .    .    .    .    
  Melee                    63   | .    .    .    .    .    18   41   .    .    4    
Knockbacks                 8    | .    1    .    .    2    .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    1    .    .    2    .    .    .    5    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      247  | .    46   .    .    196  .    .    .    .    5    
  Shots                    9    | .    1    .    .    8    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        171  | .    171  63   .    102  .    39   .    16   .    
  Average Temperature      43   | .    55   29   .    45   .    18   .    10   .    
  Received Heat Transfer   499  | .    114  33   .    97   99   .    18   .    138  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         298  | .    .    .    .    150  .    148  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Peak Influence             497  | .   274 252 105 340 223 120 243 384 497 
  Initial                  187  | .   .   106 98  40  78  100 58  114 187 
  Average                  150  | .   72  159 103 214 113 102 168 184 315 
Maximum Alert Level        2    | .   1   1   .   1   1   .   1   1   2   
  Low Security (%)         73   | 100 96  67  100 38  98  100 48  74  24  
  Level 1                  23   | .   3   32  .   61  1   .   51  25  45  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   30  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   .   .   2   1   2   5   1   
  Investigation            5    | .   2   .   .   .   .   .   .   3   .   
  Extermination            2    | .   .   .   .   .   .   1   1   .   .   
  Reinforcement            6    | .   .   .   .   .   2   .   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Distress Signals           4    | .   .   .   .   .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   10  8   1   23  18  8   16  25  37  
  Peak Tracking Total      11   | .   3   3   1   10  9   3   7   11  11  
  Tactical Retreats        22   | .   1   .   .   2   2   .   3   5   9   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Traps Triggered            8    | .   2   .   .   .   .   .   2   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Machines Disabled          4    | .   1   .   .   3   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Machines Accessed          4    | .   1   .   .   .   .   .   .   3   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                11   | .   2   .   .   .   .   .   .   9   .   
  Successful               1    | .   1   .   .   .   .   .   .   .   .   
  Failed                   10   | .   1   .   .   .   .   .   .   9   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   4   .   
Terminal Hacks             1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   .   .   3   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   18  .   .   .   .   .   
  Total Damage             179  | .   .   .   .   179 .   .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Turns Passed               3102 | 65  733 383 88  399 256 315 253 304 306 
Spaces Moved               3365 | 36  400 227 53  283 160 348 570 695 593 
  Core                     416  | 2   21  .   .   128 23  1   .   3   238 
  Treads                   953  | 34  379 227 53  151 89  20  .   .   .   
  Legs                     134  | .   .   .   .   4   48  82  .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   1862 | .   .   .   .   .   .   245 570 692 355 
  Fastest Speed            34   | 50  160 160 160 50  50  34  34  35  35  
  Average Speed            79   | 153 164 160 160 122 124 71  34  37  44  
  Slowest Speed            450  | 160 250 160 160 450 145 200 117 117 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   .   .   .   3   .   5   8   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 5   70  65  11  68  21  13  24  27  27  
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   .   .   .   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   .   
Spaces Dug                 10   | .   .   .   .   10  .   .   .   .   .   
Terrain Destroyed          200  | .   72  22  .   106 .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      200  | .   72  22  .   106 .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac 
Total                      3642 | 43  441 235 56  312 191 400 627 721 616 
  Wait                     36   | .   2   1   .   .   .   21  12  .   .   
  Move                     3327 | 35  399 226 52  282 159 342 569 685 578 
  Hop                      13   | .   .   .   .   .   .   2   .   4   7   
  Pick Up                  33   | 2   10  .   .   3   5   7   2   3   1   
  Fast Attach              37   | 6   3   .   .   1   7   5   2   11  2   
  Attach                   23   | .   .   .   2   7   3   6   2   2   1   
  Detach                   12   | .   2   .   .   2   1   4   1   2   .   
  Swap                     5    | .   1   1   .   1   .   1   1   .   .   
  Drop                     26   | .   6   1   1   3   .   6   2   6   1   
  Fire                     57   | .   18  6   1   13  6   5   .   8   .   
  Melee                    18   | .   .   .   .   .   10  1   .   .   7   
  Ram                      1    | .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            54   | .   .   .   .   .   .   .   36  .   18  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-4/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 16)
  729 | -10/Materials | Discovered new exit (range 14)
  749 | -10/Materials | Identified exit to Materials
  797 | -10/Materials | Identified exit to Mines
  799 | -10/Materials | Entered Mines
  938 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1175 | -10/Mines     | Discovered exit to Materials (range 5)
 1182 | -10/Mines     | Entered Materials
 1182 | -9/Materials  | Evolved 2 slots: Utility x2
 1183 | -9/Materials  | Identified exit to Mines
 1270 | -9/Materials  | Entered Mines
 1275 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1292 | -9/Mines      | Met a Derelict bent on vengeance
 1489 | -9/Mines      | Discovered new exit (range 9)
 1502 | -9/Mines      | Identified exit to Materials
 1509 | -9/Mines      | Assembled infested the area
 1571 | -9/Mines      | Destroyed 11 combat bots
 1572 | -9/Mines      | Lost 3 allies
 1574 | -9/Mines      | Lost 3 parts (2n1w)
 1590 | -9/Mines      | Core integrity fell below 50%
 1622 | -9/Mines      | Core integrity fell below 20%
 1645 | -9/Mines      | Learned location of Storage (-9)
 1652 | -9/Mines      | Lost 11 parts (2p1n5u3w)
 1669 | -9/Mines      | Entered Materials
 1669 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1765 | -8/Materials  | Met 7R-MNS
 1839 | -8/Materials  | Discovered new exit (range 11)
 1891 | -8/Materials  | Lost 3 parts (1p1n1w)
 1897 | -8/Materials  | Core integrity fell below 50%
 1925 | -8/Materials  | Entered Factory
 1925 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1926 | -7/Factory    | Caught up to 7R-MNS
 2160 | -7/Factory    | Discovered new exit (range 8)
 2240 | -7/Factory    | Entered another Factory area
 2240 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2252 | -6/Factory    | Discovered new exit (range 14)
 2476 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 2485 | -6/Factory    | Discovered new exit (range 8)
 2493 | -6/Factory    | Entered another Factory area
 2493 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2639 | -5/Factory    | Build established: Scout
 2707 | -5/Factory    | Released all parts (7)
 2737 | -5/Factory    | Lost 5 parts (1p3n1w)
 2743 | -5/Factory    | Discovered new exit (range 10)
 2792 | -5/Factory    | Discovered new exit (range 14)
 2797 | -5/Factory    | Entered another Factory area
 2797 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2978 | -4/Factory    | Build established: Mutant
 2991 | -4/Factory    | Core integrity fell below 50%
 3019 | -4/Factory    | Spotted B-86 Titan
 3047 | -4/Factory    | Search patrols dispatched
 3080 | -4/Factory    | Core integrity fell below 20%
 3103 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02991_ Slug penetrates S-27 Virus.
02991_ Penetrated by Slug.
02994_ Acquired 52 matter.
02996_ Slug penetrates Wall.
02999_ Penetrated by Slug.
03009_ K-01 Serf cleans the Terminal. <x3>
03020_ Penetrated by Slug.
03020_ U-05 Engineer builds a Wall.
03028_ W-44 Eye sends out distress signal.
03047_ ALERT: Heightened foreign activity detected, multiple search
  patrols dispatched.
03048_ Triggered Blade Trap.
03048_ Massive razor-sharp blades shoot up from within the floor.
03048_ VTOL Module severed.
03053_ U-05 Engineer lays Concrete.
03065_ System corrupted: Component data lost.
03076_ K-01 Serf cleans the Neutrino Reactor.
03081_ Penetrated by Slug.
03082_ Slammed into Y-64 Sentinel.
03084_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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|  !!!  "???#######             #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          24
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              SignalImpactGun
  Manual?         0
Play Time         00:41:09
  Cumulative      45.4 hours
  Start           2024.08.09 @ 20:06:42
  End             2024.08.09 @ 20:48:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           23
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          39
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63f22b92-9b96-4dc6-8847-10a77183ca48