Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 15:45:05 // Halloween2020/ForbiddenLore Player: W_W Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (1859) 1859 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (959) 959 TOTAL SCORE: 5088 Bonus ------- Follower Combat Kills 405 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/400 Matter 180/300 Energy 100/100 System Corruption 0% Temperature Cool (159) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Grenade Launcher Rocket Launcher > --- INVENTORY (16) --- Makeshift Power Source Makeshift Power Source High-capacity Matter Pod (200) Tactical Coordination Suite Light Armor Plating Medium Armor Plating Relay Coupler [Programmer] (76) Relay Coupler [Programmer] (50) Hacking Drone Bay Bomb Factory No. 2 Mini Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Beam Rifle Beamcaster Battle Cannon Enhanced Flamer > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source High-capacity Matter Pod Tactical Coordination Suite Light Armor Plating Medium Armor Plating Relay Coupler [Programmer] Relay Coupler [Programmer] Hacking Drone Bay Bomb Factory No. 2 Grenade Launcher Rocket Launcher Mini Grenade Launcher Ripper [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Hammer Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 67 | 7 7 3 31 3 8 8 Power 7 | 1 1 . 3 . 1 1 Engine 7 | 1 1 . 3 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 2 . 8 1 1 2 Treads 16 | 2 2 . 8 1 1 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 2 . 1 . . . Device . | . . . . . . . Storage 5 | 2 2 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 39 | 2 2 3 19 2 6 5 Energy Gun 9 | 2 . . 4 . 2 1 Energy Cannon 5 | . . 1 4 . . . Ballistic Gun 8 | . 2 2 4 . . . Ballistic Cannon 3 | . . . 2 . 1 . Launcher 5 | . . . 2 1 . 2 Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . 1 . . . Slashing Weapon 3 | . . . 1 1 1 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 3 | . . . 1 . 1 1 Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . 2 4 10 2 . 6 Power 2 | . . . 1 . . 1 Propulsion 4 | . . . 3 1 . . Utility . | . . . . . . . Weapon 18 | . 2 4 6 1 . 5 Highest Loss Streak 5 | . 1 2 5 1 . 3 Average Slot Usage (%) 97 | . 99 97 95 95 99 96 Engine 11 | . 14 14 10 11 11 10 Treads 23 | . 28 28 20 20 22 22 Storage 23 | . 28 28 22 22 22 22 Energy Gun 8 | . 2 . 6 8 11 18 Energy Cannon 3 | . . 9 7 . . . Ballistic Gun 7 | . 25 16 5 11 . . Ballistic Cannon 6 | . . . 8 . 10 10 Launcher 5 | . . . 7 11 8 . Slashing Weapon 5 | . . . 2 11 11 3 Naked Turns . | . . . . . . . Heaviest Build 55 | 14 39 41 49 46 50 55 Greatest Support 48 | 40 40 40 40 40 43 48 Greatest Overweight (x) 2 | . . 1 2 2 1 1 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 15 | 5 12 16 16 16 16 16 Most Carried 16 | 4 16 16 16 16 16 16 Average Carried 14 | 2 9 14 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 Final Carried 16 | 4 15 16 16 16 16 13 Class Distribution -------------------- 40% | Mutant 29% | Derelict-Mutant 19% | Gunner 5% | Derelict-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1658 | 305 176 202 708 64 . 203 Remotely . | . . . . . . . Salvage Created 2244 | 353 376 236 1106 72 . 101 Parts 163 | 27 27 15 83 6 . 5 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 3 | 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented 7 | . . . . . . 7 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 55 | . 11 7 27 6 . 4 Melee 1 | . . . 1 . . . Guns 23 | . 11 3 7 1 . 1 Cannons 14 | . . 4 9 . . 1 AOE 16 | . . . 9 5 . 2 Classes Destroyed 11 | 3 4 . 3 1 . . Worker 4 | 2 . . 2 . . . Builder 3 | . . . 3 . . . Tunneler 10 | 9 . 1 . . . . Hauler 4 | . 1 . 3 . . . Recycler 2 | 1 . . 1 . . . Operator 2 | . . . 2 . . . Watcher 6 | . 1 . 5 . . . Swarmer 23 | . 6 2 8 4 . 3 Grunt 22 | . 5 5 10 1 . 1 Duelist 1 | . . . . 1 . . Sentry 9 | . . . 9 . . . Best Kill Streak 9 | 4 6 2 9 4 . 4 Combat Bots Only 6 | . 6 2 5 4 . 4 Max Kills in Single Turn 4 | 1 1 1 4 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 . 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 4374 | 8 494 628 1841 295 . 1108 Core 586 | 4 39 140 226 21 . 156 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 98 . 26 . . . . Volleys Fired 208 | 28 42 35 73 11 . 19 Largest 4 | 2 2 2 4 3 . 3 Hottest 194 | 90 90 80 170 109 . 194 Shots Fired 442 | 56 80 66 180 22 . 38 Gun 289 | 56 80 47 73 17 . 16 Cannon 118 | . . 19 89 . . 10 Launcher 32 | . . . 18 5 . 9 Special 3 | . . . . . . 3 Kinetic 214 | . 61 47 87 9 . 10 Thermal 153 | 28 4 19 75 8 . 19 Explosive 32 | . . . 18 5 . 9 Electromagnetic 43 | 28 15 . . . . . Robot Hit Streak 12 | 7 8 9 12 5 . 9 Robot Miss Streak 4 | 3 4 2 4 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 5 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 290 | 28 48 46 128 14 . 26 Core Hits 136 | 13 20 21 63 10 . 9 Critical Hits 2 | . 1 . 1 . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 38 | . . . 29 . 8 1 Impact 23 | . . . 23 . . . Slashing 7 | . . . . . 6 1 Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5902 | 419 498 530 3190 636 . 629 Guns 2025 | 399 438 263 600 148 . 177 Cannons 1435 | . . 247 1055 . . 133 Explosions 1861 | 20 57 . 1072 488 . 224 Melee 521 | . . . 458 . . 63 Ramming 28 | . 3 20 5 . . . Kinetic 1572 | . 291 263 808 77 . 133 Thermal 1734 | 147 70 247 990 71 . 209 Explosive 1641 | . . . 929 488 . 224 Electromagnetic 406 | 272 134 . . . . . Impact 458 | . . . 458 . . . Slashing 63 | . . . . . . 63 Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Effects 9 | . 4 5 . . . . Message Errors 5 | . 3 2 . . . . Data Loss (minor) 4 | . 1 3 . . . . Overload Shots . | . . . . . . . Overflow Damage 243 | . 37 . 142 10 . 54 Projectiles . | . . . . . . . Explosions 113 | . 37 . 57 10 . 9 Melee 130 | . . . 85 . . 45 Knockbacks 2 | . . . 2 . . . Impact 1 | . . . 1 . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 139 | 9 40 . . 61 . 29 Shots 6 | 1 1 . . 2 . 2 Rammed 7 | . 1 5 1 . . . Targets Rammed 9 | . 1 6 2 . . . Kicked . | . . . . . . . Crushed 2 | . . 1 1 . . . Highest Temperature 400 | 240 146 292 400 136 . 243 Average Temperature 99 | 88 59 98 114 76 . 101 Received Heat Transfer 1461 | . 147 330 714 48 . 222 Effects 9 | . . 1 7 . . 1 Energy Bleed 3 | . . 1 2 . . . Interference 5 | . . . 4 . . 1 Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | 1 . . 2 . . . Impact Corruptions 6 | . . . 6 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 1 5 . . 1 Heat Transferred 3870 | 370 137 518 2050 185 . 610 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 381 | 60 326 129 381 343 . . Initial 148 | . 39 15 50 148 . . Average 148 | 31 153 49 199 308 . . Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 65 | 100 72 100 46 1 . . Level 1 34 | . 27 . 53 98 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 4 . . . Investigation 4 | . 1 . 3 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 18 9 51 8 . 15 Peak Tracking Total 11 | . 6 2 8 4 . 11 Tactical Retreats 7 | . 2 . 2 1 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 5 | . 1 . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused 3 | . 3 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . 3 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 6 | . . . 5 1 . . Max in Single Turn 3 | . . . 3 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 19 | . 8 . 11 . . . Terminals 14 | . 6 . 8 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 60 | . 19 . 41 . . . Successful 33 | . 10 . 23 . . . Failed 27 | . 9 . 18 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 49 | . 16 . 33 . . . Fabricators . | . . . . . . . Repair Stations 7 | . . . 7 . . . Recycling Units 4 | . 3 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 7 . 17 . . . Record 3 | . . . 3 . . . Prototype ID Bank 4 | . 1 . 3 . . . Emergency Access Points 2 | . 1 . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 2 | . 1 . 1 . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 2 | . . . 2 . . . Maintenance Status 2 | . 1 . 1 . . . Patrol Status 1 | . 1 . . . . . Investigation Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 5 . . . Scan Component 3 | . . . 3 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 4 | . 3 . 1 . . . Report Inventory 3 | . 2 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 6 . 9 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 9 | . . 2 . . 7 . Largest Group 7 | . . 2 2 . 7 7 Highest-Rated Group 238 | . . 41 41 . 238 238 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders . | . . . . . . . Ally Attacks 70 | . . 8 12 . . 50 Total Damage 1540 | . . 124 211 . . 1205 Kills 16 | . . 2 6 . . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 9134 | 288 1066 1177 2254 192 3157 1000 Spaces Moved 4390 | 119 574 623 1025 80 1453 516 Core 3 | 3 . . . . . . Treads 4387 | 116 574 623 1025 80 1453 516 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 180 160 165 Average Speed 175 | 157 160 171 180 181 179 179 Slowest Speed 200 | 160 160 180 200 200 180 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 5 79 99 93 16 91 52 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . . . 2 Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 227 | . 2 . 132 40 3 50 Melee 3 | . . . . . 3 . Projectile . | . . . . . . . AOE 224 | . 2 . 132 40 . 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 5408 | 161 667 672 1263 107 1988 550 Wait 573 | 2 5 2 51 12 498 3 Move 4384 | 118 573 622 1024 79 1452 516 Hop . | . . . . . . . Pick Up 67 | 6 23 4 25 1 8 . Fast Attach 19 | 5 1 . 9 . 4 . Attach 22 | 2 2 3 11 1 . 3 Detach 2 | . 1 . . . 1 . Swap 26 | . 4 . 11 2 4 5 Drop 60 | . 15 . 28 1 13 3 Fire 208 | 28 42 35 73 11 . 19 Melee 38 | . . . 29 . 8 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . 1 6 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 289 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 691 | -10/Materials | Discovered new exit (range 12) 790 | -10/Materials | Discovered new exit (range 4) 1003 | -10/Materials | Discovered new exit (range 10) 1226 | -10/Materials | Discovered new exit (range 5) 1355 | -10/Materials | Entered Mines 1398 | -10/Mines | Discovered new exit (range 5) 1430 | -10/Mines | Discovered new exit (range 9) 1695 | -10/Mines | Core integrity fell below 50% 2044 | -10/Mines | Learned location of 1 exit from Materials 2532 | -10/Mines | Entered Materials 2532 | -9/Materials | Accompanied by 2 allies 2532 | -9/Materials | Evolved 2 slots: Weapon x2 2533 | -9/Materials | Identified exit to Mines 2534 | -9/Materials | Identified exit to Materials 2537 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2871 | -9/Materials | Build established: Gunner 3087 | -9/Materials | Discovered exit to Materials (range 3) 3506 | -9/Materials | Repaired Grenade Launcher 3578 | -9/Materials | Lost 5 parts (1p2n2w) 3809 | -9/Materials | Discovered exit to Materials (range 11) 3835 | -9/Materials | Build established: Mutant 4231 | -9/Materials | Lost 3 parts (3w) 4425 | -9/Materials | Core integrity fell below 50% 4527 | -9/Materials | Build established: Gunner 4761 | -9/Materials | Repaired Lgt. Treads 4786 | -9/Materials | Entered Mines 4959 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4978 | -9/Mines | Entered Zion 5032 | -7/Zion | Discovered new exit (range 16) 5092 | -7/Zion | Build established: Scavenger-Mutant 5109 | -7/Zion | Found CR-A16's Pointy Stick 5486 | -7/Zion | Build established: Mutant 5612 | -7/Zion | Found Relay Coupler [Programmer] 5646 | -7/Zion | Identified exit to Deep Caves 5799 | -7/Zion | Received a hallucinogenic algorithm 5804 | -7/Zion | Build established: Derelict-Mutant 5990 | -7/Zion | Gained Derelict followers 6497 | -7/Zion | Learned Factory emergency access door positions 6530 | -7/Zion | Given the Hacking Drone Bay 6674 | -7/Zion | Imprinted 6677 | -7/Zion | Declared Zion's savior 6842 | -7/Zion | Found Prototype Device 6973 | -7/Zion | Found Prototype Device 7062 | -7/Zion | Found Relay Coupler [Programmer] 8135 | -7/Zion | Entered Proximity Caves 8135 | -6/Proximity Caves | Accompanied by 7 allies 8311 | -6/Proximity Caves | Learned Factory security intel 8435 | -6/Proximity Caves | Build established: Derelict-Gunner 8641 | -6/Proximity Caves | Spotted B-75 Beast 8659 | -6/Proximity Caves | Allies destroyed B-75 Beast 9037 | -6/Proximity Caves | Build established: Gunner 9066 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9069 | -6/Proximity Caves | Core integrity fell below 20% 9135 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09072_ S-27 Virus system corrupted by crushing effect. 09078_ CV-AWW(b) destroyed. 09079_ YW-YJA(M) suffers critical hit. 09080_ YW-YJA(M) destroyed. 09098_ S-27 Virus destroyed. 09106_ VTOL Module fries itself beyond repair. 09107_ VTOL Module melted. 09107_ S-27 Virus destroyed. 09107_ Battle Cannon destroyed. 09115_ Autogun fries itself beyond repair. 09117_ Lgt. Nuclear Core fries itself beyond repair. 09118_ The unstable cave ceiling collapses. 09119_ Beam Rifle destroyed. 09120_ Destroyed VTOL Module. 09120_ S-27 Virus destroyed. 09124_ Overheating: System interference. 09124_ Grenade Launcher temporarily disabled. 09125_ G-50 Soldier destroyed. 09129_ Imp. Deuterium Engine destroyed. 09131_ Destroyed Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ????# ### #?####????????????????????? | | ???# ### ##?## ##????????????????????????? | | ? ???# ##??# #????????????????????????? | | ????# #??# ##???????????????????????? | | ### ### ##??????????????????????? | | ?# ## ##?????????????????????? | | # ## ### ## #?????????????????????? | | ? ???####??### ### #?????????????????????? | | ??????????????## ##?# ##?????????????????????? | | ????????????????##??# ##??????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# ##???????????????????? | | ?????????????????#### ##??????????????????? | | ?????############# ???????????????????? | | ?????# [* ???????????????????? | | ?????# !*== [ #??????????????????? | | ?????# #######//##### #??????????????????? | | ??????????? #???" g ##??????????????????? | | ????????#"" #???" = #####! #???????????? | | ????????#" ####/#???? % #????????????? | | ????????#"" ????? ???? ! #????????????? | | ????????#" ?????? ????# ###### ##????????????? | | ????????+ ??????? 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"""??# # #???????????????? | | ??????????????????""???# @ #??????????? | | ?????????????????? ????# % #?????????? | | ?????????????????? ??? #??????????? | | ??????????????????#??""# # % ##??????????? | | ???????????????????????# # # % ##???????????? | | ???????????????????????# #?###? ##????????????? | | ???????????????????????# #??????# #?????????????? | | ??????????????????????? #????????#?????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyEtherialKatana Manual? 0 Play Time 01:01:12 Cumulative 77.6 hours Start 2020.10.30 @ 00:44:37 End 2020.10.30 @ 15:45:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72d9e52b-0ddb-4325-a986-7cc6bbae6661