Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 18:11:01 Player: Jake from State Farm Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (952) 952 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2977 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 98/100 System Corruption 0% Temperature Cool (10) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Ion Cannon > --- INVENTORY (15) --- Heat Sink Coolant Injector Structural Scanner Visual Processing Unit Sensor Array Improved Sensor Array Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardlight Generator Corruption Screen Corruption Screen Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Heat Sink Improved Heat Sink Coolant Injector Structural Scanner Visual Processing Unit Sensor Array Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardlight Generator Corruption Screen Corruption Screen [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Parts Attached 58 | 6 10 4 24 14 Power 9 | 1 2 . 1 5 Engine 9 | 1 2 . 1 5 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 4 2 10 2 Treads . | . . . . . Leg 9 | . 2 . 5 2 Wheel 3 | 2 . . 1 . Hover 4 | . 2 . 2 . Flight 4 | . . 2 2 . Utility 9 | . 2 1 2 4 Device 6 | . . 1 2 3 Storage 1 | . 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 20 | 3 2 1 11 3 Energy Gun 4 | 1 1 . 1 1 Energy Cannon 6 | . . . 4 2 Ballistic Gun 6 | 2 1 . 3 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 6 2 9 11 Power 7 | . 2 . 1 4 Propulsion 9 | . 2 1 2 4 Utility . | . . . . . Weapon 12 | . 2 1 6 3 Highest Loss Streak 7 | . 5 1 7 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 92 95 82 90 Engine 12 | . 13 14 10 13 Leg 8 | . 9 . 7 24 Wheel 1 | . 10 . . . Hover 8 | . 7 18 4 . Flight 7 | . . 9 11 . Device 9 | . . 10 11 9 Storage 11 | . 13 14 11 9 Processor 1 | . . . . 9 Protection 2 | . 11 3 . . Energy Gun 5 | . 13 7 4 . Energy Cannon 5 | . . . 4 24 Ballistic Gun 9 | . 12 10 10 . Launcher 2 | . . 6 1 . Impact Weapon 2 | . . . 4 . Naked Turns . | . . . . . Heaviest Build 49 | 9 30 29 46 49 Greatest Support 45 | 20 20 12 45 45 Greatest Overweight (x) 11 | . 8 7 11 2 Average Overweight (x) 2 | . 1 2 3 . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 Most Carried 15 | 5 7 11 15 15 Average Carried 9 | 3 4 8 12 13 Final Capacity 15 | 5 15 15 15 15 Final Carried 13 | 5 6 11 12 13 Class Distribution -------------------- 40% | Mutant 40% | Scavenger-Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 944 | 262 119 89 264 210 Remotely . | . . . . . Salvage Created 1180 | 46 473 66 370 225 Parts 93 | 4 35 14 24 16 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 4 | . 3 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 28 | 1 10 6 7 4 Guns 13 | 1 7 . 5 . Cannons 5 | . . . 1 4 AOE 10 | . 3 6 1 . Classes Destroyed 10 | 1 6 2 1 . Worker 4 | . 3 . 1 . Builder 2 | . . 1 1 . Tunneler 1 | . . 1 . . Hauler 1 | . 1 . . . Recycler 1 | . 1 . . . Mechanic 1 | . 1 . . . Watcher 7 | . 2 . 2 3 Swarmer 13 | . 5 6 . 2 Grunt 12 | 1 5 . 4 2 Sentry 3 | . . . 3 . Best Kill Streak 7 | 1 7 5 3 2 Combat Bots Only 4 | 1 4 3 2 2 Max Kills in Single Turn 6 | 1 6 3 1 2 Gunslinging 1 | . 1 . . . Exploded 3 | . 3 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 325 | 1 81 12 73 158 Missed 89 | . 24 4 19 42 Damage Taken 3270 | 10 678 161 800 1621 Core 950 | 10 174 18 194 554 Absorbed by Shields . | . . . . . Redirected to Shielding 46 | . 46 . . . Core Remaining (%) 55 | 96 . 19 51 . Volleys Fired 101 | 2 35 5 38 21 Largest 3 | 2 2 2 3 3 Hottest 180 | 60 60 53 113 180 Shots Fired 201 | 4 70 9 63 55 Gun 118 | 4 70 4 40 . Cannon 73 | . . . 18 55 Launcher 9 | . . 5 4 . Special 1 | . . . 1 . Kinetic 81 | 2 35 4 40 . Thermal 95 | . 21 . 19 55 Explosive 9 | . . 5 4 . Electromagnetic 16 | 2 14 . . . Robot Hit Streak 11 | 2 10 . 7 11 Robot Miss Streak 7 | . 6 . 2 7 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 101 | 2 36 . 36 27 Core Hits 69 | 2 27 8 21 11 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3110 | 19 1093 445 765 788 Guns 832 | 19 468 9 336 . Cannons 926 | . . . 142 784 Explosions 1315 | . 605 436 274 . Melee . | . . . . . Ramming 37 | . 20 . 13 4 Kinetic 561 | 6 210 9 336 . Thermal 1076 | . 150 . 142 784 Explosive 1315 | . 605 436 274 . Electromagnetic 121 | 13 108 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . 7 . Message Errors 2 | . . . 2 . Matter Fused 1 | . . . 1 . Heat Flow Errors 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 140 | . 102 6 . 32 Projectiles 32 | . . . . 32 Explosions 108 | . 102 6 . . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 201 | . 95 93 13 . Shots 4 | . 1 2 1 . Rammed 5 | . 4 . 1 . Targets Rammed 7 | . 4 . 2 1 Kicked 2 | . . . 1 1 Crushed . | . . . . . Highest Temperature 739 | 16 115 28 249 739 Average Temperature 110 | 10 31 13 79 224 Received Heat Transfer 987 | 6 159 . 327 495 Effects 17 | . . . . 17 Shutdowns 5 | . . . . 5 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 4 | . . . . 4 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 1904 | . 350 . 296 1258 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 337 | 20 337 181 196 134 Initial 131 | . 13 131 70 . Average 88 | 5 172 128 63 32 Maximum Alert Level 1 | . 1 . . . Low Security (%) 93 | 100 46 100 100 100 Level 1 6 | . 53 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | 1 18 6 11 21 Peak Tracking Total 8 | 1 6 3 3 8 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . 3 . . . Max in Single Turn 2 | . 2 . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 4 | . 1 . 1 2 Terminals 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 9 | . 3 . 2 4 Successful 3 | . . . 1 2 Failed 6 | . 3 . 1 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 7 | . 3 . 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 2 | . . . 1 1 Emergency Access Points 1 | . . . 1 . Unreport Threat 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2790 | 103 337 798 1137 415 Spaces Moved 1136 | 109 155 337 328 207 Core 39 | 19 2 . 18 . Treads . | . . . . . Legs 397 | . 40 . 150 207 Wheels 194 | 90 83 . 21 . Hover 382 | . 30 244 108 . Flight 124 | . . 93 31 . Fastest Speed 50 | 50 80 176 120 120 Average Speed 207 | 74 135 230 296 154 Slowest Speed 600 | 80 450 600 600 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 6 36 76 22 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 88 | . 8 55 24 1 Melee . | . . . . . Projectile 2 | . . . 1 1 AOE 86 | . 8 55 23 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1385 | 126 216 351 434 258 Wait . | . . . . . Move 1132 | 108 154 336 327 207 Hop . | . . . . . Pick Up 66 | 10 12 6 26 12 Fast Attach . | . . . . . Attach 38 | 5 10 1 14 8 Detach 2 | . . . 2 . Swap 20 | 1 . 3 10 6 Drop 17 | . 1 . 13 3 Fire 101 | 2 35 5 38 21 Melee 2 | . . . 2 . Ram 5 | . 4 . 1 . Kick 2 | . . . 1 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Core integrity fell below 50% 262 | -10/Materials | Lost 5 parts (1p2n2w) 313 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 15) 441 | -10/Materials | Entered Mines 684 | -10/Mines | Build established: Scavenger-Mutant 762 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 810 | -10/Mines | Learned location of Storage (-9) 1028 | -10/Mines | Core integrity fell below 20% 1173 | -10/Mines | Build established: Mutant 1187 | -10/Mines | Discovered new exit (range 14) 1239 | -10/Mines | Entered Materials 1239 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1636 | -9/Materials | Lost 7 parts (1p2n4w) 2013 | -9/Materials | Build established: Scavenger-Mutant 2291 | -9/Materials | Discovered new exit (range 3) 2376 | -9/Materials | Entered another Materials area 2376 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2504 | -8/Materials | Core integrity fell below 50% 2534 | -8/Materials | Lost 3 parts (2p1n) 2770 | -8/Materials | Core integrity fell below 20% 2791 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Power failure, Lgt. Deuterium Engine shutdown. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Overheating: System interference. Ion Cannon temporarily disabled. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. Critical hit (Burn: +37). Ion Cannon destroyed. Power failure, Lgt. Ion Engine shutdown. Carbon-fiber Leg destroyed. Carbon-fiber Leg broken. Overheating: Short circuit. Lgt. Deuterium Engine destroyed. Lgt. Ion Engine severed. Critical hit (Burn: +37). Lgt. Ion Engine destroyed. Kicked G-47 Trooper out of the way. Carbon-fiber Leg destroyed. Broken Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????k #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# ##???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? g u #???????????????????? | | ???????????????????????? ] +???????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? g ????????????????????? | | ????????????????????????# a #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????+ #????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????############@ #????????????????????? | | ?????????????# T ## ##???????????????????? | | ?????????????# # l u###+#########???????? | | ?????????????# # g ???????? | | ?????????????# !!= gg T ???????? | | ????????????## !== # g =% ???????? | | ????????????# !==* # ##########+?????????? | | ????????????## #### ##???????????????????? | | ?????????????# #??# #????????????????????? | | ?????????????###########??# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????#######?????# ###############??????? | | ??????????????# ####### # #??????? | | ??????????????# % # #??????? | | ??????????????# [ T # """ #??????? | | ??????????????# !!%! # """ #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodMissileDesublimator Manual? 0 Play Time 00:28:50 Cumulative 2.0 hours Start 2024.04.03 @ 17:44:29 End 2024.04.03 @ 18:11:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff2941e5-ce3e-4d28-9607-0982db656551