Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.04 @ 14:10:54 // Halloween2020/ForbiddenLore Player: Veritas Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (127) 635 Value Destroyed (4934) 4934 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2373) 2373 TOTAL SCORE: 13062 Bonus ------- High Alert Combat Kills 341 Follower Combat Kills 90 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1118 Friendly Fire -176 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Energy Well (600) System Backup Module Minesniffer Drone Bay (10/10) Improved Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Matter Compressor Advanced Signal Interpreter Recoil Nullifier Improved Hacking Suite Improved System Shield Minesniffer Drone Bay > --- WEAPON ----------- Barrage Gun Gauss Rifle Coil Gun KE Penetrator > --- INVENTORY -------- Improved Energy Well System Backup Module Coil Gun Improved Datajack [Rating: 96] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Matter Compressor Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Vortex Driver Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Slots Evolved 11 | . 1 2 2 2 2 . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 6 | . 1 2 . 2 . . . 1 . . . . Weapon 2 | . . . 1 . . . . 1 . . . . Parts Attached 130 | 7 3 14 16 28 20 1 4 11 4 2 10 10 Power 19 | 1 . 3 1 2 4 . 1 2 1 . 1 3 Engine 12 | 1 . 3 1 2 4 . . 1 . . . . Core 5 | . . . . . . . 1 1 1 . . 2 Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 31 | 2 . 3 3 7 4 1 2 2 . . 4 3 Treads 3 | . . . . 3 . . . . . . . . Leg 14 | 2 . 3 3 . . . . . . . 4 2 Wheel . | . . . . . . . . . . . . . Hover 13 | . . . . 4 4 1 2 2 . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 37 | 2 2 4 4 9 7 . 1 3 1 2 1 1 Device 16 | . 1 1 1 2 4 . 1 2 1 2 1 . Storage 5 | . 1 . 1 . 1 . . 1 . . . 1 Processor 7 | 1 . 2 . 4 . . . . . . . . Hackware 2 | . . . . . 2 . . . . . . . Protection 7 | 1 . 1 2 3 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 43 | 2 1 4 8 10 5 . . 4 2 . 4 3 Energy Gun 3 | 1 . . 1 1 . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . . . 1 . Ballistic Gun 25 | 1 1 1 3 5 4 . . 3 2 . 2 3 Ballistic Cannon 5 | . . 2 2 1 . . . . . . . . Launcher 5 | . . . 1 2 . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . 1 . . . . . . . . Unidentified Prototypes 9 | . . 1 1 1 3 . . 1 . . 2 . Parts Lost 29 | . . . 1 3 1 . . . 1 . 3 20 Power 8 | . . . . 1 1 . . . . . 2 4 Propulsion 6 | . . . . . . . . . . . 1 5 Utility 8 | . . . 1 2 . . . . 1 . . 4 Weapon 7 | . . . . . . . . . . . . 7 Highest Loss Streak 8 | . . . 1 2 1 . . . 1 . 3 8 Average Slot Usage (%) 92 | . 96 99 96 96 93 93 93 93 93 94 93 78 Engine 5 | . 12 10 8 6 11 12 7 3 . . . . Core 2 | . . . . . . . 4 6 11 11 10 2 Leg 8 | . 25 20 24 1 . . . . . . . 16 Hover 9 | . . . . 13 20 18 18 16 16 16 15 . Device 14 | . 2 9 7 10 17 18 18 18 15 17 22 16 Storage 6 | . 6 10 8 2 4 6 6 8 11 9 5 8 Processor 12 | . 12 19 16 24 17 6 6 5 5 5 5 5 Hackware 5 | . . . . . 2 12 12 11 11 11 11 10 Protection 3 | . 12 10 7 8 . . . . . . . . Energy Gun 1 | . 5 . . 4 . . . . . . . . Ballistic Gun 15 | . 19 8 7 12 17 18 18 21 22 22 21 14 Ballistic Cannon 1 | . . 9 8 2 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 59 | 9 12 21 32 38 40 38 38 41 44 44 52 59 Greatest Support 85 | 20 20 23 38 44 56 56 72 72 66 66 70 85 Greatest Overweight (x) 4 | . . 1 . . 1 . . . . . 2 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 3 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 3 3 3 4 4 4 2 3 3 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 4 4 4 4 4 4 3 3 4 4 4 Class Distribution -------------------- 38% | Hacker-Gunner 35% | Hacker-Mutant 10% | Hacker-Skirmisher 8% | Hacker-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Warlord Hacker-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Matter Collected 4128 | 266 100 559 540 649 640 65 245 266 230 80 235 253 Remotely 1314 | . . . . . 573 65 245 266 165 . . . Salvage Created 4874 | . 314 476 549 1180 448 . 282 607 211 82 370 355 Parts 257 | . 24 26 34 58 29 . 15 22 7 4 21 17 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 105 | . 8 14 17 20 7 . 6 7 3 1 12 10 Guns 71 | . 8 3 4 15 7 . 6 7 3 1 7 10 Cannons 27 | . . 11 13 3 . . . . . . . . AOE 7 | . . . . 2 . . . . . . 5 . Classes Destroyed 15 | . 4 2 2 3 . . 1 . . 1 2 . Worker 2 | . . . . 1 1 . . . . . . . Builder 2 | . 1 . . . 1 . . . . . . . Recycler 2 | . . . 1 . . . . 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . . Watcher 14 | . 3 3 3 2 3 . . . . . . . Swarmer 25 | . 4 . 5 . 2 . 3 1 . . 2 8 Saboteur 3 | . . . . . . . . . . . 3 . Grunt 44 | . 4 10 7 10 2 . 3 2 . . 6 . Brawler 4 | . . . 1 2 . . . 1 . . . . Duelist 5 | . . 2 . 2 . . . 1 . . . . Sentry 14 | . . 2 4 4 1 . . 2 1 . . . Hunter 5 | . . . . 1 . . . . 2 . . 2 Programmer 4 | . . . . 2 2 . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . Striker 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | . 3 4 5 8 6 . 4 3 2 1 6 3 Combat Bots Only 7 | . 2 3 4 7 4 . 3 3 2 1 6 3 Max Kills in Single Turn 3 | . 1 1 2 2 2 . 3 1 1 1 2 2 Gunslinging 1 | . . . . . . . 1 . . . . 1 Exploded 2 | . . . . 1 . . . . . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Damage Taken 5503 | . 210 151 397 892 321 . 83 196 264 117 347 2525 Core 1322 | . 38 35 50 102 78 . 9 35 42 17 87 829 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 89 | 100 84 91 90 85 . . 89 . . . . . Volleys Fired 301 | . 34 36 47 55 32 . 7 16 13 4 18 39 Largest 4 | . 2 2 3 3 3 . 3 4 4 4 3 4 Hottest 121 | . 70 67 100 121 86 . 83 116 116 114 89 119 Shots Fired 763 | . 68 72 93 127 96 . 21 64 52 16 46 108 Gun 654 | . 68 36 44 107 96 . 21 64 52 16 42 108 Cannon 99 | . . 36 47 16 . . . . . . . . Launcher 10 | . . . 2 4 . . . . . . 4 . Special . | . . . . . . . . . . . . . Kinetic 720 | . 49 72 91 109 96 . 21 64 52 16 42 108 Thermal 19 | . 19 . . . . . . . . . . . Explosive 6 | . . . 2 . . . . . . . 4 . Electromagnetic 18 | . . . . 18 . . . . . . . . Robot Hit Streak 42 | . 28 16 28 42 28 . 19 13 20 9 22 34 Robot Miss Streak 6 | . 2 3 6 1 5 . 1 1 1 1 1 2 Penetration Max 2 | . . . . 1 1 . 2 . . . 1 1 Secondary Targets 16 | . 1 . . 3 3 . 2 . . . 3 4 Max Gunslinging Chain 2 | . 1 . . 1 1 . 1 . . . 1 2 Shots Hit Robots 622 | . 51 60 78 111 82 . 20 41 39 13 38 89 Core Hits 331 | . 20 48 64 56 51 . 13 19 9 5 22 24 Critical Hits 14 | . . . . 4 . . 2 1 1 . 1 5 Critical Kills 5 | . . . . 2 . . 1 1 . . . 1 Critical Parts Destroyed 9 | . . . . 2 . . 1 . 1 . 1 4 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12558 | . 536 944 1474 2452 1410 . 458 898 615 301 1790 1680 Guns 8786 | . 536 216 262 1723 1410 . 458 821 615 301 764 1680 Cannons 2183 | . . 728 1135 320 . . . . . . . . Explosions 1589 | . . . 77 409 . . . 77 . . 1026 . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 10613 | . 349 944 1397 1874 1410 . 458 821 615 301 764 1680 Thermal 547 | . 187 . . 283 . . . 77 . . . . Explosive 1103 | . . . 77 . . . . . . . 1026 . Electromagnetic 295 | . . . . 295 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 134 | . . . . 4 . . . . . . 130 . Projectiles 4 | . . . . 4 . . . . . . . . Explosions 130 | . . . . . . . . . . . 130 . Melee . | . . . . . . . . . . . . . Knockbacks 21 | . . 9 12 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 20 | . . 9 11 . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 47 | . . . . 47 . . . . . . . . Shots 3 | . . . . 3 . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 190 | . 190 3 27 154 6 . 20 . . . . 72 Average Temperature 44 | . 43 3 12 80 6 . 11 . . . . 30 Received Heat Transfer 1557 | . 90 114 270 414 93 . 36 72 9 36 93 330 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . Heat Transferred 855 | . 555 . . 250 . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 4 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Peak Influence 986 | . 247 175 419 986 731 35 171 304 . . . . Initial 297 | . . 8 43 123 297 20 18 61 . . . . Average 297 | . 104 79 219 622 370 25 120 198 . . . . Maximum Alert Level 3 | . 1 . 2 3 3 . . 1 . . . . Low Security (%) 50 | 100 86 100 49 24 14 100 100 40 . . . . Level 1 27 | . 13 . 46 3 59 . . 59 . . . . Level 2 5 | . . . 4 9 10 . . . . . . . Level 3 17 | . . . . 62 15 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . . 2 7 7 . 1 . . . . . Investigation 7 | . . . 1 3 2 . 1 . . . . . Extermination 3 | . . . . 1 2 . . . . . . . Reinforcement 4 | . . . 1 1 2 . . . . . . . Assault 2 | . . . . 1 1 . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Distress Signals 8 | . 2 4 . . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 169 | . 13 21 28 29 21 6 6 7 3 1 16 18 Peak Tracking Total 13 | . 4 3 5 6 5 6 3 3 2 1 13 5 Tactical Retreats 15 | . . 1 1 2 4 . . . . . 3 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Traps Triggered 12 | . 2 . . 3 4 . . 3 . . . . Indirectly 1 | . . . . 1 . . . . . . . . Trap Hack Attempts 21 | . . 21 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . 18 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Machines Disabled 4 | . . . . 3 . . . 1 . . . . Max in Single Turn 2 | . . . . 2 . . . 1 . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Machines Accessed 42 | . 5 5 5 13 8 . 1 1 1 . 3 . Terminals 25 | . 5 5 2 6 5 . 1 . 1 . . . Fabricators 2 | . . . . 1 1 . . . . . . . Repair Stations 4 | . . . . 2 2 . . . . . . . Recycling Units 3 | . . . 1 2 . . . . . . . . Scanalyzers 3 | . . . 2 1 . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . Total Hacks 116 | . 14 20 19 31 21 . 4 2 1 . 4 . Successful 78 | . 9 18 19 14 9 . 2 2 1 . 4 . Failed 38 | . 5 2 . 17 12 . 2 . . . . . Catastrophic 3 | . . . . 1 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 67 | . 13 17 4 17 11 . 3 2 . . . . Terminals 76 | . 14 20 5 17 15 . 4 . 1 . . . Fabricators 4 | . . . . 2 2 . . . . . . . Repair Stations 8 | . . . . 4 4 . . . . . . . Recycling Units 8 | . . . 4 4 . . . . . . . . Scanalyzers 12 | . . . 10 2 . . . . . . . . Garrison Access 4 | . . . . 2 . . . 2 . . . . Terminal Hacks 27 | . 4 8 3 4 2 . 1 . 1 . 4 . Record 3 | . . . . . . . . . 1 . 2 . Part Schematic 4 | . 1 2 . . . . 1 . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 2 | . . . . . . . . . . . 2 . Emergency Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 5 | . 1 1 1 1 1 . . . . . . . Fabricator Index 1 | . . 1 . . . . . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . Registered Components 2 | . . . . 2 . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . Fabricator Hacks 3 | . . . . 1 2 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 2 | . . . . 1 1 . . . . . . . Repair Station Hacks 5 | . . . . 2 3 . . . . . . . Scan Component 2 | . . . . 1 1 . . . . . . . Repair 2 | . . . . 1 1 . . . . . . . Refit 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . . . 4 1 . . . . . . . . Process 2 | . . . 1 1 . . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . Scanalyzer 9 | . . . 9 . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 28 | . 5 10 3 5 2 . 1 2 . . . . Terminals 23 | . 5 10 2 3 2 . 1 . . . . . Track 2 | . 1 1 . . . . . . . . . . Assimilate 6 | . . 3 1 1 1 . . . . . . . Botnet 8 | . 3 4 . 1 . . . . . . . . Operators 7 | . 1 2 1 1 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . Extract 2 | . . . 1 1 . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Reprogram 1 | . . . . . . . . 1 . . . . Watchers 1 | . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 5 4 4 12 6 . 1 . . . . . Full Trace Events 3 | . . . . 1 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . Robots Built 2 | . . . . 2 . . . . . . . . Matter 252 | . . . . 252 . . . . . . . . Time 67 | . . . . 67 . . . . . . . . Total Robot Build Rating 8 | . . . . 8 . . . . . . . . Part Schematics Acquired 18 | . 1 2 8 6 . . 1 . . . . . Parts Built 1 | . . . . . 1 . . . . . . . Matter 124 | . . . . . 124 . . . . . . . Time 31 | . . . . . 31 . . . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . . . Time 60 | . . . . 16 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 181 | . . . 175 6 . . . . . . . . Retrieved Matter 175 | . . . 175 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Total Allies 3 | . . 1 . 2 . . . . . . . . Largest Group 3 | . . 1 1 3 . . . . . . . . Highest-Rated Group 74 | . . 10 10 74 . . . . . . . . Highest-Rated Ally 32 | . . 10 10 32 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 11 | . . . . 11 . . . . . . . . Total Damage 336 | . . . . 336 . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 2 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Turns Passed 8175 | 59 546 780 722 1101 1286 94 222 373 485 289 801 1417 Spaces Moved 8259 | 44 369 500 436 1136 1544 159 321 417 703 437 1102 1091 Core 90 | 7 . . . . . . . . . . . 83 Treads 110 | . . . . 110 . . . . . . . . Legs 2428 | 37 369 500 436 53 . . . . . . 25 1008 Wheels . | . . . . . . . . . . . . . Hover 5631 | . . . . 973 1544 159 321 417 703 437 1077 . Flight . | . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 52 48 52 52 62 62 62 62 50 Average Speed 77 | 108 120 123 120 64 53 52 57 63 62 62 63 117 Slowest Speed 250 | 120 120 150 120 157 116 52 65 66 62 62 180 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 70 43 35 29 34 78 11 15 73 66 92 58 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 . . . . 1 1 . . Known Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . 2 3 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 111 | . . . 16 18 . . . 17 7 . 51 2 Melee . | . . . . . . . . . . . . . Projectile 17 | . . . . 1 . . . 5 7 . 2 2 AOE 94 | . . . 16 17 . . . 12 . . 49 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp War Pro Total 9413 | 53 410 590 543 1385 1938 170 345 488 723 443 1167 1158 Wait 603 | . . 7 30 140 322 10 10 38 . . 32 14 Move 8248 | 43 368 499 435 1135 1544 158 320 416 702 436 1101 1091 Hop . | . . . . . . . . . . . . . Pick Up 26 | 3 4 4 3 7 1 . . 2 1 1 . . Fast Attach 79 | 4 1 4 8 15 18 . 3 8 2 . 9 7 Attach 15 | 3 1 2 3 3 . . . 2 . . . 1 Detach 11 | . . . 3 3 3 . . 1 . . . 1 Swap 37 | . 1 8 5 10 3 1 1 1 2 2 1 2 Drop 72 | . 1 9 9 17 15 1 4 4 3 . 6 3 Fire 301 | . 34 36 47 55 32 . 7 16 13 4 18 39 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 21 | . . 21 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Evolved 1 slot: Utility x1 231 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Discovered exit to Mines (range 16) 283 | -10/Materials | Discovered exit to Mines (range 15) 328 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Discovered exit to Materials (range 16) 339 | -10/Materials | Build established: Hacker-Mutant 482 | -10/Materials | Discovered exit to Materials (range 7) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Utility x2 846 | -9/Materials | Identified exit to Mines 846 | -9/Materials | Discovered exit to Mines (range 13) 1027 | -9/Materials | Identified exit to Materials 1027 | -9/Materials | Discovered exit to Materials (range 15) 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Accompanied by 1 ally 1386 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1445 | -8/Materials | Identified exit to Storage 1445 | -8/Materials | Discovered exit to Storage (range 4) 2039 | -8/Materials | Identified exit to Factory 2039 | -8/Materials | Discovered exit to Factory (range 3) 2108 | -8/Materials | Entered Factory 2108 | -7/Factory | Accompanied by 1 ally 2108 | -7/Factory | Evolved 2 slots: Utility x2 2318 | -7/Factory | Fabricated Y-54 Guardian (x2) 2374 | -7/Factory | Build established: Hacker-Tank 2381 | -7/Factory | Garrison activated, responded to threat 2499 | -7/Factory | Local fabrication network quarantined 2605 | -7/Factory | Destroyed 7 combat bots 2791 | -7/Factory | Repaired Hvy. Assault Rifle 2907 | -7/Factory | Identified exit to Lower Caves 2907 | -7/Factory | Discovered exit to Lower Caves (range 3) 3194 | -7/Factory | Identified exit to Factory 3194 | -7/Factory | Discovered exit to Factory (range 15) 3209 | -7/Factory | Entered another Factory area 3209 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3298 | -6/Factory | Repaired Gauss Rifle 3399 | -6/Factory | Local fabrication network quarantined 3405 | -6/Factory | Fabricated Imp. Sensor Array (x1) 3559 | -6/Factory | First assault squad dispatched 3829 | -6/Factory | Build established: Hacker-Skirmisher 4406 | -6/Factory | Identified exit to Extension 4406 | -6/Factory | Discovered exit to Extension (range 15) 4495 | -6/Factory | Sucked down chute 4495 | -6/Factory | Entered Waste 4529 | -6/Waste | Spotted C-40 Crusher 4529 | -6/Waste | Spotted C-40 Crusher 4541 | -6/Waste | Spotted C-40 Crusher 4551 | -6/Waste | Spotted C-40 Crusher 4565 | -6/Waste | Spotted C-40 Crusher 4569 | -6/Waste | Spotted C-40 Crusher 4580 | -6/Waste | Identified exit to Factory 4580 | -6/Waste | Discovered exit to Factory (range 15) 4589 | -6/Waste | Entered Factory 4703 | -6/Factory | Build established: Hacker-Gunner 4783 | -6/Factory | Identified exit to Factory 4783 | -6/Factory | Discovered exit to Factory (range 12) 4811 | -6/Factory | Entered another Factory area 4811 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5151 | -5/Factory | Identified exit to Upper Caves 5151 | -5/Factory | Discovered exit to Upper Caves (range 9) 5184 | -5/Factory | Entered Upper Caves 5206 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5222 | -5/Upper Caves | Learned Factory terminal intel 5633 | -5/Upper Caves | Learned location of Armory (-4) 5641 | -5/Upper Caves | Identified exit to Upper Caves 5641 | -5/Upper Caves | Discovered exit to Upper Caves (range 12) 5669 | -5/Upper Caves | Entered another Upper Caves area 5692 | -5/Upper Caves | Identified exit to Factory 5692 | -5/Upper Caves | Discovered exit to Factory (range 9) 5787 | -5/Upper Caves | Spotted B-75 Beast 5846 | -5/Upper Caves | Learned 12 Factory zone layouts 5886 | -5/Upper Caves | Destroyed B-75 Beast 5952 | -5/Upper Caves | Identified exit to Warlord 5952 | -5/Upper Caves | Discovered exit to Warlord (range 6) 5958 | -5/Upper Caves | Entered Warlord 6022 | -5/Warlord | Found Prototype Device 6022 | -5/Warlord | Identified Minesniffer Drone Bay 6072 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 6158 | -5/Warlord | Opened side exit 6311 | -5/Warlord | Warlord's base attacked by MAIN.C 6332 | -5/Warlord | Met Warlord 6503 | -5/Warlord | Found Prototype Energy Cannon 6503 | -5/Warlord | Identified Vortex Driver 6661 | -5/Warlord | Warlord forces counterattacked 6670 | -5/Warlord | Spotted Striker 6692 | -5/Warlord | Destroyed Striker 6722 | -5/Warlord | Lost 3 parts (2p1n) 6738 | -5/Warlord | Spotted B-75 Beast 6745 | -5/Warlord | Spotted B-86 Titan 6749 | -5/Warlord | Identified exit to Proximity Caves 6749 | -5/Warlord | Discovered exit to Proximity Caves (range 11) 6759 | -5/Warlord | Entered Proximity Caves 6962 | -4/Proximity Caves | Learned 4 Research zone layouts 7041 | -4/Proximity Caves | Spotted B-86 Titan 7097 | -4/Proximity Caves | Lost 3 parts (2p1w) 7565 | -4/Proximity Caves | Lost 3 parts (1n2w) 7844 | -4/Proximity Caves | Build established: Hacker-Mutant 8018 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 8110 | -4/Proximity Caves | Core integrity fell below 50% 8147 | -4/Proximity Caves | Core integrity fell below 20% 8164 | -4/Proximity Caves | Lost 8 parts (1p3n3u1w) 8176 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07982_ Penetrated by Slug. 07987_ Recoil Nullifier destroyed. 07987_ Lgt. Nuclear Core destroyed. 07987_ Coil Gun destroyed. 07987_ Penetrated by Slug. 07987_ Slug penetrates Wall. 08082_ S-27 Virus destroyed. 08083_ Carbon-fiber Leg destroyed. 08095_ S-27 Virus destroyed. 08105_ Myomer Leg destroyed. 08108_ Autogun destroyed. 08115_ Cryofiber Web destroyed. 08117_ Adv. Heat Sink destroyed. 08118_ Acquired 27 matter. 08121_ Acquired Lgt. Nuclear Core. 08125_ Acquired VTOL Module. 08126_ VTOL Module destroyed. 08126_ Imp. Hacking Suite destroyed. 08133_ Lgt. Nuclear Core destroyed. 08143_ Dropped Matter Compressor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???# ????????????????????????????????????????? | | #?# ???????????????????????????????????????? | | ### ???????????????????????????????????????? | | ## ???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????####????????????????????????? | | ##????????### ####?????????????????????? | | #???????## ##????????????????????? | | #???????## ##???????????????????? | | #??????### ##?????####?????????? | | #?????## @ #???### ##????????? | | # ##???## ##?## #????????? | | # ##??# gs### #?????????? | | #?## g l #?????????? | | ### ### ###???????? | | = ### #####?#### ##??????? | | ## %[ ##?## ! #????????# ##?????? | | #### ###???## ###??????# ##????? | | #??# ##??????### #??????# #????? | | #?# ##?????????## #?###??## ##????? | | ##?# ## #???????????### ### ##??# ###?????? | | #??##### #?????????????## #??# #####???????? | | ??####?# ######?????????# #??###???????????? | | ?## ### #?????????# ####????????????????? | | ?# ## #?????????#########???????????????? | | ?# ##### #????###??????## ##??????????????? | | ?# ## #### #???## ####???# #??????????????? | | ?# ##### #???# # #??## #??????????????? | | ## #???# ##### # #??#" #??????????????? | | #?#### ##?## #??????????????? | | ### ## # #??# ####??????????????? | | #### # ####### #??# ##?????????????????? | | #??# ## #?????# ##?## ##?????????????????? | | #??# #### ## #?????# #?## ##????????????????? | | #??# ##?#### #?????# ### ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 37 Energy Capacity 970 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 55 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Visual Processing Unit | -8/Materials | Extracted Adv. Treads | -8/Materials | Extracted Hpw. Tractor Beam | -8/Materials | Extracted Imp. Terrain Scanner | -8/Materials | Extracted Lrn. Tractor Beam | -7/Factory | Extracted Shock Rifle | -7/Factory | Extracted Plasma Cutter | -7/Factory | Extracted Flak Cannon | -7/Factory | Extracted Lrg. Storage Unit | -7/Factory | Extracted Nuclear Core | -7/Factory | Extracted Adv. Heat Sink | -6/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Imp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed RelayPowerInsulator Manual? 0 Play Time 02:00:25 Cumulative 27.8 hours Start 2020.11.04 @ 12:03:56 End 2020.11.04 @ 14:10:54 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 36 Rogue 6 Adventurer 2 Explorer 28 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3415d214-0a0c-4705-9aba-f8cbbe8b1054