Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 15:13:26 Player: Stump Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (146) 730 Value Destroyed (4623) 4623 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8524 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Target Analyzer Improved Hacking Suite System Shield Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Cooled Aerolev Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Force Field > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Precision Assault Rifle > --- INVENTORY -------- Enhanced Nuclear Core Xenon Bombardment Thruster Xenon Bombardment Thruster System Shield Precision Assault Rifle [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 1 . 1 Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 116 | 6 15 21 31 30 13 Power 15 | 1 3 3 2 4 2 Engine 10 | 1 3 3 1 2 . Core 5 | . . . 1 2 2 Reactor . | . . . . . . Propulsion 35 | 2 4 7 8 11 3 Treads 9 | . . . 6 3 . Leg 17 | 2 2 7 2 4 . Wheel . | . . . . . . Hover 3 | . 2 . . . 1 Flight 6 | . . . . 4 2 Utility 39 | 1 5 5 15 9 4 Device 17 | . . 3 8 3 3 Storage 6 | 1 1 . 2 2 . Processor 9 | . 4 . 2 2 1 Hackware . | . . . . . . Protection 7 | . . 2 3 2 . Artifact . | . . . . . . Weapon 27 | 2 3 6 6 6 4 Energy Gun 10 | . 2 6 . 2 . Energy Cannon 3 | . 1 . 1 . 1 Ballistic Gun 7 | 2 . . . 2 3 Ballistic Cannon 6 | . . . 5 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 1 3 1 Parts Lost 55 | . 4 4 16 17 14 Power 7 | . 2 2 1 1 1 Propulsion 22 | . 1 1 8 7 5 Utility 15 | . . 1 5 4 5 Weapon 11 | . 1 . 2 5 3 Highest Loss Streak 10 | . 1 1 6 8 10 To Critical Strikes . | . . . . . . Average Backups 8 | 2 6 7 8 12 5 Power . | . . . . . 1 Propulsion 1 | 1 . 1 . 2 . Utility 4 | . 3 3 5 7 2 Weapon 1 | . 1 1 1 . . Tool/Special . | . . . . . . Unused Backups 25 | . 4 6 2 8 5 Power 3 | . . 1 1 1 . Propulsion 5 | . 2 . . 3 . Utility 10 | . 1 2 1 1 5 Weapon 5 | . . 3 . 2 . Tool/Special 2 | . 1 . . 1 . Average Slot Usage (%) 93 | . 97 97 92 91 91 Engine 7 | . 13 9 8 3 . Core 2 | . . . . 2 12 Treads 6 | . . . 12 16 . Leg 17 | . 23 32 18 4 . Flight 5 | . . . . 6 29 Device 10 | . . 8 10 12 21 Storage 9 | . 14 11 10 7 . Processor 7 | . 12 1 8 9 7 Protection 4 | . . 10 4 5 . Energy Gun 8 | . 9 22 1 3 10 Ballistic Gun 4 | . 16 . . 4 7 Ballistic Cannon 6 | . . . 16 9 . Peak Build Rating 67 | 6 11 16 29 51 67 Average Rating 26 | 4 8 14 24 38 59 On Entrance 18 | . 6 11 14 29 51 Naked Turns 3 | . . . . . 3 Heaviest Build 55 | 11 16 25 49 55 38 Greatest Support 88 | 20 20 30 60 88 39 Greatest Overweight (x) 12 | . 2 1 2 12 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 8 10 15 10 Average Capacity 9 | 7 8 8 9 13 5 Most Carried 15 | 4 8 8 10 15 8 Average Carried 8 | 2 6 7 8 12 5 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 4 8 7 10 9 5 Class Distribution -------------------- 42% | Scavenger-Mutant 31% | Mutant 14% | Sprinter 5% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3656 | 260 342 323 1354 1105 272 Remotely . | . . . . . . Salvage Created 4156 | . 600 862 1005 1006 683 Parts 275 | . 45 64 64 63 39 Haulers Intercepted 13 | . 2 2 5 3 1 Recyclers Shooed 4 | . 1 1 1 1 . Parts Field Recycled 24 | . . . 24 . . Retrieved Matter 429 | . . . 429 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 113 | . 14 27 35 26 11 Guns 56 | . 14 27 2 8 5 Cannons 46 | . . . 33 12 1 AOE 8 | . . . . 6 2 Classes Destroyed 14 | . 4 1 6 3 . Worker 6 | . . . 2 4 . Builder 3 | . . . . 3 . Tunneler 1 | . . . 1 . . Hauler 13 | . 2 2 5 3 1 Watcher 10 | . 3 4 2 1 . Swarmer 34 | . 6 8 10 7 3 Grunt 49 | . 8 13 12 12 4 Brawler 2 | . . . . 2 . Duelist 2 | . . . 1 1 . Sentry 17 | . . 6 7 3 1 Specialist 2 | . . . 2 . . Hunter 2 | . . . 2 . . Programmer 4 | . . . . 1 3 Heavy 1 | . . . 1 . . Best Kill Streak 16 | . 3 5 5 16 4 Combat Bots Only 8 | . 3 5 4 8 4 Max Kills in Single Turn 3 | . 1 2 1 3 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 798 | . 67 108 207 229 187 Missed 256 | . 19 27 64 75 71 Hits 542 | . 48 81 143 154 116 Melee 9 | . . . . 7 2 Projectile 533 | . 48 81 143 147 114 Critical Strikes 21 | . . 2 9 5 5 Part Disruptions 3 | . . . . . 3 Damage Taken 7989 | . 524 1026 2253 2287 1899 Core 1552 | . 87 50 303 257 855 Absorbed by Shields 132 | . . . 28 . 104 Ignored by Resistances 8 | . . . . 8 . Regen/Repaired (Parts) 195 | . . 52 143 . . Core Remaining (%) 71 | 100 65 87 44 63 . Volleys Fired 338 | . 59 61 113 66 39 Largest 3 | . 2 2 2 3 3 Hottest 158 | . 65 130 130 138 158 Shots Fired 696 | . 117 119 220 132 108 Gun 410 | . 117 119 23 52 99 Cannon 277 | . . . 197 71 9 Launcher 9 | . . . . 9 . Special . | . . . . . . Kinetic 476 | . 115 . 197 110 54 Thermal 130 | . . 107 23 . . Explosive 9 | . . . . 9 . Electromagnetic 81 | . 2 12 . 13 54 Robot Hit Streak 16 | . 15 16 11 13 14 Robot Miss Streak 13 | . 3 13 9 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 504 | . 89 104 151 81 79 Core Hits 355 | . 34 126 88 71 36 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 5 | . . . 2 1 2 Destroy 2 | . . . . . 2 Blast 3 | . . . 2 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11004 | . 929 1622 3788 3220 1445 Guns 4442 | . 904 1399 243 762 1134 Cannons 4824 | . . . 3476 1167 181 Explosions 1680 | . . 219 48 1291 122 Melee . | . . . . . . Ramming 58 | . 25 4 21 . 8 Kinetic 6754 | . 882 . 3476 1767 629 Thermal 1715 | . . 1302 291 . 122 Explosive 1415 | . . 124 . 1291 . Electromagnetic 1062 | . 22 192 . 162 686 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 1 1 1 5 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . 3 4 6 5 Message Errors 4 | . . . 2 2 . Matter Fused 7 | . . 2 1 2 2 Heat Flow Errors 2 | . . 1 1 . . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 208 | . . 24 100 70 14 Projectiles 81 | . . . 54 27 . Explosions 127 | . . 24 46 43 14 Melee . | . . . . . . Knockbacks 49 | . . . 36 13 . Impact . | . . . . . . Kinetic 46 | . . . 36 10 . Secondary 3 | . . . . 3 . Self-Inflicted Damage 241 | . 3 62 84 39 53 Shots 5 | . . 1 1 2 1 Rammed 7 | . 2 . 4 . 1 Targets Rammed 20 | . 13 2 4 . 1 Kicked 13 | . 11 2 . . . Crushed . | . . . . . . Highest Temperature 330 | . 24 318 307 330 295 Average Temperature 76 | . 6 90 75 69 99 Received Heat Transfer 2567 | . 213 345 672 759 578 Effects 8 | . . 2 5 1 . Energy Bleed 1 | . . . . 1 . Interference 7 | . . 2 5 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Fried 7 | . . 2 . . 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2045 | . . 1635 360 . 50 Parts Sabotaged 1 | . . . . . 1 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 . . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 70 | 100 100 91 43 51 91 Level 1 26 | . . 8 45 48 8 Level 2 3 | . . . 10 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 426 | . 170 218 426 399 375 Initial 187 | . . 3 64 175 187 Average 167 | . 93 112 241 201 122 Influence Increases 3952 | . 446 893 1096 850 667 Destroy 0b10 Robot/C 2260 | . 280 540 700 520 220 Destroy 0b10 Robot/NC 165 | . 25 30 50 55 5 Destroy Leader 546 | . 70 142 184 98 52 Successful Hack 108 | . 26 53 14 9 6 Disable Machine 195 | . . 30 60 45 60 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 168 | . . 38 73 48 9 Partial Spotted 30 | . . . . . 30 Lose Combat Pursuer 330 | . 45 60 15 75 135 Influence Decreases 3660 | . 438 748 863 852 759 Entered New Map 502 | . . 5 89 211 197 Time Decay 2458 | . 398 553 614 471 422 Lost Part 550 | . 40 40 160 170 140 Purge Threat 150 | . . 150 . . . Squads Dispatched 24 | . 3 3 5 6 7 Investigation 7 | . 2 2 2 . 1 Extermination 5 | . . . . 2 3 Reinforcement 7 | . 1 1 2 2 1 Assault 5 | . . . 1 2 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 1 2 . 4 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 172 | . 19 36 44 40 33 Peak Tracking Total 12 | . 4 9 4 8 12 Tactical Retreats 12 | . 1 2 1 4 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 14 | . . 2 4 3 5 Max in Single Turn 3 | . . 2 3 1 1 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 40 | . 8 13 6 7 6 Terminals 22 | . 7 8 3 2 2 Fabricators 1 | . . . . . 1 Repair Stations 5 | . . 1 1 2 1 Recycling Units 7 | . 1 2 1 2 1 Scanalyzers 5 | . . 2 1 1 1 Garrison Access . | . . . . . . Total Hacks 118 | . 22 53 17 14 12 Successful 77 | . 14 33 14 8 8 Failed 41 | . 8 20 3 6 4 Catastrophic 6 | . 1 4 1 . . Database Lockouts . | . . . . . . Manual 3 | . 1 1 1 . . Terminals 60 | . 21 27 5 4 3 Fabricators 3 | . . . . . 3 Repair Stations 18 | . . 7 3 6 2 Recycling Units 11 | . 1 4 3 2 1 Scanalyzers 26 | . . 15 6 2 3 Garrison Access . | . . . . . . Terminal Hacks 34 | . 13 14 4 2 1 Record 4 | . 2 1 1 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 6 | . . 3 1 1 1 Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . 2 . . . . Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . . 1 . . . Transport Status 2 | . . 1 1 . . Reinforcement Status 1 | . . 1 . . . Assault Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 7 | . 3 3 1 . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 11 | . . 4 2 3 2 Scan Component 6 | . . 2 1 2 1 Repair 5 | . . 2 1 1 1 Recycling Unit Hacks 8 | . 1 2 2 2 1 Report Inventory 7 | . 1 2 1 2 1 Retrieve Components 1 | . . . 1 . . Scanalyzer 22 | . . 13 6 1 2 Insert Component 10 | . . 5 3 1 1 Analyze 12 | . . 8 3 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 30 | . 6 10 6 5 3 Full Trace Events 9 | . 3 3 2 . 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 4 3 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time 84 | . . . . . 84 Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 1 1 . Time 219 | . . 70 44 61 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed 9 | . . 4 3 1 1 Part Schematics Acquired 8 | . . 4 3 . 1 Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 2 3 Machine Destruction 5 | . . . . 2 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4701 | . 335 352 2003 1214 797 Sensors 3088 | . . 352 1539 400 797 T.N.C. 335 | . 335 . . . . Machine Analysis 1279 | . . . 464 815 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7871 | 95 1062 1746 2551 1380 1037 Spaces Moved 5115 | 59 644 879 1175 861 1497 Core 94 | 8 . . . 4 82 Treads 1106 | . . . 715 391 . Legs 1996 | 51 553 879 460 53 . Wheels . | . . . . . . Hover 91 | . 91 . . . . Flight 1828 | . . . . 413 1415 Fastest Speed 28 | 50 56 120 120 31 28 Average Speed 99 | 110 114 122 160 103 30 Slowest Speed 650 | 120 190 190 260 650 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 13 | . . . . 3 10 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 5 84 78 46 26 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 190 | . . 41 73 67 9 Melee . | . . . . . . Projectile 58 | . . . 38 20 . AOE 132 | . . 41 35 47 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 7210 | 89 862 1429 1613 1234 1983 Wait 1377 | 15 98 419 227 195 423 Move 5083 | 58 643 877 1174 854 1477 Hop 13 | . . . . 3 10 Pick Up 129 | 10 19 22 32 41 5 Fast Attach 25 | . 5 3 4 7 6 Attach 62 | 6 4 9 18 21 4 Detach 6 | . . . 2 2 2 Swap 74 | . 9 18 26 16 5 Drop 82 | . 12 17 13 29 11 Fire 338 | . 59 61 113 66 39 Melee . | . . . . . . Ram 3 | . 2 . . . 1 Kick 13 | . 11 2 . . . Crush 4 | . . . 4 . . Escape Stasis 1 | . . 1 . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 6) 772 | -10/Materials | Discovered new exit (range 14) 1105 | -10/Materials | Discovered new exit (range 16) 1158 | -10/Materials | Entered another Materials area 1158 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1741 | -9/Materials | Discovered new exit (range 19) 2279 | -9/Materials | Discovered new exit (range 9) 2421 | -9/Materials | Build established: Scavenger-Mutant 2614 | -9/Materials | Repaired Reaction Control System 2648 | -9/Materials | Repaired Imp. Ion Engine 2873 | -9/Materials | Discovered new exit (range 16) 2904 | -9/Materials | Entered another Materials area 2904 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3705 | -8/Materials | Discovered new exit (range 13) 3778 | -8/Materials | Lost 6 parts (3n3u) 4200 | -8/Materials | Repaired Adv. Assault Cannon 4668 | -8/Materials | Core integrity fell below 50% 4706 | -8/Materials | Lost 5 parts (1p2n1u1w) 5304 | -8/Materials | First assault squad dispatched 5455 | -8/Materials | Entered Factory 5455 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6200 | -7/Factory | Destroyed 8 combat bots 6276 | -7/Factory | Lost 6 parts (1n2u3w) 6419 | -7/Factory | Lost 8 parts (1p4n2u1w) 6764 | -7/Factory | Repaired Broken Xenon Bombardment Thruster 6802 | -7/Factory | Discovered new exit (range 5) 6803 | -7/Factory | Identified exit to Factory 6835 | -7/Factory | Entered another Factory area 6835 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7073 | -6/Factory | Build established: Sprinter 7759 | -6/Factory | Spotted B-75 Beast 7851 | -6/Factory | Core integrity fell below 50% 7866 | -6/Factory | Lost 10 parts (1p3n3u3w) 7870 | -6/Factory | Core integrity fell below 20% 7872 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer builds a Wall. P-60 Hacker resets B-75 Beast, system corruption cleaned. Core Analyzer destroyed. Critical hit (Blast). System corrupted: Component data lost. K-01 Serf collects debris. Critical hit (Meltdown: +320). Acquired 6 matter. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Slammed into G-50 Soldier. Penetrated by Slug. Imp. Signal Interpreter blown off. E-15 Imp destroyed. Slug penetrates T-07 Excavator. Slug penetrates Wall. 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""" """ # #??? | | ""#????????????# #????# """ """ # #??? | | ""#????????????# #????# + #??? | | =G#????????????# #????# """ """ # +??? | | ""#????????????# #????# """ """ # #??? | | ["#????????????########????# """ """ # #??? | | ! ##???????????????????????# # #### | | ##???????????????????????# ! # | | ##???????????????????????# # | | *##???????????????????????############## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 500 Matter Stores 418 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 15 Evasion (%) 74 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 8 Kinecelleration 30 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Imp. Field Recycling Unit | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Reaction Control System | 16% | -9/Materials Imp. Ion Engine | 61% | -9/Materials Adv. Assault Cannon | 10% | -8/Materials Xenon Bombardment Thruster | 99% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed BombardmentHybridEdition Manual? 0 Play Time 03:18:55 Cumulative 14.9 hours Start 2025.07.06 @ 16:19:20 End 2025.07.09 @ 15:13:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dcdccd6a-91e6-4ac4-9c9c-290677347f69