Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.11 @ 14:14:11 Player: GlasMayne Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (104) 520 Value Destroyed (3630) 3630 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (472) 472 TOTAL SCORE: 10142 Bonus ------- Follower Combat Kills 172 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Laser Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Thunder Leg Wheel > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Active Sensor Suite Hardened Medium Armor Plating Layered Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Neutron Cannon Railgun Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Advanced Heat Sink Improved Cooling System Energy Well Matter Compressor Advanced Terrain Scan Processor Improved Power Shielding Graphene Brace Focal Shield Improved Hacking Suite Tractor Beam Long-range Proton Cannon Gauss Rifle [Rating: 100] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Wheel Hover Unit Combat Gravmag System Utility Active Sensor Suite Device Active Sensor Suite Storage Large Storage Unit Processor Improved Target Analyzer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Thermic Laser Energy Cannon Neutron Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . Utility 6 | . . . 2 1 1 . . . . 2 . . . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 117 | 6 4 15 28 3 25 5 3 . 3 7 1 12 5 Power 15 | 1 . 2 4 . 4 1 1 . 1 1 . . . Engine 8 | 1 . 2 1 . 2 1 1 . . . . . . Core 5 | . . . 3 . 1 . . . 1 . . . . Reactor 2 | . . . . . 1 . . . . 1 . . . Propulsion 33 | 2 2 4 10 . 3 2 2 . . 2 . 4 2 Treads 14 | 2 . . 7 . 2 . 2 . . . . . 1 Leg 12 | . 2 4 3 . 1 . . . . 1 . 1 . Wheel 4 | . . . . . . 2 . . . 1 . 1 . Hover 3 | . . . . . . . . . . . . 2 1 Flight . | . . . . . . . . . . . . . . Utility 39 | 2 . 4 9 2 11 1 . . . 3 1 5 1 Device 20 | 1 . 2 4 1 4 1 . . . 1 1 4 1 Storage 5 | 1 . 1 . . 3 . . . . . . . . Processor 6 | . . 1 2 1 2 . . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 . Protection 7 | . . . 3 . 2 . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 30 | 1 2 5 5 1 7 1 . . 2 1 . 3 2 Energy Gun 9 | . 1 1 2 . 3 . . . 1 . . . 1 Energy Cannon 2 | . . . 1 . . . . . . 1 . . . Ballistic Gun 11 | 1 . 3 2 . 2 . . . 1 . . 1 1 Ballistic Cannon 2 | . . . . . 1 . . . . . . 1 . Launcher 3 | . 1 1 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 4 . 2 1 . . . 3 . . . Parts Lost 62 | . . 4 9 . 18 1 3 . 1 4 8 . 14 Power 9 | . . 1 1 . 3 . 1 . . 1 1 . 1 Propulsion 22 | . . 1 3 . 7 1 2 . . . 3 . 5 Utility 15 | . . 1 2 . 3 . . . . 1 2 . 6 Weapon 16 | . . 1 3 . 5 . . . 1 2 2 . 2 Highest Loss Streak 8 | . . 4 5 . 3 1 3 . 1 2 8 . 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 8 | 4 7 8 8 10 10 7 9 10 11 13 9 3 3 Power . | . 1 1 1 1 . . . . . 1 . . . Propulsion 1 | 2 3 1 1 4 2 . . . . . . . . Utility 4 | . 1 4 3 3 3 5 8 8 8 10 6 . . Weapon 2 | 1 1 1 2 2 4 1 1 2 2 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 26 | . 2 1 6 . 4 . . . . 2 10 1 . Power 2 | . . . 1 . . . . . . 1 . . . Propulsion 3 | . 2 . 1 . . . . . . . . . . Utility 12 | . . . 1 . 2 . . . . 1 8 . . Weapon 9 | . . 1 3 . 2 . . . . . 2 1 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 94 96 96 88 89 48 65 60 64 74 40 30 50 Engine 4 | . 14 10 2 . 2 7 12 13 7 1 . . . Core 2 | . . . 6 7 5 . . . 4 5 1 . . Reactor 1 | . . . . . 1 . . . . 3 2 3 4 Treads 10 | . 27 . 12 23 23 . 5 13 13 11 4 . . Leg 4 | . . 32 13 . . 4 . . . 1 1 . 4 Hover 1 | . . . . . . . . . . . . 6 11 Device 15 | . 14 10 13 19 20 13 13 13 13 14 10 10 17 Storage 7 | . 14 11 9 7 7 13 6 6 6 5 2 . . Processor 2 | . . . 8 7 5 . . . . . . . . Protection 2 | . . . 3 . 1 . 5 6 6 9 4 . . Energy Gun 3 | . 3 2 4 7 9 . . . . . . . . Ballistic Gun 7 | . 14 22 20 9 2 5 6 . 3 6 1 . . Impact Weapon 1 | . . . . 4 4 . . . . . . . . Slashing Weapon 1 | . . . . . . 2 6 6 6 4 2 . . Peak Build Rating 100 | 7 8 24 34 38 70 63 65 65 73 100 91 81 81 Average Rating 51 | 4 7 20 29 35 52 56 62 61 65 87 58 53 70 On Entrance 42 | . 7 8 23 31 38 27 63 65 61 73 91 30 81 Avg Prop Armor Cover (%) 8 | . . . . . 8 . . . . 9 14 5 9 Naked Turns 1 | . . . . . . . . . . . . . 1 Heaviest Build 85 | 12 15 28 36 26 61 60 63 60 64 85 83 32 33 Greatest Support 104 | 40 40 51 76 60 104 20 48 48 48 48 28 24 33 Greatest Overweight (x) 19 | 3 . . 1 . 13 19 16 1 1 8 18 1 1 Average Overweight (x) 1 | . . . . . . 3 2 1 1 2 1 . . Largest Inventory Capacity 30 | 8 8 10 10 10 30 15 15 15 15 15 15 5 5 Average Capacity 11 | 7 8 9 10 10 11 15 15 15 15 15 9 5 5 Most Carried 15 | 8 8 9 10 10 15 9 10 11 13 15 15 5 5 Average Carried 8 | 5 7 8 8 10 10 7 9 10 11 13 9 4 4 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 5 5 5 Final Carried 15 | 8 8 9 10 10 10 9 10 11 11 15 5 5 2 Class Distribution -------------------- 28% | Assassin 26% | Mutant 14% | Scavenger-Assassin 9% | Scavenger-Skirmisher 8% | Scavenger-Mutant 6% | Gunner 3% | Scout 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Scavenger-Assassin | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Assassin | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Matter Collected 3019 | 265 18 373 626 . 632 414 88 . 153 20 . 60 370 Remotely . | . . . . . . . . . . . . . . Salvage Created 4810 | 119 192 567 1035 . 1710 137 210 . 50 185 310 52 243 Parts 199 | 6 14 41 56 . 43 5 2 . 4 15 2 2 9 Haulers Intercepted 5 | . 1 1 2 . 1 . . . . . . . . Recyclers Shooed 4 | . . 1 . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 2 . . 11 . . . 14 Prevented 5 | . . . . . . 3 . . 1 . . . 1 Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Combat Hostiles Destroyed 76 | . 4 12 19 . 25 1 1 . 2 5 1 1 5 Melee 6 | . . . . . 4 . 1 . . . . . 1 Guns 51 | . 2 10 19 . 8 1 . . 2 5 . . 4 Cannons 1 | . . . . . . . . . . . . 1 . AOE 7 | . 2 2 . . 2 . . . . . 1 . . Classes Destroyed 19 | 2 5 2 5 . 2 1 1 . . . 1 . . Worker 4 | . 1 1 . . 1 . . . . 1 . . . Builder 5 | . 2 1 . . 2 . . . . . . . . Tunneler 4 | 1 . 1 1 . 1 . . . . . . . . Hauler 5 | . 1 1 2 . 1 . . . . . . . . Recycler 3 | 1 . . . . 2 . . . . . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . Watcher 5 | . . 1 1 . 3 . . . . . . . . Swarmer 16 | . 2 . 3 . . . . . 2 4 . . 5 Grunt 36 | . 2 12 9 . 12 1 . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 5 | . . . 2 . 3 . . . . . . . . Specialist 4 | . . . 2 . 2 . . . . . . . . Hunter 4 | . . . 1 . 2 . . . . . . 1 . Programmer 5 | . . . . . 4 . . . . 1 . . . Heavy 2 | . . . . . 2 . . . . . . . . Compactor 1 | . . . . . . . . . . . 1 . . Decomposer 5 | . . . . . . 4 . . . . . . 1 Packrat 3 | . . . . . . . 2 . . . . . 1 Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 11 | 2 5 11 4 . 5 1 1 . 2 4 1 1 5 Combat Bots Only 9 | . 2 9 4 . 3 1 1 . 2 4 1 1 5 Max Kills in Single Turn 4 | 1 4 3 1 . 2 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 1 2 . . 1 . . . . . 1 . . Melee 1 | . . . . . 1 . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Hostile Shots Fired 872 | . 26 71 174 . 364 9 24 . 28 41 9 22 104 Missed 253 | . 10 15 44 . 116 3 10 . 11 8 2 11 23 Hits 619 | . 16 56 130 . 248 6 14 . 17 33 7 11 81 Melee 31 | . . . 1 . . . . . . . 7 . 23 Projectile 588 | . 16 56 129 . 248 6 14 . 17 33 . 11 58 AOE 6 | . . . . . 4 . . . . 2 . . . Critical Strikes 17 | . 1 . 3 . 9 1 . . . . . . 3 Damage Taken 10839 | . 163 686 1811 . 4267 112 208 . 295 695 382 201 2019 Core 2205 | . . 114 272 . 770 . . . 46 21 142 63 777 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 7 | . . . . . . . . . . . . 7 . Regen/Repaired (Parts) 523 | . . 22 . . . . . . . . . 501 . Core Remaining (%) 70 | 100 100 71 50 100 . . . . 4 . . . . Volleys Fired 272 | 5 17 31 74 . 85 5 . . 9 12 11 4 19 Largest 3 | 1 2 3 3 . 3 1 . . 2 2 2 1 1 Hottest 255 | 20 60 82 106 . 255 28 . . 88 125 125 47 40 Shots Fired 532 | 5 31 68 192 . 164 8 . 1 13 15 13 3 19 Gun 486 | 5 25 65 192 . 144 8 . 1 13 12 2 . 19 Cannon 19 | . . . . . 2 . . . . 3 11 3 . Launcher 27 | . 6 3 . . 18 . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 298 | 5 17 51 166 . 2 8 . 1 12 12 2 3 19 Thermal 206 | . 8 14 26 . 144 . . . . 3 11 . . Explosive 27 | . 6 3 . . 18 . . . . . . . . Electromagnetic 1 | . . . . . . . . . 1 . . . . Robot Hit Streak 22 | 1 5 15 19 . 22 5 . . 7 3 10 2 4 Robot Miss Streak 7 | 3 7 3 2 . 2 3 . . 2 2 1 1 2 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 8 | . . 4 4 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 436 | 2 16 49 144 . 149 9 8 . 8 12 12 3 24 Core Hits 181 | 4 13 28 51 . 54 4 3 . 3 7 3 2 9 Critical Kills 2 | . . . . . 1 . . . . . . . 1 Critical Parts Destroyed 14 | . . . 1 . 12 . . . . . . . 1 Critical Strikes 45 | . . . 5 . 32 . 2 . 1 . . . 5 Burn 23 | . . . 4 . 19 . . . . . . . . Destroy 4 | . . . 1 . . . . . . . . . 3 Smash 13 | . . . . . 13 . . . . . . . . Sever 3 | . . . . . . . 2 . 1 . . . . Impale 2 | . . . . . . . . . . . . . 2 Melee Attacks 87 | . . . . 5 44 4 14 . 1 5 . 1 13 Impact 49 | . . . . 5 44 . . . . . . . . Slashing 24 | . . . . . . 4 14 . 1 5 . . . Piercing 14 | . . . . . . . . . . . . 1 13 Sneak Attacks 11 | . . . . . 3 3 2 . . . . 1 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11034 | 33 394 1059 2142 . 4692 360 402 . 157 427 618 123 627 Guns 5646 | 33 122 658 2142 . 1982 95 . . 116 234 48 . 216 Cannons 507 | . . . . . 18 . . . . 47 389 53 . Explosions 1993 | . 272 401 . . 1139 . . . . . 181 . . Melee 2881 | . . . . . 1553 260 402 . 41 146 . 70 409 Ramming 7 | . . . . . . 5 . . . . . . 2 Kinetic 3121 | 33 43 546 1737 . 18 95 . . 98 234 48 53 216 Thermal 3195 | . 79 112 405 . 1982 . . . . 47 570 . . Explosive 1812 | . 272 401 . . 1139 . . . . . . . . Electromagnetic 18 | . . . . . . . . . 18 . . . . Impact 1553 | . . . . . 1553 . . . . . . . . Slashing 849 | . . . . . . 260 402 . 41 146 . . . Piercing 479 | . . . . . . . . . . . . 70 409 Highest Corruption 9 | . . 3 . . 9 9 9 9 9 3 3 3 8 Average Corruption 6 | . . 2 . . 4 9 9 9 9 2 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 166 | . . 4 . . 37 53 29 4 17 . 2 9 11 Message Errors 38 | . . 1 . . 7 15 6 1 5 . . 2 1 Matter Fused 47 | . . 1 . . 10 11 7 2 7 . 1 3 5 Heat Flow Errors 17 | . . . . . 2 6 4 . 3 . . 2 . Energy Discharges 17 | . . 1 . . 4 4 4 . . . . 1 3 Parts Rejected 3 | . . . . . 1 . 1 . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . . . . . Data Loss (minor) 16 | . . . . . 2 9 5 . . . . . . Data Loss (major) 11 | . . . . . 2 5 2 . 1 . 1 . . Misfires 9 | . . . . . 5 3 . 1 . . . . . Alerts 3 | . . . . . 1 . . . 1 . . . 1 Weapon Failures 4 | . . 1 . . 2 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1295 | . . 6 . . 815 193 77 . . 60 11 40 93 Projectiles . | . . . . . . . . . . . . . . Explosions 116 | . . 6 . . 99 . . . . . 11 . . Melee 1179 | . . . . . 716 193 77 . . 60 . 40 93 Knockbacks 2 | . . . . . 2 . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 269 | . 24 39 . . 139 . . . . . 67 . . Shots 7 | . 2 1 . . 3 . . . . . 1 . . Rammed 4 | . . . . . . . . . . . . . 4 Targets Rammed 6 | . . . . . . 2 . . . . . . 4 Kicked 2 | . . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 662 | . 58 63 662 . 318 239 103 . 102 89 143 168 . Average Temperature 91 | . 19 23 120 . 107 81 59 . 51 44 64 88 . Received Heat Transfer 1854 | . 42 336 594 . 699 72 . . 9 . . 30 72 Effects 11 | . . . 8 . 3 . . . . . . . . Shutdowns 3 | . . . 3 . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 5 . . . . . . . . Combat Hostiles 4 | . . . . . 4 . . . . . . . . Parts Fried 11 | . . . . . 9 2 . . . . . . . Impact Corruptions 25 | . . . . . 25 . . . . . . . . Robots Melted 8 | . . . . . 8 . . . . . . . . Combat Hostiles 7 | . . . . . 7 . . . . . . . . Parts Melted 34 | . . . 5 . 29 . . . . . . . . Heat Transferred 9059 | . 175 250 1184 . 7350 . . . . . 100 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Maximum Alert Level 1 | . . . . . 1 . . . . . . . . Low Security (%) 93 | 100 100 100 100 100 82 . . . . 100 100 100 . Level 1 6 | . . . . . 17 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 382 | 10 87 162 159 23 382 . . . . 70 10 100 . Initial 63 | . . 22 42 23 . . . . . 63 10 . . Average 50 | . 19 68 64 3 82 . . . . 15 1 20 . Influence Increases 2858 | 10 159 364 544 33 881 70 . . 174 136 28 149 310 Destroy 0b10 Robot/C 1560 | . 80 240 380 . 500 20 . . 120 100 . 20 100 Destroy 0b10 Robot/NC 150 | 10 20 30 20 . 50 5 . . . 10 . . 5 Destroy Leader 370 | . 2 44 96 . 168 . . . 20 20 . 10 10 Allied During Kill 34 | . . . . . . . . . 34 . . . . Successful Hack 43 | . . 7 . 14 5 . . . . . . 17 . Disable Machine 90 | . 15 15 . 15 45 . . . . . . . . Destroy Structure 166 | . 27 28 3 4 68 . . . . 6 28 2 . Lose Combat Pursuer 345 | . 15 . 45 . 45 45 . . . . . . 195 Active Sensor Use 100 | . . . . . . . . . . . . 100 . Influence Decreases 2835 | 10 106 316 594 84 529 422 . . 72 207 59 145 291 Entered New Map 312 | . . 31 59 28 . 131 . . . 39 21 . 3 Time Decay 2022 | 10 106 246 445 56 359 281 . . 62 148 16 145 148 Lost Part 501 | . . 39 90 . 170 10 . . 10 20 22 . 140 Squads Dispatched 24 | . . 3 4 . 13 . . . . 2 . 2 . Investigation 7 | . . 1 1 . 2 . . . . 1 . 2 . Extermination 6 | . . . . . 5 . . . . 1 . . . Reinforcement 8 | . . 2 1 . 5 . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . 2 . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 1 . 1 . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Distress Signals 2 | . . 1 1 . . . . . . . . . . Communications Jammed 3 | . . . . . 3 . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 138 | . 11 17 27 . 35 4 1 . 8 6 6 5 18 Peak Tracking Total 13 | . 4 13 5 . 5 1 1 . 3 4 5 4 9 Tactical Retreats 12 | . 1 . 1 . 3 3 . . . . . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Traps Triggered 9 | . . 2 1 . 3 . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Machines Disabled 7 | . 1 1 . 1 3 . 1 . . . . . . Max in Single Turn 2 | . 1 1 . 1 2 . 1 . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Machines Accessed 23 | . . 3 3 1 7 . . 4 . 1 . 3 1 Terminals 11 | . . 2 2 1 5 . . . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access 3 | . . . 1 . 1 . . . . . . 1 . Total Hacks 74 | . . 7 9 1 13 . . 31 . 2 . 10 1 Successful 49 | . . 5 2 1 3 . . 31 . . . 6 1 Failed 25 | . . 2 7 . 10 . . . . 2 . 4 . Catastrophic 5 | . . . 1 . 3 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . . 4 4 1 7 . . . . . . 4 . Terminals 30 | . . 5 8 1 9 . . . . . . 7 . Fabricators 2 | . . . . . 2 . . . . . . . . Repair Stations 4 | . . 2 . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . Garrison Access 4 | . . . 1 . 2 . . . . . . 1 . Terminal Hacks 36 | . . 1 . . 1 . . 31 . . . 2 1 Record 11 | . . . . . . . . 11 . . . . . Part Schematic 13 | . . . . . . . . 13 . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . Hauler Manifests 2 | . . 1 . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . . . 2 . Scan Component 2 | . . 1 . . . . . . . . . 1 . Repair 2 | . . 1 . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . . . 1 . Unlock Access 1 | . . . . . 1 . . . . . . . . Seal Access 2 | . . . 1 . . . . . . . . 1 . Unauthorized Hacks 6 | . . 2 1 1 1 . . . . . . 1 . Terminals 6 | . . 2 1 1 1 . . . . . . 1 . Botnet 6 | . . 2 1 1 1 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . . 2 2 . 7 . . . . 1 . 1 . Full Trace Events 4 | . . 1 2 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . . . 1 . Time 72 | . . 38 . . . . . . . . . 34 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Total Allies 1 | . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . 1 1 . . . Highest-Rated Group 96 | . . . . . . . . . 96 89 . . . Highest-Rated Ally 96 | . . . . . . . . . 96 89 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . 30 2 . . . Total Damage 801 | . . . . . . . . . 761 40 . . . Kills 4 | . . . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Active Infowar (turns) 9578 | 19 445 392 1112 501 1763 1694 799 204 471 651 198 607 722 Sensors 1237 | . . 77 244 271 645 . . . . . . . . A.S.S. 5304 | . . . . . . 1694 799 204 471 651 198 607 680 IFF 991 | . . . . . . . . . . . . 271 720 Terrain 2372 | . . . 868 501 1003 . . . . . . . . Seismic 2830 | 19 445 313 8 501 1544 . . . . . . . . T.N.C. 2 | . . 2 . . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . . 2 Jamming 972 | . . . . . 972 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Turns Passed 10603 | 124 445 555 1114 501 2344 1694 799 204 471 651 236 660 805 Spaces Moved 4479 | 60 202 251 269 249 936 580 435 84 179 242 127 410 455 Core 271 | 8 . . . . 4 29 1 . . . 114 115 . Treads 2075 | 52 201 . 84 249 899 . 138 84 179 187 2 . . Legs 887 | . 1 251 185 . 33 417 . . . . . . . Wheels 534 | . . . . . . 134 296 . . 55 11 38 . Hover 712 | . . . . . . . . . . . . 257 455 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 170 160 110 110 245 245 200 100 71 68 Average Speed 171 | 161 159 128 132 170 173 268 164 245 245 234 118 107 104 Slowest Speed 1000 | 200 160 130 250 170 700 1000 850 245 245 245 950 136 136 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 27 33 24 7 26 66 48 71 34 8 91 8 33 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 6 | . . . . 1 . 1 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . Scrap Searched 6 | . . . . . . 3 1 . 1 . . . 1 Spaces Dug 16 | . . . . 4 10 . 1 . . 1 . . . Terrain Destroyed 176 | . 35 26 . 4 83 . 1 . 5 4 17 1 . Melee 16 | . . . . 4 10 . 1 . . 1 . . . Projectile 11 | . . . . . 1 . . . 5 3 1 1 . AOE 149 | . 35 26 . . 72 . . . . . 16 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Total 6753 | 80 296 422 882 316 1423 702 492 84 197 299 199 620 741 Wait 1626 | 2 69 104 468 59 285 103 38 . 3 23 51 184 237 Move 4467 | 59 201 250 268 248 935 579 434 83 178 242 126 409 455 Hop . | . . . . . . . . . . . . . . Pick Up 72 | 8 3 11 17 . 16 3 1 . 2 6 3 2 . Fast Attach 66 | 6 . 4 9 2 12 4 4 . . 7 2 11 5 Attach 36 | . 1 4 8 . 11 2 . . 3 . 1 3 3 Detach 11 | . . . 2 1 3 . . 1 . . . 3 1 Swap 51 | . 3 9 20 1 12 . 1 . 1 2 . . 2 Drop 57 | . 2 9 16 . 18 . . . . 2 5 3 2 Fire 272 | 5 17 31 74 . 85 5 . . 9 12 11 4 19 Melee 87 | . . . . 5 44 4 14 . 1 5 . 1 13 Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . 2 . . . . . . . Crush 4 | . . . . . . . . . . . . . 4 Escape Stasis 2 | . . . . . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 3) 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 946 | -9/Materials | Lost 4 parts (1p1n1u1w) 952 | -9/Materials | Destroyed 9 combat bots 962 | -9/Materials | Discovered new exit (range 13) 967 | -9/Materials | Build established: Gunner 1012 | -9/Materials | Repaired Recoil Stabilizer 1125 | -9/Materials | Entered another Materials area 1125 | -8/Materials | Evolved 2 slots: Utility x2 1310 | -8/Materials | Garrison activated, responded to threat 1675 | -8/Materials | Lost 5 parts (1p1u3w) 1791 | -8/Materials | Discovered new exit (range 15) 1982 | -8/Materials | Build established: Scavenger-Skirmisher 2239 | -8/Materials | Entered Factory 2239 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2323 | -7/Factory | Discovered new exit (range 8) 2497 | -7/Factory | Identified exit to Factory 2686 | -7/Factory | Discovered exit to Factory (range 7) 2740 | -7/Factory | Entered another Factory area 2740 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2756 | -6/Factory | Build established: Assassin 3106 | -6/Factory | Build established: Scavenger-Assassin 3700 | -6/Factory | Build established: Scavenger-Mutant 4287 | -6/Factory | Identified exit to Garrison 4510 | -6/Factory | Found Prototype Device 4844 | -6/Factory | Core integrity fell below 50% 4875 | -6/Factory | Lost 3 parts (1n2w) 4979 | -6/Factory | Core integrity fell below 20% 4987 | -6/Factory | Garrison activated, responded to threat 5002 | -6/Factory | Lost 3 parts (2n1w) 5071 | -6/Factory | Discovered new exit (range 5) 5084 | -6/Factory | Entered Lower Caves 5084 | -6/Lower Caves | Identified Active Sensor Suite 5143 | -6/Lower Caves | Build established: Mutant 6320 | -6/Lower Caves | Build established: Assassin 6749 | -6/Lower Caves | Discovered new exit (range 12) 6763 | -6/Lower Caves | Identified exit to Lower Caves 6778 | -6/Lower Caves | Entered another Lower Caves area 6825 | -6/Lower Caves | Encountered a Warlord checkpoint 7044 | -6/Lower Caves | Build established: Scavenger-Assassin 7183 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7240 | -6/Lower Caves | Lost 3 parts (1p2n) 7418 | -6/Lower Caves | Discovered new exit (range 13) 7480 | -6/Lower Caves | Build established: Assassin 7575 | -6/Lower Caves | Identified exit to Data Miner 7577 | -6/Lower Caves | Entered Data Miner 7577 | -6/Data Miner | Discovered new exit (range 6) 7625 | -6/Data Miner | Met Data Miner 7683 | -6/Data Miner | Learned location of Section 7 (-2) 7683 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7723 | -6/Data Miner | Received God Mode back door access code from Data Miner 7779 | -6/Data Miner | Identified exit to Proximity Caves 7781 | -6/Data Miner | Entered Proximity Caves 8089 | -5/Proximity Caves | Escorted by Enhanced Grunt 8220 | -5/Proximity Caves | Discovered new exit (range 12) 8247 | -5/Proximity Caves | Identified exit to Factory 8252 | -5/Proximity Caves | Entered Factory 8252 | -5/Factory | Accompanied by 1 ally 8252 | -5/Factory | Evolved 2 slots: Utility x2 8447 | -5/Factory | Incoming investigation squad redirected 8474 | -5/Factory | Found Prototype Device 8474 | -5/Factory | Identified Exp. Thermal Shield 8760 | -5/Factory | Build established: Scavenger-Assassin 8903 | -5/Factory | Sucked down chute 8903 | -5/Factory | Entered Waste 8972 | -5/Waste | Spotted C-40 Crusher 8980 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8983 | -5/Waste | Crushed by Compactor (1 part destroyed) 8986 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8988 | -5/Waste | Destroyed C-40 Crusher 9006 | -5/Waste | Spotted C-40 Crusher 9016 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9019 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9050 | -5/Waste | Lost 8 parts (1p3n2u2w) 9052 | -5/Waste | Spotted C-40 Crusher 9071 | -5/Waste | Spotted C-40 Crusher 9075 | -5/Waste | Spotted C-40 Crusher 9081 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9090 | -5/Waste | Spotted C-40 Crusher 9130 | -5/Waste | Discovered new exit (range 10) 9138 | -5/Waste | Identified exit to Factory 9139 | -5/Waste | Entered Factory 9186 | -5/Factory | Repaired Imp. Heavy Siege Treads 9279 | -5/Factory | Build established: Mutant 9596 | -5/Factory | Incoming investigation squad redirected 9788 | -5/Factory | Discovered new exit (range 8) 9797 | -5/Factory | Identified exit to Upper Caves 9799 | -5/Factory | Entered Upper Caves 9836 | -5/Upper Caves | Build established: Assassin 9920 | -5/Upper Caves | Learned Factory trap positions 10208 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10517 | -5/Upper Caves | Lost 7 parts (1p3n2u1w) 10588 | -5/Upper Caves | Core integrity fell below 50% 10599 | -5/Upper Caves | Core integrity fell below 20% 10604 | -5/Upper Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 10586_ Mak. Cloaking Device destroyed. 10587_ Imp. Focal Shield destroyed. 10587_ System corrupted by crushing effect (+3). 10589_ Penetrated by Slug. 10592_ Slug penetrates Earth. 10595_ Destroyed Imp. Deuterium Engine. 10595_ Penetrated by Slug. 10595_ Slug penetrates Earth. 10597_ System corrupted: Lance rejected. 10597_ Slammed into L-41 Fighter. 10598_ Penetrated by Slug. 10598_ Slug penetrates WAR.Sys. 10598_ WAR.Sys disabled. 10599_ Slammed into B-60 Warrior. 10601_ Penetrated by Slug. 10601_ Slug penetrates Wall. 10603_ Slammed into B-60 Warrior. 10603_ Critical hit (Smash). 10603_ Imp. Heavy Siege Treads destroyed. 10603_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????## | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????####?? | | ????????????????????????????????????????????# ##? | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????## # | | ?????????????????????????????????????????????### | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????#!! !!"#???????????????????? | | ??????????????????????#[ !######???????????????? | | ??????????????????????#Y l[[" #????????####??? | | ??????????????????????#; b########?????????#% ##?? | | ??????????????????????##b@#????????????????# ##? | | ???????????????????????#bb###??????????????# % ## | | ?????????????????????#?##[ ####????????#### # | | ?????????????????????# ### ###?####?# | | ?????????????????????# "### #### | | ?????????????????????# ##### % # | | ?????????????? #### ## | | ???????????????## ####??## ##? | | ???????????????# ### ## #??????## ### #?? | | ???????????????# ????# #?# #???????######?# #? | | ?????????????????????# ?? #??????????????# #? | | ?????????????????????# ??## ??????????????# #? | | ????????????????????? ????# ??????????????## ##? | | ???????????????????? ?????# ???????????????###?? | | ??????????????????? ????? ???????????????????? | | ??????????????????? ?????? ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????###%???????????????????? | | ?????????????????????????????%???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Phase Shifting 5 Evasion (%) 55 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Variable Charge Gun | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Recoil Stabilizer | 12% | -9/Materials Imp. Heavy Siege Treads | 8% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Part-time Excavator Some Acronyms Are Better Than Others Sprinter The Oracle Challenges ------------ None Game ------ Seed StructuralBoreMachine Manual? 0 Play Time 01:30:22 Cumulative 32.6 hours Start 2026.03.11 @ 12:33:43 End 2026.03.11 @ 14:14:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 937a684f-1b03-4fc3-8241-7b39e18b63e9