Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 15:11:24 Player: MoYuYu Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (20) 100 Value Destroyed (520) 520 Prototype IDs (9) 180 Alien Tech Used (2) 400 Bonus (11476) 11476 TOTAL SCORE: 20176 Bonus ------- Entered DSFs 500 Used Core Reset Matrix 3000 Win 3000 Win Speed 4976 Cogmind --------- Core Integrity 1576/1600 Matter 153/300 Energy 267/430 System Corruption 0% Temperature Cool (7) Movement Flying (21) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Particle Reactor Light Quantum Reactor > --- PROPULSION (9) --- Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY (12) ----- Advanced Cooling System Structural Scanner Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Reaction Control System Advanced Phase Shifter Improved Propulsion Shielding Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Matter Neutralizer > --- INVENTORY (5) ---- Micro Antimatter Reactor Experimental Matter Compressor (0) Layered Light Armor Plating Transdimensional Reconstructor Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Structural Scanner Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Reaction Control System Advanced Phase Shifter Improved Propulsion Shielding Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Hardcell Cannon Improved Remote Datajack > --- INVENTORY -------- Micro Antimatter Reactor Experimental Matter Compressor Improved Core Shielding Layered Light Armor Plating Transdimensional Reconstructor [Rating: 157] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Cannon Enhanced Hardcell Cannon Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 . 2 . . 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 7 | . . 1 1 1 1 1 . . . . . . 1 . 1 Utility 10 | . . 1 1 1 1 . . 2 . . 2 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 71 | 7 5 8 6 6 9 2 . 4 . 3 5 1 1 4 10 Power 12 | 1 1 1 1 1 2 . . . . 1 . . 1 2 1 Engine 5 | 1 1 1 . . 2 . . . . . . . . . . Core 3 | . . . 1 1 . . . . . 1 . . . . . Reactor 4 | . . . . . . . . . . . . . 1 2 1 Propulsion 23 | 3 1 4 3 2 2 2 . . . 1 2 1 . . 2 Treads 1 | 1 . . . . . . . . . . . . . . . Leg 4 | 2 1 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 18 | . . 3 3 2 2 2 . . . 1 2 1 . . 2 Utility 26 | 1 2 2 1 2 4 . . 4 . 1 3 . . 2 4 Device 13 | . 1 2 . 1 1 . . 3 . . 2 . . 2 1 Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 5 | . . . . 1 2 . . 1 . 1 . . . . . Hackware 2 | . . . 1 . . . . . . . 1 . . . . Protection 4 | . . . . . 1 . . . . . . . . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 10 | 2 1 1 1 1 1 . . . . . . . . . 3 Energy Gun 5 | 2 1 1 1 . . . . . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 1 . . 1 . 1 . . . 2 . Parts Lost 7 | . 1 . . . . . 2 . . . . . 2 . 2 Power 3 | . . . . . . . 1 . . . . . 2 . . Propulsion . | . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . 1 . . . . . . . 1 Weapon 2 | . 1 . . . . . . . . . . . . . 1 Highest Loss Streak 2 | . 1 . . . . . 2 . . . . . 1 . 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 4 | 3 7 7 4 4 4 4 5 4 5 5 4 4 2 3 4 Power 1 | . 1 1 1 1 1 . 1 1 1 1 1 2 1 1 1 Propulsion 1 | 2 4 2 . . 1 . . . 1 1 2 2 1 1 . Utility 1 | . 1 2 1 1 1 4 4 2 3 3 . . . . 1 Weapon . | . 1 1 1 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 18 | . . 5 3 3 2 . . . . 1 . . 1 1 2 Power 4 | . . . . 1 . . . . . 1 . . 1 1 . Propulsion 3 | . . 3 . . . . . . . . . . . . . Utility 5 | . . 1 1 1 1 . . . . . . . . . 1 Weapon 5 | . . 1 2 1 1 . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 92 96 96 98 99 90 88 82 84 84 85 84 81 85 87 Engine 3 | . 14 11 1 . 4 5 5 5 5 . 4 4 1 . . Core 2 | . . . 7 7 1 5 5 . . 4 4 4 3 . . Reactor 2 | . . . . . . . . . . . . . 2 8 8 Leg 2 | . 28 12 . . . . . . . . . . . . . Flight 27 | . . 14 36 38 39 37 35 31 31 31 23 23 26 26 28 Device 21 | . 9 22 27 24 18 11 11 19 21 21 22 23 21 25 27 Storage 1 | . 14 7 . . . . . . . . . . . . . Processor 7 | . . . . 4 7 11 11 10 10 10 9 9 8 8 8 Hackware 6 | . . . 5 7 6 5 5 5 5 5 8 9 8 8 8 Protection 3 | . . . . . 5 5 5 5 5 5 4 3 4 3 3 Energy Gun 4 | . 25 22 18 10 . . . . . . . . . . . Slashing Weapon 3 | . . . . 3 6 5 5 5 5 5 4 4 4 4 . Peak Build Rating 157 | 6 7 20 32 41 55 64 64 73 71 78 111 115 120 138 157 Average Rating 80 | 4 6 14 30 39 51 61 62 69 71 75 108 112 118 131 148 On Entrance 60 | . 6 7 20 32 41 55 64 58 71 71 78 111 115 114 128 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 61 | 14 19 21 14 17 23 21 21 18 18 23 36 36 36 38 61 Greatest Support 62 | 20 20 29 26 26 32 34 40 40 34 41 49 51 56 56 62 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 7 8 10 5 5 5 5 5 5 5 5 5 5 4 5 5 Average Carried 4 | 4 7 7 4 4 4 4 5 4 5 5 4 4 3 4 3 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 5 5 5 5 5 5 5 5 5 5 3 5 5 Class Distribution -------------------- 31% | Hacker-Ninja 19% | Scout 16% | Ninja 13% | Mutant 11% | Hacker-Scout 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -5/DSF Ninja | -4/Factory Ninja | -4/Waste Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Matter Collected 1170 | 224 261 . 150 . 221 . 20 40 . . . 123 . 58 73 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 757 | . 302 . . . 241 . . 20 . . . 88 . 106 . Parts 40 | . 16 . . . 9 . . 2 . . . 6 . 7 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 8 | . 8 . . . . . . . . . . . . . . Guns 4 | . 4 . . . . . . . . . . . . . . AOE 4 | . 4 . . . . . . . . . . . . . . Classes Destroyed 8 | . 3 . . . 4 . . . . . . 1 . . . Worker 4 | . . . . . 1 . . 1 . . . 2 . . . Builder 1 | . 1 . . . . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . Watcher 3 | . . . . . 2 . . . . . . . . 1 . Swarmer 3 | . 3 . . . . . . . . . . . . . . Grunt 5 | . 5 . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . 1 . 1 . Best Kill Streak 7 | . 7 . . . 2 . . 1 . . . 2 . 1 . Combat Bots Only 6 | . 6 . . . . . . . . . . . . . . Max Kills in Single Turn 2 | . 2 . . . 1 . . 1 . . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Hostile Shots Fired 148 | . 24 28 2 . 3 . 4 1 . 4 13 1 29 3 36 Missed 84 | . 7 17 1 . . . 2 1 . 4 8 . 16 3 25 Hits 64 | . 17 11 1 . 3 . 2 . . . 5 1 13 . 11 Projectile 64 | . 17 11 1 . 3 . 2 . . . 5 1 13 . 11 AOE 2 | . . . . . . . 2 . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . . 1 . 1 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . Damage Taken 1238 | . 244 105 13 . 57 . 155 . . . 118 . 310 . 236 Core 169 | . 73 30 13 . . . . . . . 29 . . . 24 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 173 | . . . . . 12 . 28 . . . 10 . 97 . 26 Regen/Repaired (Parts) 50 | . . . . . . . . . . . . 50 . . . Core Remaining (%) 95 | 100 70 92 97 100 100 . 100 . . 100 . 97 . 100 98 Volleys Fired 37 | . 17 2 . 1 . . . . . . . . . . 17 Largest 2 | . 2 2 . 1 . . . . . . . . . . 1 Hottest 105 | . 80 96 . 55 . . . . . . . . . . 105 Shots Fired 51 | . 29 4 . 1 . . . . . . . . . . 17 Gun 34 | . 29 4 . 1 . . . . . . . . . . . Cannon 17 | . . . . . . . . . . . . . . . 17 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . . . 10 Thermal 9 | . . 2 . . . . . . . . . . . . 7 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 32 | . 29 2 . 1 . . . . . . . . . . . Robot Hit Streak 11 | . 11 . . . . . . . . . . . . . . Robot Miss Streak 4 | . 4 4 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 48 | . 22 . . 1 9 . . 1 . . . 7 5 3 . Core Hits 22 | . 13 . . . 4 . . 1 . . . 1 1 2 . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 89 | . . . . 4 20 2 . 11 . 11 9 11 13 7 1 Impact . | . . . . . . . . . . . . . . . . Slashing 89 | . . . . 4 20 2 . 11 . 11 9 11 13 7 1 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . 4 . . 1 . . . 3 . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2177 | . 513 . . 47 549 . . 84 . . . 426 211 272 75 Guns 297 | . 297 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 291 | . 216 . . . . . . . . . . . . . 75 Melee 1589 | . . . . 47 549 . . 84 . . . 426 211 272 . Ramming . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 291 | . 216 . . . . . . . . . . . . . 75 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 297 | . 297 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1589 | . . . . 47 549 . . 84 . . . 426 211 272 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . 1 . . . . . . 5 12 13 . . 1 2 . Average Corruption 4 | . 1 . . . . . . 5 5 12 . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 20 | . . . . . . . . 4 . 12 . . 1 3 . Message Errors 3 | . . . . . . . . 2 . 1 . . . . . Matter Fused 3 | . . . . . . . . . . 2 . . . 1 . Heat Flow Errors 4 | . . . . . . . . . . 3 . . . 1 . Energy Discharges 4 | . . . . . . . . . . 3 . . . 1 . Data Loss (minor) 2 | . . . . . . . . 1 . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 331 | . . . . . 183 . . . . . . 100 23 5 20 Projectiles . | . . . . . . . . . . . . . . . . Explosions 20 | . . . . . . . . . . . . . . . 20 Melee 311 | . . . . . 183 . . . . . . 100 23 5 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 76 | . 76 . . . . . . . . . . . . . . Shots 2 | . 2 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 233 | . 168 27 . 26 4 4 . 4 . 233 . . . 34 20 Average Temperature 42 | . 78 15 . 3 1 2 . 2 . 109 . . . 34 11 Received Heat Transfer 144 | . 60 9 . . 27 . . . . . 30 . 18 . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 200 | . 150 . . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 193 | . 165 141 65 36 44 15 10 62 21 95 54 50 56 35 193 Initial 65 | . . 61 65 19 . . 10 . 21 14 44 30 18 31 8 Average 27 | . 80 42 52 16 10 . 6 7 21 28 16 29 15 8 60 Influence Increases 1631 | . 225 155 19 30 144 19 . 122 . 180 84 92 106 89 366 Destroy 0b10 Robot/C 200 | . 160 . . . . . . . . . . 20 . 20 . Destroy 0b10 Robot/NC 50 | . 5 . . . 25 . . 5 . . . 10 . 5 . Destroy Leader 36 | . 30 . . . 4 . . . . . . . . 2 . Successful Hack 181 | . . 5 4 12 14 . . 24 . 12 6 32 10 8 54 Disable Machine 75 | . . . . 15 . . . . . . . 30 . 15 15 Destroy Structure 219 | . 15 . . 3 11 4 . 18 . 18 18 . 21 9 102 Partial Spotted 300 | . . 15 15 . 45 15 . . . 60 60 . 30 15 45 Lose Combat Pursuer 570 | . 15 135 . . 45 . . 75 . 90 . . 45 15 150 Influence Decreases 1438 | . 80 144 131 74 144 4 15 60 41 116 115 114 82 130 188 Entered New Map 364 | . . 84 91 25 . . 5 . 41 7 41 24 14 25 7 Time Decay 1019 | . 70 60 40 49 144 4 . 60 . 109 74 90 46 105 168 Lost Part 43 | . 10 . . . . . 10 . . . . . 20 . 3 Lost Ally 12 | . . . . . . . . . . . . . 2 . 10 Squads Dispatched 19 | . 1 2 . . 1 . 1 1 . 2 2 . 3 1 5 Investigation 1 | . . . . . . . . . . . . . 1 . . Extermination 9 | . . . . . 1 . . 1 . 2 1 . 1 1 2 Reinforcement 9 | . 1 2 . . . . 1 . . . 1 . 1 . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Distress Signals 7 | . 1 2 . 1 . . . 1 . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 125 | . 12 15 2 3 6 . 3 5 4 6 23 3 19 4 20 Peak Tracking Total 25 | . 8 15 2 3 3 . 2 4 4 6 25 1 13 2 10 Tactical Retreats 19 | . 1 2 . . 2 . . 2 . 4 . . 2 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Traps Triggered 5 | . 1 . . . . . . 1 . 2 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Machines Disabled 5 | . . . . 1 . . . . . . . 2 . 1 1 Max in Single Turn 1 | . . . . 1 . . . . . . . 1 . 1 1 Garrison Access 6 | . . . . 1 1 . . 1 . . . 1 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Machines Accessed 40 | . 2 2 1 3 4 1 . 3 . 2 1 6 4 5 6 Terminals 28 | . 1 2 1 2 2 1 . 2 . 1 1 4 3 4 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . 1 . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 1 . . 1 . 1 . 1 1 . 2 Total Hacks 83 | . 3 7 1 3 7 2 . 9 . 4 3 17 9 10 8 Successful 42 | . 1 3 1 3 4 1 . 3 . 1 2 10 3 5 5 Failed 41 | . 2 4 . . 3 1 . 6 . 3 1 7 6 5 3 Catastrophic 9 | . 1 1 . . 1 . . 1 . 1 . 1 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . . 6 1 2 5 . . 2 . 1 3 4 3 6 4 Terminals 59 | . 2 7 1 2 5 2 . 5 . 1 3 10 7 8 6 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . 5 . 2 . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . 1 1 . . 4 . 3 . 2 2 . 2 Terminal Hacks 15 | . . 2 . . . 1 . 1 . . 1 5 1 2 2 Record 5 | . . . . . . . . . . . . 3 . 2 . Robot Analysis 1 | . . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . 1 . 1 . . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 . . 1 Branch Access Points 3 | . . . . . . . . . . . 1 1 1 . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 2 . 1 . Scan Component 2 | . . . . . . . . . . . . 1 . 1 . Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 1 . . 1 . . . 1 1 . 1 Seal Access 6 | . . . . 1 1 . . 1 . . . 1 1 . 1 Unauthorized Hacks 16 | . . 1 1 2 2 . . 1 . 1 1 2 1 2 2 Terminals 16 | . . 1 1 2 2 . . 1 . 1 1 2 1 2 2 Assimilate 3 | . . . . . . . . 1 . . . 1 . . 1 Botnet 13 | . . 1 1 2 2 . . . . 1 1 1 1 2 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 2 1 1 2 1 . 3 . 2 1 5 4 4 5 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 2 . 1 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 1 . 3 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 19 | . . . . . . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Total Allies 4 | . . . . . . . . 1 1 . . 1 . . 1 Largest Group 1 | . . . . . . . . 1 1 . . 1 1 . 1 Highest-Rated Group 46 | . . . . . . . . 45 46 . . 45 45 . 45 Highest-Rated Ally 46 | . . . . . . . . 45 46 . . 45 45 . 45 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Active Infowar (turns) 2823 | . 165 136 92 122 384 82 9 226 17 304 235 193 132 351 375 Optics 2011 | . . . . . 87 82 9 226 17 304 235 193 132 351 375 Sensors 2511 | . . 50 92 122 384 82 6 168 17 304 235 193 132 351 375 Terrain 720 | . . . . . . . . . . . . . . 345 375 Structural 2823 | . 165 136 92 122 384 82 9 226 17 304 235 193 132 351 375 Triangulation 1833 | . . . . . . . . 226 17 304 235 193 132 351 375 Robot Analysis Total 1 | . . . . . . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Turns Passed 3006 | 113 235 136 92 122 384 82 9 226 17 304 235 193 132 351 375 Spaces Moved 7781 | 83 145 216 255 399 1130 274 37 743 67 916 568 441 368 745 1394 Core 14 | 14 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 259 | 69 145 45 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7508 | . . 171 255 399 1130 274 37 743 67 916 568 441 368 745 1394 Fastest Speed 21 | 50 120 29 26 23 21 24 22 22 25 22 22 28 24 24 21 Average Speed 27 | 108 120 49 26 23 23 24 23 24 25 24 26 28 24 24 21 Slowest Speed 190 | 120 120 190 26 24 24 25 25 25 25 25 28 28 24 24 21 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 54 | . . 7 2 6 4 1 . 4 . 1 3 1 2 8 15 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 40 38 24 13 33 9 48 20 78 35 26 47 17 50 38 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 68 | . . . . 3 11 2 . 9 . 9 9 . 7 3 15 Terrain Destroyed 100 | . 15 . . 3 11 2 . 9 . 9 9 . 7 3 32 Melee 54 | . . . . 3 11 2 . 9 . 9 9 . 7 3 1 Projectile 15 | . . . . . . . . . . . . . . . 15 AOE 31 | . 15 . . . . . . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc Total 8403 | 103 177 237 281 412 1214 285 36 767 66 972 634 494 389 897 1439 Wait 338 | . 6 . 10 2 47 . . 8 . 24 46 33 4 134 24 Move 7665 | 82 144 202 250 388 1121 271 36 735 66 912 562 438 364 728 1366 Hop 46 | . . 6 2 4 4 1 . 4 . 1 2 1 1 8 12 Pick Up 48 | 7 2 4 5 2 2 3 . 3 . 1 5 4 1 7 2 Fast Attach 38 | 7 2 5 2 3 4 1 . 2 . . 1 1 . 4 6 Attach 21 | 2 . 2 1 1 1 2 . 2 . . 4 . 2 1 3 Detach 9 | 2 . 1 . 1 2 1 . . . . . . . . 2 Swap 28 | 2 3 3 3 2 5 . . . . 3 1 1 . 2 3 Drop 62 | 1 3 12 8 4 8 4 . 2 . 1 4 5 1 6 3 Fire 37 | . 17 2 . 1 . . . . . . . . . . 17 Melee 89 | . . . . 4 20 2 . 11 . 11 9 11 13 7 1 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . 19 . . 3 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Discovered new exit (range 16) 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 408 | -9/Materials | Build established: Mutant 485 | -9/Materials | Discovered new exit (range 3) 485 | -9/Materials | Entered another Materials area 485 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 569 | -8/Materials | Discovered new exit (range 14) 574 | -8/Materials | Discovered new exit (range 11) 577 | -8/Materials | Entered Factory 577 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 696 | -7/Factory | Discovered new exit (range 9) 698 | -7/Factory | Identified exit to Factory 699 | -7/Factory | Entered another Factory area 699 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 796 | -6/Factory | Discovered new exit (range 16) 802 | -6/Factory | Identified exit to Lower Caves 890 | -6/Factory | Build established: Scout 1030 | -6/Factory | Discovered exit to Lower Caves (range 5) 1059 | -6/Factory | Discovered new exit (range 13) 1075 | -6/Factory | Identified exit to Factory 1083 | -6/Factory | Entered another Factory area 1083 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1165 | -5/Factory | Identified exit to DSF 1165 | -5/Factory | Entered DSF 1169 | -5/DSF | Discovered new exit (range 18) 1174 | -5/DSF | Identified exit to Factory 1174 | -5/DSF | Entered Factory 1174 | -4/Factory | Evolved 2 slots: Utility x2 1394 | -4/Factory | Discovered new exit (range 17) 1400 | -4/Factory | Sucked down chute 1400 | -4/Factory | Entered Waste 1401 | -4/Waste | Met a frightened Derelict 1407 | -4/Waste | Spotted C-40 Crusher 1407 | -4/Waste | Spotted C-40 Crusher 1408 | -4/Waste | Spotted C-40 Crusher 1412 | -4/Waste | Spotted C-40 Crusher 1415 | -4/Waste | EMP discharged 1415 | -4/Waste | System corruption reached 10% 1415 | -4/Waste | Discovered new exit (range 10) 1417 | -4/Waste | Identified exit to Factory 1417 | -4/Waste | Entered Factory 1530 | -4/Factory | Build established: Ninja 1542 | -4/Factory | Spotted B-86 Titan 1714 | -4/Factory | Discovered new exit (range 14) 1720 | -4/Factory | Identified exit to Research 1721 | -4/Factory | Entered Research 1721 | -3/Research | Evolved 2 slots: Utility x2 1835 | -3/Research | Spotted B-86 Titan 1861 | -3/Research | Identified exit to Testing 1956 | -3/Research | Entered Testing 1962 | -3/Testing | Identified exit to Research 2013 | -3/Testing | Build established: Hacker-Ninja 2057 | -3/Testing | Repaired Imp. Propulsion Shielding 2099 | -3/Testing | Found Portable AFG 2149 | -3/Testing | Entered Research 2149 | -2/Research | Accompanied by 1 ally 2149 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2241 | -2/Research | Spotted B-90 Cyclops 2245 | -2/Research | Spotted B-90 Cyclops 2266 | -2/Research | Identified exit to Quarantine 2276 | -2/Research | Discovered new exit (range 8) 2277 | -2/Research | Spotted B-90 Cyclops 2281 | -2/Research | Entered Quarantine 2316 | -2/Quarantine | Found Alien Artifact 2558 | -2/Quarantine | Discovered new exit (range 19) 2583 | -2/Quarantine | Found Alien Artifact 2583 | -2/Quarantine | Identified Core Reset Matrix 2583 | -2/Quarantine | Identified Transdimensional Reconstructor 2583 | -2/Quarantine | Used Core Reset Matrix 2587 | -2/Quarantine | Detected hypermatrix surge 2587 | -2/Quarantine | Sensed 12 artifacts in vicinity 2602 | -2/Quarantine | Found Matter Drive 2627 | -2/Quarantine | Discovered new exit (range 16) 2631 | -2/Quarantine | Identified exit to Access 2632 | -2/Quarantine | Entered Access 2632 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2686 | -1/Access | Spotted B-99 Colossus 2904 | -1/Access | Identified exit to Surface 2969 | -1/Access | Build established: Hacker-Scout 2972 | -1/Access | Energy Cycler disabled 3007 | *** | Heading to fleet! Last Messages --------------- 02929_ Identified Matter Neutralizer. 02946_ U-05 Engineer builds a Wall. 02969_ Penetrated by Slug. 02969_ Slug penetrates Wall. 02971_ Slug penetrates Wave Collapse Detector. 02972_ ALERT: Power surge detected, dispatching additional patrols. 02972_ Energy Cycler explodes. 02972_ Destroyed Unknown Special Weapon. 02972_ Destroyed Unknown Wheel. 02972_ Slug penetrates Wall. 02972_ Penetrated by Slug. 02972_ T-07 Excavator destroyed. 02974_ Slug penetrates Wave Collapse Detector. 02974_ Penetrated by Slug. 02974_ Slug penetrates Wall. 02989_ ALERT: Security rotation in progress. 03005_ The Access Shell folds into the floor. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ??????????????????????## !!! # # | | ??????????????????????## !![ #+##+######### | | ?????? ???????????????## # | | ??????????????????????## + | | ???? ?????????????????## " # | | ??????????????????????## """ + | | ??## ???????############ """ ############## | | ?? # ????#??############ " ############## | | ?? # ???????## ##[ ##???????????? | | ?? # ######## "" ##???????????? | | ?? # ######## ################???????????? | | ?? # # ################???????????? | | ?? # # ##?????????????????????????? | | ?? ##?## #u ##?????????????????????????? | | ??????## + ##?????????????????????????? | | ??????## # ##?????????????????????????? | | ??????## # ##?????????????????????????? | | ??????## ## ###########?????????????????????????? | | ??????## ## ###################?????????????????? | | ??????## ## ####### ###########?????????????????? | | ?????????## """T""" ""?????????????????? | | ?????????## """ """ "????BB?? ???? ????? | | ?????????## "????BB????????????? | | ?????????## "??????????????????? | | ?????????## "" "??????????????????? | | ?????????## @" "??????????????????? | | ?????????## "??????????????????? | | ?????????## "????BB????????????? | | ?????????## "????BB????????????? | | ?????????## ""?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## ###################?????????????????? | | ?????????## ##???#####??????????????????????????? | | ????????? # ??????????????????????????????????? | | ????????? ?????????????????????????? ?????????? | | ???????? ???????????? ???????????????????????? | | ????? # ????????????????????????????????????? | | ????? # ????????????????????????????????????? | | ????? # ?????????????k??????????????????????? | | ????? # ????????????o???????????????????????? | | ????? ????????????????????????????????????? | | ?????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 43 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 92 Recoil Reduction 1 Offensive Hacking 24 Item Schematics ----------------- Imp. Matter Compressor | -2/Quarantine | Archive Exp. Matter Compressor | -2/Quarantine | Archive Hvy. Tesla Rifle | -2/Quarantine | Archive Robot Schematics ------------------ R-06 Scavenger | -2/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Propulsion Shielding | 50% | -3/Testing Alien Tech Used ----------------- Core Reset Matrix Matter Drive Achievements -------------- Home At Last? Watch This! Challenges ------------ None Game ------ Seed BeamGyrokineticFlightbrick Manual? 0 Play Time 02:09:45 Cumulative 147.8 hours Start 2025.05.10 @ 20:23:20 End 2025.05.12 @ 15:11:24 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 66 Adventurer 5 Explorer 5 Win Type 2 Total 9 Types 7/0/1/1/0/0/0/0/0/0 Lore% 40 Gallery% 58 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 21dcc197-3263-4e81-978a-1277f4903fa8