Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 15:11:24

Player: MoYuYu

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (20)      100
Value Destroyed (520)      520
Prototype IDs (9)          180
Alien Tech Used (2)        400
Bonus (11476)              11476
              TOTAL SCORE: 20176

 Bonus
-------
Entered DSFs               500
Used Core Reset Matrix     3000
Win                        3000
Win Speed                  4976

 Cogmind 
---------
Core Integrity             1576/1600
Matter                     153/300
Energy                     267/430
System Corruption          0%
Temperature                Cool (7)
Movement                   Flying (21)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
               Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION (9) ---
               Cesium-ion Thruster
        Cooled VTOL Module
               Nuclear Pulse Thruster
        Cooled Field Propulsion Drive
               Field Propulsion Array
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY (12) -----
      Advanced Cooling System
               Structural Scanner
               Triangulator
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Reaction Control System
      Advanced Phase Shifter
      Improved Propulsion Shielding
               Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON (2) -------
               Matter Neutralizer
>              --- INVENTORY (5) ----
         Micro Antimatter Reactor
  Experimental Matter Compressor (0)
       Layered Light Armor Plating
               Transdimensional Reconstructor
      Enhanced Hardcell Cannon

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Cesium-ion Thruster
        Cooled VTOL Module
               Nuclear Pulse Thruster
        Cooled Field Propulsion Drive
               Field Propulsion Array
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Cooling System
               Structural Scanner
               Triangulator
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Reaction Control System
      Advanced Phase Shifter
      Improved Propulsion Shielding
               Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
      Enhanced Hardcell Cannon
      Improved Remote Datajack
>              --- INVENTORY --------
         Micro Antimatter Reactor
  Experimental Matter Compressor
      Improved Core Shielding
       Layered Light Armor Plating
               Transdimensional Reconstructor
[Rating: 157]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Chainsword
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Cannon         Enhanced Hardcell Cannon
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   .   2   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   1   1   1   1   .   .   .   .   .   .   1   .   1   
  Utility                  10   | .   .   1   1   1   1   .   .   2   .   .   2   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             71   | 7   5   8   6   6   9   2   .   4   .   3   5   1   1   4   10  
  Power                    12   | 1   1   1   1   1   2   .   .   .   .   1   .   .   1   2   1   
    Engine                 5    | 1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Propulsion               23   | 3   1   4   3   2   2   2   .   .   .   1   2   1   .   .   2   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   3   3   2   2   2   .   .   .   1   2   1   .   .   2   
  Utility                  26   | 1   2   2   1   2   4   .   .   4   .   1   3   .   .   2   4   
    Device                 13   | .   1   2   .   1   1   .   .   3   .   .   2   .   .   2   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   1   2   .   .   1   .   1   .   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   1   1   1   1   1   .   .   .   .   .   .   .   .   .   3   
    Energy Gun             5    | 2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   1   .   .   1   .   1   .   .   .   2   .   
Parts Lost                 7    | .   1   .   .   .   .   .   2   .   .   .   .   .   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Backups            4    | 3   7   7   4   4   4   4   5   4   5   5   4   4   2   3   4   
  Power                    1    | .   1   1   1   1   1   .   1   1   1   1   1   2   1   1   1   
  Propulsion               1    | 2   4   2   .   .   1   .   .   .   1   1   2   2   1   1   .   
  Utility                  1    | .   1   2   1   1   1   4   4   2   3   3   .   .   .   .   1   
  Weapon                   .    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             18   | .   .   5   3   3   2   .   .   .   .   1   .   .   1   1   2   
  Power                    4    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   
  Propulsion               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   1   
  Weapon                   5    | .   .   1   2   1   1   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   92  96  96  98  99  90  88  82  84  84  85  84  81  85  87  
  Engine                   3    | .   14  11  1   .   4   5   5   5   5   .   4   4   1   .   .   
  Core                     2    | .   .   .   7   7   1   5   5   .   .   4   4   4   3   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   8   
  Leg                      2    | .   28  12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   27   | .   .   14  36  38  39  37  35  31  31  31  23  23  26  26  28  
  Device                   21   | .   9   22  27  24  18  11  11  19  21  21  22  23  21  25  27  
  Storage                  1    | .   14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   .   .   .   4   7   11  11  10  10  10  9   9   8   8   8   
  Hackware                 6    | .   .   .   5   7   6   5   5   5   5   5   8   9   8   8   8   
  Protection               3    | .   .   .   .   .   5   5   5   5   5   5   4   3   4   3   3   
  Energy Gun               4    | .   25  22  18  10  .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   3   6   5   5   5   5   5   4   4   4   4   .   
Peak Build Rating          157  | 6   7   20  32  41  55  64  64  73  71  78  111 115 120 138 157 
  Average Rating           80   | 4   6   14  30  39  51  61  62  69  71  75  108 112 118 131 148 
  On Entrance              60   | .   6   7   20  32  41  55  64  58  71  71  78  111 115 114 128 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 14  19  21  14  17  23  21  21  18  18  23  36  36  36  38  61  
  Greatest Support         62   | 20  20  29  26  26  32  34  40  40  34  41  49  51  56  56  62  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 7   8   10  5   5   5   5   5   5   5   5   5   5   4   5   5   
  Average Carried          4    | 4   7   7   4   4   4   4   5   4   5   5   4   4   3   4   3   
  Final Capacity           10   | 8   10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   5   5   5   5   5   5   5   5   5   5   5   3   5   5   

 Class Distribution 
--------------------
 31% | Hacker-Ninja
 19% | Scout
 16% | Ninja
 13% | Mutant
 11% | Hacker-Scout
  7% | Sprinter

 Dominant Class 
----------------
       Mutant | -10/Materials
     Sprinter | -9/Materials
     Sprinter | -8/Materials
        Scout | -7/Factory
        Scout | -6/Factory
        Scout | -5/Factory
        Scout | -5/DSF
        Ninja | -4/Factory
        Ninja | -4/Waste
        Ninja | -4/Factory
 Hacker-Ninja | -3/Research
 Hacker-Ninja | -3/Testing
 Hacker-Ninja | -2/Research
 Hacker-Ninja | -2/Quarantine
 Hacker-Scout | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Matter Collected           1170 | 224 261 .   150 .   221 .   20  40  .   .   .   123 .   58  73  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            757  | .   302 .   .   .   241 .   .   20  .   .   .   88  .   106 .   
  Parts                    40   | .   16  .   .   .   9   .   .   2   .   .   .   6   .   7   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Combat Hostiles Destroyed  8    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          8    | .   3   .   .   .   4   .   .   .   .   .   .   1   .   .   .   
  Worker                   4    | .   .   .   .   .   1   .   .   1   .   .   .   2   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Best Kill Streak           7    | .   7   .   .   .   2   .   .   1   .   .   .   2   .   1   .   
  Combat Bots Only         6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   2   .   .   .   1   .   .   1   .   .   .   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Hostile Shots Fired        148  | .   24  28  2   .   3   .   4   1   .   4   13  1   29  3   36  
  Missed                   84   | .   7   17  1   .   .   .   2   1   .   4   8   .   16  3   25  
  Hits                     64   | .   17  11  1   .   3   .   2   .   .   .   5   1   13  .   11  
    Projectile             64   | .   17  11  1   .   3   .   2   .   .   .   5   1   13  .   11  
    AOE                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Actively Blocked       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Damage Taken               1238 | .   244 105 13  .   57  .   155 .   .   .   118 .   310 .   236 
  Core                     169  | .   73  30  13  .   .   .   .   .   .   .   29  .   .   .   24  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Redirected to Shielding  173  | .   .   .   .   .   12  .   28  .   .   .   10  .   97  .   26  
  Regen/Repaired (Parts)   50   | .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   
Core Remaining (%)         95   | 100 70  92  97  100 100 .   100 .   .   100 .   97  .   100 98  
Volleys Fired              37   | .   17  2   .   1   .   .   .   .   .   .   .   .   .   .   17  
  Largest                  2    | .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Hottest                  105  | .   80  96  .   55  .   .   .   .   .   .   .   .   .   .   105 
Shots Fired                51   | .   29  4   .   1   .   .   .   .   .   .   .   .   .   .   17  
  Gun                      34   | .   29  4   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Thermal                  9    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          32   | .   29  2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         11   | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        4    | .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           48   | .   22  .   .   1   9   .   .   1   .   .   .   7   5   3   .   
  Core Hits                22   | .   13  .   .   .   4   .   .   1   .   .   .   1   1   2   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Sever                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Melee Attacks              89   | .   .   .   .   4   20  2   .   11  .   11  9   11  13  7   1   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 89   | .   .   .   .   4   20  2   .   11  .   11  9   11  13  7   1   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            11   | .   .   .   .   .   4   .   .   1   .   .   .   3   .   3   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           2177 | .   513 .   .   47  549 .   .   84  .   .   .   426 211 272 75  
  Guns                     297  | .   297 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               291  | .   216 .   .   .   .   .   .   .   .   .   .   .   .   .   75  
  Melee                    1589 | .   .   .   .   47  549 .   .   84  .   .   .   426 211 272 .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  291  | .   216 .   .   .   .   .   .   .   .   .   .   .   .   .   75  
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          297  | .   297 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 1589 | .   .   .   .   47  549 .   .   84  .   .   .   426 211 272 .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         13   | .   1   .   .   .   .   .   .   5   12  13  .   .   1   2   .   
  Average Corruption       4    | .   1   .   .   .   .   .   .   5   5   12  .   .   1   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  20   | .   .   .   .   .   .   .   .   4   .   12  .   .   1   3   .   
    Message Errors         3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
    Matter Fused           3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
    Heat Flow Errors       4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
    Energy Discharges      4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
    Data Loss (minor)      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Data Loss (major)      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Alerts                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Misdirections          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            331  | .   .   .   .   .   183 .   .   .   .   .   .   100 23  5   20  
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Melee                    311  | .   .   .   .   .   183 .   .   .   .   .   .   100 23  5   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      76   | .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        233  | .   168 27  .   26  4   4   .   4   .   233 .   .   .   34  20  
  Average Temperature      42   | .   78  15  .   3   1   2   .   2   .   109 .   .   .   34  11  
  Received Heat Transfer   144  | .   60  9   .   .   27  .   .   .   .   .   30  .   18  .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         200  | .   150 .   .   .   .   .   .   .   .   .   .   .   .   .   50  
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             193  | .   165 141 65  36  44  15  10  62  21  95  54  50  56  35  193 
  Initial                  65   | .   .   61  65  19  .   .   10  .   21  14  44  30  18  31  8   
  Average                  27   | .   80  42  52  16  10  .   6   7   21  28  16  29  15  8   60  
Influence Increases        1631 | .   225 155 19  30  144 19  .   122 .   180 84  92  106 89  366 
  Destroy 0b10 Robot/C     200  | .   160 .   .   .   .   .   .   .   .   .   .   20  .   20  .   
  Destroy 0b10 Robot/NC    50   | .   5   .   .   .   25  .   .   5   .   .   .   10  .   5   .   
  Destroy Leader           36   | .   30  .   .   .   4   .   .   .   .   .   .   .   .   2   .   
  Successful Hack          181  | .   .   5   4   12  14  .   .   24  .   12  6   32  10  8   54  
  Disable Machine          75   | .   .   .   .   15  .   .   .   .   .   .   .   30  .   15  15  
  Destroy Structure        219  | .   15  .   .   3   11  4   .   18  .   18  18  .   21  9   102 
  Partial Spotted          300  | .   .   15  15  .   45  15  .   .   .   60  60  .   30  15  45  
  Lose Combat Pursuer      570  | .   15  135 .   .   45  .   .   75  .   90  .   .   45  15  150 
Influence Decreases        1438 | .   80  144 131 74  144 4   15  60  41  116 115 114 82  130 188 
  Entered New Map          364  | .   .   84  91  25  .   .   5   .   41  7   41  24  14  25  7   
  Time Decay               1019 | .   70  60  40  49  144 4   .   60  .   109 74  90  46  105 168 
  Lost Part                43   | .   10  .   .   .   .   .   10  .   .   .   .   .   20  .   3   
  Lost Ally                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   10  
Squads Dispatched          19   | .   1   2   .   .   1   .   1   1   .   2   2   .   3   1   5   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            9    | .   .   .   .   .   1   .   .   1   .   2   1   .   1   1   2   
  Reinforcement            9    | .   1   2   .   .   .   .   1   .   .   .   1   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Distress Signals           7    | .   1   2   .   1   .   .   .   1   .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   12  15  2   3   6   .   3   5   4   6   23  3   19  4   20  
  Peak Tracking Total      25   | .   8   15  2   3   3   .   2   4   4   6   25  1   13  2   10  
  Tactical Retreats        19   | .   1   2   .   .   2   .   .   2   .   4   .   .   2   1   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Traps Triggered            5    | .   1   .   .   .   .   .   .   1   .   2   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Machines Disabled          5    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   
  Garrison Access          6    | .   .   .   .   1   1   .   .   1   .   .   .   1   1   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Machines Accessed          40   | .   2   2   1   3   4   1   .   3   .   2   1   6   4   5   6   
  Terminals                28   | .   1   2   1   2   2   1   .   2   .   1   1   4   3   4   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   1   .   .   1   .   1   .   1   1   .   2   
Total Hacks                83   | .   3   7   1   3   7   2   .   9   .   4   3   17  9   10  8   
  Successful               42   | .   1   3   1   3   4   1   .   3   .   1   2   10  3   5   5   
  Failed                   41   | .   2   4   .   .   3   1   .   6   .   3   1   7   6   5   3   
    Catastrophic           9    | .   1   1   .   .   1   .   .   1   .   1   .   1   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   .   6   1   2   5   .   .   2   .   1   3   4   3   6   4   
  Terminals                59   | .   2   7   1   2   5   2   .   5   .   1   3   10  7   8   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   1   1   .   .   4   .   3   .   2   2   .   2   
Terminal Hacks             15   | .   .   2   .   .   .   1   .   1   .   .   1   5   1   2   2   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   1   1   .   .   1   .   .   .   1   1   .   1   
  Seal Access              6    | .   .   .   .   1   1   .   .   1   .   .   .   1   1   .   1   
Unauthorized Hacks         16   | .   .   1   1   2   2   .   .   1   .   1   1   2   1   2   2   
  Terminals                16   | .   .   1   1   2   2   .   .   1   .   1   1   2   1   2   2   
    Assimilate             3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
    Botnet                 13   | .   .   1   1   2   2   .   .   .   .   1   1   1   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   1   2   1   1   2   1   .   3   .   2   1   5   4   4   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     19   | .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Total Allies               4    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   1   
  Highest-Rated Group      46   | .   .   .   .   .   .   .   .   45  46  .   .   45  45  .   45  
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   45  46  .   .   45  45  .   45  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Tes Res Qua Acc 
Active Infowar (turns)     2823 | .   165 136 92  122 384 82  9   226 17  304 235 193 132 351 375 
  Optics                   2011 | .   .   .   .   .   87  82  9   226 17  304 235 193 132 351 375 
  Sensors                  2511 | .   .   50  92  122 384 82  6   168 17  304 235 193 132 351 375 
  Terrain                  720  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   345 375 
  Structural               2823 | .   165 136 92  122 384 82  9   226 17  304 235 193 132 351 375 
  Triangulation            1833 | .   .   .   .   .   .   .   .   226 17  304 235 193 132 351 375 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Was  Fac  Res  Tes  Res  Qua  Acc  
Turns Passed               3006 | 113  235  136  92   122  384  82   9    226  17   304  235  193  132  351  375  
Spaces Moved               7781 | 83   145  216  255  399  1130 274  37   743  67   916  568  441  368  745  1394 
  Core                     14   | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     259  | 69   145  45   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7508 | .    .    171  255  399  1130 274  37   743  67   916  568  441  368  745  1394 
  Fastest Speed            21   | 50   120  29   26   23   21   24   22   22   25   22   22   28   24   24   21   
  Average Speed            27   | 108  120  49   26   23   23   24   23   24   25   24   26   28   24   24   21   
  Slowest Speed            190  | 120  120  190  26   24   24   25   25   25   25   25   28   28   24   24   21   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            54   | .    .    7    2    6    4    1    .    4    .    1    3    1    2    8    15   
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    40   38   24   13   33   9    48   20   78   35   26   47   17   50   38   
  Regions Visited          15
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    .    1    1    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 68   | .    .    .    .    3    11   2    .    9    .    9    9    .    7    3    15   
Terrain Destroyed          100  | .    15   .    .    3    11   2    .    9    .    9    9    .    7    3    32   
  Melee                    54   | .    .    .    .    3    11   2    .    9    .    9    9    .    7    3    1    
  Projectile               15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  AOE                      31   | .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Was  Fac  Res  Tes  Res  Qua  Acc  
Total                      8403 | 103  177  237  281  412  1214 285  36   767  66   972  634  494  389  897  1439 
  Wait                     338  | .    6    .    10   2    47   .    .    8    .    24   46   33   4    134  24   
  Move                     7665 | 82   144  202  250  388  1121 271  36   735  66   912  562  438  364  728  1366 
  Hop                      46   | .    .    6    2    4    4    1    .    4    .    1    2    1    1    8    12   
  Pick Up                  48   | 7    2    4    5    2    2    3    .    3    .    1    5    4    1    7    2    
  Fast Attach              38   | 7    2    5    2    3    4    1    .    2    .    .    1    1    .    4    6    
  Attach                   21   | 2    .    2    1    1    1    2    .    2    .    .    4    .    2    1    3    
  Detach                   9    | 2    .    1    .    1    2    1    .    .    .    .    .    .    .    .    2    
  Swap                     28   | 2    3    3    3    2    5    .    .    .    .    3    1    1    .    2    3    
  Drop                     62   | 1    3    12   8    4    8    4    .    2    .    1    4    5    1    6    3    
  Fire                     37   | .    17   2    .    1    .    .    .    .    .    .    .    .    .    .    17   
  Melee                    89   | .    .    .    .    4    20   2    .    11   .    11   9    11   13   7    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22   | .    .    .    .    .    .    .    .    .    .    19   .    .    3    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory
-5/DSF
-4/Factory
-4/Waste
-4/Factory
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine
-1/Access
To Fleet Rendezvous

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Discovered new exit (range 16)
  349 | -10/Materials | Entered another Materials area
  349 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  408 | -9/Materials  | Build established: Mutant
  485 | -9/Materials  | Discovered new exit (range 3)
  485 | -9/Materials  | Entered another Materials area
  485 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  569 | -8/Materials  | Discovered new exit (range 14)
  574 | -8/Materials  | Discovered new exit (range 11)
  577 | -8/Materials  | Entered Factory
  577 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  696 | -7/Factory    | Discovered new exit (range 9)
  698 | -7/Factory    | Identified exit to Factory
  699 | -7/Factory    | Entered another Factory area
  699 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  796 | -6/Factory    | Discovered new exit (range 16)
  802 | -6/Factory    | Identified exit to Lower Caves
  890 | -6/Factory    | Build established: Scout
 1030 | -6/Factory    | Discovered exit to Lower Caves (range 5)
 1059 | -6/Factory    | Discovered new exit (range 13)
 1075 | -6/Factory    | Identified exit to Factory
 1083 | -6/Factory    | Entered another Factory area
 1083 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1165 | -5/Factory    | Identified exit to DSF
 1165 | -5/Factory    | Entered DSF
 1169 | -5/DSF        | Discovered new exit (range 18)
 1174 | -5/DSF        | Identified exit to Factory
 1174 | -5/DSF        | Entered Factory
 1174 | -4/Factory    | Evolved 2 slots: Utility x2
 1394 | -4/Factory    | Discovered new exit (range 17)
 1400 | -4/Factory    | Sucked down chute
 1400 | -4/Factory    | Entered Waste
 1401 | -4/Waste      | Met a frightened Derelict
 1407 | -4/Waste      | Spotted C-40 Crusher
 1407 | -4/Waste      | Spotted C-40 Crusher
 1408 | -4/Waste      | Spotted C-40 Crusher
 1412 | -4/Waste      | Spotted C-40 Crusher
 1415 | -4/Waste      | EMP discharged
 1415 | -4/Waste      | System corruption reached 10%
 1415 | -4/Waste      | Discovered new exit (range 10)
 1417 | -4/Waste      | Identified exit to Factory
 1417 | -4/Waste      | Entered Factory
 1530 | -4/Factory    | Build established: Ninja
 1542 | -4/Factory    | Spotted B-86 Titan
 1714 | -4/Factory    | Discovered new exit (range 14)
 1720 | -4/Factory    | Identified exit to Research
 1721 | -4/Factory    | Entered Research
 1721 | -3/Research   | Evolved 2 slots: Utility x2
 1835 | -3/Research   | Spotted B-86 Titan
 1861 | -3/Research   | Identified exit to Testing
 1956 | -3/Research   | Entered Testing
 1962 | -3/Testing    | Identified exit to Research
 2013 | -3/Testing    | Build established: Hacker-Ninja
 2057 | -3/Testing    | Repaired Imp. Propulsion Shielding
 2099 | -3/Testing    | Found Portable AFG
 2149 | -3/Testing    | Entered Research
 2149 | -2/Research   | Accompanied by 1 ally
 2149 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 2241 | -2/Research   | Spotted B-90 Cyclops
 2245 | -2/Research   | Spotted B-90 Cyclops
 2266 | -2/Research   | Identified exit to Quarantine
 2276 | -2/Research   | Discovered new exit (range 8)
 2277 | -2/Research   | Spotted B-90 Cyclops
 2281 | -2/Research   | Entered Quarantine
 2316 | -2/Quarantine | Found Alien Artifact
 2558 | -2/Quarantine | Discovered new exit (range 19)
 2583 | -2/Quarantine | Found Alien Artifact
 2583 | -2/Quarantine | Identified Core Reset Matrix
 2583 | -2/Quarantine | Identified Transdimensional Reconstructor
 2583 | -2/Quarantine | Used Core Reset Matrix
 2587 | -2/Quarantine | Detected hypermatrix surge
 2587 | -2/Quarantine | Sensed 12 artifacts in vicinity
 2602 | -2/Quarantine | Found Matter Drive
 2627 | -2/Quarantine | Discovered new exit (range 16)
 2631 | -2/Quarantine | Identified exit to Access
 2632 | -2/Quarantine | Entered Access
 2632 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 2686 | -1/Access     | Spotted B-99 Colossus
 2904 | -1/Access     | Identified exit to Surface
 2969 | -1/Access     | Build established: Hacker-Scout
 2972 | -1/Access     | Energy Cycler disabled
 3007 | ***           | Heading to fleet!

 Last Messages 
---------------
02929_ Identified Matter Neutralizer.
02946_ U-05 Engineer builds a Wall.
02969_ Penetrated by Slug.
02969_ Slug penetrates Wall.
02971_ Slug penetrates Wave Collapse Detector.
  <x2>
02972_ ALERT: Power surge detected, dispatching
  additional patrols.
02972_ Energy Cycler explodes.
02972_ Destroyed Unknown Special Weapon.
02972_ Destroyed Unknown Wheel.
02972_ Slug penetrates Wall.
02972_ Penetrated by Slug.
02972_ T-07 Excavator destroyed.
02974_ Slug penetrates Wave Collapse Detector.
02974_ Penetrated by Slug.
02974_ Slug penetrates Wall.
02989_ ALERT: Security rotation in progress.
03005_ The Access Shell folds into the floor.
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????##      !!!   #            # |
| ??????????????????????##      !![   #+##+######### |
| ?????? ???????????????##            #              |
| ??????????????????????##            +              |
| ???? ?????????????????##        "   #              |
| ??????????????????????##       """  +              |
| ??## ???????############      """   ############## |
| ?? # ????#??############       "    ############## |
| ?? # ???????##        ##[           ##???????????? |
| ?? #  ########        ""            ##???????????? |
| ?? #  ########        ################???????????? |
| ?? #         #        ################???????????? |
| ?? #         #        ##?????????????????????????? |
| ?? ##?##     #u       ##?????????????????????????? |
| ??????##     +        ##?????????????????????????? |
| ??????##     #        ##?????????????????????????? |
| ??????##     #        ##?????????????????????????? |
| ??????## ##  ###########?????????????????????????? |
| ??????## ##  ###################?????????????????? |
| ??????## ##  ####### ###########?????????????????? |
| ?????????##  """T"""          ""?????????????????? |
| ?????????##  """ """          "????BB?? ???? ????? |
| ?????????##                   "????BB????????????? |
| ?????????##                   "??????????????????? |
| ?????????##              ""   "??????????????????? |
| ?????????##              @"   "??????????????????? |
| ?????????##                   "??????????????????? |
| ?????????##                   "????BB????????????? |
| ?????????##                   "????BB????????????? |
| ?????????##                   ""?????????????????? |
| ?????????##  ####### ###########?????????????????? |
| ?????????##  ###################?????????????????? |
| ?????????##  ##???#####??????????????????????????? |
| ?????????    # ??????????????????????????????????? |
| ?????????    ?????????????????????????? ?????????? |
| ????????     ???????????? ???????????????????????? |
| ????? #      ????????????????????????????????????? |
| ????? #      ????????????????????????????????????? |
| ????? #      ?????????????k??????????????????????? |
| ????? #      ????????????o???????????????????????? |
| ?????        ????????????????????????????????????? |
| ??????       ????????????????????????????????????? |
| ?????????    ????????????????????????????????????? |
| ??????????? ?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          43
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Additional Mass Support    6
Core Shielding             30
Propulsion Shielding       66
Phase Shifting             15
Evasion (%)                92
Recoil Reduction           1
Offensive Hacking          24

 Item Schematics 
-----------------
 Imp. Matter Compressor | -2/Quarantine | Archive
 Exp. Matter Compressor | -2/Quarantine | Archive
       Hvy. Tesla Rifle | -2/Quarantine | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -2/Quarantine | Archive

 Fabricated
------------
Nothing

 Repaired
----------
 Imp. Propulsion Shielding | 50% | -3/Testing 

 Alien Tech Used 
-----------------
Core Reset Matrix
Matter Drive

 Achievements 
--------------
Home At Last?
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              BeamGyrokineticFlightbrick
  Manual?         0
Play Time         02:09:45
  Cumulative      147.8 hours
  Start           2025.05.10 @ 20:23:20
  End             2025.05.12 @ 15:11:24
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           66
  Adventurer      5
  Explorer        5
Win Type          2
  Total           9
  Types           7/0/1/1/0/0/0/0/0/0
Lore%             40
Gallery%          58
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              20/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           SATURATION(60)
Steam             1


RUN: 21dcc197-3263-4e81-978a-1277f4903fa8