Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 02:39:39 Player: Rq Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (131) 655 Value Destroyed (3129) 3129 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 6081 Bonus ------- High Alert Combat Kills 513 Friendly Fire -16 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 138/138 System Corruption 9% Temperature Cool (0) Movement Rolling (184) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Multi-Ion Engine > --- PROPULSION (2) --- Wheeled Armored-Titanium Exoskeleton > --- UTILITY (3) ------ Armored Scrap Engine High-capacity Storage Unit > --- WEAPON (3) ------- Kinetic Assault Construct/G Rapid Ballistic Assault Construct/G > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Disposable Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Sensor Array Signal Interpreter Shield Generator Field Recycling Unit (0) Drone Bay (2/2) Drone Bay (2/2) Grenade Launcher Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheeled Armored-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Disposable Heat Sink High-capacity Storage Unit High-capacity Matter Pod Sensor Array Signal Interpreter Shield Generator Field Recycling Unit Drone Bay Drone Bay Grenade Launcher Grenade Launcher Heavy Flail [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 87 | 2 19 6 48 9 3 Power 11 | . 3 1 5 2 . Engine 11 | . 3 1 5 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 27 | . 8 1 16 2 . Treads 22 | . 5 . 15 2 . Leg . | . . . . . . Wheel 5 | . 3 1 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 . 8 1 1 Device 7 | 1 . . 5 . 1 Storage 2 | . 1 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . 1 . 1 1 . Artifact . | . . . . . . Weapon 36 | 1 6 4 19 4 2 Energy Gun 3 | 1 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 28 | . 4 2 16 4 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 1 . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 Parts Lost 9 | . 1 1 7 . . Power 2 | . . . 2 . . Propulsion 3 | . 1 1 1 . . Utility 3 | . . . 3 . . Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . 1 1 2 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 99 100 94 93 75 Engine 10 | . 13 14 10 6 10 Treads 17 | . 16 22 19 22 9 Leg 1 | . 6 . . . 3 Wheel 2 | . 4 5 1 . 2 Device 8 | . 3 . 10 13 10 Storage 11 | . 14 14 11 11 11 Processor 1 | . . . 4 . . Protection 6 | . 10 14 3 8 4 Energy Gun 1 | . 8 . . . . Ballistic Gun 27 | . 18 26 32 32 23 Peak Build Rating 39 | 9 11 11 23 25 39 Average Rating 19 | 7 9 10 18 22 32 On Entrance 13 | 6 9 11 11 18 25 Naked Turns . | . . . . . . Heaviest Build 65 | 14 32 32 63 65 65 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 9 | . 9 3 3 1 2 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 8 14 15 18 20 20 Most Carried 20 | 6 15 15 20 20 20 Average Carried 16 | 5 11 14 18 19 16 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 5 15 15 19 20 15 Scrap Engine Consumption 38 | . . . . . 38 Constructs Created 4 | . . . . . 4 Constructs Modified 6 | . . . . . 6 Class Distribution -------------------- 35% | Mutant 23% | Skirmisher 15% | Scavenger-Tank 11% | Construct 6% | Scavenger-Skirmisher 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Tank | -9/Storage Construct | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 3607 | 228 352 401 1680 528 418 Remotely . | . . . . . . Salvage Created 4901 | 109 403 165 2285 744 1195 Parts 319 | 4 26 14 164 49 62 Haulers Intercepted 6 | . 1 . 4 1 . Recyclers Shooed 6 | . . . 3 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 97 | . 10 16 46 16 9 Guns 89 | . 10 13 41 16 9 AOE 8 | . . 3 5 . . Classes Destroyed 19 | 2 4 1 8 . 4 Worker 8 | . . . 7 1 . Builder 4 | . . . 3 1 . Tunneler 1 | 1 . . . . . Hauler 6 | . 1 . 4 1 . Recycler 12 | 1 . . 4 . 7 Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 8 | . 2 . 4 2 . Swarmer 26 | . 3 9 10 4 . Grunt 38 | . 7 . 22 9 . Brawler 2 | . . . 2 . . Duelist 1 | . . . 1 . . Protector 4 | . . . 2 1 1 Sentry 14 | . . . 9 2 3 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Scientist 2 | . . . . . 2 Scrapper 3 | . . . . . 3 Assembled 7 | . . 7 . . . Best Kill Streak 10 | 1 3 3 7 10 6 Combat Bots Only 7 | . 3 3 7 6 2 Max Kills in Single Turn 2 | 1 1 2 2 2 1 Gunslinging 1 | . . 1 1 1 . Exploded 2 | . . 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 327 | . 60 39 137 47 44 Missed 87 | . 14 13 34 15 11 Damage Taken 3411 | 36 540 304 1590 393 548 Core 575 | . 117 43 323 12 80 Absorbed by Shields 63 | . . . . . 63 Redirected to Shielding 29 | . 14 8 7 . . Regen/Repaired (Parts) 181 | . . . 62 . 119 Core Remaining (%) 68 | 100 . 36 . . . Volleys Fired 287 | 8 53 23 116 38 49 Largest 3 | 2 2 2 3 3 2 Hottest 71 | 70 70 46 69 69 71 Shots Fired 692 | 16 106 40 328 107 95 Gun 685 | 16 106 37 324 107 95 Cannon . | . . . . . . Launcher 7 | . . 3 4 . . Special . | . . . . . . Kinetic 631 | 8 64 37 324 107 91 Thermal 52 | 6 42 . . . 4 Explosive 7 | . . 3 4 . . Electromagnetic 2 | 2 . . . . . Robot Hit Streak 26 | 7 16 4 26 12 21 Robot Miss Streak 9 | 2 9 5 6 3 3 Penetration Max . | . . . . . . Secondary Targets 12 | . 1 1 6 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 461 | 11 66 23 228 66 67 Core Hits 250 | 4 30 25 124 33 34 Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 3 | . . . 1 1 1 Critical Strikes 9 | . 5 . 2 1 1 Burn 4 | . 4 . . . . Destroy 5 | . 1 . 2 1 1 Melee Attacks 2 | . . . 2 . . Impact 2 | . . . 2 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7959 | 145 766 433 4511 1075 1029 Guns 7224 | 110 766 329 3930 1065 1024 Cannons . | . . . . . . Explosions 681 | 35 . 104 542 . . Melee . | . . . . . . Ramming 54 | . . . 39 10 5 Kinetic 6771 | 46 460 329 3930 1065 941 Thermal 473 | 84 306 . . . 83 Explosive 646 | . . 104 542 . . Electromagnetic 15 | 15 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 1 9 9 9 Average Corruption 5 | . 1 1 5 9 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 161 | . 2 6 67 28 58 Message Errors 37 | . . 3 13 6 15 Matter Fused 40 | . 1 . 17 7 15 Heat Flow Errors 17 | . 1 1 10 . 5 Energy Discharges 21 | . . . 6 6 9 Parts Rejected 5 | . . . 2 1 2 Parts Fused 4 | . . . 2 1 1 Data Loss (minor) 16 | . . 1 5 4 6 Data Loss (major) 6 | . . . 3 1 2 Misfires 3 | . . . 3 . . Alerts 7 | . . 1 5 . 1 Weapon Failures 5 | . . . 1 2 2 Overload Shots . | . . . . . . Overflow Damage 28 | . . . 28 . . Projectiles . | . . . . . . Explosions 28 | . . . 28 . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 175 | 37 . 25 113 . . Shots 3 | 1 . 1 1 . . Rammed 10 | . . . 7 2 1 Targets Rammed 11 | . . . 8 2 1 Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 632 | 80 220 150 632 45 245 Average Temperature 72 | 28 91 52 72 15 91 Received Heat Transfer 1108 | . 261 40 498 198 111 Effects 5 | . . . 5 . . Interference 2 | . . . 2 . . Damage (major) 1 | . . . 1 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 5 . . . 1 Heat Transferred 1582 | 198 1184 . . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Peak Influence 939 | 10 165 237 939 778 300 Initial 396 | . 6 14 . 396 153 Average 294 | 6 54 56 533 553 101 Maximum Alert Level 3 | . . 1 3 3 1 Low Security (%) 55 | 100 100 97 15 . 89 Level 1 11 | . . 2 18 26 10 Level 2 15 | . . . 28 48 . Level 3 16 | . . . 37 24 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . 5 2 . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 2 1 . Assault 3 | . . . 2 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 13 | . 2 . 8 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 22 16 66 20 10 Peak Tracking Total 9 | . 4 3 9 7 4 Tactical Retreats 4 | . . . 4 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 8 | . 6 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled 6 | . . . 4 2 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 34 | . 10 . 10 3 11 Terminals 26 | . 8 . 9 3 6 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 5 | . 2 . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 81 | . 25 . 31 4 21 Successful 52 | . 11 . 20 4 17 Failed 29 | . 14 . 11 . 4 Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 62 | . 18 . 26 4 14 Terminals 66 | . 22 . 27 4 13 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 7 | . 3 . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 5 . 9 3 9 Record 2 | . . . . . 2 Part Schematic 2 | . . . 2 . . Robot Analysis 9 | . 3 . 5 . 1 Prototype ID Bank 4 | . 1 . . . 3 Open Door 1 | . . . . 1 . Unreport Threat 2 | . . . . 2 . Locate Traps 1 | . . . 1 . . Hauler Manifests 1 | . . . . . 1 Zone Layout 2 | . 1 . 1 . . Release Object 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 23 | . 6 . 8 1 8 Terminals 18 | . 4 . 8 1 5 Botnet 18 | . 4 . 8 1 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . . . 3 Mask 1 | . 1 . . . . Tunnel 4 | . 1 . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 7 . 6 1 5 Full Trace Events 3 | . . . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 44 | . . . 44 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Robot Analysis Total 8 | . 3 . 4 . 1 Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 8125 | 74 1372 1079 3168 712 1720 Spaces Moved 3429 | 41 739 543 1175 223 708 Core 1 | . 1 . . . . Treads 1986 | . 219 365 935 223 244 Legs 504 | 41 172 . . . 291 Wheels 938 | . 347 178 240 . 173 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 110 125 120 240 170 Average Speed 190 | 120 149 156 212 240 208 Slowest Speed 500 | 120 500 240 320 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 71 | 3 98 99 97 31 99 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 6 | . 1 2 . . 3 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 4 | . . . 4 . . Terrain Destroyed 75 | 5 . 13 57 . . Melee 2 | . . . 2 . . Projectile . | . . . . . . AOE 73 | 5 . 13 55 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 4450 | 51 905 728 1585 323 858 Wait 528 | . 73 155 186 30 84 Move 3424 | 40 738 542 1174 222 708 Hop . | . . . . . . Pick Up 42 | . 14 1 18 9 . Fast Attach 27 | 1 12 . 8 3 3 Attach 14 | . 3 1 9 1 . Detach 2 | . . . 1 1 . Swap 46 | 1 4 5 31 5 . Drop 67 | 1 8 1 32 12 13 Fire 287 | 8 53 23 116 38 49 Melee 2 | . . . 2 . . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . . . 8 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 6 exits: [*Mat x3] / [*Min] / *Sto x2) -9/Storage -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 75 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 751 | -10/Materials | Discovered new exit (range 16) 831 | -10/Materials | Discovered new exit (range 4) 945 | -10/Materials | Discovered new exit (range 11) 995 | -10/Materials | Discovered new exit (range 16) 1221 | -10/Materials | Discovered new exit (range 16) 1447 | -10/Materials | Entered Mines 1513 | -10/Mines | Discovered new exit (range 9) 1545 | -10/Mines | Discovered new exit (range 14) 1630 | -10/Mines | Identified exit to Subcaves 1700 | -10/Mines | Core integrity fell below 50% 1761 | -10/Mines | Learned location of Zion (-6) 1778 | -10/Mines | Assembled infested the area 1783 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2328 | -10/Mines | Found a hidden stash of uninstalled traps 2361 | -10/Mines | Learned location of Storage (-9) 2526 | -10/Mines | Entered Materials 2526 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2609 | -9/Materials | Repaired Broken Shotgun 2765 | -9/Materials | Discovered new exit (range 16) 2917 | -9/Materials | Build established: Skirmisher 2930 | -9/Materials | Discovered new exit (range 7) 3125 | -9/Materials | Discovered new exit (range 15) 3189 | -9/Materials | Discovered new exit (range 11) 3361 | -9/Materials | Build established: Scavenger-Skirmisher 4024 | -9/Materials | Destroyed 7 combat bots 4041 | -9/Materials | Build established: Skirmisher 4135 | -9/Materials | Discovered new exit (range 14) 4275 | -9/Materials | Discovered new exit (range 15) 4407 | -9/Materials | Core integrity fell below 50% 4926 | -9/Materials | First assault squad dispatched 5069 | -9/Materials | Core integrity fell below 20% 5549 | -9/Materials | Build established: Scavenger-Tank 5694 | -9/Materials | Entered Storage 6094 | -9/Storage | First assault squad dispatched 6396 | -9/Storage | Used back door to open Recycling access 6396 | -9/Storage | Discovered new exit (range 5) 6406 | -9/Storage | Entered Recycling 6407 | -9/Recycling | Met a Zionite searching for Scraptown 6859 | -9/Recycling | Scanned before Scraplab entrance 6882 | -9/Recycling | Angered Scraplab inhabitants 6998 | -9/Recycling | Build established: Scavenger-Mutant 7064 | -9/Recycling | Found Prototype Device 7064 | -9/Recycling | Identified Scrap Engine 7536 | -9/Recycling | Build established: Construct 7713 | -9/Recycling | Discovered new exit (range 14) 8126 | -9/Recycling | Core destroyed Last Messages --------------- 08069_ System corrupted: Energy discharge (-28). 08095_ >Record "SE/07. Creation" For the Scrap Engine to create a new construct of a given type, the associated resource pool must contain subcomponents from at least two unique sources. For example a weapon construct can be created using two different weapons, such as an Ovr. Pulse Rifle and Beamcaster, but a pure stack of Ovr. Pulse Rifles alone is insufficient to produce anything, regardless of how many there are. >>Record "SE/08. Modification" Even when there is no room to create new constructs, the subatomizers are also capable of modifying existing constructs, though the results of this process are not guaranteed to be an improvement. Like construct creation, modification also requires at least two unique sources in the corresponding resource pool, but in the case of power sources specifically there is no such requirement. 08126_ Tech Extrapolator violently self-destructs. 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"#? | | #?????????#" ###? | | ##### #?????????# "" #"#? | | #???# #?????????# """ #? | | ##+###?# #?????????##########? | | #?#+##+#######?????????????? | | #?# #?????????????? | | #?# #?????????????? | | #?# #?????????????? | | #?# #????????????? | | #?# ##????????????? | | ######?######## ###?????????????? | | ???????????????##???????????????? | | ????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveOvertunedWartreads Manual? 0 Play Time 00:46:38 Cumulative 152.7 hours Start 2024.09.23 @ 01:53:47 End 2024.09.23 @ 02:39:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 129ffb53-453f-4a57-9321-2be893cd4aad