Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 13:01:21

Player: Gabe+Kate4EVR

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (71)      355
Value Destroyed (2651)     2651
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (511)                511
              TOTAL SCORE: 7497

 Bonus
-------
High Alert Combat Kills    11
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     106/300
Energy                     91/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (4) -------
  Heavy Missile Launcher
>       --- INVENTORY (5) ----
        Neutrino Core
  Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Improved Thermal Generator
  Improved Heat Sink
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
  Improved Light Armor Plating
           Hardlight Generator
           Point Defense System
>          --- WEAPON -----------
  Improved Arc Projector
           Wave Gun
           KE Penetrator
     Heavy Missile Launcher
>          --- INVENTORY --------
           Neutrino Core
  Improved Medium Treads
  Improved Medium Treads
  Improved Arc Projector
           Wave Gun
           Wave Gun
           Flak Gun
     Heavy Flak Cannon
     Heavy Missile Launcher
           Great Axe
[Rating: 82]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Cryofiber Web
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   2   .   2   
  Weapon                   2    | .   .   .   .   2   .   .   .   
Parts Attached             117  | 6   14  24  21  12  3   18  19  
  Power                    8    | 1   3   1   1   2   .   .   .   
    Engine                 5    | 1   2   1   .   1   .   .   .   
    Core                   3    | .   1   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   3   12  8   4   .   5   2   
    Treads                 6    | .   .   .   .   .   .   4   2   
    Leg                    20   | 2   1   6   6   4   .   1   .   
    Wheel                  4    | .   .   2   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 6    | .   2   4   .   .   .   .   .   
  Utility                  23   | 1   2   1   7   1   3   4   4   
    Device                 10   | .   .   .   2   1   2   2   3   
    Storage                3    | 1   1   .   1   .   .   .   .   
    Processor              5    | .   .   .   2   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   1   1   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   6   10  5   5   .   9   13  
    Energy Gun             21   | 2   2   1   4   5   .   3   4   
    Energy Cannon          6    | .   1   5   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   .   .   2   3   
    Ballistic Cannon       6    | .   2   1   .   .   .   1   2   
    Launcher               9    | .   1   2   .   .   .   3   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   1   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
  Corrupted Parts          5    | .   .   .   4   1   .   .   .   
    System Corruption      16   | .   .   .   15  1   .   .   .   
Parts Lost                 35   | .   1   2   1   1   .   5   25  
  Power                    3    | .   1   1   .   .   .   .   1   
  Propulsion               9    | .   .   1   .   .   .   2   6   
  Utility                  11   | .   .   .   .   .   .   2   9   
  Weapon                   12   | .   .   .   1   1   .   1   9   
  Highest Loss Streak      15   | .   1   2   1   1   .   3   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  93  98  99  90  92  78  
  Engine                   3    | .   6   5   4   2   .   .   .   
  Core                     4    | .   7   1   4   4   6   6   3   
  Treads                   3    | .   .   .   .   .   .   8   18  
  Leg                      22   | .   22  28  31  29  26  12  .   
  Wheel                    1    | .   .   3   4   .   .   .   .   
  Flight                   2    | .   4   11  .   .   .   .   .   
  Device                   7    | .   .   .   8   7   13  14  14  
  Storage                  8    | .   14  11  9   7   6   6   5   
  Processor                4    | .   .   .   3   7   10  8   9   
  Protection               9    | .   11  11  13  7   6   7   3   
  Energy Gun               13   | .   12  6   6   22  13  13  10  
  Energy Cannon            6    | .   9   6   9   7   6   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   4   3   
  Ballistic Cannon         1    | .   5   1   .   .   .   4   1   
  Launcher                 1    | .   .   4   .   .   .   2   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             69   | 12  21  35  37  50  53  66  69  
  Greatest Support         120  | 20  20  40  45  70  70  120 120 
  Greatest Overweight (x)  5    | 1   5   5   3   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  10  
  Most Carried             10   | 6   10  10  10  10  9   10  10  
  Average Carried          9    | 3   8   9   9   9   9   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 6   10  10  10  10  9   10  2   

 Class Distribution 
--------------------
 26% | Scavenger-Mutant
 24% | Mutant
 22% | Tank
 22% | Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
             Tank | -6/DSF
             Tank | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Matter Collected           1746 | 252 200 142 412 149 .   410 181 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2543 | .   424 271 705 323 .   366 454 
  Parts                    130  | .   27  32  27  10  .   19  15  
Haulers Intercepted        3    | .   2   1   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  53   | .   10  9   10  3   .   9   12  
  Melee                    2    | .   .   1   .   .   .   .   1   
  Guns                     18   | .   2   .   5   2   .   3   6   
  Cannons                  18   | .   6   2   4   1   .   5   .   
  AOE                      14   | .   1   6   1   .   .   1   5   
Classes Destroyed          14   | .   5   2   2   1   .   3   1   
  Worker                   3    | .   .   .   2   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   2   .   .   .   .   .   
  Hauler                   3    | .   2   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   2   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   
  Watcher                  4    | .   1   .   1   2   .   .   .   
  Swarmer                  8    | .   3   5   .   .   .   .   .   
  Grunt                    29   | .   7   2   10  2   .   .   8   
  Sentry                   3    | .   .   2   .   .   .   1   .   
  Specialist               4    | .   .   .   .   .   .   2   2   
  Hunter                   5    | .   .   .   .   .   .   4   1   
  Programmer               3    | .   .   .   .   1   .   1   1   
  Heavy                    1    | .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   4   5   4   2   .   3   7   
  Combat Bots Only         5    | .   3   3   3   1   .   3   5   
Max Kills in Single Turn   3    | .   1   2   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   1   .   .   1   2   
  Melee                    1    | .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Hostile Shots Fired        424  | .    40   40   30   23   .    122  169  
  Missed                   109  | .    9    10   9    8    .    36   37   
Damage Taken               6502 | .    352  420  416  293  .    1209 3812 
  Core                     1437 | .    43   87   71   30   .    202  1004 
  Absorbed by Shields      360  | .    .    .    .    .    .    360  .    
  Redirected to Shielding  25   | .    2    8    15   .    .    .    .    
  Regen/Repaired (Parts)   184  | .    .    .    108  76   .    .    .    
Core Remaining (%)         86   | 100  82   78   87   95   .    76   .    
Volleys Fired              149  | .    35   17   31   16   .    28   22   
  Largest                  4    | .    2    2    2    4    .    4    4    
  Hottest                  280  | .    100  123  126  251  .    243  280  
Shots Fired                368  | .    70   32   59   59   .    99   49   
  Gun                      215  | .    27   12   28   45   .    68   35   
  Cannon                   132  | .    41   10   31   14   .    27   9    
  Launcher                 21   | .    2    10   .    .    .    4    5    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  84   | .    19   .    .    .    .    47   18   
  Thermal                  154  | .    22   18   23   30   .    43   18   
  Explosive                21   | .    2    10   .    .    .    4    5    
  Electromagnetic          109  | .    27   4    36   29   .    5    8    
  Robot Hit Streak         19   | .    5    5    17   19   .    18   7    
  Robot Miss Streak        9    | .    4    5    2    3    .    9    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           239  | .    38   13   45   35   .    66   42   
  Core Hits                169  | .    20   15   25   13   .    58   38   
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    2    .    1    .    .    2    
    Burn                   1    | .    .    .    .    .    .    .    1    
    Meltdown               1    | .    .    1    .    .    .    .    .    
    Corrupt                2    | .    1    .    .    1    .    .    .    
    Sever                  2    | .    .    1    .    .    .    .    1    
Melee Attacks              13   | .    .    4    1    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 13   | .    .    4    1    .    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6806 | .    671  594  1159 754  .    1853 1775 
  Guns                     2288 | .    269  12   303  440  .    693  571  
  Cannons                  2256 | .    343  131  678  235  .    653  216  
  Explosions               1873 | .    59   377  109  74   .    507  747  
  Melee                    377  | .    .    74   69   .    .    .    234  
  Ramming                  12   | .    .    .    .    5    .    .    7    
  Kinetic                  1482 | .    151  .    .    .    .    903  428  
  Thermal                  1758 | .    192  81   362  420  .    380  323  
  Explosive                1690 | .    59   377  .    .    .    507  747  
  Electromagnetic          1487 | .    269  62   728  329  .    63   36   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 377  | .    .    74   69   .    .    .    234  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    15   3    .    .    3    
  Average Corruption       8    | .    .    .    12   2    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    21   .    .    .    .    
    Message Errors         8    | .    .    .    8    .    .    .    .    
    Matter Fused           2    | .    .    .    2    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    3    .    .    .    .    
    Data Loss (major)      2    | .    .    .    2    .    .    .    .    
    Misfires               2    | .    .    .    2    .    .    .    .    
    Misdirections          1    | .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            128  | .    4    49   29   41   .    .    5    
  Projectiles              35   | .    4    .    .    31   .    .    .    
  Explosions               44   | .    .    29   .    10   .    .    5    
  Melee                    49   | .    .    20   29   .    .    .    .    
Knockbacks                 11   | .    3    .    .    .    .    7    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    3    .    .    .    .    7    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      328  | .    .    99   82   61   .    9    77   
  Shots                    10   | .    .    4    2    1    .    1    2    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    1    .    .    1    
  Kicked                   1    | .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        507  | .    318  153  308  455  .    394  507  
  Average Temperature      139  | .    94   62   104  186  .    168  237  
  Received Heat Transfer   919  | .    150  60   189  18   .    16   486  
  Effects                  10   | .    .    .    .    5    .    2    3    
    Shutdowns              2    | .    .    .    .    .    .    1    1    
    Energy Bleed           3    | .    .    .    .    2    .    .    1    
    Interference           3    | .    .    .    .    2    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    
  Parts Fried              7    | .    2    .    2    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    
  Heat Transferred         3346 | .    407  173  779  729  .    703  555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    2    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Peak Influence             407  | .   223 407 351 212 34  254 238 
  Initial                  171  | .   .   47  171 123 34  23  133 
  Average                  150  | .   100 268 233 93  34  155 151 
Maximum Alert Level        2    | .   1   2   1   1   .   1   1   
  Low Security (%)         70   | 100 85  17  43  85  100 82  81  
  Level 1                  27   | .   14  60  56  14  .   17  18  
  Level 2                  2    | .   .   21  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   
Squads Dispatched          9    | .   1   .   1   2   .   2   3   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            8    | .   1   .   1   1   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Distress Signals           4    | .   1   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              82   | .   15  12  17  10  .   9   19  
  Peak Tracking Total      10   | .   4   3   4   2   .   3   10  
  Tactical Retreats        4    | .   .   1   .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Traps Triggered            7    | .   1   .   .   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Disabled          7    | .   1   2   1   1   .   .   2   
  Max in Single Turn       2    | .   1   1   1   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Accessed          9    | .   1   .   1   6   1   .   .   
  Terminals                4    | .   1   .   .   2   1   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   1   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                17   | .   2   .   3   11  1   .   .   
  Successful               9    | .   1   .   2   5   1   .   .   
  Failed                   8    | .   1   .   1   6   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   .   .   
  Terminals                7    | .   2   .   .   4   1   .   .   
  Fabricators              4    | .   .   .   .   4   .   .   .   
  Repair Stations          6    | .   .   .   3   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   1   1   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       4    | .   .   .   2   2   .   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   53  .   .   .   
  Total Part Build Rating  12   | .   .   .   .   12  .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   .   
  Time                     50   | .   .   .   38  12  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Turns Passed               3630 | 98  588 392 669 937 56  467 423 
Spaces Moved               2049 | 74  300 277 360 598 42  201 197 
  Core                     10   | 10  .   .   .   .   .   .   .   
  Treads                   287  | .   .   .   .   .   .   90  197 
  Legs                     1563 | 64  249 166 333 598 42  111 .   
  Wheels                   68   | .   .   41  27  .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   121  | .   51  70  .   .   .   .   .   
  Fastest Speed            31   | 50  120 31  95  120 125 123 160 
  Average Speed            129  | 112 136 98  128 125 125 155 160 
  Slowest Speed            450  | 120 440 450 330 190 125 240 240 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   1   
Exploration Rate (%)       28   | 4   56  24  31  11  1   91  8   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          165  | .   8   49  6   .   .   33  69  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   3   
  AOE                      162  | .   8   49  6   .   .   33  66  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Total                      2724 | 85  415 360 508 755 45  300 256 
  Wait                     224  | .   31  5   74  102 .   11  1   
  Move                     2042 | 73  299 276 359 597 41  200 197 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  61   | 6   17  12  5   10  .   9   2   
  Fast Attach              47   | 6   9   7   8   2   2   8   5   
  Attach                   24   | .   1   6   3   2   1   2   9   
  Detach                   9    | .   .   5   1   .   1   .   2   
  Swap                     46   | .   4   11  10  8   .   8   5   
  Drop                     88   | .   19  17  16  17  .   15  4   
  Fire                     149  | .   35  17  31  16  .   28  22  
  Melee                    13   | .   .   4   1   .   .   .   8   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   1   
  Escape Stasis            18   | .   .   .   .   .   .   18  .   
  Rewire                   1    | .   .   .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  339 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Discovered new exit (range 9)
  657 | -10/Materials | Discovered new exit (range 16)
  687 | -10/Materials | Entered another Materials area
  687 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1070 | -9/Materials  | Discovered new exit (range 8)
 1079 | -9/Materials  | Entered another Materials area
 1079 | -8/Materials  | Evolved 2 slots: Utility x2
 1101 | -8/Materials  | Build established: Scavenger-Mutant
 1405 | -8/Materials  | System corruption reached 10%
 1649 | -8/Materials  | Discovered new exit (range 15)
 1729 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 1748 | -8/Materials  | Entered Factory
 1748 | -7/Factory    | Evolved 2 slots: Weapon x2
 2227 | -7/Factory    | Build established: Gunner
 2251 | -7/Factory    | Fabricated Neutrino Core (x2)
 2469 | -7/Factory    | Repaired Carbon-fiber Leg
 2681 | -7/Factory    | Discovered new exit (range 4)
 2685 | -7/Factory    | Entered another Factory area
 2685 | -6/Factory    | Evolved 2 slots: Utility x2
 2741 | -6/Factory    | Identified exit to DSF
 2741 | -6/Factory    | Entered DSF
 2773 | -6/DSF        | Additional patrols routed to DSF
 2873 | -6/DSF        | Lost 3 parts (2n1u)
 3030 | -6/DSF        | Build established: Tank
 3157 | -6/DSF        | Discovered new exit (range 15)
 3176 | -6/DSF        | Sterilization system engaged
 3196 | -6/DSF        | Ambient heat levels rising (+10)
 3208 | -6/DSF        | Entered Factory
 3208 | -5/Factory    | Evolved 2 slots: Utility x2
 3596 | -5/Factory    | Lost 15 parts (1p4n5u5w)
 3618 | -5/Factory    | Core integrity fell below 50%
 3630 | -5/Factory    | Core integrity fell below 20%
 3632 | -5/Factory    | Crushed by falling debris
 3632 | -5/Factory    | Smashed by cave-in

 Last Messages 
---------------
03626_ Slug penetrates R-10 Processor.
03627_ The unstable cave ceiling collapses.
03627_ Knocked back.
03628_ Extracted 100 matter.
03628_ U-05 Engineer builds a Wall.
03628_ Slug penetrates G-50 Soldier.
03629_ KE Penetrator destroyed.
03629_ Knocked back. <x2>
03629_ U-05 Engineer lays Concrete. <x3>
03631_ Imp. Thermal Generator destroyed.
03631_ Enh. Optical Array destroyed.
03631_ Critical hit (Blast).
03631_ U-05 Engineer builds a Wall.
03631_ Penetrated by Slug.
03631_ U-05 Engineer builds a Wall.
03631_ G-50 Soldier destroyed.
03632_ The unstable cave ceiling collapses.
03632_ Crushed by falling debris.
03632_ Med. Storage Unit destroyed.
03632_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       100
Armor Coverage             375
Core Shielding             20
Point Defense Rating       80
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Neutrino Core | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictAlertReconfigurator
  Manual?         0
Play Time         00:30:57
  Cumulative      135.2 hours
  Start           2024.04.28 @ 10:40:31
  End             2024.04.28 @ 13:01:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          274
  Rogue           274
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          55
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70d053c0-7251-4142-b2a8-0752c196ce1c