Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.22 @ 12:37:21 Player: FrigidRock Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (43) 215 Value Destroyed (1374) 1374 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (3172) 3172 TOTAL SCORE: 11461 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 740 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 508 Cogmind --------- Core Integrity 288/1000 Matter 163/300 Energy 100/100 System Corruption 51% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Zionite Biocell (600) Medium Matter Pod (100) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- VTOL Module Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Experimental Coolant Injector Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Experimental Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Zionite Laser-S Improved Remote Datajack > --- INVENTORY -------- Zionite Light DM Reactor Zionite Biocell Medium Matter Pod Advanced Terrain Scan Processor ECM Suite Makeshift Cloaking Device Advanced Remote Shield Vortex Rail Vortex Rail Heavy Rocket Launcher [Rating: 106] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 2 . . . . Utility 5 | . . . 1 . . . 4 . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 132 | 6 4 . 4 4 3 7 23 2 . 1 5 38 6 3 18 8 Power 20 | 1 . . . 1 . 1 3 1 . . 2 6 . . 3 2 Engine 4 | 1 . . . 1 . 1 1 . . . . . . . . . Core 12 | . . . . . . . 2 1 . . 2 5 . . 1 1 Reactor 4 | . . . . . . . . . . . . 1 . . 2 1 Propulsion 18 | 2 . . 1 1 . . 3 . . . . 7 . . 4 . Treads 1 | . . . . . . . . . . . . 1 . . . . Leg 5 | 2 . . 1 1 . . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . 2 . . . . 6 . . 4 . Utility 33 | 1 2 . 1 1 1 . 8 1 . 1 . 10 1 . 6 . Device 20 | . . . 1 . 1 . 5 1 . 1 . 7 . . 4 . Storage 3 | 1 1 . . . . . . . . . . 1 . . . . Processor 5 | . . . . . . . 2 . . . . . 1 . 2 . Hackware . | . . . . . . . . . . . . . . . . . Protection 5 | . 1 . . 1 . . 1 . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 61 | 2 2 . 2 1 2 6 9 . . . 3 15 5 3 5 6 Energy Gun 24 | 1 . . . 1 2 4 3 . . . 1 4 . 1 1 6 Energy Cannon 18 | . 1 . 1 . . 1 6 . . . 2 7 . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . Launcher 14 | . . . . . . . . . . . . 4 5 2 3 . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 . . . . . . 5 . . 6 . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . System Corruption 8 | . . . . . . . . . . . . 8 . . . . Parts Lost 26 | . . . . 1 . . 1 1 . . . 4 . . 5 14 Power 3 | . . . . . . . . . . . . 1 . . . 2 Propulsion 8 | . . . . . . . . . . . . 2 . . 1 5 Utility 9 | . . . . 1 . . . 1 . . . . . . 2 5 Weapon 6 | . . . . . . . 1 . . . . 1 . . 2 2 Highest Loss Streak 6 | . . . . 1 . . 1 1 . . . 2 . . 3 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 97 100 100 100 100 100 85 68 66 67 73 75 82 82 85 18 Engine 5 | . 14 14 11 11 11 11 12 . . . . . . . . . Core 2 | . . . . . . . . 13 13 13 13 10 5 5 5 . Leg 12 | . 28 28 33 33 33 33 13 . . . . . . . . . Flight 7 | . . . . . . . 6 13 13 13 13 14 23 23 26 6 Device 16 | . . . 11 11 18 22 28 21 20 20 26 22 22 17 17 6 Storage 6 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 1 Processor 4 | . . . . . . . 5 13 13 13 13 11 11 17 16 . Protection 2 | . 11 14 11 11 3 . 3 . . . . . . . . . Energy Gun 6 | . 6 . . 11 20 20 7 . . . . 2 5 5 3 . Energy Cannon 1 | . 7 14 17 11 1 . . . . . . 2 . . . . Naked Turns 1170 | . . . . . . . . . . . . . . . . 1170 Heaviest Build 52 | 12 24 24 26 25 26 30 42 29 28 29 29 46 33 32 38 52 Greatest Support 45 | 20 20 20 30 30 30 30 40 30 30 30 30 45 34 34 45 45 Greatest Overweight (x) 3 | . 1 1 . . . . 2 . . . . 1 . . 1 3 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 Most Carried 10 | 2 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 Average Carried 7 | 1 4 9 8 8 9 9 6 10 10 9 9 8 9 9 9 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 9 10 9 9 10 9 10 10 10 9 10 10 10 10 7 4 Class Distribution -------------------- 58% | Mutant 16% | Infiltrator-Mutant 8% | Scavenger-Mutant 8% | Scavenger-Scout 4% | Scout 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Infiltrator-Mutant | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Matter Collected 2035 | 246 200 . 30 50 10 70 109 60 91 . 40 466 103 95 455 10 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1226 | 32 157 . 113 145 . 68 112 . . . 59 362 59 . 119 . Parts 79 | 4 11 . 7 13 . 2 8 . . . 4 23 . . 7 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed 4 | 1 1 . . 1 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 9 . . . . 3 . . 3 . . Prevented 8 | . . . . . . 4 . . . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 36 | . 5 . 1 5 . 1 3 . . . 1 12 3 . 5 . Guns 9 | . . . . 3 . 1 3 . . . . 2 . . . . Cannons 13 | . 5 . 1 2 . . . . . . . 5 . . . . AOE 13 | . . . . . . . . . . . . 5 3 . 5 . Classes Destroyed 9 | 1 3 . 2 . . 1 . . . . . 2 . . . . Worker 1 | . . . . . . . . . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . Watcher 3 | . . . 1 . . . 1 . . . . 1 . . . . Swarmer 21 | . 3 . . 3 . . 3 . . . . 10 . . 2 . Grunt 8 | . 2 . . 2 . . . . . . . . 3 . 1 . Sentry 1 | . . . 1 . . . . . . . . . . . . . Hunter 2 | . . . . . . 1 . . . . 1 . . . . . Programmer 4 | . . . . . . . . . . . . 2 . . 2 . Best Kill Streak 6 | 1 3 . 1 3 . 1 3 . . . 1 6 3 . 5 . Combat Bots Only 5 | . 3 . 1 3 . 1 3 . . . 1 5 3 . 5 . Max Kills in Single Turn 5 | 1 1 . 1 1 . 1 1 . . . 1 5 2 . 2 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . 5 2 . 2 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Damage Taken 3690 | . 83 . 104 157 . 149 342 119 115 . 44 575 . . 402 1600 Core 915 | . . . 15 36 . 11 52 45 44 . . 94 . . 26 592 Absorbed by Shields 71 | . . . . . . . . . . . . . . . . 71 Core Remaining (%) 91 | 100 . 100 . . . 84 . . . . 83 . . . . . Volleys Fired 137 | 6 10 . 6 12 . 5 9 . . . 3 20 11 3 11 41 Largest 2 | 2 2 . 2 2 . 2 2 . . . 2 2 1 2 1 1 Hottest 196 | 60 95 . 128 105 . 125 133 . . . 140 196 39 125 39 45 Shots Fired 203 | 12 20 . 12 24 . 10 17 . . . 5 35 11 4 11 42 Gun 101 | 12 . . . 12 . 8 10 . . . 2 13 . 2 . 42 Cannon 74 | . 20 . 12 12 . 2 7 . . . 3 18 . . . . Launcher 28 | . . . . . . . . . . . . 4 11 2 11 . Special . | . . . . . . . . . . . . . . . . . Kinetic 16 | 6 10 . . . . . . . . . . . . . . . Thermal 59 | 6 10 . 12 12 . 2 7 . . . 1 8 . 1 . . Explosive 28 | . . . . . . . . . . . . 4 11 2 11 . Electromagnetic 58 | . . . . 12 . 8 10 . . . 4 23 . 1 . . Entropic 42 | . . . . . . . . . . . . . . . . 42 Robot Hit Streak 18 | 4 8 . 11 18 . 2 7 . . . 2 7 . 9 10 . Robot Miss Streak 3 | 2 2 . . 3 . 1 3 . . . 1 3 . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 87 | 7 12 . 10 17 . 4 12 . . . 4 16 . 2 3 . Core Hits 75 | 3 5 . 4 10 . 4 7 . . . . 11 7 1 23 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . Melee Attacks 10 | . . . 1 . . 9 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 10 | . . . 1 . . 9 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 3993 | 80 207 . 186 269 . 46 198 . . . 123 835 618 44 1387 . Guns 510 | 80 . . . 111 . 46 83 . . . 23 123 . 44 . . Cannons 1104 | . 207 . 186 158 . . 115 . . . 100 338 . . . . Explosions 2379 | . . . . . . . . . . . . 374 618 . 1387 . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 135 | 32 103 . . . . . . . . . . . . . . . Thermal 893 | 48 104 . 186 158 . . 115 . . . 32 222 . 28 . . Explosive 2379 | . . . . . . . . . . . . 374 618 . 1387 . Electromagnetic 586 | . . . . 111 . 46 83 . . . 91 239 . 16 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 51 | . . . . . . . . . . . . 17 17 17 17 51 Average Corruption 29 | . . . . . . . . . . . . 9 17 17 10 41 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 114 | . . . . . . . . . . . . 19 11 9 1 74 Message Errors 25 | . . . . . . . . . . . . 4 1 2 . 18 Matter Fused 31 | . . . . . . . . . . . . 5 4 3 . 19 Heat Flow Errors 13 | . . . . . . . . . . . . 2 1 3 . 7 Energy Discharges 22 | . . . . . . . . . . . . 3 3 . 1 15 Data Loss (minor) 12 | . . . . . . . . . . . . 1 1 1 . 9 Data Loss (major) 4 | . . . . . . . . . . . . . 1 . . 3 Misfires 3 | . . . . . . . . . . . . 2 . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 181 | . . . . . . . . . . . 27 97 27 . 30 . Projectiles 98 | . . . . . . . . . . . 27 71 . . . . Explosions 83 | . . . . . . . . . . . . 26 27 . 30 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . . . . . . . . . 18 . Shots 1 | . . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 363 | 20 174 . 291 360 . 156 285 3 . . 186 196 363 337 199 225 Average Temperature 120 | 15 66 . 116 157 . 67 124 3 . . 85 99 125 138 131 121 Received Heat Transfer 230 | . 12 . 36 63 . 12 47 21 9 . . . . . 30 . Effects 3 | . . . . . . . . . . . . . . 3 . . Interference 3 | . . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . Parts Fried 3 | . . . . . . . . . . . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 3 . . . . . . . . 2 . . . . Heat Transferred 1584 | 100 222 . 370 333 . . 185 . . . 37 300 . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Peak Influence 945 | 10 169 . 88 174 . . 222 . . . . 945 . . . . Initial 46 | . 6 . . 34 . . . . . . . 46 . . . . Average 125 | 3 62 . 46 149 . . 51 . . . . 319 . . . . Maximum Alert Level 3 | . . . . . . . 1 . . . . 3 . . . . Low Security (%) 83 | 100 100 100 100 100 . . 97 . . . . 37 . . . . Level 1 10 | . . . . . . . 2 . . . . 40 . . . . Level 2 2 | . . . . . . . . . . . . 9 . . . . Level 3 3 | . . . . . . . . . . . . 13 . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . . . 3 . . . . 4 . . . . Investigation 2 | . . . . . . . 1 . . . . 1 . . . . Extermination 2 | . . . . . . . 1 . . . . 1 . . . . Reinforcement 3 | . 1 . . . . . . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Distress Signals 3 | . . . . . . . . . . . . 3 . . . . Communications Jammed 10 | . . . . . . . . . . . . 4 . . 6 . Distress Signals 10 | . . . . . . . . . . . . 4 . . 6 . Times Spotted 116 | . 7 . 2 5 . 5 17 9 6 . 2 26 4 1 32 . Peak Tracking Total 13 | . 4 . 1 3 . 3 5 8 6 . 1 4 4 1 13 . Tactical Retreats 12 | . . . . . . . 4 6 . . . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Traps Triggered 3 | . . . . . . . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . 1 . 1 . . . . . 8 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Disabled 1 | . . . . 1 . . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Accessed 26 | . 2 . 3 . . . 1 . 1 4 . 3 . . 12 . Terminals 5 | . 2 . 3 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 67 | . 3 . 6 . . . 1 . 1 29 . 3 . . 24 . Successful 64 | . 1 . 6 . . . 1 . 1 29 . 2 . . 24 . Failed 3 | . 2 . . . . . . . . . . 1 . . . . Catastrophic 2 | . 1 . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 59 | . . . . . . . 15 . . 6 . 25 . . 13 . Terminals 9 | . 3 . 6 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . 1 . 6 . . . . . 1 29 . . . . 24 . Record 30 | . . . . . . . . . . 11 . . . . 19 . Part Schematic 11 | . . . . . . . . . . 11 . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . 3 . . . . 4 . Open Door 2 | . . . . . . . . . 1 . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . Tunnel 1 | . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 4 | . 2 . 1 . . . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 4 . . 4 . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . 67 . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . 8 . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . 11 . . 11 . 10 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total Allies 16 | . . . . . 4 . 2 . . . 1 9 . . . . Largest Group 9 | . . . . . 4 4 4 . . . 1 9 5 3 3 . Highest-Rated Group 624 | . . . . . 151 151 140 . . . 96 624 339 200 200 . Highest-Rated Ally 96 | . . . . . 39 39 39 . . . 96 96 70 70 70 . Zionite Dispatches 3 | . . . . . . . . . . . . 3 . . . . Light 3 | . . . . . . . . . . . . 3 . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . Ally Attacks 191 | . . . . . . 19 11 . . . 7 118 24 3 9 . Total Damage 3456 | . . . . . . 363 243 . . . 223 2068 344 88 127 . Kills 30 | . . . . . . 3 3 . . . 1 20 1 1 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 2 . . 2 . . 1 . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . . . Zionite Intel Received 6 | . . . . . . . 3 . . . . 3 . . . . Branch Access 2 | . . . . . . . 1 . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . 1 . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Turns Passed 7223 | 113 408 55 264 202 1096 484 845 259 172 62 154 648 222 192 408 1639 Spaces Moved 7472 | 78 277 29 191 108 863 351 808 615 410 165 232 968 411 386 1122 458 Core 37 | 11 . . . . . . . . . . . . . . . 26 Treads . | . . . . . . . . . . . . . . . . . Legs 2069 | 67 277 29 191 108 863 351 183 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5366 | . . . . . . . 625 615 410 165 232 968 411 386 1122 432 Fastest Speed 26 | 50 120 190 120 120 120 120 37 37 37 37 37 28 32 32 26 34 Average Speed 61 | 110 125 190 120 120 120 120 70 37 37 37 37 43 32 32 28 46 Slowest Speed 202 | 120 190 190 120 120 120 120 200 37 37 37 37 157 32 32 106 202 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . 4 2 . 1 4 . 3 11 . Cave-ins Triggered 12 | . . . . . . . . . . . . . . . 1 11 Exploration Rate (%) 48 | 4 52 13 19 32 86 47 26 77 63 80 38 31 55 51 94 52 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 4 | . . . . . 1 . . 1 . 1 . 1 . . . . Known Exits Taken 7 | . . . 1 . . . 1 1 . . 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . . 1 1 . . . . 1 . Scrap Searched 16 | . . 1 . . 2 2 . 2 3 . 1 . 2 1 . 2 Spaces Dug 362 | . . . 1 . . . . . . . . 47 125 41 25 123 Terrain Destroyed 458 | . . . 1 . . . 2 . . . . 56 140 41 95 123 Melee 1 | . . . 1 . . . . . . . . . . . . . Projectile 127 | . . . . . . . 2 . . . . 2 . . . 123 AOE 330 | . . . . . . . . . . . . 54 140 41 95 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total 9854 | 91 318 29 211 156 924 385 1075 641 427 165 295 1166 492 448 1184 1847 Wait 1977 | . 14 . 3 29 52 7 206 27 20 . 51 96 58 55 26 1333 Move 7404 | 77 276 28 190 107 862 350 807 606 405 164 229 960 410 379 1104 450 Hop 19 | . . . . . . . . 4 2 . 1 3 . 3 6 . Pick Up 47 | 2 10 1 2 2 2 2 6 . . . 1 14 1 1 3 . Fast Attach 47 | 6 1 . . . 3 2 7 1 . . 2 12 . . 13 . Attach 60 | . 1 . 2 1 . 1 15 . . 1 3 19 5 3 3 6 Detach 47 | . . . . . 1 . 12 1 . . 3 16 5 3 2 4 Swap 25 | . 2 . 2 3 . 4 1 1 . . . 7 1 . 2 2 Drop 69 | . 4 . 1 2 4 5 12 1 . . 2 19 1 1 14 3 Fire 137 | 6 10 . 6 12 . 5 9 . . . 3 20 11 3 11 41 Melee 10 | . . . 1 . . 9 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . 8 Rewire 4 | . . . 4 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 444 | -10/Materials | Discovered new exit (range 15) 522 | -10/Materials | Entered Mines 526 | -10/Mines | Met a Derelict bent on vengeance 569 | -10/Mines | Discovered new exit (range 5) 577 | -10/Mines | Entered Materials 577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -9/Materials | Identified exit to Mines 841 | -9/Materials | Entered Mines 1019 | -9/Mines | Discovered new exit (range 14) 1036 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1043 | -9/Mines | Entered Zion 1146 | -7/Zion | Learned Factory emergency access door positions 1153 | -7/Zion | Learned Factory terminal intel 1323 | -7/Zion | Learned 12 Factory zone layouts 1367 | -7/Zion | Given the Hacking Drone Bay 1368 | -7/Zion | Found Prototype Device 1368 | -7/Zion | Identified Hacking Drone Bay 1446 | -7/Zion | Learned Factory repair station intel 1472 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1543 | -7/Zion | Given A8's code to call for help 1686 | -7/Zion | Imprinted 1688 | -7/Zion | Declared Zion's savior 2057 | -7/Zion | Discovered new exit (range 7) 2139 | -7/Zion | Entered Proximity Caves 2139 | -6/Proximity Caves | Accompanied by 4 allies 2448 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2574 | -6/Proximity Caves | Discovered new exit (range 15) 2623 | -6/Proximity Caves | Entered Factory 2623 | -6/Factory | Accompanied by 2 allies 2623 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2624 | -6/Factory | Identified exit to Factory 2626 | -6/Factory | Loaded intel: 26 terminal locations 2627 | -6/Factory | Loaded intel: 6 repair station locations 2634 | -6/Factory | Identified exit to DSF 2767 | -6/Factory | Build established: Scavenger-Mutant 3147 | -6/Factory | Fabricated Y-54 Guardian (x2) 3234 | -6/Factory | Retrieved Zion intel report: Branch Access 3234 | -6/Factory | Identified exit to Lower Caves 3288 | -6/Factory | Discovered exit to Factory (range 5) 3327 | -6/Factory | Garrison activated, responded to threat 3360 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3428 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3468 | -6/Factory | Entered Lower Caves 3484 | -6/Lower Caves | Build established: Scout 3489 | -6/Lower Caves | Identified exit to Lower Caves 3532 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3572 | -6/Lower Caves | Encountered a Warlord checkpoint 3639 | -6/Lower Caves | Spotted B-75 Beast 3727 | -6/Lower Caves | Entered another Lower Caves area 3739 | -6/Lower Caves | Discovered exit to Factory (range 9) 3808 | -6/Lower Caves | Spotted B-75 Beast 3835 | -6/Lower Caves | Build established: Mutant 3886 | -6/Lower Caves | Discovered new exit (range 16) 3899 | -6/Lower Caves | Entered Data Miner 3899 | -6/Data Miner | Discovered new exit (range 6) 3904 | -6/Data Miner | Met Data Miner 3920 | -6/Data Miner | Learned location of Section 7 (-3) 3920 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3924 | -6/Data Miner | Received God Mode back door access code from Data Miner 3961 | -6/Data Miner | Entered Proximity Caves 3978 | -5/Proximity Caves | Learned Factory terminal intel 3998 | -5/Proximity Caves | Escorted by Enhanced Grunt 4072 | -5/Proximity Caves | Discovered exit to Factory (range 6) 4115 | -5/Proximity Caves | Entered Factory 4115 | -5/Factory | Accompanied by 1 ally 4115 | -5/Factory | Evolved 2 slots: Propulsion x2 4116 | -5/Factory | Loaded intel: 26 terminal locations 4288 | -5/Factory | Build established: Infiltrator-Mutant 4395 | -5/Factory | Retrieved Zion intel report: Branch Access 4395 | -5/Factory | Identified exit to Upper Caves 4422 | -5/Factory | Retrieved Zion intel report: Emergency Access 4423 | -5/Factory | Zion Light squad teleported in 4471 | -5/Factory | Zion Light squad teleported in 4519 | -5/Factory | Zion Light squad teleported in 4627 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4673 | -5/Factory | Found Prototype Protection 4673 | -5/Factory | Identified Zio. Weapon Casing 4679 | -5/Factory | System corruption reached 10% 4763 | -5/Factory | Entered Upper Caves 4763 | -5/Upper Caves | Accompanied by 5 allies 4873 | -5/Upper Caves | Encountered a Warlord checkpoint 4975 | -5/Upper Caves | Discovered new exit (range 6) 4978 | -5/Upper Caves | Identified exit to Upper Caves 4985 | -5/Upper Caves | Entered another Upper Caves area 4985 | -5/Upper Caves | Accompanied by 3 allies 5160 | -5/Upper Caves | Discovered new exit (range 5) 5161 | -5/Upper Caves | Identified exit to Warlord 5177 | -5/Upper Caves | Entered Warlord 5177 | -5/Warlord | Accompanied by 3 allies 5194 | -5/Warlord | System corruption cleaned by Quarantine Array 5212 | -5/Warlord | Learned 4 Armory zone layouts 5213 | -5/Warlord | Learned Factory scanalyzer intel 5213 | -5/Warlord | Learned Research garrison access intel 5241 | -5/Warlord | Visited the Vortex Lab 5244 | -5/Warlord | Found Prototype Energy Gun 5244 | -5/Warlord | Identified Vortex Rail 5248 | -5/Warlord | Found Vortex Rail 5259 | -5/Warlord | Warlord's base attacked by MAIN.C 5268 | -5/Warlord | Build established: Scavenger-Scout 5318 | -5/Warlord | Rebuked by Warlord 5322 | -5/Warlord | Opened Warlord's prototype stash 5329 | -5/Warlord | Found Exp. Targeting Computer 5332 | -5/Warlord | Found Prototype Reactor 5332 | -5/Warlord | Identified Vortex Chain Reactor 5342 | -5/Warlord | Found Prototype Processor 5342 | -5/Warlord | Identified Exp. Core Analyzer 5494 | -5/Warlord | Warlord forces counterattacked 5558 | -5/Warlord | Crushed by falling debris 5559 | -5/Warlord | Spotted Executioner 5559 | -5/Warlord | Discovered new exit (range 15) 5580 | -5/Warlord | Spotted Striker 5585 | -5/Warlord | Entered Proximity Caves 5590 | -4/Proximity Caves | Lost 3 parts (1n2u) 5875 | -4/Proximity Caves | Crushed by falling debris 5907 | -4/Proximity Caves | Crushed by falling debris 5931 | -4/Proximity Caves | Crushed by falling debris 5931 | -4/Proximity Caves | System corruption reached 30% 5962 | -4/Proximity Caves | Lost 6 parts (1p2n2u1w) 5971 | -4/Proximity Caves | Crushed by falling debris 5986 | -4/Proximity Caves | Crushed by falling debris 6002 | -4/Proximity Caves | Crushed by falling debris 6003 | -4/Proximity Caves | Core integrity fell below 50% 6005 | -4/Proximity Caves | Crushed by falling debris 6020 | -4/Proximity Caves | Crushed by falling debris 6029 | -4/Proximity Caves | Crushed by falling debris 6057 | -4/Proximity Caves | Crushed by falling debris 6088 | -4/Proximity Caves | Lost 6 parts (1p2n2u1w) 6243 | -4/Proximity Caves | Build established: Mutant 6498 | -4/Proximity Caves | Crushed by falling debris 7224 | -4/Proximity Caves | Self-destructed Last Messages --------------- 06816_ LX|TS%YBXX9EUHE 07077_ <581=TEM9RKYN&YVH:/DGI4#G6UFLV3 07092_ System corrupted: Matter fused (-7). 07107_ System corrupted: Energy discharge (-38). 07122_ D2Y=MI=ZXOSAJIPJNFQDP: CRIZH& 07171_ System corrupted: Component data lost. 07201_ System corrupted: Substantial component data lost. 07219_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ### ##?????????????????????????????? | | ## #####?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ### #?????????????????????????? | | #####?# ## ###?????????????????????????? | | ??????# ### ##???????????????????????????? | | ?????# ## #????????????????????????????? | | ?????# ##????????????????????????????? | | ?????# ##?????????????????????????????? | | ?????## ###??????????????????????????????? | | ?????## ###????????????????????????????????? | | ?????### ###??????????????????????????????????? | | ??????####????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????##### | | ??????????????????????????????????????????### | | ????????????????????????????????????????### ## ## | | ????????????????????????????????????????# ####? | | ????????????????????????????##????????### ###???? | | ???????????????????????###### ##??????# # ##?????? | | ???????????????????????##@ ## ######## ##??????? | | ???????????????????????##### # ##???????? | | ???????????????????????????##############????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 120 Energy Generation 49 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 12 Item Schematics ----------------- Exp. Targeting Computer | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Imp. KE Penetrator | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Y-54 Guardian | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Reappropriation Challenges ------------ None Game ------ Seed NetworkPotentialMeganuke Manual? 0 Play Time 02:17:32 Cumulative 84.8 hours Start 2023.02.21 @ 21:12:35 End 2023.02.22 @ 12:37:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 19 Adventurer 30 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4af65ab-2a59-4116-a820-df2e8999b3de