Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.06 @ 01:25:24 Player: szymekc Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (168) 840 Value Destroyed (6299) 6299 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (2506) 2506 TOTAL SCORE: 13865 Bonus ------- High Alert Combat Kills 940 Follower Combat Kills 66 Entered Garrisons 200 Destroyed Z-Imprinter 1000 Acquired ECA 300 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 97/100 System Corruption 2% Temperature Cool (33) Movement Hovering (240) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (5) --- Hover Unit > --- UTILITY (5) ------ Experimental Heat Sink Modified TNC Transmission Jammer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON (2) ------- Zionite Phaser-S Zionite Laser-M > --- INVENTORY (5) ---- Zionite Light DM Reactor ECM Suite Zionite Weapon Casing Heavy Plasma Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink Zionite Biocell Improved Melee Analysis Suite Improved Reaction Control System Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-M Zionite Laser-M > --- INVENTORY -------- Stasis Canceller Transmission Jammer Heavy Plasma Cannon Heavy Missile Launcher Chainsword [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Gravmag System Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Subdweller Monowheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Improved Medium Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Precision Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 4 . 2 . . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 2 . 1 . . . . . Utility 3 | . . . 2 . 1 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 162 | 3 8 13 23 19 54 5 . 6 30 1 Power 13 | . 1 1 3 2 2 1 . . 3 . Engine 5 | . 1 1 1 . 1 1 . . . . Core 5 | . . . 2 2 1 . . . . . Reactor 3 | . . . . . . . . . 3 . Propulsion 48 | 2 . 3 7 8 19 . . . 9 . Treads 5 | 2 . 3 . . . . . . . . Leg 21 | . . . 4 8 9 . . . . . Wheel 2 | . . . 2 . . . . . . . Hover 18 | . . . . . 9 . . . 9 . Flight 2 | . . . 1 . 1 . . . . . Utility 57 | 1 2 1 7 7 20 2 . 4 12 1 Device 22 | 1 . . 3 2 8 . . 2 5 1 Storage 4 | . 1 . 1 1 . . . . 1 . Processor 7 | . . . . . 3 2 . 1 1 . Hackware 2 | . . . . . 2 . . . . . Protection 22 | . 1 1 3 4 7 . . 1 5 . Artifact . | . . . . . . . . . . . Weapon 44 | . 5 8 6 2 13 2 . 2 6 . Energy Gun 18 | . . 2 4 . 7 . . . 5 . Energy Cannon 9 | . 2 2 2 . 3 . . . . . Ballistic Gun 3 | . . 1 . 1 1 . . . . . Ballistic Cannon 3 | . 2 1 . . . . . . . . Launcher 3 | . . 1 . . 1 . . . 1 . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon 4 | . . . . 1 . 2 . 1 . . Piercing Weapon 2 | . . . . . 1 . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 20 | . . . 2 . 5 . . 1 12 . Parts Lost 50 | . 1 5 2 8 10 . . . 24 . Power 4 | . 1 1 . 1 . . . . 1 . Propulsion 25 | . . 1 . 5 6 . . . 13 . Utility 14 | . . 1 2 1 4 . . . 6 . Weapon 7 | . . 2 . 1 . . . . 4 . Highest Loss Streak 12 | . 1 4 2 3 4 . . . 12 . To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 4 12 13 14 18 13 5 5 4 4 5 Power . | 1 . . 1 1 . . . . . 1 Propulsion 1 | 2 2 4 3 2 1 . . . . . Utility 4 | . 3 3 5 9 6 2 3 2 2 2 Weapon 4 | 1 5 5 3 4 5 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 47 | 6 5 9 10 3 11 . . . 1 2 Power 5 | 1 1 . 1 . 1 . . . . 1 Propulsion 10 | 2 1 2 3 . 2 . . . . . Utility 15 | 1 . 2 2 1 7 . . . 1 1 Weapon 15 | 2 3 5 3 2 . . . . . . Tool/Special 2 | . . . 1 . 1 . . . . . Average Slot Usage (%) 91 | . 99 94 90 95 99 100 100 99 66 68 Engine 5 | . 14 12 1 . 5 7 7 6 . . Core 2 | . . . 7 9 1 . . . . . Treads 8 | . 28 27 3 . . . . . . . Leg 12 | . . . 28 35 23 . . . . . Hover 9 | . . . . . 14 38 38 36 18 7 Device 9 | . 8 6 9 12 12 8 7 2 12 14 Storage 6 | . 14 12 9 9 4 . . . 1 . Processor 3 | . . . . . 5 13 15 19 3 7 Protection 9 | . 5 6 9 11 9 15 15 14 9 15 Energy Gun 7 | . 1 2 5 12 11 1 . . 10 15 Energy Cannon 4 | . 11 14 4 . . 1 . . . . Ballistic Gun 1 | . 2 1 3 1 . . . . . . Ballistic Cannon 2 | . 11 3 3 . . . . . . . Slashing Weapon 2 | . . . . 3 1 12 15 16 2 . Peak Build Rating 88 | 7 8 34 43 43 60 54 52 69 88 55 Average Rating 36 | 6 7 14 35 38 50 51 52 58 54 52 On Entrance 35 | 6 7 8 13 43 42 52 52 52 69 51 Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 12 34 75 69 69 67 39 32 33 41 25 Greatest Support 80 | 40 40 80 72 72 69 44 44 44 74 6 Greatest Overweight (x) 4 | . . 1 1 1 3 . . . 4 4 Average Overweight (x) . | . . . . . . . . . . 3 Largest Inventory Capacity 20 | 8 15 15 20 20 20 5 5 5 5 5 Average Capacity 12 | 8 14 14 15 20 14 5 5 5 5 5 Most Carried 20 | 6 15 15 16 20 20 5 5 5 5 5 Average Carried 11 | 4 12 13 14 18 14 4 5 4 4 5 Final Capacity 20 | 8 15 15 20 20 5 5 5 5 5 5 Final Carried 20 | 6 15 15 16 20 5 5 5 5 5 5 Class Distribution -------------------- 57% | Mutant 25% | Scavenger-Mutant 11% | Gladiator 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Scavenger-Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Matter Collected 3683 | 249 247 456 536 350 1100 60 . 80 538 67 Remotely . | . . . . . . . . . . . Salvage Created 7342 | 163 417 448 754 1279 2848 249 536 . 636 12 Parts 388 | 10 23 31 40 67 157 3 22 . 35 . Haulers Intercepted 8 | . 2 . 2 . 4 . . . . . Recyclers Shooed 7 | 2 . . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . 15 . . . . 5 . . . Prevented 2 | . . . . . . . . . . 2 Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 135 | . 12 13 17 30 41 . 1 . 21 . Melee 12 | . . . . 2 1 . 1 . 8 . Guns 55 | . . 3 8 27 14 . . . 3 . Cannons 27 | . 12 6 5 . 4 . . . . . AOE 38 | . . 4 4 . 20 . . . 10 . Classes Destroyed 20 | 2 5 1 1 6 1 1 . . 3 . Worker 7 | . 1 . 1 . 5 . . . . . Builder 6 | . . . . . 6 . . . . . Tunneler 7 | 5 . . 1 . 1 . . . . . Hauler 8 | . 2 . 2 . 4 . . . . . Recycler 8 | 1 . . . . 7 . . . . . Watcher 6 | . 1 . . . 5 . . . . . Swarmer 23 | . 6 . 4 7 6 . . . . . Cutter 3 | . . . . 3 . . . . . . Grunt 37 | . 6 . 8 4 19 . . . . . Brawler 4 | . . . . 1 3 . . . . . Duelist 2 | . . . . 2 . . . . . . Sentry 14 | . . . 5 3 5 . 1 . . . Specialist 1 | . . . . 1 . . . . . . Hunter 7 | . . . . 5 2 . . . . . Programmer 10 | . . . . 4 6 . . . . . Subdweller 13 | . . 13 . . . . . . . . Z-Technician 5 | . . . . . . . . . 5 . Z-Light 11 | . . . . . . . . . 11 . Decomposer 2 | . . . . . . 1 . . . 1 Packrat 1 | . . . . . . . 1 . . . Samaritan 9 | . . . . . . 2 7 . . . Assembled 9 | . . . . . . . . . 9 . Best Kill Streak 15 | 5 3 3 4 4 15 . 1 . 5 . Combat Bots Only 9 | . 3 3 4 4 9 . 1 . 5 . Max Kills in Single Turn 7 | 1 2 3 2 2 7 1 1 . 2 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . . 3 2 . 4 . . . 2 . Melee 1 | . . . . 1 1 . 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Hostile Shots Fired 794 | . 47 73 100 217 214 . 13 . 128 2 Missed 271 | . 17 14 33 64 102 . 6 . 35 . Damage Taken 9521 | . 262 1382 915 2172 1942 . 96 . 2712 40 Core 1365 | . 51 170 144 291 176 . 26 . 467 40 Absorbed by Shields 201 | . . . 128 73 . . . . . . Redirected to Shielding 86 | . . . . . . . . . 86 . Regen/Repaired (Parts) 460 | . . . 260 . . . . 200 . . Core Remaining (%) 43 | 100 . 11 . 20 . . . . . . Volleys Fired 429 | 19 47 43 63 109 98 . . . 45 5 Largest 3 | 2 2 3 2 2 2 . . . 2 2 Hottest 180 | 70 100 180 136 123 145 . . . 146 133 Shots Fired 766 | 38 88 87 117 204 161 . . . 65 6 Gun 514 | 38 23 14 53 201 134 . . . 45 6 Cannon 206 | . 60 68 59 3 14 . . . 2 . Launcher 41 | . . 5 5 . 13 . . . 18 . Special 5 | . 5 . . . . . . . . . Kinetic 122 | 19 41 14 35 5 8 . . . . . Thermal 472 | 19 47 73 82 199 14 . . . 37 1 Explosive 31 | . . . . . 13 . . . 18 . Electromagnetic 126 | . . . . . 126 . . . . . Phasic 15 | . . . . . . . . . 10 5 Robot Hit Streak 35 | 16 10 33 35 10 25 . . . 6 9 Robot Miss Streak 7 | 3 6 3 7 5 3 . . . 4 . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . 1 4 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . Shots Hit Robots 549 | 28 47 63 76 129 133 8 12 . 47 6 Core Hits 301 | 11 18 24 37 52 106 4 7 . 41 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | 1 . 1 . . . . . . . . Critical Strikes 20 | 1 3 3 . 5 6 . . . 2 . Burn 5 | . 1 . . 4 . . . . . . Destroy 3 | 1 . 2 . . . . . . . . Blast 3 | . 2 1 . . . . . . . . Corrupt 3 | . . . . . 3 . . . . . Sever 6 | . . . . 1 3 . . . 2 . Melee Attacks 171 | . . 28 . 41 20 14 22 5 41 . Impact 28 | . . 28 . . . . . . . . Slashing 137 | . . . . 41 18 14 22 5 37 . Piercing 6 | . . . . . 2 . . . 4 . Sneak Attacks 17 | . . . . . 3 4 10 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks 11 | . . . . . . 1 . . 10 . Damage Inflicted 19070 | 303 818 1813 1872 2908 5921 673 1065 . 3497 200 Guns 6682 | 303 83 234 797 2179 2203 . . . 683 200 Cannons 2834 | . 719 893 732 41 449 . . . . . Explosions 5341 | . . 686 314 . 2780 . . . 1561 . Melee 4125 | . . . . 688 446 673 1065 . 1253 . Ramming 88 | . 16 . 29 . 43 . . . . . Kinetic 2230 | 114 388 832 717 50 129 . . . . . Thermal 6148 | 189 414 981 1126 2170 583 . . . 650 35 Explosive 4207 | . . . . . 2646 . . . 1561 . Electromagnetic 2074 | . . . . . 2074 . . . . . Impact . | . . . . . . . . . . . Slashing 4005 | . . . . 688 446 673 1065 . 1133 . Piercing 120 | . . . . . . . . . 120 . Phasic 198 | . . . . . . . . . 33 165 Highest Corruption 4 | . 2 2 . 4 3 . . . 2 2 Average Corruption 2 | . 2 2 . 3 1 . . . 2 2 Corruption Purged 5 | . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 88 | . 5 32 . 31 4 . . . 16 . Message Errors 30 | . 1 12 . 10 1 . . . 6 . Matter Fused 18 | . 2 6 . 6 1 . . . 3 . Heat Flow Errors 7 | . . 3 . 4 . . . . . . Energy Discharges 12 | . 1 3 . 5 . . . . 3 . Parts Fused 2 | . . 1 . 1 . . . . . . Data Loss (minor) 9 | . . 4 . 1 1 . . . 3 . Data Loss (major) 4 | . 1 . . 2 1 . . . . . Misfires 3 | . . 2 . 1 . . . . . . Alerts 2 | . . 1 . . . . . . 1 . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 809 | . 13 . 9 15 109 221 283 . 159 . Projectiles 13 | . 13 . . . . . . . . . Explosions 177 | . . . 9 . 89 . . . 79 . Melee 619 | . . . . 15 20 221 283 . 80 . Knockbacks 7 | . 4 1 2 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 7 | . 4 1 2 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 133 | . . 81 20 . 23 . . . 9 . Shots 5 | . . 2 1 . 1 . . . 1 . Rammed 2 | . 2 . . . . . . . . . Targets Rammed 6 | . 2 . 3 . 1 . . . . . Kicked 4 | . . . 3 . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 323 | 160 180 194 323 282 200 5 12 . 216 24 Average Temperature 64 | 66 57 63 88 68 47 5 7 . 55 16 Received Heat Transfer 2366 | . 60 216 421 300 576 . 12 . 763 18 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 2 | . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Robots Corrupted 3 | . . . . . 3 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Parts Fried 11 | . . . . . 11 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 25 | 1 3 3 4 9 4 . . . 1 . Heat Transferred 11030 | 555 962 1890 2109 4074 700 . . . 703 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Maximum Alert Level 4 | . . . . 4 3 . . . . . Low Security (%) 40 | 100 100 . 100 5 . . . . . . Level 1 3 | . . . . 13 . . . . . . Level 2 25 | . . . . 25 54 . . . . . Level 3 27 | . . . . 42 45 . . . . . Level 4 3 | . . . . 13 . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1131 | 10 153 . 190 1131 882 . . . . . Initial 593 | . . . . 119 593 . . . . . Average 451 | 1 57 . 95 697 685 . . . . . Influence Increases 3822 | 30 400 . 614 1132 1461 5 165 . . 15 Destroy 0b10 Robot/C 2060 | . 240 . 340 640 820 . 20 . . . Destroy 0b10 Robot/NC 230 | 30 20 . 20 5 140 5 10 . . . Destroy Leader 366 | . 46 . 84 30 206 . . . . . Allied During Kill 16 | . . . . 2 14 . . . . . Successful Hack 85 | . 12 . 15 . 58 . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . Disable Machine 120 | . 30 . 60 15 15 . . . . . Anti-Garrison Action 300 | . . . . 300 . . . . . . Destroy Structure 240 | . 7 . 65 65 103 . . . . . Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 360 | . 15 . 30 60 105 . 135 . . 15 Influence Decreases 2537 | 30 391 4 430 120 1188 160 214 . . . Time Decay 1837 | 30 381 4 410 . 638 160 214 . . . Lost Part 210 | . 10 . 20 80 100 . . . . . Lost Ally 40 | . . . . 40 . . . . . . Purge Threat 450 | . . . . . 450 . . . . . Squads Dispatched 15 | . 4 . 1 . 10 . . . . . Investigation 4 | . 3 . 1 . . . . . . . Extermination 4 | . . . . . 4 . . . . . Reinforcement 6 | . 1 . . . 5 . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Distress Signals 7 | . 1 . 4 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 195 | . 24 13 27 38 59 . 10 . 21 3 Peak Tracking Total 7 | . 4 3 6 6 7 . 4 . 4 4 Tactical Retreats 15 | . 1 . 2 4 3 . 3 . 1 1 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Traps Triggered 15 | . 3 2 . 4 6 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Machines Disabled 15 | . 2 1 4 5 1 . . . 2 . Max in Single Turn 2 | . 1 1 2 1 1 . . . 1 . Garrison Relay 4 | . . . . 4 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Machines Accessed 36 | . 8 1 7 4 15 1 . . . . Terminals 22 | . 7 . 2 4 9 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units 6 | . 1 . 2 . 3 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . Total Hacks 92 | . 30 1 19 7 34 1 . . . . Successful 36 | . 12 1 7 3 12 1 . . . . Failed 56 | . 18 . 12 4 22 . . . . . Catastrophic 7 | . . . 2 . 5 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 38 | . 20 . 5 . 7 1 . 5 . . Terminals 64 | . 28 . 8 7 21 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 6 | . . . 4 . 2 . . . . . Recycling Units 14 | . 2 . 5 . 7 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 4 | . . . 1 . 3 . . . . . Terminal Hacks 18 | . 4 1 1 3 8 1 . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 2 | . . . . 1 . 1 . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Garrison Registry 1 | . . . . 1 . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 5 | . . . 4 . 1 . . . . . Scan Component 3 | . . . 2 . 1 . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Retrieve Components 2 | . . . . . 2 . . . . . Scanalyzer 1 | . . . 1 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 8 | . 8 . . . . . . . . . Terminals 7 | . 7 . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . Skim 5 | . 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 8 . 5 3 15 . . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 52 | . . . 52 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 15 | . . . . . 15 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 23 | . . . . 20 3 . . . . . Machine Destruction 17 | . . . . 17 . . . . . . Programmers 6 | . . . . 3 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Total Allies 14 | . . . . 2 12 . . . . . Largest Group 8 | . . . . 2 8 . . . . . Highest-Rated Group 180 | . . . . 62 180 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . 9 . . . . . . Total Damage 146 | . . . . 146 . . . . . . Kills 2 | . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Active Infowar (turns) 4206 | 49 743 1096 100 . 812 329 443 156 181 297 Seismic 3709 | 49 743 1096 100 . 793 329 443 156 . . T.N.C. 478 | . . . . . . . . . 181 297 Jamming 61 | . . . . . 19 . . . . 42 ECM 233 | . . . . . . . . . . 233 Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 7 | . . 1 . . . 2 1 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Turns Passed 11746 | 138 1209 2157 1120 1653 2261 332 443 516 1620 297 Spaces Moved 9945 | 43 603 1050 607 844 2088 685 944 1166 1818 97 Core 385 | . . . . . . . . . 385 . Treads 1698 | 43 603 1050 2 . . . . . . . Legs 2169 | . . . 529 844 796 . . . . . Wheels 76 | . . . 76 . . . . . . . Hover 5617 | . . . . . 1292 685 944 1166 1433 97 Flight . | . . . . . . . . . . . Fastest Speed 42 | 160 160 160 120 117 42 42 42 42 42 240 Average Speed 89 | 160 160 160 120 135 73 42 42 42 72 285 Slowest Speed 300 | 160 160 240 240 200 266 42 42 42 250 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 65 | 4 99 66 45 83 50 87 92 87 84 19 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . 1 . . . . 1 1 1 . . Known Exits Taken 6 | . 1 1 1 . 1 1 . 1 . . Unknown Exits Taken 3 | 1 . . . . . . 1 . 1 . Scrap Searched 15 | . . 3 . . . 2 5 4 . 1 Spaces Dug 113 | . 5 15 20 5 13 3 5 . 47 . Terrain Destroyed 377 | . 5 54 69 6 132 3 5 . 103 . Melee 19 | . . 1 . 5 5 3 5 . . . Projectile 22 | . 5 . 2 1 2 . . . 12 . AOE 336 | . . 53 67 . 125 . . . 91 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Total 11766 | 79 752 1383 876 1096 2619 716 963 1184 1988 110 Wait 656 | 11 61 183 118 13 229 4 3 . 28 6 Move 9935 | 42 602 1049 606 843 2087 684 943 1165 1817 97 Hop . | . . . . . . . . . . . Pick Up 131 | 2 16 34 22 23 27 4 . 1 2 . Fast Attach 101 | 1 2 7 13 8 25 4 . 7 33 1 Attach 43 | 2 1 7 4 10 14 1 . 1 3 . Detach 12 | . 1 . 3 2 3 . . . 3 . Swap 119 | . 10 16 18 13 52 1 . . 8 1 Drop 159 | 2 10 16 26 18 53 8 . 6 20 . Fire 429 | 19 47 43 63 109 98 . . . 45 5 Melee 149 | . . 28 . 41 20 10 17 4 29 . Ram . | . . . . . . . . . . . Kick 4 | . . . 3 . 1 . . . . . Crush 2 | . 2 . . . . . . . . . Escape Stasis 26 | . . . . 16 10 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 3) 139 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 798 | -10/Materials | Discovered new exit (range 15) 1044 | -10/Materials | Discovered new exit (range 4) 1111 | -10/Materials | Learned location of 2 exits from Subcaves 1171 | -10/Materials | Learned location of 2 exits from Subcaves 1186 | -10/Materials | Identified exit to Subcaves 1186 | -10/Materials | Identified exit to Mines 1191 | -10/Materials | Learned Storage security intel 1192 | -10/Materials | Learned location of 2 exits from Subcaves 1193 | -10/Materials | Learned location of 2 exits from Mines 1197 | -10/Materials | Identified exit to Materials 1212 | -10/Materials | Learned Storage emergency access door positions 1348 | -10/Materials | Entered Subcaves 1349 | -10/Subcaves | Identified exit to Materials 1350 | -10/Subcaves | Identified exit to Recycling 1432 | -10/Subcaves | Disturbed a concealed Subdweller 1516 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1517 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1623 | -10/Subcaves | A Subdweller sparked back to life 1623 | -10/Subcaves | A Subdweller sparked back to life 1623 | -10/Subcaves | A Subdweller sparked back to life 1650 | -10/Subcaves | Found Prototype Protection 2148 | -10/Subcaves | Visited 4L-MR0's lab 2153 | -10/Subcaves | Identified Gun Armor 2186 | -10/Subcaves | Found Tower Shield 2187 | -10/Subcaves | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 2462 | -10/Subcaves | Learned location of 1 exit from Materials 2562 | -10/Subcaves | Build established: Gunner 2630 | -10/Subcaves | Core integrity fell below 50% 2701 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2890 | -10/Subcaves | Core integrity fell below 20% 2918 | -10/Subcaves | Lost 4 parts (1p1n2w) 2930 | -10/Subcaves | Build established: Mutant 3505 | -10/Subcaves | Entered Materials 3505 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3506 | -8/Materials | Identified exit to Factory 3558 | -8/Materials | Repaired Lgt. Treads 3585 | -8/Materials | Repaired Lgt. Treads 4118 | -8/Materials | Discovered exit to Factory (range 15) 4489 | -8/Materials | Discovered exit to Factory (range 8) 4621 | -8/Materials | Identified exit to Garrison 4625 | -8/Materials | Entered Garrison 4659 | -8/Garrison | Triggered checkpoint 4822 | -8/Garrison | Garrison Relay disabled 4840 | -8/Garrison | Triggered checkpoint 5013 | -8/Garrison | Core integrity fell below 50% 5034 | -8/Garrison | Lost 3 parts (3n) 5165 | -8/Garrison | Triggered checkpoint 5250 | -8/Garrison | Discovered exit to Factory (range 15) 5347 | -8/Garrison | Garrison Relay disabled 5577 | -8/Garrison | Discovered exit to Factory (range 12) 5609 | -8/Garrison | Triggered checkpoint 5694 | -8/Garrison | Discovered exit to Factory (range 16) 5694 | -8/Garrison | Discovered exit to Factory (range 78) 5694 | -8/Garrison | Discovered exit to Factory (range 56) 5717 | -8/Garrison | Garrison Relay disabled 6003 | -8/Garrison | Garrison Relay disabled 6025 | -8/Garrison | Rescued a captive Derelict 6029 | -8/Garrison | Rescued a captive Derelict 6087 | -8/Garrison | Triggered checkpoint 6250 | -8/Garrison | Build established: Scavenger-Mutant 6278 | -8/Garrison | Entered Factory 6278 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6447 | -7/Factory | Lost 4 parts (3n1u) 6954 | -7/Factory | Destroyed 9 combat bots 7059 | -7/Factory | Identified exit to Lower Caves 7553 | -7/Factory | Discovered new exit (range 16) 7970 | -7/Factory | Build established: Mutant 8283 | -7/Factory | Garrison activated, responded to threat 8539 | -7/Factory | Entered Lower Caves 8544 | -7/Lower Caves | Learned Factory emergency access door positions 8561 | -7/Lower Caves | Met a Warlord Commander 8562 | -7/Lower Caves | Learned location of Warlord (-5) 8563 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8751 | -7/Lower Caves | Identified exit to Lower Caves 8854 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8867 | -7/Lower Caves | Build established: Gladiator 8871 | -7/Lower Caves | Entered another Lower Caves area 8892 | -7/Lower Caves | Discovered new exit (range 9) 9144 | -7/Lower Caves | Spotted B-75 Beast 9294 | -7/Lower Caves | Discovered new exit (range 15) 9314 | -7/Lower Caves | Entered Zion 9331 | -7/Zion | Discovered new exit (range 8) 9366 | -7/Zion | Found Prototype Device 9366 | -7/Zion | Identified Phasing AFG 9403 | -7/Zion | Identified exit to Deep Caves 9435 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9447 | -7/Zion | Visited the Megawrench Repair Shop 9624 | -7/Zion | Attached Gun Armor, gained temporary slots: Weapon x2 9685 | -7/Zion | Found CR-A16's Pointy Stick 9709 | -7/Zion | Megawrench repaired 7 parts 9737 | -7/Zion | Opened final containment barrier to the Deep Caves 9829 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9830 | -7/Zion | Entered Deep Caves 9906 | -7/Deep Caves | Attacked by Z-Imprinter 9937 | -7/Deep Caves | Core integrity fell below 50% 9938 | -7/Deep Caves | Destroyed Z-Imprinter 9989 | -7/Deep Caves | Lost 12 parts (1p5n4u2w) 10029 | -7/Deep Caves | Z-Facility disabled 10168 | -7/Deep Caves | Lost 5 parts (2n1u2w) 10180 | -7/Deep Caves | Found Prototype Protection 10180 | -7/Deep Caves | Identified Zio. Weapon Casing 10268 | -7/Deep Caves | Core integrity fell below 20% 10269 | -7/Deep Caves | Build established: Scavenger-Mutant 10298 | -7/Deep Caves | Found Prototype Protection 10298 | -7/Deep Caves | Identified Zio. Heavy Carapace 10313 | -7/Deep Caves | Found Zio. Weapon Casing 10319 | -7/Deep Caves | Found Zio. Weapon Casing 10554 | -7/Deep Caves | Discovered new exit (range 6) 11054 | -7/Deep Caves | Spotted AG-57588 11269 | -7/Deep Caves | Found Prototype Processor 11269 | -7/Deep Caves | Identified Modified TNC 11450 | -7/Deep Caves | Entered Proximity Caves 11453 | -6/Proximity Caves | Learned Factory trap positions 11531 | -6/Proximity Caves | Build established: Mutant 11747 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11446_ Acquired Zio. Light DM Reactor. LOCATION=UNKNOWN GOAL=ESCAPE 11453_ Acquired derelict log, extracted data. Data stored: Factory trap records. 11462_ Searching scrap... 11462_ Found Adv. Visual Processing Unit. 11462_ Found ECM Suite. 11462_ Found 67 Matter. 11463_ Acquired 67 matter. 11471_ S9-EIY(k) breaks down the debris. 11472_ Acquired ECM Suite. 11473_ 7Q-O9O(k) breaks down the debris. 11474_ Destroyed Sml. Matter Pod. 11476_ Destroyed Tractor Beam. 11478_ Destroyed Wheel. 11480_ S9-EIY(k) destroyed. 11482_ 7Q-O9O(k) system corrupted by crushing effect. 11482_ 7Q-O9O(k) destroyed. 11485_ GG-5CB(k) breaks down the debris. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????####????????????????????????????????? | | ###?????????## ##???????????????????????????????? | | ?????????## #?????#####?????????????????????? | | #?????????# #????## ########??????????????? | | ????????#### ###### ##### #???????? | | #????##### ## ## #??# #?????????? | | ##???# ## #??## g $ #?????????? | | ##### ## #????# ### #?????????? | | ## ## ###### #?# #?????????? | | ## @ #?# #???????? | | ## ##?# ?????? | | ## ##### #??# ## #???? | | #### #???# #??## ##??????? | | ## #??## #???# #???# ### #???????? | | ?# ##???####???# #???# #??## #???????? | | ## ## ##??????????? #???? #????# #???????? | | # #######??###??????? ???? #?????##???????? | | ##??????? ##?????? ???? #??????????????? | | #???##### ###### ##???? ??????????????? | | #### # ?????? #??????????????? | | ## ## ?????? #??????????????? | | ## #?# ## ?????? ???????????????? | | ?## #???# ## ???????????????????????? | | ??# ##??## ####???????????????????????? | | ??# ### ##??## ##????????????????????????? | | ??# ##??????# #???????????? ???????????? | | ??#### #???????# ######### #???????????? | | ?????# ####????????# #????????????? | | ?????# #????????#### #?????????????? | | ?????# #???????## ! ####%###????????????????? | | ?????# ######### #???????????????????????? | | ?????# # #####???????????????????????? | | ?????# #???????????????????????????? | | ?????### #### ##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 2000 Weapon Shielding 100 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 3% | -8/Materials Lgt. Treads | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassGravityBay Manual? 0 Play Time 02:11:44 Cumulative 444.1 hours Start 2025.03.05 @ 21:43:46 End 2025.03.06 @ 01:25:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 159 Adventurer 2 Explorer 0 Win Type - Total 24 Types 10/0/8/1/1/0/3/1/0/0 Lore% 83 Gallery% 83 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec0ad25d-63b1-4443-a9ab-1ddc842787fb