Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 16:02:18

Player: BionicBot

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (68)      340
Value Destroyed (3059)     3059
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1334)               1334
              TOTAL SCORE: 10873

 Bonus
-------
Pacifist                   834
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     69/100
System Corruption          27%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
     Large Storage Unit
  Advanced Terrain Scan Processor
  Advanced Force Field
  Improved Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
   Compact Particle Reactor
>          --- PROPULSION -------
           Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
    Cooled Antigrav System
>          --- UTILITY ----------
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
  Advanced Target Analyzer
           Armor Integrity Analyzer
           Nanoactuators
           Centrium Medium Armor Plating
  Advanced Force Field
           Energy Mantle
>          --- WEAPON -----------
           Katana
           Plasma Sword
           Lance
  Enhanced Force Lance
>          --- INVENTORY --------
     Light Antimatter Reactor
     Micro Antimatter Reactor
  Enhanced Flexi-carbon Leg
     Large Storage Unit
  Advanced Sensor Array
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced Force Field
    Cooled Plasma Cannon
  Improved Plasma Cutter
[Rating: 140]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Improved Antigrav System
Utility                    Improved Melee Analysis Suite
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Katana
  Energy Cannon            Heavy Ion Cannon
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Tes 
Slots Evolved              14   | .   .   2   .   2   2   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   2   .   .   1   .   
  Utility                  8    | .   .   2   .   2   2   .   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Attached             117  | .   .   .   .   .   2   .   30  16  27  3   10  29  
  Power                    14   | .   .   .   .   .   .   .   2   .   3   2   2   5   
    Engine                 2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
    Core                   6    | .   .   .   .   .   .   .   2   .   3   1   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   2   4   
  Propulsion               30   | .   .   .   .   .   .   .   5   6   11  1   .   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    23   | .   .   .   .   .   .   .   4   6   11  1   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   1   .   .   .   .   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | .   .   .   .   .   2   .   14  7   8   .   5   14  
    Device                 22   | .   .   .   .   .   1   .   5   4   3   .   2   7   
    Storage                6    | .   .   .   .   .   .   .   1   1   .   .   2   2   
    Processor              10   | .   .   .   .   .   1   .   5   2   .   .   .   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
    Protection             10   | .   .   .   .   .   .   .   3   .   4   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | .   .   .   .   .   .   .   9   3   5   .   3   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   4   1   .   .   2   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   3   1   5   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   .   2   1   1   .   .   7   
  Corrupted Parts          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
    System Corruption      21   | .   .   .   .   .   .   .   2   19  .   .   .   .   
Parts Lost                 48   | .   .   .   .   .   1   .   3   .   10  6   2   26  
  Power                    6    | .   .   .   .   .   .   .   .   .   1   1   .   4   
  Propulsion               14   | .   .   .   .   .   .   .   1   .   3   3   .   7   
  Utility                  19   | .   .   .   .   .   1   .   2   .   3   1   2   10  
  Weapon                   9    | .   .   .   .   .   .   .   .   .   3   1   .   5   
  Highest Loss Streak      18   | .   .   .   .   .   1   .   2   .   5   6   1   18  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     78   | .   .   .   .   .   7   7   79  100 89  79  63  82  
  Core                     3    | .   .   .   .   .   .   .   6   6   4   9   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   7   8   
  Leg                      14   | .   .   .   .   .   .   .   12  26  22  19  9   3   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   11  
  Device                   9    | .   .   .   .   .   1   .   9   10  7   5   10  12  
  Storage                  4    | .   .   .   .   .   .   .   3   6   5   5   4   4   
  Processor                22   | .   .   .   .   .   5   7   25  28  23  21  19  21  
  Protection               4    | .   .   .   .   .   .   .   5   6   4   5   2   2   
  Impact Weapon            2    | .   .   .   .   .   .   .   5   6   .   .   .   .   
  Slashing Weapon          7    | .   .   .   .   .   .   .   3   6   16  8   4   5   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   6   
Peak Build Rating          140  | .   .   .   .   .   6   4   50  61  72  72  80  140 
  Average Rating           61   | .   .   .   .   .   2   3   38  57  64  68  65  105 
  On Entrance              24   | .   .   .   .   .   .   3   4   50  59  66  51  79  
Naked Turns                192  | .   28  29  56  44  28  .   .   .   .   .   .   7   
Heaviest Build             72   | .   .   .   .   .   1   .   38  33  39  33  58  72  
  Greatest Support         87   | 3   3   3   3   3   3   3   36  71  87  87  56  61  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   2   .   1   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   5   5   5   5   8   8   8   8   15  10  
  Average Capacity         7    | 5   5   5   5   5   5   5   6   8   8   8   8   9   
  Most Carried             10   | .   .   .   .   .   2   4   8   8   8   7   8   10  
  Average Carried          6    | .   .   .   .   .   1   3   5   7   6   6   6   7   
  Final Capacity           8    | 5   5   5   5   5   5   5   8   8   8   8   8   5   
  Final Carried            8    | .   .   .   .   .   2   4   8   8   8   6   5   5   

 Class Distribution 
--------------------
 59% | Gladiator
 20% | Mutant
  9% | Scavenger-Gladiator
  6% | Assassin
  3% | Infiltrator-Assassin

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -9/Storage
              Mutant | -8/Materials
              Mutant | -7/Factory
              Mutant | -7/Waste
              Mutant | -7/Factory
           Gladiator | -6/Factory
           Gladiator | -5/Factory
           Gladiator | -4/Factory
            Assassin | -3/Research
 Scavenger-Gladiator | -3/Testing

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Tes  
Matter Collected           1381 | 43   .    .    .    .    .    .    500  127  273  81   29   328  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3665 | .    .    .    .    .    .    .    773  342  1503 176  111  760  
  Parts                    170  | .    .    .    .    .    .    .    25   7    66   11   6    55   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Tes 
Combat Hostiles Destroyed  51   | .   .   .   .   .   .   .   12  6   18  4   1   10  
  Melee                    41   | .   .   .   .   .   .   .   5   3   18  4   1   10  
  Cannons                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Classes Destroyed          11   | .   .   .   .   .   .   .   6   .   3   .   1   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   2   2   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycler                 6    | .   .   .   .   .   .   .   3   .   3   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Swarmer                  10   | .   .   .   .   .   .   .   3   .   4   3   .   .   
  Grunt                    15   | .   .   .   .   .   .   .   2   5   7   .   .   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   .   .   .   .   4   .   1   1   1   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   2   .   .   .   
  Programmer               16   | .   .   .   .   .   .   .   2   1   4   .   .   9   
Best Kill Streak           4    | .   .   .   .   .   .   .   3   4   4   2   1   4   
  Combat Bots Only         4    | .   .   .   .   .   .   .   3   4   4   2   1   4   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Tes  
Hostile Shots Fired        859  | .    2    8    10   55   49   .    180  49   148  55   30   273  
  Missed                   259  | .    1    3    1    24   14   .    53   21   49   13   12   68   
Damage Taken               9139 | .    10   54   107  461  461  .    1101 503  1694 722  472  3554 
  Core                     2838 | .    10   54   107  461  433  .    178  117  145  16   85   1232 
  Absorbed by Shields      1145 | .    .    .    .    .    .    .    280  237  109  .    .    519  
Core Remaining (%)         69   | 100  96   .    59   16   .    .    12   86   85   98   .    .    
Volleys Fired              32   | .    .    .    .    .    .    .    20   .    .    .    9    3    
  Largest                  1    | .    .    .    .    .    .    .    1    .    .    .    1    1    
  Hottest                  65   | .    .    .    .    .    .    .    65   .    .    .    35   35   
Shots Fired                33   | .    .    .    .    .    .    .    21   .    .    .    9    3    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   33   | .    .    .    .    .    .    .    21   .    .    .    9    3    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  33   | .    .    .    .    .    .    .    21   .    .    .    9    3    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    .    .    .    .    .    .    4    .    .    .    6    9    
  Robot Miss Streak        2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           204  | .    .    .    .    .    .    .    43   15   73   21   9    43   
  Core Hits                73   | .    .    .    .    .    .    .    9    3    33   6    5    17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11   | .    .    .    .    .    .    .    6    5    .    .    .    .    
  Critical Strikes         44   | .    .    .    .    .    .    .    7    6    14   5    1    11   
    Smash                  12   | .    .    .    .    .    .    .    7    5    .    .    .    .    
    Sever                  28   | .    .    .    .    .    .    .    .    1    14   5    1    7    
    Impale                 4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              241  | .    .    .    .    .    .    .    44   19   93   23   8    54   
  Impact                   56   | .    .    .    .    .    .    .    39   16   1    .    .    .    
  Slashing                 159  | .    .    .    .    .    .    .    5    3    92   23   8    28   
  Piercing                 26   | .    .    .    .    .    .    .    .    .    .    .    .    26   
  Sneak Attacks            18   | .    .    .    .    .    .    .    3    .    9    4    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        35   | .    .    .    .    .    .    .    2    3    16   2    .    12   
Damage Inflicted           8676 | .    .    .    .    5    2    .    1808 706  3123 823  299  1910 
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  602  | .    .    .    .    .    .    .    422  .    .    .    61   119  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    8067 | .    .    .    .    .    .    .    1386 706  3123 823  238  1791 
  Ramming                  7    | .    .    .    .    5    2    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  602  | .    .    .    .    .    .    .    422  .    .    .    61   119  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1949 | .    .    .    .    .    .    .    1315 607  27   .    .    .    
  Slashing                 5191 | .    .    .    .    .    .    .    71   99   3096 823  238  864  
  Piercing                 927  | .    .    .    .    .    .    .    .    .    .    .    .    927  
Highest Corruption         27   | .    .    .    .    .    .    9    9    20   4    .    1    27   
  Average Corruption       4    | .    .    .    .    .    .    9    4    6    3    .    1    6    
  Corruption Purged        10   | .    .    .    .    .    .    .    10   .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  72   | .    .    .    .    .    .    3    28   7    4    .    6    24   
    Message Errors         17   | .    .    .    .    .    .    1    6    1    .    .    .    9    
    Matter Fused           17   | .    .    .    .    .    .    1    6    2    2    .    1    5    
    Heat Flow Errors       11   | .    .    .    .    .    .    .    5    2    .    .    2    2    
    Energy Discharges      10   | .    .    .    .    .    .    .    3    1    1    .    2    3    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    1    1    1    1    .    1    1    
    Data Loss (major)      6    | .    .    .    .    .    .    .    4    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1247 | .    .    .    .    .    .    .    462  267  286  85   13   134  
  Projectiles              19   | .    .    .    .    .    .    .    19   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1228 | .    .    .    .    .    .    .    443  267  286  85   13   134  
Knockbacks                 4    | .    .    .    .    .    .    .    2    2    .    .    .    .    
  Impact                   4    | .    .    .    .    .    .    .    2    2    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    2    1    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    1    1    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        258  | .    .    .    .    .    5    .    173  223  .    5    138  258  
  Average Temperature      80   | .    .    .    .    .    5    .    62   99   .    5    70   100  
  Received Heat Transfer   1108 | .    6    30   51   108  51   .    170  167  192  102  81   150  
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    .    .    .    .    5    3    .    .    .    .    
  Combat Hostiles          7    | .    .    .    .    .    .    .    4    3    .    .    .    .    
  Parts Fried              10   | .    .    .    .    .    .    .    7    3    .    .    .    .    
  Impact Corruptions       22   | .    .    .    .    .    .    .    14   8    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    3    .    .    .    1    .    
  Heat Transferred         768  | .    .    .    .    .    .    .    518  .    .    .    100  150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Tes 
Peak Influence             275  | .   .   15  35  89  106 48  245 135 264 275 176 221 
  Initial                  144  | .   .   .   5   14  39  33  33  65  65  60  144 51  
  Average                  107  | .   .   11  19  50  79  34  86  86  151 146 122 93  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   1   1   .   1   
  Low Security (%)         85   | 100 100 100 100 100 100 100 87  100 68  55  100 87  
  Level 1                  14   | .   .   .   .   .   .   .   12  .   31  44  .   12  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   .   1   2   .   4   3   2   2   .   5   
  Investigation            4    | .   1   .   .   .   2   .   .   .   1   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   1   2   1   1   .   2   
  Reinforcement            5    | .   .   .   .   1   .   .   .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   3   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Tes 
Distress Signals           8    | .   .   .   .   1   1   .   1   .   1   1   1   2   
Communications Jammed      10   | .   .   .   .   .   .   .   .   .   .   .   .   10  
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   .   .   .   10  
Times Spotted              151  | .   1   3   4   17  8   6   20  9   23  19  9   32  
  Peak Tracking Total      16   | .   1   3   5   16  8   6   5   4   6   9   5   9   
  Tactical Retreats        14   | .   .   .   .   1   .   .   2   .   4   4   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Tes 
Traps Triggered            17   | .   .   .   2   .   1   .   3   3   5   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Tes 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Tes 
Machines Accessed          24   | .   2   1   .   .   2   .   7   1   5   2   .   4   
  Terminals                17   | .   2   1   .   .   2   .   4   .   2   2   .   4   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   1   .   .   .   
Total Hacks                44   | .   6   2   .   .   6   .   11  1   9   3   .   6   
  Successful               8    | .   1   1   .   .   2   .   3   .   .   .   .   1   
  Failed                   36   | .   5   1   .   .   4   .   8   1   9   3   .   5   
    Catastrophic           9    | .   3   1   .   .   .   .   2   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   6   2   .   .   6   .   11  .   6   4   .   6   
  Terminals                33   | .   6   2   .   .   6   .   5   .   5   3   .   6   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   2   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   3   1   2   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   1   .   .   1   .   3   .   .   .   .   1   
  Terminals                4    | .   1   1   .   .   1   .   .   .   .   .   .   1   
    Botnet                 4    | .   1   1   .   .   1   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Decoy                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   1   .   .   2   .   6   1   5   2   .   4   
  Full Trace Events        4    | .   1   .   .   .   2   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  
------------               Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   3   1   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Tes 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Tes  
Turns Passed               5637 | 9    28   29   56   44   125  74   1258 756  1332 268  601  1057 
Spaces Moved               4125 | 18   56   57   109  86   237  130  952  502  840  171  392  575  
  Core                     908  | 18   56   57   109  86   237  130  210  .    .    .    .    5    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2789 | .    .    .    .    .    .    .    702  502  840  171  392  182  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    428  | .    .    .    .    .    .    .    40   .    .    .    .    388  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            42   | 50   50   50   50   50   50   50   50   122  120  120  120  42   
  Average Speed            106  | 50   50   50   50   50   50   50   103  122  121  120  124  127  
  Slowest Speed            310  | 50   50   50   50   50   50   50   190  122  190  120  190  310  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    16   11   36   17   7    84   36   11   29   8    12   67   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 11   | .    .    .    .    .    .    .    1    .    2    .    5    3    
Terrain Destroyed          14   | .    .    .    .    .    .    .    4    .    2    .    5    3    
  Melee                    5    | .    .    .    .    .    .    .    .    .    2    .    .    3    
  Projectile               9    | .    .    .    .    .    .    .    4    .    .    .    5    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Tes  
Total                      4988 | 17   55   56   109  86   242  138  1118 608  1037 202  485  835  
  Wait                     433  | .    .    .    1    .    .    7    56   66   85   9    63   146  
  Move                     4114 | 17   55   56   108  85   237  129  951  501  839  170  391  575  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  31   | .    .    .    .    .    2    2    12   4    9    .    .    2    
  Fast Attach              62   | .    .    .    .    .    2    .    16   2    14   1    4    23   
  Attach                   27   | .    .    .    .    .    .    .    6    2    9    2    4    4    
  Detach                   17   | .    .    .    .    .    .    .    2    1    2    .    3    9    
  Swap                     28   | .    .    .    .    .    .    .    8    12   4    .    2    2    
  Drop                     22   | .    .    .    .    .    .    .    7    4    5    .    1    5    
  Fire                     32   | .    .    .    .    .    .    .    20   .    .    .    9    3    
  Melee                    193  | .    .    .    .    .    .    .    40   16   70   20   8    39   
  Ram                      2    | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27   | .    .    .    .    .    .    .    .    .    .    .    .    27   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 4 exits: Fac x4)
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-3/Testing

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 12)
   10 | -11/Scrapyard | Entered Materials
   34 | -10/Materials | Discovered new exit (range 10)
   38 | -10/Materials | Entered another Materials area
   38 | -9/Materials  | Evolved 2 slots: Utility x2
   53 | -9/Materials  | Discovered new exit (range 16)
   59 | -9/Materials  | Discovered new exit (range 16)
   67 | -9/Materials  | Entered Storage
  118 | -9/Storage    | Discovered new exit (range 11)
  123 | -9/Storage    | Entered Materials
  123 | -8/Materials  | Evolved 2 slots: Utility x2
  160 | -8/Materials  | Core integrity fell below 50%
  160 | -8/Materials  | Discovered new exit (range 16)
  167 | -8/Materials  | Core integrity fell below 20%
  167 | -8/Materials  | Entered Factory
  167 | -7/Factory    | Evolved 2 slots: Utility x2
  229 | -7/Factory    | Identified exit to Factory
  273 | -7/Factory    | Core integrity fell below 50%
  292 | -7/Factory    | Sucked down chute
  292 | -7/Factory    | Entered Waste
  296 | -7/Waste      | Spotted C-40 Crusher
  307 | -7/Waste      | Build established: Mutant
  307 | -7/Waste      | EMP discharged
  316 | -7/Waste      | Spotted C-40 Crusher
  335 | -7/Waste      | Spotted C-40 Crusher
  336 | -7/Waste      | Spotted C-40 Crusher
  346 | -7/Waste      | Spotted C-40 Crusher
  360 | -7/Waste      | Discovered new exit (range 12)
  360 | -7/Waste      | Spotted C-40 Crusher
  366 | -7/Waste      | Identified exit to Factory
  366 | -7/Waste      | Entered Factory
  724 | -7/Factory    | Garrison activated, responded to threat
 1182 | -7/Factory    | Core integrity fell below 20%
 1531 | -7/Factory    | Build established: Gladiator
 1602 | -7/Factory    | Discovered exit to Factory (range 3)
 1624 | -7/Factory    | Entered another Factory area
 1624 | -6/Factory    | Evolved 2 slots: Propulsion x2
 2123 | -6/Factory    | System corruption reached 10%
 2373 | -6/Factory    | Discovered new exit (range 4)
 2376 | -6/Factory    | Identified exit to Factory
 2380 | -6/Factory    | Entered another Factory area
 2380 | -5/Factory    | Evolved 2 slots: Weapon x2
 3201 | -5/Factory    | Lost 5 parts (2n2u1w)
 3476 | -5/Factory    | Discovered new exit (range 21)
 3537 | -5/Factory    | Identified exit to Factory
 3712 | -5/Factory    | Entered another Factory area
 3712 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 3933 | -4/Factory    | Garrison activated, responded to threat
 3964 | -4/Factory    | Discovered new exit (range 10)
 3969 | -4/Factory    | Discovered new exit (range 21)
 3979 | -4/Factory    | Identified exit to Research
 3980 | -4/Factory    | Entered Research
 3980 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3996 | -3/Research   | Lost 6 parts (1p3n1u1w)
 4307 | -3/Research   | Spotted B-86 Titan
 4314 | -3/Research   | Build established: Assassin
 4497 | -3/Research   | Discovered new exit (range 17)
 4579 | -3/Research   | Identified exit to Testing
 4581 | -3/Research   | Entered Testing
 4856 | -3/Testing    | Build established: Gladiator
 4950 | -3/Testing    | Found Prototype Device
 4950 | -3/Testing    | Identified Exp. Thermal Shield
 5062 | -3/Testing    | Lost 5 parts (2p1n2u)
 5086 | -3/Testing    | Spotted Striker
 5183 | -3/Testing    | Scanned by Researcher
 5235 | -3/Testing    | System corruption reached 10%
 5350 | -3/Testing    | Build established: Scavenger-Gladiator
 5399 | -3/Testing    | Spotted PG-61BOIAOBUO
 5628 | -3/Testing    | Core integrity fell below 50%
 5631 | -3/Testing    | Released all parts (4)
 5634 | -3/Testing    | Core integrity fell below 20%
 5638 | -3/Testing    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
05631_ Slug penetrates Wall.
05631_ Released Adv. Signal Interpreter.
05631_ Released Enh. Optical Array.
05631_ Released Med. Storage Unit.
05631_ Released Adv. Target Analyzer.
05633_ P-80 Master IFF system glitched.
05633_ Chain reaction triggered in Unknown Engine.
05633_ M-36 Artificer destroyed.
05633_ Penetrated by Slug.
05633_ Slug penetrates Wall.
05633_ Penetrated by Slug.
05633_ Slug penetrates Wall.
05634_ U-05 Engineer lays Concrete.
05634_ Held in stasis.
05634_ C-55 Analyst is analyzing...
05635_ U-05 Engineer lays Concrete. <x2>
05636_ Critical hit (Burn: +50).
05638_ U-05 Engineer lays Concrete.
05638_ U-05 Engineer builds a Wall.
05638_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| " """    #???????????????????????????????????????? |
| " """    #???????????????????????????????????????? |
| " """    #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
| ##########???????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ##########???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|             ?????????????????????????????????????? |
| """ ""???????????????????????????????????????????? |
| """ "????????????????????????????????????????????? |
| """ """    ??????????????????????????????????????? |
|              ????????????????????????????????????? |
| """ """  #??#????????????????????????????????????? |
| """ """  #??# ???????????????????????????????????? |
| """ """  #??# ????????????????????????#??????????? |
|          #??# ??????????????????????? #??????????? |
|          ####/#####??????????+######+##??????????? |
| #####    #        #?????????          ???????????? |
|     #    # ""G""  #?????????         ????????????? |
| "   #    #  " "   #????????        ??????????????? |
| "   +    #  " "   #????????   u  ????????????????? |
| "   #    #        #?#?#???    #??????????????????? |
|     #    #        #?#  ###    #??????????????????? |
| "  =#    #        ######;@    #???????? ?????????? |
| "   #    #      %!#|u upp     #???? !   #????????? |
| " ! #    #!     =%+!g=!uc%    #         #????????? |
|     #    #  """  =#g|!!!h     +         #????????? |
| #####    #  """"  #!!=%* h    #         #????????? |
|     #    #  """"  ##![[###    #?      ???????????? |
| """ #    #  """"  ##!%!#??    #??     ??????????"? |
| """ #    #  """"%=##=|=#??    #????####?????????"" |
| """ #    #      * ######??    #????###########?? " |
|     #    #        #???????   ^#????#         #??   |
| #+###    #     =  #???????    #????# ""      #??   |
|          #        #???????    #????#"""  """ ###/# |
|          #####/####????????   #????#"T   """ #     |
|                #???????????   #????#""   """ +  T  |
|                #???????????   #????#""   """ # ""  |
| """"""      !!=#?????????#?   #????#""   """ #     |
| """"""      !==#?????????#    #????#         ##  # |
| """"""      !==###########    ##########+######  # |
|                                             #?#  # |
|                                             #?#  # |
|                   !]                        ###  # |
|                  !!]                               |
|  ############    !]    #################           |
|  #??????????#          #???????????????#           |
|  #??????????#          #???????????????#           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          41
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Corruption Containment     8
Armor Coverage             600
Melee Speed Boost          30
Evasion (%)                56
Melee Accuracy             12
Target Analysis            8
Armor Integrity Analysis   30
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
 Exp. Core Shielding | -3/Testing | Archive

 Robot Schematics 
------------------
    Y-72 Warden | -3/Testing | Archive
      K-01 Serf | -3/Testing | Archive
  O-32 Director | -3/Testing | Archive
 A-27 Freighter | -3/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructThermalBotcube
  Manual?         0
Play Time         01:18:04
  Cumulative      117.6 hours
  Start           2024.09.13 @ 12:59:32
  End             2024.09.13 @ 16:02:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          51
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a927099-3402-47d2-bb35-2ef1a5cad00b