Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.08 @ 02:41:34 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (215) 215 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3755 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 641/700 Matter 107/300 Energy 219/290 System Corruption 1% Temperature Cool (0) Movement Hovering (110) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Cooled Airjet > --- UTILITY (6) ------ Small Storage Unit Weight Redist. System Machine Analyzer Improved Signal Interpreter Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Deuterium Engine Micro Nuclear Core Flight Unit Flight Unit Improved Heat Sink Coolant Injector Improved Sensor Array Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Machine Analyzer Improved Signal Interpreter Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Flight Unit Flight Unit Improved Heat Sink Coolant Injector Improved Sensor Array Improved Medium Armor Plating [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Machine Analyzer Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 45 | 4 8 10 . 6 16 1 Power 11 | 1 2 3 . 1 4 . Engine 10 | 1 2 3 . 1 3 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 14 | 1 3 5 . . 5 . Treads . | . . . . . . . Leg 4 | . 3 1 . . . . Wheel 1 | 1 . . . . . . Hover 4 | . . . . . 4 . Flight 5 | . . 4 . . 1 . Utility 16 | 1 2 1 . 5 6 1 Device 11 | . 2 1 . 4 3 1 Storage 1 | 1 . . . . . . Processor 3 | . . . . 1 2 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 4 | 1 1 1 . . 1 . Energy Gun 3 | 1 1 . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 6 | . 1 1 1 . . 3 Power 1 | . 1 . . . . . Propulsion 4 | . . 1 . . . 3 Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Highest Loss Streak 3 | . 1 1 1 . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 78 80 86 81 82 80 Engine 9 | . 13 11 11 9 6 7 Leg 5 | . 14 16 . . . . Wheel 1 | . 6 . . . . . Hover 3 | . . . . . 2 21 Flight 20 | . . 9 44 36 27 4 Device 12 | . 7 11 11 18 15 15 Storage 9 | . 14 11 11 9 7 7 Processor 7 | . . . . 9 15 15 Protection 2 | . . . . . 6 7 Energy Gun 7 | . 21 20 . . . . Special Melee Weapon 1 | . . . 9 . . . Naked Turns . | . . . . . . . Heaviest Build 25 | 10 14 17 12 16 23 25 Greatest Support 30 | 10 20 20 16 16 30 30 Greatest Overweight (x) 1 | . . 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 3 7 8 7 8 8 8 Average Carried 6 | . 3 6 6 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 1 5 6 7 8 8 8 Class Distribution -------------------- 27% | Scavenger-Scout 25% | Scavenger-Sprinter 18% | Scavenger-Mutant 17% | Mutant 11% | Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 410 | 240 75 75 20 . . . Remotely . | . . . . . . . Salvage Created 284 | . 121 163 . . . . Parts 27 | . 10 17 . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 10 | . 5 5 . . . . Guns 10 | . 5 5 . . . . Classes Destroyed 4 | . 2 2 . . . . Watcher 2 | . . 2 . . . . Swarmer 7 | . 3 4 . . . . Grunt 2 | . 2 . . . . . Sentry 1 | . . 1 . . . . Best Kill Streak 5 | . 3 5 . . . . Combat Bots Only 5 | . 3 5 . . . . Max Kills in Single Turn 1 | . 1 1 . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 143 | . 26 28 22 . . 67 Missed 50 | . 9 6 14 . . 21 Damage Taken 1126 | . 151 233 98 . . 644 Core 199 | . 23 50 67 . . 59 Absorbed by Shields 64 | . . . . . . 64 Core Remaining (%) 90 | 100 90 . 70 100 . . Volleys Fired 29 | . 16 13 . . . . Largest 2 | . 2 2 . . . . Hottest 90 | . 90 90 . . . . Shots Fired 49 | . 23 26 . . . . Gun 49 | . 23 26 . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 49 | . 23 26 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 8 4 . . . . Robot Miss Streak 3 | . 2 3 . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 31 | . 16 15 . . . . Core Hits 16 | . 7 8 . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Burn 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 423 | . 194 179 . . . 50 Guns 373 | . 194 179 . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 50 | . . . . . . 50 Kinetic . | . . . . . . . Thermal 373 | . 194 179 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 22 | . . . . . . 22 Shots . | . . . . . . . Rammed 6 | . . . . . . 6 Targets Rammed 6 | . . . . . . 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 96 | . 96 16 . . . . Average Temperature 30 | . 49 7 . . . . Received Heat Transfer 138 | . 36 36 . . . 66 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1077 | . 606 471 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 198 | . 140 198 155 60 63 49 Initial 60 | . . 59 18 60 27 44 Average 56 | . 79 122 35 60 30 43 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 1 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 8 7 12 2 . 17 Peak Tracking Total 16 | . 4 5 6 2 . 16 Tactical Retreats 5 | . . . 2 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 10 | . 1 3 1 1 4 . Terminals 4 | . . 3 . . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 23 | . 2 8 1 3 9 . Successful 9 | . . 4 1 . 4 . Failed 14 | . 2 4 . 3 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . . 8 . . 3 . Fabricators . | . . . . . . . Repair Stations 5 | . . . . 3 2 . Recycling Units 5 | . 2 . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . . 4 1 . 2 . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Dispatch Records 2 | . . 1 . . 1 . Maintenance Status 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 3 . 1 4 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies 4 | . . . 1 . 3 . Largest Group 3 | . . . 1 . 3 . Highest-Rated Group 93 | . . . 31 . 93 . Highest-Rated Ally 31 | . . . 31 . 31 . Total Orders . | . . . . . . . Ally Attacks 11 | . . . 11 . . . Total Damage 126 | . . . 126 . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 1149 | 34 230 154 168 103 343 117 Spaces Moved 1799 | 36 172 115 372 228 658 218 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 131 | . 73 58 . . . . Wheels 124 | 25 99 . . . . . Hover 272 | . . . . . 54 218 Flight 1261 | . . 57 372 228 604 . Fastest Speed 31 | 50 80 31 31 31 31 42 Average Speed 42 | 70 96 77 31 31 31 42 Slowest Speed 190 | 80 120 190 31 31 42 42 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . 1 1 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 34 19 70 23 15 37 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 2118 | 44 211 151 422 259 789 242 Wait 171 | . 5 3 51 15 97 . Move 1787 | 35 171 114 369 225 655 218 Hop 3 | . . . 1 1 1 . Pick Up 36 | 5 9 6 1 7 8 . Fast Attach 7 | . . 2 . 1 4 . Attach 18 | 4 5 3 . 2 4 . Detach 3 | . 1 . . . 2 . Swap 20 | . 3 5 . 3 8 1 Drop 21 | . 1 5 . 5 10 . Fire 29 | . 16 13 . . . . Melee . | . . . . . . . Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 17 | . . . . . . 17 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 16) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Propulsion x2 414 | -9/Materials | Discovered new exit (range 9) 419 | -9/Materials | Entered Mines 425 | -9/Mines | Learned location of Recycling (-8) 442 | -9/Mines | Met a Derelict testing a Signal Generator 525 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 584 | -9/Mines | Discovered new exit (range 8) 587 | -9/Mines | Entered Materials 587 | -8/Materials | Evolved 2 slots: Utility x2 690 | -8/Materials | Discovered new exit (range 3) 690 | -8/Materials | Identified exit to Factory 690 | -8/Materials | Entered Factory 690 | -7/Factory | Evolved 2 slots: Utility x2 906 | -7/Factory | Allied Derelicts emerged from ambush trap array 972 | -7/Factory | Build established: Scavenger-Scout 1030 | -7/Factory | Identified exit to Garrison 1033 | -7/Factory | Entered Garrison 1052 | -7/Garrison | Installed Relay Interface Framework 1073 | -7/Garrison | Triggered checkpoint 1093 | -7/Garrison | Triggered checkpoint 1116 | -7/Garrison | Triggered checkpoint 1119 | -7/Garrison | Triggered checkpoint 1150 | -7/Garrison | Self-destructed Last Messages --------------- area. 01116_ Field strength at 93. 01117_ Field strength at 79. 01118_ Field strength at 64. 01119_ C-30 ARC bursts open, deploying its payload. 01119_ G-50 Soldier unfolds itself. 01119_ G-47 Trooper unfolds itself. 01119_ Field strength at 40. 01119_ Beams of light sweep through the air. An alarm sounds. 01119_ Flight Unit destroyed. 01120_ Field strength at 18. 01121_ Stasis field depleted. 01144_ Slammed into S-27 Virus. 01145_ Cld. Airjet destroyed. 01145_ System corrupted by crushing effect (+1). 01146_ Slammed into S-27 Virus. 01148_ Cld. Airjet destroyed. 01149_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ????????????????????# #???????# #######????????? | | ????????????????????# #???????# #??????????????? | | ????????????????????# #???????# #??????????????? | | ????????????????????# #???????# #??????????????? | | ???????????########## ######### #??????????????? | | ???????????# #??????????????? | | ???????????# #??????????????? | | ???????????# ### ### ###+#########??????????????? | | ????????????????????# #?# #??????????????????????? | | ????????????????????# #?# #??????????????????????? | | ????????????????????# #?# #??????????????????????? | | ????????????????????# ###+#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#####g#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????# "??????????????????????? | | ????????????????????????#g"??????????????????????? | | ????????????????????????# "??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????####### #??????????????######""" | | ??????????????????# g#??????????????# | | ??????????????????## ##g#??????????????# | | ??????????????????#"""??#g#??????????????###### | | ??????????????????###???#@#??????????????????#"""? | | ????????????????????????#s#??????????????????###?? | | ??????????????????????###s#??????????????????????? | | ?????????????????????## ss#??????????????????????? | | ?????????????????????# s #??????????????????????? | | ?????????????????????# s #??????????????????????? | | ?????????????????????# ###??????????????????????? | | ?????????????????????# ##??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorCentriumBiocell Manual? 0 Play Time 00:22:02 Cumulative 32.9 hours Start 2024.06.03 @ 23:09:49 End 2024.06.08 @ 02:41:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4da7a77-7127-4594-8789-5f51ee998de5