Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.15 @ 11:46:20 Player: s0lid Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (2664) 2664 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (284) 284 TOTAL SCORE: 5738 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 245 Friendly Fire -13 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 160/160 System Corruption 14% Temperature Cool (9) Movement Walking (130) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (10) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Wheel Recoil Stabilizer Integration Mediator Particle Gun Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Titanium Leg Titanium Leg Armored Wheel Advanced Targeting Computer Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mining Laser [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Utility Hacking Suite Device Integration Mediator Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 96 | 7 4 31 . 15 39 Power 11 | 1 . 5 . . 5 Engine 6 | 1 . 4 . . 1 Core 5 | . . 1 . . 4 Reactor . | . . . . . . Propulsion 23 | 2 2 3 . 5 11 Treads 3 | . 1 . . . 2 Leg 14 | . . 3 . 5 6 Wheel 6 | 2 1 . . . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 . 8 . 4 6 Device 4 | 1 . . . . 3 Storage 4 | 1 . 2 . 1 . Processor 3 | . . . . 1 2 Hackware 6 | . . 3 . 2 1 Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 42 | 2 2 15 . 6 17 Energy Gun 10 | 1 . 4 . 2 3 Energy Cannon 10 | . 1 7 . 2 . Ballistic Gun 12 | 1 . 4 . 2 5 Ballistic Cannon 4 | . . . . . 4 Launcher 2 | . 1 . . . 1 Special Weapon 4 | . . . . . 4 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 5 . 2 2 Parts Lost 24 | . 6 3 . 1 14 Power 4 | . 1 . . . 3 Propulsion 5 | . 2 . . . 3 Utility 5 | . 1 1 . . 3 Weapon 10 | . 2 2 . 1 5 Highest Loss Streak 6 | . 6 2 . 1 4 Average Slot Usage (%) 97 | . 87 98 100 98 96 Engine 7 | . 11 9 11 9 3 Core 1 | . . . . . 5 Treads 1 | . 4 . . . 5 Leg 14 | . . 21 22 18 3 Wheel 3 | . 23 . . . 7 Device 1 | . 11 . . . 4 Storage 12 | . 14 15 22 9 9 Processor 5 | . . . . 9 12 Hackware 25 | . . 21 22 34 27 Protection 3 | . . 6 . . . Energy Gun 2 | . 9 2 . . 2 Energy Cannon 6 | . 2 9 11 8 1 Ballistic Gun 8 | . 11 8 11 9 7 Ballistic Cannon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 39 | 11 11 31 31 39 34 Greatest Support 34 | 26 26 34 34 34 34 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 18 | 6 6 12 12 18 10 Average Capacity 9 | 5 6 8 12 10 10 Most Carried 12 | 6 6 12 12 12 10 Average Carried 8 | 3 5 8 12 9 8 Final Capacity 12 | 6 6 12 12 10 10 Final Carried 12 | 6 4 12 12 9 10 Class Distribution -------------------- 87% | Hacker-Mutant 4% | Mutant 4% | Commander-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 2076 | 275 28 601 14 354 804 Remotely 101 | 73 28 . . . . Salvage Created 3945 | 93 152 1473 28 840 1359 Parts 250 | 6 8 99 4 57 76 Haulers Intercepted 13 | . . 6 . 4 3 Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 66 | . 4 25 2 14 21 Melee 1 | . 1 . . . . Guns 27 | . 1 11 . 6 9 Cannons 35 | . . 13 2 8 12 AOE 2 | . 2 . . . . Classes Destroyed 13 | 2 1 6 . 1 3 Worker 7 | . . 3 . . 4 Tunneler 1 | 1 . . . . . Hauler 13 | . . 6 . 4 3 Recycler 3 | 1 . 1 . 1 . Carrier 1 | . . . . . 1 Operator 4 | . . 2 . . 2 Watcher 11 | . . 5 . 4 2 Swarmer 17 | . . 8 2 7 . Grunt 28 | . 4 11 . 3 10 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Sentry 18 | . . 6 . 3 9 Hunter 1 | . . . . . 1 Best Kill Streak 8 | 2 2 5 2 4 8 Combat Bots Only 5 | . 2 5 2 4 5 Max Kills in Single Turn 2 | 1 2 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 4328 | . 719 1076 113 721 1699 Core 1039 | . 194 264 28 94 459 Absorbed by Shields . | . . . . . . Core Remaining (%) 49 | 100 22 . 27 . . Volleys Fired 320 | 5 11 125 2 80 97 Largest 2 | 2 2 2 2 2 2 Hottest 144 | 60 80 112 91 91 144 Shots Fired 564 | 10 21 201 4 160 168 Gun 329 | 10 14 116 2 80 107 Cannon 223 | . 6 84 2 80 51 Launcher 2 | . 1 1 . . . Special 10 | . . . . . 10 Kinetic 299 | 5 10 70 2 80 132 Thermal 200 | . 6 76 2 80 36 Explosive 2 | . 1 1 . . . Electromagnetic 63 | 5 4 54 . . . Robot Hit Streak 16 | 3 5 12 4 16 16 Robot Miss Streak 6 | 2 2 4 . 4 6 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 371 | 6 14 132 2 96 121 Core Hits 171 | 3 10 57 2 32 67 Critical Hits 26 | . . 9 . 15 2 Critical Kills 14 | . . 5 . 7 2 Critical Parts Destroyed 12 | . . 4 . 8 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6658 | 64 349 2416 55 1670 2104 Guns 3179 | 64 93 1204 14 606 1198 Cannons 3268 | . 87 1170 41 1064 906 Explosions 210 | . 168 42 . . . Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 2925 | 15 56 566 14 606 1668 Thermal 2633 | . 87 1005 41 1064 436 Explosive 183 | . 168 15 . . . Electromagnetic 916 | 49 37 830 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 4 4 1 14 Average Corruption 4 | . . 4 4 1 5 Corruption Purged . | . . . . . . Effects 62 | . . 31 1 . 30 Message Errors 13 | . . 7 1 . 5 Matter Fused 15 | . . 9 . . 6 Heat Flow Errors 8 | . . 5 . . 3 Energy Discharges 5 | . . 2 . . 3 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 5 | . . 2 . . 3 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 5 | . . . . . 5 Targeting Errors 8 | . . 5 . . 3 Overload Shots . | . . . . . . Overflow Damage 4 | . . 1 . 3 . Projectiles 4 | . . 1 . 3 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 48 | . 16 32 . . . Shots 2 | . 1 1 . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 324 | 20 242 324 48 285 228 Average Temperature 66 | 15 107 60 27 82 50 Received Heat Transfer 1566 | . 390 342 6 234 594 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 6 | . . 5 . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 1 2 1 3 1 Heat Transferred 4947 | . 185 1950 74 1924 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 529 | 10 75 448 77 301 529 Average Influence 182 | 3 26 236 42 126 175 Maximum Alert Level 2 | . . 2 . 1 2 Low Security (%) 56 | 100 100 32 100 77 67 Level 1 37 | . . 62 . 22 18 Level 2 6 | . . 4 . . 14 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 2 . 1 7 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 7 | . 1 2 . 1 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 9 | . 4 1 . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | . 14 42 7 23 40 Peak Tracking Total 11 | . 11 5 5 5 6 Tactical Retreats 7 | . 1 1 . 2 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . . . . . 2 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 24 | . 1 8 . 6 9 Terminals 21 | . 1 7 . 5 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 55 | . 2 19 . 8 26 Successful 42 | . . 13 . 7 22 Failed 13 | . 2 6 . 1 4 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 29 | . 2 10 . 5 12 Terminals 47 | . 2 15 . 6 24 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers 4 | . . 4 . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 24 | . . 7 . 2 15 Part Schematic 3 | . . . . . 3 Robot Schematic 1 | . . . . . 1 Prototype ID Bank 3 | . . . . . 3 Branch Access Points 2 | . . 1 . 1 . Terminal Index 1 | . . . . . 1 Alert Level 4 | . . 3 . 1 . Unreport Threat 5 | . . 2 . . 3 Locate Traps 2 | . . 1 . . 1 Reprogram Traps 2 | . . . . . 2 Hauler Manifests 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 2 | . . . . . 2 Unlock Access 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks 24 | . 2 4 . 8 10 Terminals 10 | . . 2 . 3 5 Track 1 | . . . . . 1 Botnet 8 | . . 2 . 3 3 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Mask 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 1 7 . 4 5 Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 2 . . 3 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders 3 | . . . . . 3 GOTO 2 | . . . . . 2 FOLLOW 1 | . . . . . 1 Ally Attacks 63 | . . . . . 63 Total Damage 870 | . . . . . 870 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 3977 | 80 144 1743 57 712 1241 Spaces Moved 2189 | 56 120 952 38 325 698 Core 2 | 2 . . . . . Treads 3 | . 3 . . . . Legs 1405 | . . 945 38 325 97 Wheels 779 | 54 117 7 . . 601 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 130 130 100 Average Speed 120 | 86 89 129 130 130 112 Slowest Speed 160 | 90 160 130 130 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 36 | 4 27 65 17 29 75 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 7 | . . . . . 7 Terrain Destroyed 16 | . 5 4 . . 7 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 9 | . 5 4 . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 2938 | 77 136 1269 41 452 963 Wait 235 | . . 112 2 23 98 Move 2184 | 55 119 951 37 324 698 Hop . | . . . . . . Pick Up 44 | 8 . 20 . 3 13 Fast Attach 43 | 7 2 15 . 5 14 Attach 17 | . 2 3 . 4 8 Detach 8 | . . 3 . 1 4 Swap 36 | . . 13 . 6 17 Drop 50 | 2 1 27 . 6 14 Fire 320 | 5 11 125 2 80 97 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 14) 199 | -10/Materials | Discovered new exit (range 16) 200 | -10/Materials | Core integrity fell below 50% 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Utility x2 227 | -9/Materials | Lost 6 parts (1p2n1u2w) 371 | -9/Materials | Discovered new exit (range 16) 476 | -9/Materials | Build established: Hacker-Mutant 1192 | -9/Materials | Core integrity fell below 50% 1644 | -9/Materials | Identified exit to Mines 1684 | -9/Materials | Discovered new exit (range 9) 1968 | -9/Materials | Entered Mines 1983 | -9/Mines | Discovered new exit (range 8) 2007 | -9/Mines | Learned location of 1 exit from Materials 2025 | -9/Mines | Entered Materials 2025 | -8/Materials | Evolved 2 slots: Utility x2 2026 | -8/Materials | Identified exit to Storage 2737 | -8/Materials | Entered Storage 2908 | -8/Storage | Garrison activated, responded to threat 2985 | -8/Storage | Lost 3 parts (1p1n1w) 3021 | -8/Storage | Garrison activated, responded to threat 3119 | -8/Storage | Identified exit to Garrison 3262 | -8/Storage | Garrison activated, responded to threat 3448 | -8/Storage | Core integrity fell below 50% 3499 | -8/Storage | Lost 4 parts (1p1n1u1w) 3586 | -8/Storage | Crushed by falling debris 3586 | -8/Storage | Core integrity fell below 20% 3586 | -8/Storage | System corruption reached 10% 3617 | -8/Storage | Lost 3 parts (1p1n1u) 3740 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3978 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03935_ R-06 Scavenger collects Aluminum Leg. 03945_ S9:OBO FL64LINR1CUQUWBEPYE6 03953_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 03955_ Hacking Suite fried. 03955_ O-16 Technician destroyed. 03958_ U-05 Engineer lays Concrete. 03959_ U-05 Engineer builds a Wall. 03962_ R-06 Scavenger collects Imp. Heat Sink. 03965_ R-06 Scavenger collects Aluminum Leg. 03974_ System corrupted: Matter fused (-7). 03974_ Mining Laser destroyed. 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Datajack | -8/Storage | Hacked Robot Schematics ------------------ W-25 Informer | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed FlakFortressCorpse Manual? 0 Play Time 00:59:52 Cumulative 90.7 hours Start 2020.02.15 @ 10:43:24 End 2020.02.15 @ 11:46:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 53 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 533ba1d4-0375-4547-a559-e426640fe85e