Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:31:17 Player: X_ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (912) 912 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 3897 Bonus ------- Follower Combat Kills 75 Aligned with FarCom 300 Cogmind --------- Core Integrity 458/550 Matter 182/300 Energy 1247/1775 System Corruption 2% Temperature Cool (-100) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ Cryofiber Web Medium Storage Unit Superbattery Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Minigun Great Maul > --- INVENTORY (10) --- Light Deuterium Engine Cryofiber Web Improved Heat Sink ECM Suite Core Shielding Pulse Rifle EM Pulse Cannon Particle Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Superbattery Recoil Stabilizer > --- WEAPON ----------- Heavy EM Shotgun Makeshift Shrapnel Gun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Treads ECM Suite Particle Gun EM Pulse Cannon Particle Cannon Minigun Rocket Launcher Scythe [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 55 | 6 8 4 . 2 35 Power 3 | 1 1 . . . 1 Engine 3 | 1 1 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 3 . . . 4 Treads 9 | 2 3 . . . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 2 . 1 12 Device 12 | . 1 2 . 1 8 Storage 3 | 1 1 . . . 1 Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 25 | 2 2 2 . 1 18 Energy Gun 5 | . 1 1 . . 3 Energy Cannon 6 | . . . . 1 5 Ballistic Gun 8 | 2 1 1 . . 4 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 5 | . 1 . . . 4 Power . | . . . . . . Propulsion 3 | . 1 . . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . 1 . . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 93 99 100 99 99 Engine 12 | . 14 14 14 14 8 Treads 27 | . 27 28 28 28 26 Device 16 | . 7 14 14 14 23 Storage 15 | . 14 14 14 14 18 Energy Gun 10 | . 3 14 14 14 5 Energy Cannon 4 | . . . . 12 7 Ballistic Gun 9 | . 24 13 14 1 4 Naked Turns . | . . . . . . Heaviest Build 37 | 13 20 22 22 24 37 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 4 | . 4 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 2 8 10 10 10 10 Average Carried 8 | 1 6 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 7 10 10 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1183 | 209 306 205 . 26 437 Remotely . | . . . . . . Salvage Created 1042 | . 314 176 . . 552 Parts 43 | . 7 11 . . 25 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 28 | . 7 6 . . 15 Melee 1 | . . . . . 1 Guns 19 | . 7 6 . . 6 Cannons 3 | . . . . . 3 AOE 5 | . . . . . 5 Classes Destroyed 4 | . 1 1 . . 2 Swarmer 6 | . . . . . 6 Grunt 18 | . 7 4 . . 7 Sentry 2 | . . . . . 2 Assembled 2 | . . 2 . . . Best Kill Streak 3 | . 2 3 . . 3 Combat Bots Only 3 | . 2 3 . . 3 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 139 | . 41 32 . . 66 Missed 51 | . 15 17 . . 19 Damage Taken 1501 | . 326 229 . . 946 Core 145 | . 31 22 . . 92 Absorbed by Shields . | . . . . . . Redirected to Shielding 5 | . . . . . 5 Regen/Repaired (Parts) 90 | . . . . . 90 Core Remaining (%) 89 | 100 . . . 78 . Volleys Fired 99 | . 32 25 . . 42 Largest 2 | . 2 2 . . 2 Hottest 131 | . 70 85 . . 131 Shots Fired 195 | . 64 50 . . 81 Gun 166 | . 64 50 . . 52 Cannon 27 | . . . . . 27 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 123 | . 60 25 . . 38 Thermal 41 | . 4 25 . . 12 Explosive 2 | . . . . . 2 Electromagnetic 29 | . . . . . 29 Robot Hit Streak 9 | . 7 7 . . 9 Robot Miss Streak 5 | . 1 4 . . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 128 | . 48 25 . . 55 Core Hits 52 | . 18 10 . . 24 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . 1 1 . . 1 Burn 2 | . 1 1 . . . Smash 1 | . . . . . 1 Melee Attacks 3 | . . . . . 3 Impact 1 | . . . . . 1 Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2471 | . 602 356 . . 1513 Guns 1661 | . 602 356 . . 703 Cannons 378 | . . . . . 378 Explosions 404 | . . . . . 404 Melee 28 | . . . . . 28 Ramming . | . . . . . . Kinetic 1169 | . 565 115 . . 489 Thermal 664 | . 37 241 . . 386 Explosive 196 | . . . . . 196 Electromagnetic 414 | . . . . . 414 Impact 28 | . . . . . 28 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . . 14 Message Errors 3 | . . . . . 3 Matter Fused 6 | . . . . . 6 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 39 | . . . . . 39 Projectiles 11 | . . . . . 11 Explosions . | . . . . . . Melee 28 | . . . . . 28 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 146 | . . . . . 146 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 144 | . . 144 . . 36 Average Temperature 50 | . . 52 . . 21 Received Heat Transfer 516 | . 189 30 . . 297 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1384 | . 185 666 . . 533 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 276 | . 204 95 . . 276 Initial 1 | . . 1 . . . Average 45 | . 62 19 . . 101 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 95 | 100 98 100 . 100 87 Level 1 4 | . 1 . . . 12 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . . . 6 Investigation 3 | . 1 . . . 2 Extermination . | . . . . . . Reinforcement 4 | . . . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . . 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 8 7 . . 28 Peak Tracking Total 5 | . 2 2 . . 5 Tactical Retreats 5 | . . 3 . . 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 5 | . 1 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 12 | . 5 1 1 . 5 Terminals 7 | . 4 . . . 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 12 1 1 . 10 Successful 11 | . 5 1 1 . 4 Failed 13 | . 7 . . . 6 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 15 | . 8 . 1 . 6 Terminals 16 | . 9 . . . 7 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 4 | . 3 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 1 1 . 1 Record 1 | . . . . . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 2 | . 1 . . . 1 Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 . . . 4 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 12 | . . 12 . . . Total Damage 109 | . . 109 . . . Kills 3 | . . 3 . . . Allies Corrupted 1 | . . 1 . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 4137 | 67 476 1120 367 932 1175 Spaces Moved 1862 | 37 192 489 229 476 439 Core 3 | 2 1 . . . . Treads 1859 | 35 191 489 229 476 439 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 Average Speed 160 | 154 160 160 160 160 163 Slowest Speed 250 | 160 250 160 160 160 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 32 77 61 65 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 47 | . . . . . 47 Melee . | . . . . . . Projectile . | . . . . . . AOE 47 | . . . . . 47 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2810 | 44 295 781 230 647 813 Wait 732 | . 54 242 . 167 269 Move 1857 | 36 191 488 228 475 439 Hop . | . . . . . . Pick Up 35 | 2 7 12 1 1 12 Fast Attach 17 | 6 4 1 . 1 5 Attach 15 | . 3 2 . . 10 Detach 5 | . 1 . . . 4 Swap 23 | . 1 1 . 1 20 Drop 24 | . 2 10 1 2 9 Fire 99 | . 32 25 . . 42 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 544 | -10/Materials | Entered Mines 590 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 592 | -10/Mines | Learned location of Zion (-7) 794 | -10/Mines | Excavation squad dispatched 794 | -10/Mines | A large section of the Mines collapsed 1044 | -10/Mines | Excavation squad dispatched 1294 | -10/Mines | Excavation squad dispatched 1314 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1478 | -10/Mines | Discovered new exit (range 2) 1497 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1497 | -10/Mines | Discovered new exit (range 5) 1573 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1664 | -10/Mines | Entered Exiles 1701 | -10/Exiles | Met 8R-AWN 1730 | -10/Exiles | Met EX-HEX 1775 | -10/Exiles | Met EX-BIN 1797 | -10/Exiles | Aligned with FarCom system 1799 | -10/Exiles | Given EX-Vault access code 1837 | -10/Exiles | Opened EX-Vault 1851 | -10/Exiles | Found Superbattery 1884 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1938 | -10/Exiles | Met EX-DEC 2016 | -10/Exiles | Discovered new exit (range 10) 2031 | -10/Exiles | Left Exiles lab with Superbattery 2031 | -10/Exiles | Entered Mines 2070 | -9/Mines | Discovered new exit (range 11) 2100 | -9/Mines | Identified exit to Materials 2713 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2963 | -9/Mines | Entered Materials 2963 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3010 | -8/Materials | Repaired Lgt. Treads 4138 | -8/Materials | Self-destructed Last Messages --------------- 04112_ System corrupted: Energy discharge (-692). 04115_ Connecting with Terminal... >>Query(Battle Rifle) A prime example of [Derelict] Weaponry, the common Battle Rifle and its heavy variant have greater damage potential than other ballistic weapons of their class, but at the same time suffer from inconsistent application of force at the point of impact, leading to less effective results under some conditions. Nonetheless, quite a few Derelicts rely on it as a primary or secondary weapon. 04115_ ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. 04120_ Lgt. Treads destroyed. 04126_ Slug penetrates Wall. 04127_ System corrupted: Substantial component data lost. 04129_ Slug penetrates Wall. 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T #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????+ #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????#+#+####???????????????????????????? | | ??????????????????g????g?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 1775 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterDerelictShotgun Manual? 0 Play Time 00:38:04 Cumulative 13.7 hours Start 2024.04.07 @ 13:53:18 End 2024.04.07 @ 20:31:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 50x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c234d14-a20d-46a9-9af8-e71d2ffc9ccb