Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.27 @ 08:34:47 Player: MoonDog Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (96) 480 Value Destroyed (4894) 4894 Prototype IDs (45) 900 Alien Tech Used (3) 600 Bonus (39660) 39660 TOTAL SCORE: 57634 Bonus ------- High Alert Combat Kills 632 Follower Combat Kills 3152 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 146 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Met Sigix 2000 Escaped with Sigix 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -1270 Cogmind --------- Core Integrity 1177/1600 Matter 158/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Triangulator System Mapper > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Triangulator Advanced Visual Processing Unit Advanced Signal Interpreter Assembled Combat Suite Advanced ECM Suite Experimental Hacking Suite System Mapper GOLEM Unit Matter Drive > --- WEAPON ----------- Sigix Terminator Power Sword > --- INVENTORY -------- Core Stripper Sigix Containment Pod [Rating: 197] Favorites ----------- Power Assembled Flux Generator Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Heavy Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Improved Diametric Drive Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Assembled Alloy Armor Artifact Matter Drive Weapon Assembled Focal Cannon Energy Gun EM Pulse Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Launcher Micro-nuke Launcher Special Weapon Plasma Flamer Impact Weapon Core Stripper Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Utility 13 | . . . 2 1 1 . . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 . 2 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 126 | 5 5 2 3 . 18 7 . 4 8 . 4 . . . 4 . 4 2 1 . 1 1 1 1 1 7 8 3 6 6 16 6 2 Power 21 | . 1 1 1 . 3 1 . 1 1 . . . . . 1 . . . . . . . . . . 1 1 . 1 3 3 2 . Engine 5 | . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Core 5 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reactor 11 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 1 . 1 1 3 2 . Propulsion 24 | 2 2 1 . . 3 . . . . . . . . . 2 . . 2 1 . . 1 1 . . 2 2 1 . . 2 2 . Treads 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Flight 15 | . 2 1 . . 3 . . . . . . . . . . . . . . . . . . . . 2 2 1 . . 2 2 . Utility 47 | . 2 . 1 . 6 3 . 2 6 . 4 . . . 1 . 3 . . . 1 . . . 1 1 2 2 2 1 8 1 . Device 26 | . . . . . 2 . . 1 6 . 1 . . . 1 . 3 . . . . . . . 1 . 2 2 . 1 5 1 . Storage 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Processor 8 | . . . 1 . 2 . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . 2 . . Hackware 11 | . 2 . . . 2 3 . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 34 | 3 . . 1 . 6 3 . 1 1 . . . . . . . 1 . . . . . . 1 . 3 3 . 3 2 3 1 2 Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon 8 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Slashing Weapon 8 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 2 . 2 2 . . . Piercing Weapon 8 | . . . . . 2 2 . . 1 . . . . . . . . . . . . . . . . 2 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 . 1 . . . 2 . . . . . 1 . 1 . . . . . . . . 5 . 1 4 1 5 . . Parts Lost 53 | . . 4 1 2 1 . . . 10 . 3 . . . 2 1 . . . 3 1 . . 1 . 1 2 . 1 3 . 3 14 Power 8 | . . 1 1 . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . 2 Propulsion 10 | . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 3 Utility 27 | . . . . . 1 . . . 3 . 3 . . . 1 1 . . . 2 1 . . . . 1 1 . 1 3 . 1 8 Weapon 8 | . . 2 . . . . . . 2 . . . . . 1 . . . . . . . . 1 . . 1 . . . . . 1 Highest Loss Streak 11 | . . 4 1 1 1 . . . 3 . 3 . . . 1 1 . . . 2 1 . . 1 . 1 1 . 1 2 . 3 11 Average Slot Usage (%) 81 | . 77 88 63 48 71 96 92 92 74 76 79 80 80 80 84 87 88 88 83 88 89 85 84 84 84 83 86 84 80 69 81 68 54 Core 1 | . . . . . 6 15 15 8 . . . . . . . . . . . . . . . . . . . . . 3 . . . Reactor 4 | . . . . . . . . . 5 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 7 8 6 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . 3 5 10 10 8 . . . . . . . Leg 7 | . . . . . . . . . 10 15 13 13 13 13 18 17 17 8 11 17 15 8 4 . . . 5 4 . . . . . Flight 5 | . 22 28 22 12 11 23 23 23 7 . . . . . . . . . . . . . . . . 1 10 11 14 13 13 11 10 Device 28 | . . . . . 6 15 15 15 25 30 26 26 26 26 30 40 41 41 41 41 36 34 36 36 36 35 34 35 33 26 29 20 14 Storage 5 | . . . . . . . . . 3 7 5 6 6 6 6 5 5 5 5 5 6 10 10 10 10 9 5 4 4 4 4 4 3 Processor 3 | . . . 10 9 13 15 15 18 4 . 2 . . . . . . . . . . . . . . . 5 4 3 . 7 8 6 Hackware 4 | . 15 28 22 18 22 15 15 11 2 . 2 6 6 6 1 . . . . . . . . . . . . . 3 8 8 8 6 Protection 3 | . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 7 7 5 5 5 4 4 4 4 . . . . Energy Cannon 6 | . . . . . . . . . 3 7 6 6 6 6 11 11 5 5 6 11 15 15 15 14 10 7 . 1 4 4 . . . Piercing Weapon 2 | . . . . . 2 11 7 5 6 7 6 6 6 6 1 . . . . . . . . . . 2 5 6 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 3 6 6 5 3 16 21 18 19 61 61 67 66 66 66 84 82 82 79 83 83 133 133 129 129 131 131 54 48 68 54 72 72 58 Greatest Support 113 | 3 8 8 8 8 19 21 19 19 70 70 70 70 70 70 98 106 106 106 105 105 105 105 113 113 113 113 40 65 65 55 59 67 67 Greatest Overweight (x) 3 | . . . . . 2 1 . . 2 . 1 . . . 1 . . 2 1 2 1 1 1 1 1 3 1 . 1 . 1 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . Largest Inventory Capacity 12 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 12 12 12 12 12 12 4 4 4 4 4 4 4 Average Capacity 5 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 7 12 12 12 12 11 4 4 4 4 4 4 4 Most Carried 12 | 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 11 12 12 12 12 4 4 4 4 4 4 4 Average Carried 5 | 2 3 3 3 4 3 3 4 3 3 4 4 3 4 4 4 4 4 4 4 4 4 8 11 12 12 10 2 3 3 2 3 3 3 Final Capacity 12 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 12 12 12 12 12 4 4 4 4 4 4 4 4 Final Carried 12 | 3 4 3 4 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 11 12 12 12 2 2 4 4 3 4 4 2 Class Distribution -------------------- 44% | Golem 26% | Commander-Golem 8% | Hacker-Mutant 7% | Hacker-Scout 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Assassin | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Waste Golem | -5/Factory Golem | -5/Extension Golem | -5/Cetus Commander-Golem | -4/Factory Commander-Golem | -4/Waste Commander-Golem | -4/Factory Commander-Golem | -4/Upper Caves Commander-Golem | -4/Upper Caves Commander-Golem | -4/Warlord Golem | -3/Proximity Caves Golem | -3/Research Mutant | -3/Testing Hacker-Sprinter | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Matter Collected 1896 | 246 44 . . . 170 118 . 31 75 . 34 52 61 . 130 . 246 . 317 . . 20 . 10 10 80 63 . 20 . 138 31 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7370 | . 53 . . . 48 162 . . 1119 . 741 158 . . 636 247 760 90 570 449 124 701 294 112 . 137 57 . 20 85 205 135 467 Parts 214 | . 9 . . . 2 3 . . 41 . 19 6 . . 27 5 2 . 29 19 7 7 9 1 . 4 6 . . 4 10 4 . Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 105 | . . . . . . 9 1 . . . . 6 . . 28 . . . . . . . . 13 6 36 6 . . . . . . Prevented 15 | . . . . . . . 3 . . . . . . . 2 . . . . . . . . . . 10 . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 95 | . . . . . . . . . 29 . 11 2 . . 9 4 4 2 9 9 2 3 3 2 . 1 1 . . . 2 . 2 Melee 29 | . . . . . . . . . 25 . . . . . . . . . . . . . . . . 1 1 . . . 1 . 1 Cannons 51 | . . . . . . . . . 4 . 7 2 . . 9 4 . 1 5 9 2 3 3 2 . . . . . . . . . AOE 14 | . . . . . . . . . . . 4 . . . . . 4 1 4 . . . . . . . . . . . . . 1 Classes Destroyed 20 | . 1 . . . 1 . . . 4 . 6 1 . . 2 . 1 1 1 . . . 1 . . . . . . 1 . . . Worker 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Operator 6 | . 3 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Watcher 9 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . 2 4 . Swarmer 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . Grunt 27 | . . . . . . . . . . . 8 2 . . 2 4 . . 7 2 . . 1 . . 1 . . . . . . . Brawler 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 8 | . . . . . . . . . . . 1 . . . 1 . . 2 2 . 1 . 1 . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Programmer 11 | . . . . . . . . . . . 1 . . . 2 . . . . 2 1 . . 1 . 1 1 . . . 2 . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Compactor 7 | . . . . . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . Cetus Guard 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 22 | . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . Golem 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 14 | . 1 . . . 1 . . . 14 . 7 2 . . 2 3 2 1 3 4 1 2 1 1 . 1 1 . . 1 2 2 2 Combat Bots Only 12 | . . . . . . . . . 12 . 6 2 . . 2 3 2 1 3 4 1 2 1 1 . 1 1 . . . 2 . 2 Max Kills in Single Turn 5 | . 1 . . . 1 . . . 1 . 5 1 . . 1 1 2 2 3 1 1 1 1 1 . 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . 4 . . . . . 2 1 2 . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . 1 . 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Damage Taken 10456 | . 63 147 33 256 151 . 32 . 2009 . 1221 244 . . 654 420 117 6 405 375 174 40 147 269 90 664 286 61 172 279 225 624 1292 Core 2167 | . 7 17 10 155 75 . 32 . 425 . 254 44 . . 61 . 17 . 58 23 22 . 19 46 18 304 57 21 19 60 . 63 360 Absorbed by Shields 588 | . . . . . . . . . . . . . . . . . . . 95 217 . . 10 143 48 . . . . . 48 27 . Core Remaining (%) 81 | 100 . 90 97 71 . . . . . 24 . . . . 96 . . . . 90 . . . . . . 59 . 96 . 95 . 73 Volleys Fired 230 | . 4 . . 2 . . . . 8 4 58 13 . . 20 11 12 3 23 18 7 8 19 14 4 . . . . 1 . . 1 Largest 3 | . 1 . . 1 . . . . 1 1 1 1 . . 2 2 2 2 2 2 3 3 3 3 3 . . . . 1 . . 1 Hottest 150 | . 40 . . 23 . . . . 25 25 25 25 . . 50 50 74 74 74 50 75 75 75 75 150 . . . . 130 . . . Shots Fired 382 | . 4 . . 2 . . . . 8 4 58 13 . 1 39 22 24 6 41 34 17 24 33 41 9 . . . . 1 . . 1 Gun 6 | . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 346 | . . . . . . . . . 8 4 58 13 . 1 39 22 12 3 28 34 17 24 33 41 8 . . . . 1 . . . Launcher 29 | . . . . . . . . . . . . . . . . . 12 3 13 . . . . . . . . . . . . . 1 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 348 | . . . . . . . . . 8 4 58 13 . 1 39 22 12 3 28 34 17 24 33 41 9 . . . . 1 . . 1 Explosive 28 | . . . . . . . . . . . . . . . . . 12 3 13 . . . . . . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 4 . . 1 . . . . 3 . 10 12 . . 14 15 9 9 11 12 13 9 7 10 8 . . . . . . . 1 Robot Miss Streak 3 | . . . . 1 . . . . 2 . 2 1 . . 2 1 2 . 1 3 1 1 3 2 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 333 | . 4 . . 2 2 3 . . 61 . 28 10 . . 28 20 13 3 18 23 14 18 23 30 5 3 7 2 1 1 6 7 1 Core Hits 199 | . 3 . . 1 1 3 . . 49 . 19 4 . . 13 8 6 5 22 15 3 7 14 8 4 2 2 1 . 1 3 2 3 Critical Hits 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 204 | . . . . . 14 4 2 11 78 . 1 . . . . . . . . . . . . . . 4 20 11 9 15 26 9 . Kinetic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9 . Impact 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 84 | . . . . . . . . 10 5 . . . . . . . . . . . . . . . . . 19 8 9 15 18 . . Piercing 88 | . . . . . 7 4 2 1 73 . 1 . . . . . . . . . . . . . . . . . . . . . . Entropic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 3 . . . . . Sneak Attacks 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Damage Inflicted 22045 | . 67 . . 10 184 252 . . 2352 . 2138 372 . . 1536 783 3136 508 2012 1333 676 830 1205 1350 252 468 325 142 177 137 177 369 1254 Guns 77 | . 67 . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 11177 | . . . . . . . . . 214 . 1414 372 . . 1536 783 394 96 818 1324 676 830 1131 1350 239 . . . . . . . . Explosions 6287 | . . . . . . . . . . . 724 . . . . . 2742 380 1194 . . . . . . . . . . . . . 1247 Melee 4369 | . . . . . 184 252 . . 2138 . . . . . . . . . . . . . . . . 468 325 142 177 137 177 369 . Ramming 122 | . . . . . . . . . . . . . . . . . . 32 . 9 . . 74 . . . . . . . . . 7 Kinetic 475 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . 96 369 . Thermal 13161 | . . . . . . . . . 214 . 2138 372 . . 1536 783 394 96 818 1324 676 830 1131 1350 252 . . . . . . . 1247 Explosive 4316 | . . . . . . . . . . . . . . . . . 2742 380 1194 . . . . . . . . . . . . . . Electromagnetic 67 | . 67 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 95 | . . . . . 95 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 956 | . . . . . . . . . 289 . . . . . . . . . . . . . . . . . 233 39 177 137 81 . . Piercing 2190 | . . . . . 89 252 . . 1849 . . . . . . . . . . . . . . . . . . . . . . . . Entropic 663 | . . . . . . . . . . . . . . . . . . . . . . . . . . 468 92 103 . . . . . Highest Corruption 19 | . . . . . . . . . . . 6 6 6 6 6 . . . . 2 . . . 1 1 2 5 . . . 2 11 19 Average Corruption 4 | . . . . . . . . . . . 5 6 6 6 6 . . . . 1 . . . 1 1 1 3 . . . 2 11 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 150 | . . . . . . . . . . . 26 18 18 8 46 . . . . 7 . . . 3 3 . 12 . . . . 2 7 Message Errors 29 | . . . . . . . . . . . 3 4 2 2 8 . . . . 4 . . . 1 2 . 3 . . . . . . Matter Fused 34 | . . . . . . . . . . . 5 5 7 3 9 . . . . . . . . . . . 2 . . . . . 3 Heat Flow Errors 20 | . . . . . . . . . . . 5 3 4 1 2 . . . . 2 . . . . . . 1 . . . . 1 1 Energy Discharges 27 | . . . . . . . . . . . 3 2 4 . 12 . . . . . . . . 2 . . 3 . . . . . 1 Data Loss (minor) 16 | . . . . . . . . . . . 3 2 . 1 8 . . . . . . . . . 1 . 1 . . . . . . Data Loss (major) 4 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . 1 . Misfires 8 | . . . . . . . . . . . 1 1 . 1 5 . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 8 | . . . . . . . . . . . 4 . . . 2 . . . . 1 . . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1564 | . . . . . 70 . . . 35 . 183 99 . . 48 12 . 56 88 . 35 . 32 175 . 55 7 33 159 . . 66 411 Projectiles 524 | . . . . . . . . . 6 . 94 99 . . 48 12 . . 23 . 35 . 32 175 . . . . . . . . . Explosions 653 | . . . . . . . . . . . 89 . . . . . . 56 65 . . . . . . . . . 32 . . . 411 Melee 387 | . . . . . 70 . . . 29 . . . . . . . . . . . . . . . . 55 7 33 127 . . 66 . Knockbacks 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Impact 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 1187 | . . . . . . . . . . . 57 . . . . . 121 6 . 4 . . . . . . . . 106 . . . 893 Shots 9 | . . . . . . . . . . . 1 . . . . . 6 . . . . . . . . . . . 1 . . . 1 Rammed 11 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 5 . . . . . . . . . 4 Targets Rammed 13 | . . . . . . . . . . . . . . . . . . 3 . 1 . . 5 . . . . . . . . . 4 Kicked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 452 | . 15 . . . 3 36 8 300 452 . 248 335 180 114 199 . . . . 196 . . . . . . 152 . . 54 223 276 212 Average Temperature 109 | . 6 . . . 3 17 6 111 169 . 114 135 90 84 108 . . . . 88 . . . . . . 112 . . 35 147 94 96 Received Heat Transfer 2525 | . 6 . 18 90 30 . 18 . 1305 . 261 84 . . 126 186 . . 146 50 18 6 31 9 3 78 . 9 33 9 . 9 . Effects 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . Heat Transferred 6607 | . . . . . . . . . 125 . 1300 225 . . 750 450 225 50 425 650 375 475 625 687 205 . . . . . . . 40 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Peak Influence 2800 | . 50 12 101 148 209 . . . . . 342 . . . . 96 246 226 694 1570 1160 438 1581 . . . . 215 325 529 338 974 2800 Initial 879 | . . . . 14 62 . . . . . . . . . . 31 33 144 51 388 879 406 306 . . . . . 120 182 297 202 543 Average 371 | . 38 . 34 72 77 . . . . . 130 . . . . 59 176 132 312 818 1023 427 1127 . . . . 61 246 372 246 590 573 Maximum Alert Level 5 | . . . . . 1 . . . . . 1 . . . . . 1 1 2 4 4 2 4 . . . . 1 1 2 1 3 5 Low Security (%) 47 | 100 100 100 100 100 98 . . . . . 82 . . . . 100 52 84 38 . . . . . . . . 85 19 23 13 . . Level 1 17 | . . . . . 1 . . . . . 17 . . . . . 47 15 15 10 . . 9 . . . . 14 80 24 86 28 . Level 2 17 | . . . . . . . . . . . . . . . . . . . 45 53 . 100 7 . . . . . . 51 . 17 89 Level 3 7 | . . . . . . . . . . . . . . . . . . . . 5 93 . 9 . . . . . . . . 53 . Level 4 9 | . . . . . . . . . . . . . . . . . . . . 31 6 . 73 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . 1 2 2 . . . . . 1 . . . . 1 . 4 2 3 . . 5 . . . . . 1 . 1 3 . Investigation 9 | . 1 . . . 1 . . . . . . . . . . 1 . 2 . 3 . . . . . . . . . . . 1 . Extermination 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . Reinforcement 11 | . 1 . 1 2 . . . . . . . . . . . . . 2 1 . . . 2 . . . . . 1 . . 1 . Assault 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . 2 1 . . . 2 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Distress Signals 11 | . . . . . 1 . . . . . . . . . . . . . 1 2 . . 1 . . 1 . . . 1 . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 370 | . 11 22 10 13 17 1 5 . 38 . 14 5 . . 15 8 5 1 19 32 5 5 21 12 2 22 2 4 5 14 6 45 11 Peak Tracking Total 20 | . 7 20 7 9 6 1 4 . 12 . 8 3 . . 3 4 3 . 5 8 2 2 4 5 2 11 1 3 4 5 1 7 17 Tactical Retreats 41 | . . 1 1 3 5 1 2 . 7 . 1 . . . 5 . . . . . . . . . . . . . . 5 . 10 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Traps Triggered 16 | . . . . . . . . . . . 4 1 . . . 1 . . . . 1 . 2 . . . . . . . 5 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . 1 2 . . . . 2 1 . 2 . . . . . . . . 1 . 12 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Disabled 26 | . . . . . . . . 4 2 . 5 . . 1 . . . 2 3 1 . . . . . . . . 2 . 3 1 2 Max in Single Turn 4 | . . . . . . . . 1 1 . 4 . . 1 . . . 2 . 1 . . . . . . . . 1 . 1 1 2 Garrison Access 5 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Accessed 95 | . 4 . 5 6 19 1 1 . . . 6 1 . 3 . 2 . 7 2 3 . . 3 . . 1 . 2 7 4 10 6 2 Terminals 71 | . 4 . 5 6 9 . . . . . 5 . . . . 1 . 6 2 3 . . 2 . . . . 2 6 4 9 5 2 Fabricators 8 | . . . . . 5 . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Garrison Access 5 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 258 | . 20 . 16 29 45 1 1 . . . 15 1 . 23 . 4 . 18 4 6 . . 8 . . 1 . 6 16 8 21 12 3 Successful 177 | . 12 . 15 23 31 1 1 . . . 9 1 . 23 . 2 . 8 . . . . 3 . . 1 . 3 11 5 18 8 2 Failed 80 | . 8 . 1 6 13 . . . . . 6 . . . . 2 . 10 4 6 . . 5 . . . . 3 5 3 3 4 1 Catastrophic 13 | . . . . . . . . . . . 1 . . . . 1 . 3 . 3 . . 2 . . . . 2 . . 1 . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 131 | . 15 . 15 24 18 . . . . . 5 . . . . 1 . 4 . 4 . . 1 . . 1 . 5 7 6 15 8 2 Terminals 197 | . 20 . 16 29 25 . . . . . 13 . . . . 2 . 16 4 6 . . 4 . . . . 6 15 8 20 10 3 Fabricators 18 | . . . . . 10 . . . . . . . . . . 2 . 2 . . . . 4 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Garrison Access 7 | . . . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . Terminal Hacks 86 | . 3 . 4 13 5 1 1 . . . 4 1 . 23 . 1 . 6 . . . . 2 . . 1 . . 6 1 11 2 1 Record 13 | . . . . . . . . . . . . . . 6 . . . 1 . . . . . . . . . . . . 6 . . Part Schematic 17 | . . . . 6 2 . . . . . 1 . . 7 . . . . . . . . . . . . . . 1 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . 1 . . 1 . 1 . . Level Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 6 | . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 8 | . . . 1 1 1 . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 1 . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . 1 . 1 . . . . . . . . . . 1 . 2 . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Components 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 8 | . . . . . 7 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Build 4 | . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 5 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 71 | . 9 . 11 10 10 . . . . . 4 . . . . 1 . 2 . . . . . . . . . 3 5 4 6 5 1 Terminals 68 | . 9 . 11 10 9 . . . . . 3 . . . . 1 . 2 . . . . . . . . . 3 4 4 6 5 1 Track 16 | . 3 . 5 2 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . 1 . Assimilate 9 | . 2 . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Botnet 40 | . 3 . 4 5 6 . . . . . 2 . . . . 1 . 2 . . . . . . . . . 2 2 3 5 4 1 Detonate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 80 | . 4 . 5 6 15 . . . . . 5 . . . . 2 . 7 2 4 . . 3 . . . . 2 5 4 9 6 1 Full Trace Events 8 | . 2 . . . 1 . . . . . . . . . . 1 . 1 . 3 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . . . 318 . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Part Schematics Acquired 18 | . . . . 6 3 . . . . . 1 . . 7 . . . . . . . . . . . . . . 1 . . . . Parts Built 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 482 | . . . . . 482 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 19 | . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total Allies 45 | . 2 3 2 1 2 . . 4 . . . . . . 1 . 19 . 1 7 . . 1 . . . . . 1 . 1 . . Largest Group 19 | . 2 3 2 1 1 . . 4 2 . . . . . 1 . 19 8 2 8 8 6 7 6 5 5 . . 1 . 1 . . Highest-Rated Group 814 | . 20 40 20 26 26 . . 152 74 . . . . . 94 . 714 279 156 814 798 564 624 530 430 430 . . 26 . 26 . . Highest-Rated Ally 156 | . 10 16 10 26 26 . . 41 38 . . . . . 94 . 50 50 156 156 140 94 94 94 94 94 . . 26 . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 482 | . . 5 . . . . . . . . . . . . 5 . 54 31 24 105 18 60 108 50 8 14 . . . . . . . Total Damage 16092 | . . 74 . . . . . . . . . . . . 192 . 1319 804 1064 3772 597 2091 3813 1631 230 505 . . . . . . . Kills 85 | . . 2 . . . . . . . . . . . . 1 . 2 4 11 26 3 3 19 10 2 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 1 2 . . 1 . 2 . . 2 . . . . . . . . 3 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Turns Passed 16897 | 34 462 52 123 90 975 325 204 357 1323 286 1015 620 507 168 1310 302 337 466 619 720 238 350 746 1104 596 1259 557 99 310 212 394 551 186 Spaces Moved 15233 | 47 317 102 230 198 2120 540 492 922 564 186 502 382 339 113 765 201 225 357 289 341 131 181 329 587 323 950 441 201 546 513 592 1032 175 Core 414 | 47 141 . . 6 208 . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Treads 1967 | . . . . . . . . . . . . . . . . . . . . . . 111 329 587 323 617 . . . . . . . Legs 4111 | . . . . . . . . . 178 186 502 382 339 113 765 201 225 114 267 341 131 70 . . . . 297 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 265 | . . . . . . . . . . . . . . . . . . 243 22 . . . . . . . . . . . . . . Flight 8476 | . 176 102 230 192 1912 540 492 922 386 . . . . . . . . . . . . . . . . 333 144 201 546 513 592 1032 163 Fastest Speed 27 | 50 37 37 37 37 30 27 30 30 30 150 150 150 150 150 130 130 130 121 121 140 140 163 180 180 180 27 37 27 27 27 27 34 34 Average Speed 85 | 50 42 37 37 38 37 50 30 30 68 150 153 150 150 150 137 130 130 124 145 146 149 173 180 180 180 128 114 34 35 27 31 39 36 Slowest Speed 250 | 50 50 37 37 50 150 100 30 30 162 150 170 150 150 150 170 130 130 170 170 190 163 180 180 180 180 250 170 47 100 40 114 200 200 Overloaded Moves 71 | . . . . . . 69 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . 3 3 1 7 13 . . . . . . 1 . . . . . . . . . . . . . 10 . . 5 2 6 4 . Cave-ins Triggered 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 46 | 3 37 21 29 25 44 67 64 91 61 42 16 55 51 75 87 7 81 14 55 94 6 86 15 71 58 94 57 14 42 17 54 30 13 Regions Visited 33 Branch Regions 19 Pre-discovered Areas 4 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 14 | . 1 . . 1 1 1 1 1 . 1 1 . . . . . . 1 . . . . 1 . . . . 1 . 1 1 1 . Unknown Exits Taken 15 | 1 . 1 1 . . . . . 1 . . 1 1 1 1 . . . 1 1 . . . 1 1 1 1 . 1 . . . . Scrap Searched 22 | . . . . . . 3 2 4 . . . 3 2 . 2 . . . . . . . . 2 1 . 3 . . . . . . Spaces Dug 166 | . . . . . 7 . 2 . . 1 15 . . . . . . 25 71 . . . 1 . 2 . 6 5 6 15 10 . . Terrain Destroyed 1492 | . . . . . 7 . 2 . 1 4 37 4 . . 9 4 180 79 303 6 2 5 7 13 3 . 6 5 47 15 10 . 743 Melee 51 | . . . . . 7 . 2 . . . 1 . . . . . . . . . . . . . . . 6 5 6 14 10 . . Projectile 95 | . . . . . . . . . 1 4 22 4 . . 9 4 3 1 10 6 2 5 7 13 3 . . . . 1 . . . AOE 1346 | . . . . . . . . . . . 14 . . . . . 177 78 293 . . . . . . . . . 41 . . . 743 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total 18424 | 54 636 112 265 201 2273 583 545 980 1381 189 692 416 338 112 995 221 247 374 447 527 160 200 453 604 330 984 474 220 649 557 760 1152 293 Wait 2415 | . 304 12 32 9 116 27 51 39 700 . 120 10 . . 197 9 . 6 132 167 19 5 89 . 1 8 . . 82 21 61 89 109 Move 15092 | 46 311 95 227 183 2093 539 491 921 563 185 498 379 338 112 764 201 224 356 288 340 131 180 328 586 322 933 440 200 535 508 579 1022 174 Hop 50 | . 2 3 1 7 13 . . . . . . 1 . . . . . . . . . . . . . 6 . . 5 2 6 4 . Pick Up 39 | 2 5 . 1 . 9 2 . 2 2 . . 2 . . . . . . . . . 3 3 . . 1 . 3 . . 2 1 1 Fast Attach 91 | 5 4 1 2 . 12 3 . 1 5 . 4 . . . 4 . 4 2 1 . 1 1 1 1 1 7 6 3 4 3 11 4 . Attach 29 | . 1 1 1 . 5 2 . 2 3 . . . . . . . . . . . . . . . . . 2 . 2 4 3 1 2 Detach 106 | 1 . . 1 . 3 1 . 1 16 . 8 . . . 8 . 6 2 . 1 1 3 2 3 2 14 10 4 9 3 5 2 . Swap 7 | . . . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 . Drop 77 | . 5 . . . 11 3 1 2 6 . 1 2 . . 2 . 1 2 3 . 1 . 2 . . 11 1 2 3 . 13 4 1 Fire 230 | . 4 . . 2 . . . . 8 4 58 13 . . 20 11 12 3 23 18 7 8 19 14 4 . . . . 1 . . 1 Melee 186 | . . . . . 10 4 2 11 78 . 1 . . . . . . . . . . . . . . 4 15 8 9 15 20 9 . Ram 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 Kick 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Escape Stasis 80 | . . . . . . . . . . . 2 . . . . . . . . . . . 4 . . . . . . . 58 15 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: [*Fac] / *Cet) -5/Cetus (discovered 3 exits: [*Fac x2] / [*Arc]) -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access -1/Command Tau Ceti IV Orbit History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 497 | -10/Materials | Entered Mines 501 | -10/Mines | Assembled infested the area 516 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 538 | -10/Mines | Discovered new exit (range 8) 549 | -10/Mines | Entered Materials 549 | -9/Materials | Evolved 2 slots: Utility x2 561 | -9/Materials | Lost 4 parts (1p1n2w) 646 | -9/Materials | Discovered new exit (range 15) 653 | -9/Materials | Discovered new exit (range 15) 672 | -9/Materials | Entered another Materials area 672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -8/Materials | Build established: Hacker-Mutant 711 | -8/Materials | Identified exit to Factory 762 | -8/Materials | Entered Factory 762 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 830 | -7/Factory | Fabricated Adv. Sensor Array (x1) 1015 | -7/Factory | Discovered new exit (range 16) 1031 | -7/Factory | Identified exit to Factory 1244 | -7/Factory | Discovered exit to Factory (range 17) 1249 | -7/Factory | Build established: Hacker-Scout 1276 | -7/Factory | Discovered new exit (range 11) 1430 | -7/Factory | Central database locked down 1536 | -7/Factory | Fabricated Spear (x2) 1621 | -7/Factory | Discovered exit to Factory (range 20) 1672 | -7/Factory | Fabricated Force Booster? 1737 | -7/Factory | Identified exit to Lower Caves 1737 | -7/Factory | Entered Lower Caves 1814 | -7/Lower Caves | Learned Factory garrison access intel 1865 | -7/Lower Caves | Encountered a Warlord checkpoint 2052 | -7/Lower Caves | Discovered new exit (range 10) 2061 | -7/Lower Caves | Identified exit to Lower Caves 2062 | -7/Lower Caves | Entered another Lower Caves area 2075 | -7/Lower Caves | Learned Factory stockpile data 2097 | -7/Lower Caves | Discovered exit to Factory (range 18) 2232 | -7/Lower Caves | Encountered a Warlord checkpoint 2263 | -7/Lower Caves | Discovered new exit (range 9) 2265 | -7/Lower Caves | Identified exit to Zion 2266 | -7/Lower Caves | Entered Zion 2276 | -7/Zion | Given A8's code to call for help 2293 | -7/Zion | Discovered new exit (range 12) 2298 | -7/Zion | Identified exit to Proximity Caves 2451 | -7/Zion | Given the Hacking Drone Bay 2452 | -7/Zion | Found Prototype Device 2484 | -7/Zion | Imprinted 2486 | -7/Zion | Declared Zion's savior 2600 | -7/Zion | Discovered new exit (range 3) 2600 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2601 | -7/Zion | Identified exit to Deep Caves 2623 | -7/Zion | Entered Deep Caves 2623 | -7/Deep Caves | Accompanied by 2 allies 2705 | -7/Deep Caves | Attacked by Z-Imprinter 2721 | -7/Deep Caves | Destroyed Z-Imprinter 2754 | -7/Deep Caves | Lost 3 parts (2p1w) 2762 | -7/Deep Caves | Z-Facility disabled 2814 | -7/Deep Caves | Spotted as-77882 2836 | -7/Deep Caves | Destroyed as-77882 2840 | -7/Deep Caves | Found GOLEM Unit 2866 | -7/Deep Caves | Lost 3 parts (1n2u) 3386 | -7/Deep Caves | Triggered Deep Caves wall 3410 | -7/Deep Caves | Build established: Golem 3435 | -7/Deep Caves | Core integrity fell below 50% 3445 | -7/Deep Caves | Destroyed 7 combat bots 3492 | -7/Deep Caves | Spotted AS-36903 3505 | -7/Deep Caves | Spotted AS-33057 3528 | -7/Deep Caves | Destroyed AS-36903 3532 | -7/Deep Caves | Destroyed 12 combat bots 3541 | -7/Deep Caves | Destroyed AS-33057 3581 | -7/Deep Caves | Lost 3 parts (1p1u1w) 3738 | -7/Deep Caves | Identified Hacking Drone Bay 3751 | -7/Deep Caves | Found Mobile Assembly Unit 3776 | -7/Deep Caves | Exposed GOLEM chamber 3781 | -7/Deep Caves | Found GOLEM Unit 3788 | -7/Deep Caves | Found GOLEM Unit 3932 | -7/Deep Caves | Discovered new exit (range 6) 3946 | -7/Deep Caves | Entered Proximity Caves 4188 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4212 | -6/Proximity Caves | Discovered exit to Factory (range 14) 4232 | -6/Proximity Caves | Entered Factory 4232 | -6/Factory | Evolved 2 slots: Utility x2 4234 | -6/Factory | Loaded intel: 241 non-interactive machine locations 4235 | -6/Factory | Loaded intel: 4 garrison access locations 4379 | -6/Factory | Crushed by falling debris 4384 | -6/Factory | Crushed by falling debris 4415 | -6/Factory | Lost 3 parts (3u) 4773 | -6/Factory | Discovered new exit (range 7) 5094 | -6/Factory | Identified exit to Lower Caves 5247 | -6/Factory | Entered Lower Caves 5531 | -6/Lower Caves | Learned Factory garrison access intel 5701 | -6/Lower Caves | Found Prototype Device 5841 | -6/Lower Caves | Discovered new exit (range 9) 5867 | -6/Lower Caves | Entered another Lower Caves area 6365 | -6/Lower Caves | Discovered new exit (range 7) 6374 | -6/Lower Caves | Entered Data Miner 6374 | -6/Data Miner | Discovered new exit (range 6) 6403 | -6/Data Miner | Met Data Miner 6448 | -6/Data Miner | Learned location of Section 7 (-2) 6448 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6481 | -6/Data Miner | Received God Mode back door access code from Data Miner 6542 | -6/Data Miner | Entered Proximity Caves 6733 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6748 | -5/Proximity Caves | Escorted by Enhanced Grunt 6976 | -5/Proximity Caves | Spotted B-75 Beast 7241 | -5/Proximity Caves | Learned Factory emergency access door positions 7663 | -5/Proximity Caves | Destroyed B-75 Beast 7828 | -5/Proximity Caves | Learned Factory stockpile data 7841 | -5/Proximity Caves | Discovered new exit (range 7) 7852 | -5/Proximity Caves | Entered Factory 7852 | -5/Factory | Evolved 2 slots: Utility x2 7855 | -5/Factory | Loaded intel: 4 garrison access locations 7964 | -5/Factory | Incoming investigation squad redirected 8154 | -5/Factory | Sucked down chute 8154 | -5/Factory | Entered Waste 8183 | -5/Waste | Spotted C-40 Crusher 8184 | -5/Waste | Spotted C-40 Crusher 8193 | -5/Waste | Spotted C-40 Crusher 8221 | -5/Waste | Destroyed C-40 Crusher 8221 | -5/Waste | Destroyed C-40 Crusher 8247 | -5/Waste | Spotted C-40 Crusher 8268 | -5/Waste | Destroyed C-40 Crusher 8335 | -5/Waste | Destroyed C-40 Crusher 8360 | -5/Waste | Warlord forces began an assault 8375 | -5/Waste | Found Broken Adv. Force Booster 8377 | -5/Waste | Spotted C-40 Crusher 8381 | -5/Waste | Allies destroyed C-40 Crusher 8392 | -5/Waste | Spotted C-40 Crusher 8405 | -5/Waste | Allies destroyed C-40 Crusher 8478 | -5/Waste | Discovered new exit (range 11) 8491 | -5/Waste | Entered Factory 8491 | -5/Factory | Accompanied by 8 allies 8608 | -5/Factory | Incoming investigation squad redirected 8708 | -5/Factory | Discovered new exit (range 16) 8735 | -5/Factory | Identified exit to Upper Caves 8735 | -5/Factory | Identified exit to Extension 8957 | -5/Factory | Entered Extension 8957 | -5/Extension | Accompanied by 2 allies 9341 | -5/Extension | Rescued A7 9549 | -5/Extension | Discovered new exit (range 10) 9550 | -5/Extension | Discovered new exit (range 6) 9557 | -5/Extension | First assault squad dispatched 9576 | -5/Extension | Entered Cetus 9576 | -5/Cetus | Accompanied by 1 ally (A7) 9581 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 9649 | -5/Cetus | Spotted Cetus Guard 9649 | -5/Cetus | Spotted Cetus Guard 9651 | -5/Cetus | Destroyed Cetus Guard 9652 | -5/Cetus | Spotted Cetus Guard 9660 | -5/Cetus | Allies destroyed Cetus Guard 9666 | -5/Cetus | Spotted Cetus Guard 9679 | -5/Cetus | Allies destroyed Cetus Guard 9695 | -5/Cetus | Allies destroyed Cetus Guard 9737 | -5/Cetus | Discovered new exit (range 16) 9909 | -5/Cetus | Started Cetus Manufacturing Module 9934 | -5/Cetus | Manufactured an Enhanced Grunt 9959 | -5/Cetus | Manufactured an Enhanced Grunt 9984 | -5/Cetus | Manufactured an Enhanced Grunt 10009 | -5/Cetus | Manufactured an Enhanced Grunt 10030 | -5/Cetus | Incoming investigation squad redirected 10034 | -5/Cetus | Manufactured an Enhanced Grunt 10053 | -5/Cetus | Enhanced Grunt warped into view, answering call for help 10053 | -5/Cetus | Enhanced Grunt warped into view, answering call for help 10088 | -5/Cetus | Escorted A7 to Cetus Mainframe 10204 | -5/Cetus | Discovered new exit (range 15) 10245 | -5/Cetus | Spotted Cetus Guard 10245 | -5/Cetus | Spotted Cetus Guard 10247 | -5/Cetus | Spotted Cetus Guard 10250 | -5/Cetus | Allies destroyed Cetus Guard 10251 | -5/Cetus | Spotted Cetus Guard 10258 | -5/Cetus | Discovered new exit (range 16) 10262 | -5/Cetus | Destroyed Cetus Guard 10263 | -5/Cetus | Allies destroyed Cetus Guard 10265 | -5/Cetus | Destroyed Cetus Guard 10272 | -5/Cetus | Scared off Revision 17 10296 | -5/Cetus | Entered Factory 10296 | -4/Factory | Accompanied by 8 allies (A7) 10296 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10301 | -4/Factory | Received a hacking code to weaken MAIN.C 10302 | -4/Factory | Build established: Commander-Golem 10323 | -4/Factory | Discovered new exit (range 8) 10534 | -4/Factory | Sucked down chute 10534 | -4/Factory | Entered Waste 10600 | -4/Waste | 2 allies followed down the chute 10600 | -4/Waste | Spotted C-40 Crusher 10605 | -4/Waste | Destroyed C-40 Crusher 10607 | -4/Waste | Spotted C-40 Crusher 10613 | -4/Waste | Destroyed C-40 Crusher 10619 | -4/Waste | Spotted C-40 Crusher 10622 | -4/Waste | Allies destroyed C-40 Crusher 10639 | -4/Waste | Found Damper Plating 10640 | -4/Waste | 4 allies followed down the chute 10651 | -4/Waste | Spotted C-40 Crusher 10655 | -4/Waste | Allies destroyed C-40 Crusher 10677 | -4/Waste | Spotted C-40 Crusher 10686 | -4/Waste | Allies destroyed C-40 Crusher 10694 | -4/Waste | Spotted C-40 Crusher 10706 | -4/Waste | Destroyed C-40 Crusher 10790 | -4/Waste | Discovered new exit (range 12) 10884 | -4/Waste | Entered Factory 10884 | -4/Factory | Accompanied by 6 allies 11077 | -4/Factory | Local fabrication network quarantined 11134 | -4/Factory | First assault squad dispatched 11145 | -4/Factory | Fabricated I-47 Archangel (x1) 11164 | -4/Factory | Incoming assault squad redirected 11410 | -4/Factory | Incoming assault squad redirected 11481 | -4/Factory | Identified exit to Upper Caves 11481 | -4/Factory | Identified exit to Armory 11630 | -4/Factory | Entered Upper Caves 11630 | -4/Upper Caves | Accompanied by 6 allies 12018 | -4/Upper Caves | Learned Research emergency access door positions 12121 | -4/Upper Caves | Learned 4 Research zone layouts 12378 | -4/Upper Caves | Learned location of 1 exit from Research 12707 | -4/Upper Caves | Discovered new exit (range 10) 12734 | -4/Upper Caves | Entered another Upper Caves area 12734 | -4/Upper Caves | Accompanied by 5 allies 12776 | -4/Upper Caves | Learned location of Quarantine (-2) 13153 | -4/Upper Caves | Discovered new exit (range 9) 13330 | -4/Upper Caves | Entered Warlord 13330 | -4/Warlord | Accompanied by 5 allies 13392 | -4/Warlord | System corruption cleaned by Quarantine Array 14084 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 14130 | -4/Warlord | Visited the Vortex Lab 14141 | -4/Warlord | Warlord's base attacked by MAIN.C 14288 | -4/Warlord | Found Prototype Energy Gun 14288 | -4/Warlord | Identified Vortex Shotgun 14294 | -4/Warlord | Found Prototype Piercing Weapon 14294 | -4/Warlord | Identified Vortex Lance 14298 | -4/Warlord | Found Vortex Lance 14405 | -4/Warlord | Rebuked by Warlord 14423 | -4/Warlord | Opened Warlord's prototype stash 14428 | -4/Warlord | Found Prototype Reactor 14428 | -4/Warlord | Identified Vortex Chain Reactor 14452 | -4/Warlord | Found Prototype Processor 14452 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 14491 | -4/Warlord | Warlord forces counterattacked 14527 | -4/Warlord | Spotted Executioner 14534 | -4/Warlord | Spotted Striker 14567 | -4/Warlord | Spotted Striker 14567 | -4/Warlord | Spotted B-90 Cyclops 14570 | -4/Warlord | Spotted Striker 14573 | -4/Warlord | Discovered new exit (range 15) 14589 | -4/Warlord | Entered Proximity Caves 14882 | -3/Proximity Caves | Build established: Golem 15037 | -3/Proximity Caves | Spotted B-86 Titan 15142 | -3/Proximity Caves | Discovered new exit (range 11) 15146 | -3/Proximity Caves | Entered Research 15146 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15147 | -3/Research | Identified exit to Testing 15222 | -3/Research | Discovered new exit (range 9) 15223 | -3/Research | Spotted B-86 Titan 15239 | -3/Research | Found Prototype Hackware 15242 | -3/Research | Discovered exit to Testing (range 4) 15245 | -3/Research | Entered Testing 15270 | -3/Testing | Found Prototype Energy Cannon 15270 | -3/Testing | Identified Null Cannon 15303 | -3/Testing | Identified Exp. Hacking Suite 15520 | -3/Testing | Found Prototype Hackware 15520 | -3/Testing | Identified System Mapper 15538 | -3/Testing | Found Prototype Slashing Weapon 15538 | -3/Testing | Identified Molecular Scythe 15551 | -3/Testing | Discovered new exit (range 8) 15555 | -3/Testing | Entered Research 15555 | -2/Research | Evolved 2 slots: Utility x2 15627 | -2/Research | Spotted B-90 Cyclops 15673 | -2/Research | Identified exit to Quarantine 15764 | -2/Research | Discovered new exit (range 15) 15767 | -2/Research | Entered Quarantine 15778 | -2/Quarantine | Found Alien Impact Weapon 15778 | -2/Quarantine | Identified Core Stripper 15832 | -2/Quarantine | Found Alien Artifact 15886 | -2/Quarantine | Met incapacitated Sigix Warrior 15886 | -2/Quarantine | Lockdown squad dispatched 15887 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 15888 | -2/Quarantine | Unlocked Sigix quarantine chamber 15896 | -2/Quarantine | Spotted Lightning 15912 | -2/Quarantine | Identified Matter Drive 15926 | -2/Quarantine | Found Prototype Device 15926 | -2/Quarantine | Identified System Purifier 15935 | -2/Quarantine | Found Prototype Device 15935 | -2/Quarantine | Identified Exp. Force Field 15981 | -2/Quarantine | Identified exit to Access 16125 | -2/Quarantine | Spotted Alpha 7 16138 | -2/Quarantine | Found Alien Launcher 16138 | -2/Quarantine | Identified Sigix Terminator 16161 | -2/Quarantine | Entered Access 16161 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16227 | -1/Access | Spotted B-99 Colossus 16277 | -1/Access | Incoming investigation squad redirected 16396 | -1/Access | Build established: Hacker-Mutant 16411 | -1/Access | First assault squad dispatched 16436 | -1/Access | Incoming assault squad redirected 16667 | -1/Access | Crushed by falling debris 16668 | -1/Access | System corruption reached 10% 16698 | -1/Access | Lost 3 parts (2n1u) 16709 | -1/Access | Discovered new exit (range 8) 16711 | -1/Access | Identified exit to Command 16712 | -1/Access | Entered Command 16753 | -1/Command | Disengaged cave seal 16753 | -1/Command | Derelicts emerged from the dark tunnel 16753 | -1/Command | Welcomed Warlord to Command 16821 | -1/Command | Crushed by falling debris 16852 | -1/Command | Lost 3 parts (1p2u) 16879 | -1/Command | Met MAIN.C 16879 | -1/Command | Fired Sigix Terminator 16879 | -1/Command | Destroyed MAIN.C Shell 16879 | -1/Command | 0b10 Conduit disabled 16881 | -1/Command | MAIN.C activated Command garrisons 16893 | -1/Command | Spotted Combat Programmer 16897 | -1/Command | Destroyed MAIN.C 16898 | *** | Destroyed 0B10! Last Messages --------------- 16894_ EMDS Slug penetrates Warlord. 16895_ Blast Slug penetrates Combat Programmer. 16895_ Blast Slug penetrates Reinforced Barrier. 16895_ Blast Slug penetrates Combat Programmer. 16897_ System corrupted: Matter fused (-6). 16897_ Warlord suffers critical hit. 16897_ Slammed into MAIN.C. 16897_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" [Achievement: void main()] 16897_ MAIN.C destroyed. 16897_ C-30 ARC bursts open, deploying its payload. 16897_ P-80 Master unfolds itself. 16898_ EMDS Slug penetrates Warlord. 16898_ Combat Programmer suffers critical hit. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... [Achievement: 40k Club] [Achievement: 50k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ??????????????????? ###???????????????????????? | | ????????????????? ###????????????????????? | | ??????????????? ####?????????????????? | | ?????????????? ###???????????????? | | ???????????? ##??????????????? | | ???????????? #??????????????? | | ??????????? ##?????????????? | | ???????????"";;;;;;;;;;;;;;;;;; #?????????????? | | ?????????? ; #?????????????? | | ??????????"";;;;;;;;;;;;;;;;; ; ##????????????? | | ?????????? ;;;##???????????? | | ????????? #???????????? | | ????????? ;;############# | | ???????? pp= | | ???????? W p p | | ???????? @ ppp | | ???????? ; #########""" | | ???????? #?????????" | | ???????? ;;#####?????????? | | ???????? ; ; ; ; ??????????? | | ????????? % ; ; ; ; #?????????? | | ????????? ; ; ; ;##?????????? | | ?????????? ; ; ; ;#??????????? | | ?????????? ; ; ; ;#??????????? | | ?????????? ; ; ; ##??????????? | | ??????????? ; ; ; #???????????? | | ??????????? ; ; ; #???????????? | | ???????????? ; ; "#????????????? | | ???????????? ; ; "#????????????? | | ?????????????? ; " ??????????????? | | ???????????????? " " ????????????????? | | ???????????????????"""""""""" ???????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 55 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Cloak Strength 3 Additional Mass Support 20 Armor Coverage 200 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Phase Shifting 8 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 8 Recoil Reduction 3 Particle Charging 25 Force Boost 6 Offensive Hacking 36 Defensive Hacking 12 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Katana | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Imp. ECM Suite | -8/Materials | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Force Booster | -7/Factory | Hacked Spear | -7/Factory | Hacked Imp. Force Field | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Enh. Quantum Rifle | -3/Testing | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Spear | x2 | -7/Factory Force Booster | x2 | -7/Factory I-47 Archangel | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Stripper Matter Drive Sigix Terminator Achievements -------------- 40k Club 50k Club False Reunion Generalissimo Main Advantage Revising The Future void main() Challenges ------------ None Game ------ Seed StormArcInjector Manual? 0 Play Time 04:08:40 Cumulative 151.9 hours Start 2021.03.17 @ 13:39:40 End 2021.03.27 @ 08:34:47 Sessions 42 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type 3 Total 3 Types 1/0/0/2/0/0/0/0/0 Lore% 49 Gallery% 63 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4bc4f17d-2174-4e49-98f6-c0b0894dd9ff