Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.28 @ 16:12:21 Player: Chronit Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (1935) 1935 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 5970 Bonus ------- Follower Combat Kills 45 Aligned with FarCom 300 Cogmind --------- Core Integrity 553/700 Matter 235/300 Energy 10/160 System Corruption 3% Temperature Cool (517) Movement Walking (220) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (3) ------- Improved Spread Laser Assault Cannon Advanced Assault Cannon > --- INVENTORY (12) --- Light Nuclear Core Improved Heat Sink High-capacity Matter Pod (200) Improved Signal Interpreter PSU Rigger EM Shotgun Beam Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Heavy EM Shotgun Improved Spread Laser Flak Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg VTOL Module Improved Flight Unit High-capacity Matter Pod PSU Rigger EM Shotgun Heavy EM Shotgun Beam Rifle Assault Rifle Assault Cannon [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . 2 . . . 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 3 | . . 1 . . . 1 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 69 | 7 8 17 1 3 7 14 7 4 1 Power 8 | 1 1 1 . 1 1 1 1 1 . Engine 7 | 1 1 1 . 1 1 1 1 . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 24 | 2 2 8 1 . 4 5 1 1 . Treads . | . . . . . . . . . . Leg 21 | 2 2 6 1 . 3 5 1 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . 2 . . 1 . . . . Utility 13 | 1 2 4 . 2 . 3 1 . . Device 6 | . 1 2 . 2 . 1 . . . Storage 3 | 1 1 1 . . . . . . . Processor 2 | . . 1 . . . 1 . . . Hackware 2 | . . . . . . 1 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 24 | 3 3 4 . . 2 5 4 2 1 Energy Gun 9 | 1 1 1 . . 1 1 3 1 . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 9 | 2 2 1 . . 1 2 1 . . Ballistic Cannon 4 | . . . . . . 2 . 1 1 Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . 1 1 . . Parts Lost 26 | . 4 6 . . 4 3 2 5 2 Power 5 | . 1 1 . . 1 . 1 1 . Propulsion 9 | . 1 1 . . 1 2 1 2 1 Utility 2 | . . 1 . . . 1 . . . Weapon 10 | . 2 3 . . 2 . . 2 1 Highest Loss Streak 5 | . 1 4 . . 2 2 2 5 2 Average Slot Usage (%) 92 | . 90 87 100 99 97 87 96 84 84 Engine 8 | . 13 10 11 10 10 9 7 . . Core 1 | . . . . . . . . 6 7 Leg 27 | . 26 26 33 33 32 33 27 16 15 Device 9 | . 12 8 11 11 11 8 7 7 7 Storage 9 | . 14 11 11 11 11 9 7 7 7 Processor 7 | . . 10 11 11 11 9 7 7 7 Hackware 5 | . . . . . . 1 14 15 15 Energy Gun 9 | . 6 4 11 11 16 2 15 7 7 Ballistic Gun 8 | . 14 5 11 11 3 8 7 7 6 Ballistic Cannon 1 | . . . . . . 5 . 6 7 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 11 39 45 40 40 42 46 50 53 54 Greatest Support 67 | 20 20 30 30 30 35 59 67 62 35 Greatest Overweight (x) 14 | . 1 14 1 1 2 1 . 1 3 Average Overweight (x) . | . . 2 1 1 1 . . . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 7 12 12 12 12 12 12 12 12 Most Carried 12 | 4 6 10 11 12 12 12 12 10 9 Average Carried 9 | 1 4 8 10 10 10 9 10 9 8 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 Final Carried 11 | 2 4 9 11 11 11 10 11 9 8 Class Distribution -------------------- 38% | Hacker-Skirmisher 28% | Scavenger-Mutant 16% | Mutant 11% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Matter Collected 1477 | 211 322 135 95 . 118 260 139 134 63 Remotely . | . . . . . . . . . . Salvage Created 1963 | . 496 285 87 . 227 280 391 114 83 Parts 130 | . 38 21 3 . 13 25 23 4 3 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 2 11 Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 55 | . 15 10 2 . 6 10 6 3 3 Guns 38 | . 15 3 2 . 5 8 4 1 . Cannons 13 | . . 6 . . . 2 . 2 3 AOE 3 | . . 1 . . 1 . 1 . . Classes Destroyed 12 | . 3 3 . . 2 . 2 1 1 Worker 2 | . . . . . 1 1 . . . Builder 1 | . . 1 . . . . . . . Operator 1 | . . . . . . . 1 . . Watcher 3 | . 2 . . . . 1 . . . Swarmer 19 | . 6 3 . . 3 7 . . . Grunt 21 | . 9 4 2 . 2 . 2 2 . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . . . . . 1 . Sentry 7 | . . 2 . . . 2 3 . . Hunter 2 | . . . . . 1 1 . . . Programmer 2 | . . . . . . . 1 . 1 Thug 1 | . . . . . . . . . 1 Fireman 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 3 5 2 . 4 5 2 1 2 Combat Bots Only 5 | . 3 5 2 . 3 4 2 1 2 Max Kills in Single Turn 2 | . 1 2 1 . 1 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . 1 . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Damage Taken 3221 | . 736 502 76 . 347 610 335 411 204 Core 513 | . 126 120 . . 47 73 62 69 16 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 49 . . . 58 86 . . . Volleys Fired 171 | . 58 23 6 . 17 25 15 14 13 Largest 3 | . 2 2 2 . 2 2 3 3 3 Hottest 167 | . 85 86 76 . 101 73 128 151 167 Shots Fired 333 | . 99 31 12 . 28 50 45 34 34 Gun 269 | . 99 6 12 . 28 36 45 24 19 Cannon 56 | . . 17 . . . 14 . 10 15 Launcher 8 | . . 8 . . . . . . . Special . | . . . . . . . . . . Kinetic 177 | . 58 4 6 . 10 39 15 24 21 Thermal 61 | . 30 2 6 . 9 . . 1 13 Explosive 8 | . . 8 . . . . . . . Electromagnetic 87 | . 11 17 . . 9 11 30 9 . Robot Hit Streak 34 | . 18 28 12 . 13 11 34 19 14 Robot Miss Streak 3 | . 2 2 . . 2 1 3 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 1 . 1 2 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . . Shots Hit Robots 267 | . 72 26 11 . 21 41 40 31 25 Core Hits 145 | . 29 15 5 . 12 16 31 15 22 Critical Hits 2 | . . . . . 1 1 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4968 | . 848 861 124 . 397 634 902 615 587 Guns 3102 | . 848 34 124 . 296 440 807 355 198 Cannons 1196 | . . 353 . . . 194 . 260 389 Explosions 670 | . . 474 . . 101 . 95 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2285 | . 336 34 52 . 87 417 347 530 482 Thermal 864 | . 383 64 72 . 188 . 52 . 105 Explosive 410 | . . 410 . . . . . . . Electromagnetic 1409 | . 129 353 . . 122 217 503 85 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . 2 2 3 Average Corruption 2 | . . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . Effects 17 | . . . . . . . 5 6 6 Message Errors 5 | . . . . . . . 1 1 3 Heat Flow Errors 4 | . . . . . . . 2 2 . Energy Discharges 2 | . . . . . . . 1 . 1 Data Loss (minor) 6 | . . . . . . . 1 3 2 Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . . 2 . . . . 1 28 4 Projectiles 32 | . . . . . . . . 28 4 Explosions 3 | . . 2 . . . . 1 . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . 1 . . 1 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . 1 . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 197 | . . 60 . . 34 . 103 . . Shots 9 | . . 4 . . 1 . 4 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 624 | . 176 87 110 . 65 14 155 199 624 Average Temperature 78 | . 64 34 44 . 25 7 53 57 288 Received Heat Transfer 1224 | . 324 189 54 . 90 63 114 72 318 Effects 14 | . . . . . . . . . 14 Shutdowns 2 | . . . . . . . . . 2 Interference 1 | . . . . . . . . . 1 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . . Heat Transferred 1755 | . 888 100 185 . 322 . 100 . 160 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Peak Influence 315 | . 315 184 88 . 70 177 195 . . Initial 68 | . . . 38 . . 21 68 . . Average 79 | . 139 99 49 . 51 92 54 . . Maximum Alert Level 1 | . 1 . . . . . . . . Low Security (%) 97 | 100 82 100 100 . 100 100 100 . . Level 1 2 | . 17 . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 1 . . . 1 5 . . Investigation 3 | . 2 . . . . 1 . . . Extermination 3 | . . . . . . . 3 . . Reinforcement 2 | . . 1 . . . . 1 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Distress Signals 2 | . 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | . 21 10 2 . 11 11 10 4 5 Peak Tracking Total 4 | . 4 3 2 . 4 3 2 3 4 Tactical Retreats 6 | . 3 . . . 2 . . 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Traps Triggered 3 | . 1 . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Machines Disabled 6 | . . . . . . 1 5 . . Max in Single Turn 4 | . . . . . . 1 4 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Machines Accessed 13 | . 3 2 . 1 . 2 4 1 . Terminals 9 | . 2 2 . . . 2 2 1 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . 9 7 . 9 . 9 5 16 . Successful 39 | . 7 5 . 9 . 5 2 11 . Failed 15 | . 2 2 . . . 4 3 4 . Catastrophic 3 | . . . . . . 3 . . . Database Lockouts 1 | . . . . . . . . 1 . Manual 25 | . 1 6 . 1 . 6 5 6 . Terminals 41 | . 6 7 . . . 9 3 16 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 30 | . 3 3 . 9 . 4 . 11 . Record 24 | . 1 . . 9 . 3 . 11 . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . Hauler Manifests 2 | . 1 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 1 2 . . . 1 1 . . Terminals 5 | . 1 2 . . . 1 1 . . Botnet 5 | . 1 2 . . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 2 . . . 2 2 1 . Full Trace Events 4 | . 2 . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . Matter 234 | . . . . . . . 234 . . Time 58 | . . . . . . . 58 . . Total Part Build Rating 7 | . . . . . . . 7 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 179 | . 179 . . . . . . . . Retrieved Matter 200 | . 200 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 16 | . . . . . . . 16 . . Highest-Rated Ally 16 | . . . . . . . 16 . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . . Total Damage 37 | . . . . . . . 37 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Turns Passed 6753 | 83 802 772 269 906 725 625 1507 775 289 Spaces Moved 3675 | 71 440 294 164 589 379 321 795 464 158 Core 62 | 24 . 38 . . . . . . . Treads . | . . . . . . . . . . Legs 3613 | 47 440 256 164 589 379 321 795 464 158 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 120 125 125 155 Average Speed 146 | 96 133 228 150 150 150 132 125 152 155 Slowest Speed 750 | 120 150 750 150 150 180 153 126 155 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 51 20 26 93 76 31 17 65 23 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 4 | . . . . . 1 . . 1 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 47 | . . 36 . . 5 3 2 . 1 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . 3 . . 1 AOE 43 | . . 36 . . 5 . 2 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Total 4726 | 85 566 364 176 614 506 470 1271 500 174 Wait 724 | . 47 11 2 11 97 96 441 17 2 Move 3666 | 70 439 293 163 588 378 320 794 463 158 Hop . | . . . . . . . . . . Pick Up 69 | 8 10 16 2 6 5 12 8 2 . Fast Attach . | . . . . . . . . . . Attach 43 | 6 4 12 . 1 3 9 3 4 1 Detach 2 | . . 2 . . . . . . . Swap 26 | 1 4 5 1 2 4 5 4 . . Drop 21 | . 4 2 . 6 2 3 4 . . Fire 171 | . 58 23 6 . 17 25 15 14 13 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . 2 . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 562 | -10/Materials | Core integrity fell below 50% 703 | -10/Materials | Discovered new exit (range 14) 779 | -10/Materials | Build established: Mutant 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1393 | -9/Materials | Lost 4 parts (1n1u2w) 1529 | -9/Materials | Identified exit to Materials 1539 | -9/Materials | Identified exit to Mines 1658 | -9/Materials | Entered Mines 1662 | -9/Mines | Build established: Scavenger-Mutant 1683 | -9/Mines | Met a Derelict bent on vengeance 1780 | -9/Mines | Discovered exit to Materials (range 8) 1905 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1906 | -9/Mines | Discovered new exit (range 5) 1912 | -9/Mines | Identified exit to Exiles 1927 | -9/Mines | Entered Exiles 1972 | -9/Exiles | Discovered new exit (range 15) 1998 | -9/Exiles | Identified exit to Mines 2028 | -9/Exiles | Met 8R-AWN 2053 | -9/Exiles | Met EX-HEX 2163 | -9/Exiles | Met EX-DEC 2227 | -9/Exiles | Learned location of Zion (-7) 2352 | -9/Exiles | Visited The Gauntlet 2559 | -9/Exiles | Met EX-BIN 2582 | -9/Exiles | Aligned with FarCom system 2583 | -9/Exiles | Given EX-Vault access code 2654 | -9/Exiles | Opened EX-Vault 2662 | -9/Exiles | Found Prototype Device 2672 | -9/Exiles | Found Prototype Storage 2675 | -9/Exiles | Found Prototype Energy Cannon 2682 | -9/Exiles | Identified PSU Rigger 2715 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2812 | -9/Exiles | Discovered exit to Mines (range 12) 2833 | -9/Exiles | Left Exiles lab with PSU Rigger 2833 | -9/Exiles | Entered Mines 3246 | -8/Mines | Build established: Scavenger-Skirmisher 3490 | -8/Mines | Discovered exit to Materials (range 16) 3558 | -8/Mines | Entered Materials 3558 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4080 | -8/Materials | Build established: Skirmisher 4134 | -8/Materials | Discovered new exit (range 15) 4182 | -8/Materials | Identified exit to Factory 4183 | -8/Materials | Entered Factory 4183 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4407 | -7/Factory | Build established: Hacker-Skirmisher 5305 | -7/Factory | Fabricated Adv. Datajack (x1) 5652 | -7/Factory | Garrison activated, responded to threat 5668 | -7/Factory | Discovered new exit (range 8) 5688 | -7/Factory | Identified exit to Lower Caves 5690 | -7/Factory | Entered Lower Caves 5794 | -7/Lower Caves | Lost 5 parts (1p2n2w) 5917 | -7/Lower Caves | Learned location of 1 exit from Factory 6066 | -7/Lower Caves | Encountered a Warlord checkpoint 6284 | -7/Lower Caves | Central database locked down 6457 | -7/Lower Caves | Discovered new exit (range 6) 6463 | -7/Lower Caves | Identified exit to Lower Caves 6465 | -7/Lower Caves | Entered another Lower Caves area 6470 | -7/Lower Caves | Discovered new exit (range 14) 6493 | -7/Lower Caves | Identified exit to Factory 6719 | -7/Lower Caves | Ambushed by wild Derelicts 6754 | -7/Lower Caves | Self-destructed Last Messages --------------- 06737_ Acquired 8 matter. 06738_ Overheating: System interference. 06738_ Assault Cannon temporarily disabled. 06741_ Overheating: Assault Cannon damaged (-28). 06742_ Destroyed Flamer. 06742_ 50-UWQ(i) knocked back. 06744_ Overheating: Assault Cannon damaged (-6). 06745_ Overheating: Matter decay (-50). 06746_ Adv. Assault Cannon permanently disabled. 06746_ Overheating: Short circuit. 06747_ Power failure, Lgt. Nuclear Core shutdown. 06747_ Overheating: Matter decay (-29). 06748_ Overheating: Matter decay (-39). 06750_ Overheating: Lgt. Nuclear Core damaged (-9). 06750_ Overheating: Broken Adv. Assault Cannon damaged (-59). 06750_ Overheating: Imp. Spread Laser damaged (-15). 06750_ Overheating: Imp. Carbon-fiber Leg damaged (-4). 06751_ Imp. Carbon-fiber Leg destroyed. 06752_ Adv. Sensor Array permanently disabled. 06752_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????#; ?#######??????????????? | | ????????????????????????#%### ######?????????? | | ???????????????????###??#ii ##????????? | | ??????????????????## ### ##???????? | | ??????????????????# @ ## #??###### | | ?????????????????## ### #?## | | ?????????? ### ### #??# !% | | ?????????? #??# / | | ?????????? #### | | ?????????? | | ?????????? | | ??????????? ### #### ## | | ???????????? ???# #??#### | | ????????????#? #####?## | | ?????????????## #?## | | ??????????????# ### ### ## #?# | | ??????????????## #??##??## ##### ## #?# | | ???????????????####????????####???# ### #?# | | ?????????????????????????????????# #?# #?## | | ????????????????????????????????# #?# #?## | | ???????????????????????????????# #?# ### | | ?????????????????????????????? #?# ## | | ????????????????????????????? #### # | | ???????????????????????????? ##?# ## | | ??????????????????????????? ##??# #? | | ??????????????????????????? ###????# # | | ????????????????????????????? ##???????# # | | ???????????????????????????????????????# # | | ??????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Datajack | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Maximum Efficiency Challenges ------------ None Game ------ Seed CoilIntegrityStorage Manual? 0 Play Time 00:46:54 Cumulative 12.5 hours Start 2020.10.27 @ 21:50:11 End 2020.10.28 @ 16:12:21 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 2 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ed719fa-c0b7-406d-857e-1de9bf02270f