Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 04:22:22 Player: Picayune Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3603) 3603 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (115) 115 TOTAL SCORE: 8028 Bonus ------- High Alert Combat Kills 115 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fission Core Improved Signal Interpreter Improved Signal Interpreter Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved VTOL Module > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Advanced Sensor Array Improved Signal Interpreter Cloaking Device Cloaking Device Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Laser Wave Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Fission Core Improved Signal Interpreter Powered Hammer [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Machine Analyzer Device Advanced Sensor Array Storage Huge Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 3 | . . 1 . . . 2 Utility 6 | . . 1 1 2 2 . Weapon . | . . . . . . . Parts Attached 185 | 9 8 26 34 21 32 55 Power 36 | 1 2 4 7 3 7 12 Engine 24 | 1 2 4 4 2 4 7 Core 12 | . . . 3 1 3 5 Reactor . | . . . . . . . Propulsion 56 | 3 2 11 16 3 7 14 Treads 16 | 2 . 6 5 . . 3 Leg 4 | 1 . . . . . 3 Wheel 27 | . 2 5 11 3 5 1 Hover . | . . . . . . . Flight 9 | . . . . . 2 7 Utility 36 | 2 1 5 3 6 10 9 Device 16 | 1 . 2 2 2 4 5 Storage 3 | 1 1 . . . . 1 Processor 4 | . . 2 1 . 1 . Hackware 6 | . . . . 2 1 3 Protection 7 | . . 1 . 2 4 . Artifact . | . . . . . . . Weapon 57 | 3 3 6 8 9 8 20 Energy Gun 27 | 1 2 2 6 4 3 9 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 1 3 . . 1 4 Ballistic Cannon 3 | . . . . 3 . . Launcher 3 | . . . . . . 3 Special Weapon 1 | . . . . . . 1 Impact Weapon 12 | . . 1 2 2 4 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 71 | . 3 10 10 2 10 36 Power 15 | . 1 3 3 1 2 5 Propulsion 27 | . . 4 4 . 4 15 Utility 17 | . . 2 1 1 3 10 Weapon 12 | . 2 1 2 . 1 6 Highest Loss Streak 10 | . 2 7 7 2 3 10 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 94 | . 99 87 97 99 98 83 Engine 8 | . 13 8 8 1 10 6 Core 4 | . . . 8 13 2 2 Treads 4 | . 14 8 11 . . 2 Wheel 16 | . 13 21 14 23 19 5 Flight 2 | . . . . . . 13 Device 11 | . 14 9 8 7 13 13 Storage 7 | . 14 11 9 7 6 2 Processor 11 | . . 6 18 13 12 10 Hackware 7 | . . . . 15 12 8 Protection 2 | . . . . 1 5 1 Energy Gun 8 | . 13 4 15 10 6 3 Ballistic Gun 3 | . 14 16 1 . . . Impact Weapon 2 | . . 1 . 2 3 2 Peak Build Rating 76 | 7 8 20 29 40 58 76 Average Rating 36 | 5 7 11 26 37 52 54 On Entrance 21 | . 7 8 20 29 37 49 Naked Turns 16 | . . . . . . 16 Heaviest Build 127 | 13 90 91 100 103 127 112 Greatest Support 60 | 40 40 60 60 36 42 45 Greatest Overweight (x) 19 | . 3 8 9 3 19 6 Average Overweight (x) 1 | . 1 2 2 2 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 20 | 7 16 25 25 25 25 7 Most Carried 25 | 7 11 25 25 25 25 21 Average Carried 18 | 5 9 16 23 24 24 6 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 7 11 23 25 25 22 4 Class Distribution -------------------- 32% | Scavenger-Mutant 20% | Mutant 15% | Hacker-Assassin 12% | Scavenger-Skirmisher 7% | Hacker-Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Assassin | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2377 | 262 226 446 320 138 397 588 Remotely . | . . . . . . . Salvage Created 3684 | 74 490 763 753 358 523 723 Parts 187 | 11 23 40 35 16 20 42 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 2 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 79 | . 11 16 12 6 9 25 Guns 57 | . 11 15 9 5 7 10 Cannons 1 | . . . . . 1 . AOE 15 | . . . . 1 . 14 Classes Destroyed 13 | 1 2 5 2 1 2 . Worker 7 | . 1 1 2 1 . 2 Builder 6 | . . . 3 . 2 1 Tunneler 5 | 4 . . . . 1 . Recycler 5 | . . 2 2 1 . . Operator 1 | . . . . . 1 . Watcher 3 | . . 2 1 . . . Swarmer 21 | . . 3 3 . . 15 Grunt 35 | . 11 10 5 5 . 4 Brawler 3 | . . 1 . . . 2 Sentry 9 | . . 2 2 . 5 . Hunter 2 | . . . 2 . . . Programmer 8 | . . . . 1 3 4 Heavy 1 | . . . . . 1 . Best Kill Streak 6 | 2 3 5 5 2 2 6 Combat Bots Only 5 | . 3 5 2 2 2 5 Max Kills in Single Turn 5 | 1 1 1 1 2 1 5 Gunslinging . | . . . . . . . Exploded 5 | . . . . 1 . 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 741 | . 52 95 141 15 179 259 Missed 208 | . 15 19 28 6 61 79 Damage Taken 8448 | . 490 914 1286 308 1492 3958 Core 1891 | . 72 270 164 18 363 1004 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 242 | . . . 25 47 170 . Core Remaining (%) 71 | 100 71 32 70 97 57 . Volleys Fired 291 | 7 41 60 53 14 32 84 Largest 2 | 2 2 2 2 2 2 2 Hottest 165 | 70 70 60 126 149 165 154 Shots Fired 525 | 14 80 112 106 28 61 124 Gun 511 | 14 80 112 106 25 56 118 Cannon 8 | . . . . 3 5 . Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 183 | 7 41 97 10 3 7 18 Thermal 332 | 7 39 15 96 25 54 96 Explosive 6 | . . . . . . 6 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 17 | 12 13 8 10 9 17 9 Robot Miss Streak 9 | . 4 3 5 3 4 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 367 | 12 53 81 76 19 53 73 Core Hits 192 | 4 25 40 28 19 28 48 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 3 . . . . Critical Strikes 24 | . 1 3 6 1 4 9 Burn 20 | . 1 . 6 1 3 9 Destroy 1 | . . 1 . . . . Blast 1 | . . . . . 1 . Smash 2 | . . 2 . . . . Melee Attacks 68 | . . 7 13 9 29 10 Impact 68 | . . 7 13 9 29 10 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . 1 . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8638 | 149 643 1082 1540 585 1404 3235 Guns 6097 | 149 643 883 1398 350 1092 1582 Cannons 180 | . . . . 33 147 . Explosions 1825 | . . . . 202 . 1623 Melee 496 | . . 199 132 . 165 . Ramming 40 | . . . 10 . . 30 Kinetic 1674 | 62 311 765 58 33 172 273 Thermal 5770 | 87 332 118 1340 552 1067 2274 Explosive 630 | . . . . . . 630 Electromagnetic 28 | . . . . . . 28 Impact 496 | . . 199 132 . 165 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . 12 . . 4 24 Average Corruption 8 | . . 11 . . 1 15 Corruption Purged 7 | . . . . . . 7 Corruption Blocked . | . . . . . . . Effects 63 | . . 11 . . 12 40 Message Errors 10 | . . 4 . . 3 3 Matter Fused 12 | . . 2 . . 5 5 Heat Flow Errors 3 | . . 1 . . . 2 Energy Discharges 11 | . . 1 . . 2 8 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 11 | . . . . . 1 10 Data Loss (major) 5 | . . 2 . . 1 2 Alerts 3 | . . 1 . . . 2 Misdirections 2 | . . . . . . 2 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 637 | . . 56 46 68 142 325 Projectiles 27 | . . . . . 27 . Explosions 393 | . . . . 68 . 325 Melee 217 | . . 56 46 . 115 . Knockbacks 5 | . . . 1 1 3 . Impact 2 | . . . 1 . 1 . Kinetic 3 | . . . . 1 2 . Secondary . | . . . . . . . Self-Inflicted Damage 548 | . . . 5 156 . 387 Shots 10 | . . . . 2 . 8 Rammed 12 | . . . 1 . . 11 Targets Rammed 12 | . . . 1 . . 11 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 436 | 18 132 135 436 149 369 356 Average Temperature 97 | 8 46 19 138 55 90 113 Received Heat Transfer 2235 | . 267 381 261 63 345 918 Effects 17 | . . . 12 . 3 2 Shutdowns 4 | . . . 2 . 1 1 Energy Bleed 2 | . . . 2 . . . Interference 6 | . . . 4 . 1 1 Damage (minor) 3 | . . . 2 . 1 . Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . 1 2 . 1 . Combat Hostiles 3 | . . 1 2 . . . Parts Fried 5 | . . . . . 5 . Impact Corruptions 11 | . . 3 4 . 4 . Robots Melted 3 | . . . 1 . 1 1 Combat Hostiles 3 | . . . 1 . 1 1 Parts Melted 33 | . 1 1 11 . 16 4 Heat Transferred 11745 | 259 1001 275 2886 882 2800 3642 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 607 | 20 221 272 245 185 180 607 Initial 92 | . 13 92 24 65 35 63 Average 111 | 7 72 144 115 76 42 251 Maximum Alert Level 2 | . 1 1 1 . . 2 Low Security (%) 86 | 100 93 64 89 100 100 62 Level 1 7 | . 6 35 10 . . 3 Level 2 6 | . . . . . . 34 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 38 | . 3 2 4 3 15 11 Investigation 14 | . 2 1 3 2 2 4 Extermination 6 | . . . . 1 3 2 Reinforcement 9 | . 1 1 1 . 4 2 Assault 2 | . . . . . . 2 Garrison 7 | . . . . . 6 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 2 3 . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 16 29 23 11 29 48 Peak Tracking Total 9 | . 3 6 4 3 9 7 Tactical Retreats 23 | . 1 6 4 2 6 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . 2 . 1 1 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 2 | . 2 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 15 | . . . . 6 1 8 Max in Single Turn 6 | . . . . 6 1 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 28 | . 3 2 7 6 6 4 Terminals 18 | . 3 2 5 2 4 2 Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . . 1 1 1 . Recycling Units 3 | . . . . 1 1 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 78 | . 7 7 20 15 15 14 Successful 37 | . 3 3 11 9 7 4 Failed 41 | . 4 4 9 6 8 10 Catastrophic 5 | . . . 2 . 2 1 Database Lockouts . | . . . . . . . Manual 57 | . 7 9 14 7 11 9 Terminals 52 | . 7 7 14 7 11 6 Fabricators 2 | . . . . 2 . . Repair Stations 7 | . . . 2 2 3 . Recycling Units 8 | . . . . 3 1 4 Scanalyzers 4 | . . . 4 . . . Garrison Access 5 | . . . . 1 . 4 Terminal Hacks 9 | . . 1 4 2 1 1 Record 1 | . . . . 1 . . Part Schematic 3 | . . . 3 . . . Branch Access Points 1 | . . . . . . 1 Alert Level 2 | . . . 1 1 . . Unreport Threat 1 | . . 1 . . . . Recall Investigation 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 6 | . . . 2 2 2 . Scan Component 3 | . . . 1 1 1 . Repair 3 | . . . 1 1 1 . Recycling Unit Hacks 4 | . . . . 1 1 2 Report Inventory 3 | . . . . 1 1 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 3 2 1 2 3 1 Terminals 10 | . 3 2 1 1 3 . Assimilate 1 | . 1 . . . . . Botnet 3 | . . 1 . . 2 . Detonate 1 | . 1 . . . . . Operators 5 | . 1 1 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Reprogram 2 | . . . . 1 . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 1 2 6 5 4 3 Full Trace Events 9 | . 1 1 2 2 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 51 | . . . . 51 . . Total Part Build Rating 1 | . . . . 1 . . Parts Repaired 3 | . . . 1 1 1 . Time 89 | . . . 26 19 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 49 | . . . . . . 49 Highest-Rated Ally 49 | . . . . . . 49 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . . 8 Total Damage 124 | . . . . . . 124 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 7644 | 190 782 922 1072 950 2269 1459 Spaces Moved 3817 | 101 366 380 480 618 1127 745 Core 53 | 20 . . . . . 33 Treads 482 | 75 187 71 115 . . 34 Legs 76 | 6 . . . . . 70 Wheels 2928 | . 179 309 365 618 1126 331 Hover . | . . . . . . . Flight 278 | . . . . . 1 277 Fastest Speed 29 | 50 135 123 116 116 116 29 Average Speed 129 | 135 147 149 153 123 125 106 Slowest Speed 1285 | 160 160 240 480 125 1285 468 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 6 63 36 39 17 25 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 41 | . . 1 3 6 21 10 Terrain Destroyed 199 | . . 1 3 63 22 110 Melee 41 | . . 1 3 6 21 10 Projectile 4 | . . . . 3 1 . AOE 154 | . . . . 54 . 100 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5854 | 137 528 617 696 762 1864 1250 Wait 1303 | 12 104 119 78 76 594 320 Move 3811 | 100 365 379 479 617 1126 745 Hop . | . . . . . . . Pick Up 95 | 9 7 21 20 10 16 12 Fast Attach 49 | 4 1 4 5 4 2 29 Attach 46 | 3 2 8 8 4 12 9 Detach 4 | . . . . . 2 2 Swap 91 | 2 5 14 21 13 18 18 Drop 68 | . 3 5 18 15 17 10 Fire 291 | 7 41 60 53 14 32 84 Melee 68 | . . 7 13 9 29 10 Ram 4 | . . . 1 . . 3 Kick . | . . . . . . . Crush 8 | . . . . . . 8 Escape Stasis 16 | . . . . . 16 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 16) 888 | -10/Materials | Discovered new exit (range 16) 973 | -10/Materials | Entered another Materials area 973 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1495 | -9/Materials | Build established: Scavenger-Mutant 1671 | -9/Materials | System corruption reached 10% 1673 | -9/Materials | Core integrity fell below 50% 1716 | -9/Materials | Lost 7 parts (1p3n2u1w) 1859 | -9/Materials | Discovered new exit (range 11) 1895 | -9/Materials | Build established: Mutant 1895 | -9/Materials | Entered another Materials area 1895 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2207 | -8/Materials | Build established: Scavenger-Mutant 2350 | -8/Materials | Repaired Com. Wheel 2547 | -8/Materials | Discovered new exit (range 18) 2906 | -8/Materials | Lost 7 parts (1p3n1u2w) 2967 | -8/Materials | Entered Factory 2967 | -7/Factory | Evolved 2 slots: Utility x2 3063 | -7/Factory | Fabricated Sml. Storage Unit (x1) 3816 | -7/Factory | Repaired Lgt. Nuclear Core 3858 | -7/Factory | Discovered new exit (range 10) 3917 | -7/Factory | Entered another Factory area 3917 | -6/Factory | Evolved 2 slots: Utility x2 4226 | -6/Factory | Build established: Scavenger-Skirmisher 4488 | -6/Factory | Garrison activated, responded to threat 4524 | -6/Factory | Lost 3 parts (1p1n1u) 4726 | -6/Factory | Discovered new exit (range 5) 4730 | -6/Factory | Identified exit to Lower Caves 4840 | -6/Factory | Repaired Imp. Medium Armor Plating 4846 | -6/Factory | Discovered new exit (range 9) 4856 | -6/Factory | Identified exit to Extension 5101 | -6/Factory | Garrison activated, responded to threat 5413 | -6/Factory | Build established: Hacker-Assassin 5616 | -6/Factory | Discovered new exit (range 15) 5633 | -6/Factory | Identified exit to Factory 6186 | -6/Factory | Entered another Factory area 6186 | -5/Factory | Evolved 2 slots: Propulsion x2 6393 | -5/Factory | Build established: Assassin 6749 | -5/Factory | System corruption reached 10% 6818 | -5/Factory | Lost 10 parts (2p2n5u1w) 7157 | -5/Factory | Lost 4 parts (1n1u2w) 7241 | -5/Factory | Identified exit to Upper Caves 7305 | -5/Factory | Core integrity fell below 50% 7332 | -5/Factory | Lost 3 parts (2n1w) 7386 | -5/Factory | First assault squad dispatched 7472 | -5/Factory | Lost 6 parts (1p2n1u2w) 7629 | -5/Factory | Released all parts (9) 7635 | -5/Factory | Core integrity fell below 20% 7641 | -5/Factory | Discovered new exit (range 3) 7645 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Released Wave Gun. Released Imp. Signal Interpreter. Released Machine Analyzer. Released Adv. Sensor Array. Released Adv. Hacking Suite. Released Hvy. Laser. Released Lgt. Nuclear Core. Released Rnf. Fission Core. Penetrated by Slug. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Connecting with Terminal... ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. EXIT=FOUND Slug penetrates Wall. Slammed into X-72 Disruptor. Penetrated by Slug. Slammed into X-72 Disruptor. Penetrated by Slug. 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