Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.19 @ 20:59:46 Player: deezy Result: Destroyed by YH-BJP(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (547) 547 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2847 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Hacking Drone Bay (1/1) > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Ion Engine Heavy Ion Engine Improved Carbon-fiber Leg Heat Sink Medium Storage Unit Structural Scanner Improved Grenade Launcher GAL Module Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Transmission Jammer Hacking Drone Bay > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Ion Engine Heavy Ion Engine Improved Carbon-fiber Leg Heat Sink Medium Storage Unit Structural Scanner Small Laser Improved Grenade Launcher CR-A16's Pointy Stick GAL Module [Rating: 34] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 43 | . 9 23 3 7 1 Power 7 | . 1 5 1 . . Engine 7 | . 1 5 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . 6 6 . . . Treads 3 | . . 3 . . . Leg 6 | . 3 3 . . . Wheel 3 | . 3 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 1 3 1 1 . Device 3 | . 1 . 1 1 . Storage 1 | . . 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 18 | . 1 9 1 6 1 Energy Gun 8 | . . 6 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 7 | . 1 1 . 5 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 4 . Corrupted Parts 1 | . . 1 . . . System Corruption 1 | . . 1 . . . Parts Lost 15 | . . 7 1 . 7 Power 3 | . . 1 1 . 1 Propulsion 5 | . . 2 . . 3 Utility 2 | . . 1 . . 1 Weapon 5 | . . 3 . . 2 Highest Loss Streak 7 | . . 7 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 89 99 99 96 Engine 10 | . 14 10 10 11 10 Treads 3 | . . 9 . . . Leg 25 | . 24 17 33 33 31 Device 15 | . 13 11 12 22 22 Storage 11 | . 14 11 11 11 11 Processor 4 | . . 8 9 . . Energy Gun 17 | . 18 14 21 20 9 Launcher 2 | . 6 . . 1 10 Naked Turns . | . . . . . . Heaviest Build 32 | 11 16 25 27 32 26 Greatest Support 60 | 20 32 60 39 39 39 Greatest Overweight (x) 5 | . 4 5 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 8 10 10 10 10 Average Capacity 8 | . 8 8 10 10 10 Most Carried 10 | . 8 8 10 10 9 Average Carried 7 | . 7 6 7 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 9 | 6 6 7 9 9 8 Class Distribution -------------------- 94% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Jun Mat Mat Min Zio Dee Matter Collected 637 | 185 3 394 . 55 . Remotely . | . . . . . . Salvage Created 782 | . 48 546 158 . 30 Parts 38 | . 7 29 2 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Combat Hostiles Destroyed 20 | . 6 9 3 . 2 Guns 13 | . 1 7 3 . 2 AOE 7 | . 5 2 . . . Classes Destroyed 6 | . 1 4 . . 1 Builder 1 | . . 1 . . . Recycler 1 | . . 1 . . . Swarmer 6 | . 6 . . . . Grunt 7 | . . 4 3 . . Sentry 5 | . . 5 . . . Assembled 2 | . . . . . 2 Best Kill Streak 6 | . 6 2 2 . 1 Combat Bots Only 6 | . 6 2 2 . 1 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Jun Mat Mat Min Zio Dee Damage Taken 2160 | . 100 983 223 . 854 Core 422 | . 6 207 48 . 161 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 2 | . . . . 2 . Core Remaining (%) 98 | 100 97 . . . . Volleys Fired 72 | . 6 42 10 . 14 Largest 2 | . 2 2 2 . 1 Hottest 96 | . 70 65 96 . 40 Shots Fired 98 | . 12 52 20 . 14 Gun 91 | . 6 51 20 . 14 Cannon . | . . . . . . Launcher 7 | . 6 1 . . . Special . | . . . . . . Kinetic 15 | . . 15 . . . Thermal 60 | . 6 20 20 . 14 Explosive 7 | . 6 1 . . . Electromagnetic 16 | . . 16 . . . Robot Hit Streak 7 | . 3 7 4 . 6 Robot Miss Streak 3 | . 2 1 1 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 74 | . 7 42 14 . 11 Core Hits 38 | . 6 19 7 . 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 . 1 Burn 1 | . . . 1 . . Impale 1 | . . . . . 1 Melee Attacks 10 | . . 7 . . 3 Impact . | . . . . . . Slashing 7 | . . 7 . . . Piercing 3 | . . . . . 3 Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1355 | . 261 750 180 . 164 Guns 839 | . 44 519 180 . 96 Cannons . | . . . . . . Explosions 376 | . 217 159 . . . Melee 117 | . . 49 . . 68 Ramming 23 | . . 23 . . . Kinetic 124 | . . 124 . . . Thermal 660 | . 44 340 180 . 96 Explosive 246 | . 217 29 . . . Electromagnetic 185 | . . 185 . . . Impact . | . . . . . . Slashing 49 | . . 49 . . . Piercing 68 | . . . . . 68 Highest Corruption 1 | . 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . 4 3 . . Message Errors 1 | . . 1 . . . Matter Fused 1 | . . 1 . . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Misfires 2 | . . 1 1 . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 38 | . 38 . . . . Projectiles . | . . . . . . Explosions 38 | . 38 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 106 | . 18 88 . . . Shots 3 | . 1 2 . . . Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 192 | . 27 180 192 . 24 Average Temperature 45 | . 10 49 75 . 10 Received Heat Transfer 612 | . . 294 120 . 198 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 1 . . Heat Transferred 1563 | . 100 718 520 . 225 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Peak Influence 275 | . 205 275 70 . . Initial 86 | . . 86 5 . . Average 99 | . 91 111 64 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 82 | . 61 84 100 . . Level 1 17 | . 38 15 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 3 1 . . Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Jun Mat Mat Min Zio Dee Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 8 23 5 . 5 Peak Tracking Total 4 | . 3 4 3 . 3 Tactical Retreats 7 | . 1 6 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Jun Mat Mat Min Zio Dee Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Jun Mat Mat Min Zio Dee Machines Accessed 5 | . . 4 1 . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 8 | . . 7 1 . . Successful 7 | . . 6 1 . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 3 1 . . Record 2 | . . 2 . . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Jun Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Jun Mat Mat Min Zio Dee Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 156 | . . . . 156 39 Highest-Rated Ally 40 | . . . . 40 39 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches 1 | . . . . . 1 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Jun Mat Mat Min Zio Dee Turns Passed 3013 | . 354 1208 361 903 187 Spaces Moved 2063 | 1 261 672 271 734 124 Core 13 | . 2 11 . . . Treads 175 | . . 175 . . . Legs 1850 | 1 234 486 271 734 124 Wheels 25 | . 25 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 100 120 120 120 120 Average Speed 127 | 120 119 142 120 120 120 Slowest Speed 300 | 120 250 300 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 2 47 31 78 74 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug 4 | . . 4 . . . Terrain Destroyed 64 | . 44 20 . . . Melee 4 | . . 4 . . . Projectile . | . . . . . . AOE 60 | . 44 16 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Jun Mat Mat Min Zio Dee Total 2338 | . 292 857 288 759 142 Wait 79 | . . 79 . . . Move 2058 | . 260 671 270 733 124 Hop . | . . . . . . Pick Up 43 | . 10 21 4 8 . Fast Attach 3 | . . . . 3 . Attach 20 | . 3 12 2 2 1 Detach 2 | . . 1 1 . . Swap 20 | . 6 11 1 2 . Drop 29 | . 7 11 . 11 . Fire 72 | . 6 42 10 . 14 Melee 10 | . . 7 . . 3 Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 10) 287 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 682 | -9/Materials | Lost 7 parts (1p2n1u3w) 1368 | -9/Materials | Core integrity fell below 50% 1533 | -9/Materials | Discovered new exit (range 8) 1563 | -9/Materials | Entered Mines 1798 | -9/Mines | Discovered new exit (range 15) 1868 | -9/Mines | Met a Derelict shopkeep closing up shop 1922 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1924 | -9/Mines | Entered Zion 1947 | -7/Zion | Given the Hacking Drone Bay 1947 | -7/Zion | Found Prototype Device 1948 | -7/Zion | Identified Hacking Drone Bay 1987 | -7/Zion | System corruption cleaned by Quarantine Array 2084 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2136 | -7/Zion | Learned location of Quarantine (-2) 2223 | -7/Zion | Found GAL Module 2258 | -7/Zion | Learned Factory emergency access door positions 2315 | -7/Zion | Found CR-A16's Pointy Stick 2435 | -7/Zion | Learned Factory emergency access door positions 2507 | -7/Zion | Learned location of 1 exit from Factory 2587 | -7/Zion | Imprinted 2589 | -7/Zion | Declared Zion's savior 2702 | -7/Zion | Found Prototype Launcher 2702 | -7/Zion | Identified Gui. Missile Launcher 2712 | -7/Zion | Found Prototype Launcher 2712 | -7/Zion | Identified Rocket Array 2790 | -7/Zion | Opened final containment barrier to the Deep Caves 2809 | -7/Zion | Discovered new exit (range 5) 2811 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2827 | -7/Zion | Entered Deep Caves 2827 | -7/Deep Caves | Accompanied by 4 allies 2989 | -7/Deep Caves | Attacked by Z-Imprinter 3007 | -7/Deep Caves | Core integrity fell below 20% 3014 | -7/Deep Caves | Destroyed by YH-BJP(z) with Zionite Laser-S Last Messages --------------- head out this way. We'll go back and get... reinforcements... yeah." 02829_ UB-EOM(M) slips into the shadows. 02830_ LQ-BH9(M) slips into the shadows. 02830_ MQ-8DW(M) slips into the shadows. 02831_ XZ-ELP(M) slips into the shadows. 02852_ Hacking Drone retrieved by Hacking Drone Bay. 02865_ as-73458 destroyed. 02891_ as-59013 destroyed. 02979_ NEW_ZION: Z-Facility proximity alert. 02989_ Imp. Aluminum Leg destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 02991_ I0-B2Q(o) is busy at the terminal. 02992_ Sml. Laser destroyed. 02995_ I0-B2Q(o) is busy at the terminal. 03002_ Mni. Grenade Launcher destroyed. 03004_ Z-Imprinter suffers critical hit (Impale). 03006_ Rnf. Ion Engine destroyed. 03010_ Transmission Jammer destroyed. 03010_ Imp. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???#######??????????????????????????????####?????? | | ?? #????????????????????????????## ####?? | | ?? ?????###????????????????????# ##? | | ? ##?### ##?????######????????# ## | | ? ## ; #???### ##???????# # | | ##### #???????# | | #???????# | | #???????## | | #?????????##### | | ? #?????????????# | | ????""" ##????????????# | | ???"""" ############## # | | ???"""" z # | | ?"""""" z # | | ?""" @I ## | | ?"""""" ########### #? | | ???"""" ###????????## #? | | ???"""" ##??????????# ## | | ???"""" #???????????# | | ???" " #???????????# | | ??" #??????????# ## | | ?" #??????????## ### | | """ #??????????## % | | ?"" ##??????????# | | ?"""" #???????????# % ## | | ?"""""" ???????????# #? | | ??? #???????? #? | | ?????" ##???????# # ? | | ?????"" #?????????# ###### ? | | ??????"" ???????????# ?????#### | | ???????? ????????????????? ?????????? | | ?????????? ??????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ???????????????????????????????????? ?????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????" ## | | ???????????????????????????????????????????"""??## | | ???????????????????????????????????????????"?????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Mapping Drone Bay | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive W-25 Informer | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Robot Respite Safety First Signs Are For Wimps Challenges ------------ None Game ------ Seed SingularityPowerShotgun Manual? 0 Play Time 00:48:23 Cumulative 7.5 hours Start 2023.06.19 @ 20:12:09 End 2023.06.19 @ 20:59:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4149c9f-cf05-49f8-a1ca-cc4b400fdda3