Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 02:46:15 Player: Lord Draconis Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (4521) 4521 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 9428 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/1000 Matter 2/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Huge Storage Unit > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (25) --- Angular Momentum Engine Angular Momentum Engine Neutrino Core Neutrino Core Improved Titanium Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg Medium Matter Pod (0) Medium Matter Pod (0) Heavy Armor Plating High-powered Tractor Beam Proton Cannon Gauss Cannon Gauss Cannon Gauss Cannon Faulty Antimatter Cannon Missile Launcher Improved Plasma Cutter Powered Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Huge Storage Unit Recoil Stabilizer Hardened Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Reactive Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Medium Matter Pod Medium Matter Pod Recoil Stabilizer Heavy Armor Plating High-powered Tractor Beam Gatling Laser Proton Cannon Gauss Rifle Flak Cannon Gauss Cannon Gauss Cannon Gauss Cannon Antimatter Cannon Rocket Launcher Missile Launcher Powered Hammer Scythe [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Light Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 7 | . . . 1 . 2 1 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 141 | 7 10 1 16 7 28 13 44 15 Power 7 | 1 2 . . . 1 1 1 1 Engine 6 | 1 2 . . . 1 1 1 . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 37 | 2 2 . 5 2 8 3 13 2 Treads 19 | 1 1 . 4 1 6 3 3 . Leg 12 | . . . . . . . 10 2 Wheel 6 | 1 1 . 1 1 2 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | 2 4 1 7 1 13 4 12 3 Device 16 | 1 . . 2 . 6 . 4 3 Storage 5 | 1 2 . 2 . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 26 | . 2 1 3 1 7 4 8 . Artifact . | . . . . . . . . . Weapon 50 | 2 2 . 4 4 6 5 18 9 Energy Gun 2 | . . . . . . . 1 1 Energy Cannon 5 | . 1 . 2 . . 1 1 . Ballistic Gun 12 | 2 . . . . . 1 6 3 Ballistic Cannon 13 | . 1 . 2 2 4 1 2 1 Launcher 11 | . . . . 2 2 2 3 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . . . . . 5 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . . . Parts Lost 44 | . . . 2 1 10 4 11 16 Power 1 | . . . . . . . . 1 Propulsion 12 | . . . . . 4 1 3 4 Utility 22 | . . . 1 1 5 3 7 5 Weapon 9 | . . . 1 . 1 . 1 6 Highest Loss Streak 8 | . . . 1 1 3 3 5 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 100 97 99 98 51 Engine 8 | . 14 14 11 11 8 6 6 . Treads 16 | . 14 14 22 22 18 30 12 . Leg 5 | . . . . . . . 13 16 Wheel 6 | . 14 14 11 11 7 . . . Device 8 | . 4 . 4 . 13 7 12 11 Storage 8 | . 14 14 10 11 9 7 6 5 Protection 19 | . 9 14 17 22 20 29 25 1 Energy Cannon 4 | . 13 14 10 . . 5 2 . Ballistic Gun 4 | . 5 . . . . 3 10 4 Ballistic Cannon 10 | . 9 14 11 21 17 4 4 2 Peak Build Rating 67 | 7 12 12 15 15 25 29 67 66 Average Rating 29 | 5 11 12 14 14 22 28 52 44 On Entrance 18 | . 7 12 12 15 14 24 28 50 Naked Turns . | . . . . . . . . . Heaviest Build 150 | 15 58 58 99 100 109 117 150 135 Greatest Support 90 | 20 20 10 40 16 63 80 90 71 Greatest Overweight (x) 35 | 4 5 5 9 9 10 1 2 35 Average Overweight (x) 3 | . 2 5 4 7 6 1 1 2 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 Average Capacity 23 | 7 13 20 21 25 25 25 25 25 Most Carried 25 | 4 20 20 25 25 25 25 25 25 Average Carried 22 | 2 12 19 19 24 24 22 24 23 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 Final Carried 25 | 4 20 20 25 25 24 23 23 21 Class Distribution -------------------- 39% | Scavenger-Mutant 37% | Mutant 13% | Scavenger-Tank 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 4065 | 206 393 50 415 173 778 237 1540 273 Remotely 831 | . . . . . 525 . 306 . Salvage Created 4674 | 65 326 43 844 93 725 364 1571 643 Parts 271 | 7 40 6 41 9 59 22 64 23 Haulers Intercepted 6 | . 2 . 1 . 1 . 2 . Recyclers Shooed 8 | . 2 . 1 . 1 . 3 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 109 | . 11 4 16 7 25 9 23 14 Melee 3 | . . . . . . . 2 1 Guns 22 | . 2 . . . . 2 13 5 Cannons 61 | . 9 4 15 1 20 4 6 2 AOE 21 | . . . . 6 5 3 2 5 Classes Destroyed 14 | 2 5 . 1 1 2 2 1 . Worker 7 | . 1 . 1 . 2 1 . 2 Builder 4 | . . . . . 1 . 3 . Tunneler 2 | 1 . . . . . . 1 . Hauler 6 | . 2 . 1 . 1 . 2 . Recycler 9 | 1 . . 3 . 1 . 3 1 Watcher 5 | . 1 . 1 . 2 . . 1 Swarmer 33 | . 9 4 3 4 10 . 3 . Grunt 43 | . 2 . 8 2 8 4 10 9 Brawler 2 | . . . . . . 1 . 1 Duelist 4 | . . . . 1 . 1 . 2 Sentry 14 | . . . 5 . 6 . 1 2 Hunter 8 | . . . . . 1 2 5 . Programmer 4 | . . . . . . 1 3 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 11 | 2 5 2 3 4 8 3 6 11 Combat Bots Only 7 | . 3 2 3 4 6 3 5 7 Max Kills in Single Turn 6 | 1 2 1 1 4 4 3 2 6 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 3 2 1 3 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 709 | . 40 11 59 15 128 52 235 169 Missed 185 | . 11 5 16 4 27 14 59 49 Damage Taken 8940 | . 252 44 513 201 1356 776 2854 2944 Core 1462 | . 65 16 6 12 123 54 182 1004 Absorbed by Shields 279 | . . . . . 57 . 222 . Ignored by Resistances 310 | . . . . . . . 278 32 Regen/Repaired (Parts) 247 | . . . 181 . 66 . . . Core Remaining (%) 84 | 100 . 67 . 95 77 92 78 . Volleys Fired 335 | 5 38 6 48 12 68 25 91 42 Largest 3 | 2 2 2 2 2 2 2 3 3 Hottest 144 | 40 103 103 103 70 87 116 144 121 Shots Fired 706 | 10 72 12 94 24 136 50 238 70 Gun 240 | 10 21 . . . . 10 149 50 Cannon 442 | . 51 12 94 22 133 36 79 15 Launcher 24 | . . . . 2 3 4 10 5 Special . | . . . . . . . . . Kinetic 528 | 10 34 6 58 22 133 24 201 40 Thermal 154 | . 38 6 36 . . 22 27 25 Explosive 24 | . . . . 2 3 4 10 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | 7 9 1 7 9 12 13 22 14 Robot Miss Streak 6 | 1 4 4 6 2 6 4 5 6 Penetration Max 1 | . . . . . 1 1 1 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 428 | 7 37 5 54 17 78 29 146 55 Core Hits 250 | 3 16 4 25 9 42 21 78 52 Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 2 | . . . . . . . 1 1 Critical Strikes 21 | . . . 2 . 9 1 5 4 Meltdown 1 | . . . 1 . . . . . Destroy 3 | . . . . . . . 2 1 Blast 15 | . . . 1 . 9 1 3 1 Sever 2 | . . . . . . . . 2 Melee Attacks 28 | . . . . . . . 21 7 Impact . | . . . . . . . . . Slashing 28 | . . . . . . . 21 7 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13311 | 93 702 86 1067 636 2570 1053 3954 3150 Guns 3467 | 93 108 . . . . 152 2002 1112 Cannons 6218 | . 594 86 1067 268 1993 601 1241 368 Explosions 3333 | . . . . 368 577 300 520 1568 Melee 292 | . . . . . . . 191 101 Ramming 1 | . . . . . . . . 1 Kinetic 7291 | 93 270 66 577 268 1993 437 2767 820 Thermal 2570 | . 432 20 490 35 141 316 476 660 Explosive 3157 | . . . . 333 436 300 520 1568 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 292 | . . . . . . . 191 101 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 1 Average Corruption 2 | . . . . . . . 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . . . . 26 . Message Errors 6 | . . . . . . . 6 . Matter Fused 8 | . . . . . . . 8 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 3 | . . . . . . . 3 . Data Loss (minor) 4 | . . . . . . . 4 . Data Loss (major) 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 186 | . 29 . . 29 30 . 5 93 Projectiles 67 | . 29 . . 21 14 . 3 . Explosions 94 | . . . . 8 16 . 2 68 Melee 25 | . . . . . . . . 25 Knockbacks 36 | . 1 . 5 5 13 3 6 3 Impact . | . . . . . . . . . Kinetic 34 | . 1 . 4 5 12 3 6 3 Secondary 2 | . . . 1 . 1 . . . Self-Inflicted Damage 434 | . . . . 68 110 52 103 101 Shots 13 | . . . . 3 2 2 4 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 462 | . 378 216 284 230 135 286 462 174 Average Temperature 100 | . 85 93 93 97 30 107 144 60 Received Heat Transfer 2186 | . 30 . 165 48 425 261 636 621 Effects 15 | . 1 . 2 2 . . 10 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 6 | . 1 . . 2 . . 3 . Interference 6 | . . . 2 . . . 4 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Melted 11 | . . . 1 . . . . 10 Heat Transferred 4810 | . 777 37 888 50 100 555 878 1525 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Peak Influence 474 | 10 260 121 293 105 474 247 200 368 Initial 98 | . 6 1 . . . 30 33 98 Average 95 | 5 100 58 92 41 166 94 65 183 Maximum Alert Level 2 | . 1 . 1 . 2 1 1 1 Low Security (%) 88 | 100 87 100 90 100 62 97 99 64 Level 1 10 | . 12 . 9 . 31 2 . 35 Level 2 . | . . . . . 5 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . . 2 . 2 3 7 6 Investigation 4 | . . . 1 . 1 1 . 1 Extermination 5 | . . . . . . 1 3 1 Reinforcement 6 | . . . 1 . . . 4 1 Assault . | . . . . . . . . . Garrison 5 | . . . . . 1 1 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 10 | . 3 . 1 . 2 . 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 17 5 21 7 39 10 32 23 Peak Tracking Total 10 | . 4 3 5 4 5 4 6 10 Tactical Retreats 9 | . . 2 . . 1 . 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 13 | . 1 . . 1 4 . 4 3 Max in Single Turn 2 | . 1 . . 1 2 . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 30 | . 5 . 4 1 13 1 4 2 Terminals 23 | . 5 . 2 1 10 . 3 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 1 . 1 1 1 . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 92 | . 17 . 17 2 36 3 8 9 Successful 53 | . 8 . 13 1 24 1 2 4 Failed 38 | . 8 . 4 1 12 2 6 5 Catastrophic 7 | . 2 . . 1 2 . 1 1 Database Lockouts 1 | . 1 . . . . . . . Manual 34 | . 8 . 1 1 15 . 3 6 Terminals 67 | . 17 . 8 2 26 . 5 9 Fabricators . | . . . . . . . . . Repair Stations 13 | . . . 3 . 4 3 3 . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 10 | . . . 6 . 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 26 | . 6 . 4 1 11 . 1 3 Part Schematic 2 | . 1 . . . 1 . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . Garrison Index 1 | . . . . . . . . 1 Alert Level 3 | . 1 . . . 1 . . 1 Unreport Threat 7 | . 1 . 2 . 3 . 1 . Dispatch Records 1 | . . . . . . . . 1 Assault Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 6 | . . . 1 1 4 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . 2 . 4 1 1 . Scan Component 5 | . . . 1 . 2 1 1 . Repair 3 | . . . 1 . 2 . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . Scanalyzer 10 | . . . 6 . 4 . . . Insert Component 5 | . . . 3 . 2 . . . Analyze 5 | . . . 3 . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 2 . 1 . 3 . . 1 Terminals 7 | . 2 . 1 . 3 . . 1 Botnet 7 | . 2 . 1 . 3 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 3 . 4 1 11 1 4 2 Full Trace Events 5 | . 1 . 1 . 1 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 1 . 2 . 3 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 1 . 2 . . . Time 109 | . . . 26 . 83 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . 2 . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 6 | . . 3 . 3 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 10631 | 111 977 663 1228 1406 1774 557 3076 839 Spaces Moved 4128 | 55 464 405 423 609 649 181 1081 261 Core 24 | 13 . . . . . . . 11 Treads 1171 | 22 223 . 201 . 64 181 480 . Legs 851 | . . . . . . . 601 250 Wheels 2082 | 20 241 405 222 609 585 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 155 155 155 190 190 240 192 195 Average Speed 204 | 145 170 155 221 202 207 240 215 258 Slowest Speed 1800 | 250 240 155 240 215 320 240 266 1800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 5 62 85 37 97 60 4 22 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . 1 . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . 1 . 3 . . . . Spaces Dug 44 | . . . . . . 6 23 15 Terrain Destroyed 303 | . . . . 18 139 23 87 36 Melee 18 | . . . . . . . 15 3 Projectile 57 | . . . . . 35 3 16 3 AOE 228 | . . . . 18 104 20 56 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 5638 | 73 587 429 622 757 952 250 1625 343 Wait 831 | 3 33 14 102 125 175 28 344 7 Move 4120 | 54 463 404 422 608 648 180 1080 261 Hop . | . . . . . . . . . Pick Up 102 | 4 26 2 23 2 16 4 18 7 Fast Attach 23 | 7 1 . 3 . 6 . 3 3 Attach 42 | . 1 . 3 1 10 6 13 8 Detach 6 | . . . . . 1 . 4 1 Swap 77 | . 8 1 11 6 12 7 28 4 Drop 74 | . 17 2 10 3 16 . 23 3 Fire 335 | 5 38 6 48 12 68 25 91 42 Melee 28 | . . . . . . . 21 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 539 | -10/Materials | Central database locked down 726 | -10/Materials | Discovered new exit (range 15) 925 | -10/Materials | Discovered new exit (range 5) 1089 | -10/Materials | Entered Mines 1227 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1361 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1451 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1569 | -10/Mines | Discovered new exit (range 5) 1570 | -10/Mines | Learned location of Storage (-9) 1585 | -10/Mines | Learned 2 Materials zone layouts 1593 | -10/Mines | Learned Materials emergency access door positions 1636 | -10/Mines | Learned location of Zion (-6) 1752 | -10/Mines | Entered Materials 1752 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1753 | -9/Materials | Identified exit to Materials 2273 | -9/Materials | Repaired Hcp. Storage Unit 2532 | -9/Materials | Identified exit to Mines 2532 | -9/Materials | Identified exit to Storage 2729 | -9/Materials | Build established: Scavenger-Mutant 2980 | -9/Materials | Entered Mines 3032 | -9/Mines | Assembled infested the area 3236 | -9/Mines | Discovered exit to Materials (range 8) 3324 | -9/Mines | Learned Materials non-interactive machine intel 3575 | -9/Mines | Discovered new exit (range 5) 4092 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4386 | -9/Mines | Entered Materials 4386 | -8/Materials | Evolved 2 slots: Utility x2 4387 | -8/Materials | Loaded intel: 38 non-interactive machine locations 4653 | -8/Materials | Lost 3 parts (1n1u1w) 4755 | -8/Materials | Discovered new exit (range 13) 5817 | -8/Materials | Garrison activated, responded to threat 6004 | -8/Materials | Repaired Shield Generator 6056 | -8/Materials | Repaired Hvy. Ion Engine 6069 | -8/Materials | Discovered new exit (range 16) 6160 | -8/Materials | Entered Factory 6160 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6616 | -7/Factory | Discovered new exit (range 9) 6697 | -7/Factory | Garrison activated, responded to threat 6717 | -7/Factory | Entered another Factory area 6717 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6742 | -6/Factory | Lost 3 parts (1n2u) 7033 | -6/Factory | Build established: Scavenger-Tank 8723 | -6/Factory | Build established: Tank 9723 | -6/Factory | Lost 5 parts (4u1w) 9764 | -6/Factory | Discovered new exit (range 15) 9793 | -6/Factory | Entered another Factory area 9793 | -5/Factory | Evolved 2 slots: Utility x2 9913 | -5/Factory | Garrison activated, responded to threat 10195 | -5/Factory | Build established: Mutant 10424 | -5/Factory | Destroyed 7 combat bots 10429 | -5/Factory | Core integrity fell below 50% 10450 | -5/Factory | Lost 8 parts (1p3n3u1w) 10612 | -5/Factory | Core integrity fell below 20% 10632 | -5/Factory | Core destroyed Last Messages --------------- R-10 Processor destroyed. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. R-10 Processor collects Hpw. Tractor Beam. K-01 Serf collects debris. R-10 Processor collects Com. Wheel. P-70 Sage resets R-10 Processor, system corruption cleaned. R-10 Processor destroyed. K-01 Serf collects debris. R-10 Processor collects Com. Wheel. R-10 Processor collects Hpw. Tractor Beam. K-01 Serf collects debris. R-10 Processor collects Com. Wheel. R-10 Processor collects Med. Storage Unit. Carbon-fiber Leg destroyed. Scythe destroyed. R-10 Processor collects Field Recycling Unit. Slammed into P-70 Sage. Destabilizing: Core damaged (-50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ????????######???????# #????????????????????? | | ??????? ???????# !/ #????????????????????? | | ?????? #??????# // #????????????????????? | | ???? #??????# / #?????""?????????????? | | ?? #??????# #???? ?????????????? | | ?? ######## @p #??? ??????????????? | | ? #####p#####+########????????? | | ?? ##### % ???????? | | ?? # # ! % ???????? | | ??? ## # = ???????? | | ??? #####=*% ???????? | | ??? =% ???????? | | #?????""# =%! = ???????? | | #???????# ????????? | | #???????# || """ ????????? | | ######### | % ""F???????????? | | + """ u "" ???????????? | | ######## """ ???????????? | | #??????# """ ???????????? | | #??????# ??????????? | | #??????# ???????????? | | #??????################# # ???????????? | | ?????????????????# #+# ????????????? | | ????????????????? # #?????????????? | | ?????????????????""" # #?????????????? | | ???????????????? # ??????????????? | | ?????????????????""" # ????????????????? | | ??????????????????? #? ??????????????????? | | ???????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Evasion (%) 44 Recoil Reduction 8 Kinecelleration 40 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingWardroneExoskeleton Manual? 0 Play Time 01:19:24 Cumulative 44.4 hours Start 2024.08.16 @ 01:26:35 End 2024.08.16 @ 02:46:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c5470560-1a80-44b5-9280-f8ca2e9b7de1