Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.17 @ 03:15:00 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (140) 700 Value Destroyed (4719) 4719 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (14333) 14333 TOTAL SCORE: 28912 Bonus ------- Fragile Parts 2250 High Alert Combat Kills 506 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Win 3000 Challenge Win 7000 Friendly Fire -123 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 274/280 System Corruption 0% Temperature Cool (6) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY (15) ----- Improved Cooling System Lightpack 2.0 Advanced Transmission Jammer Improved Maneuvering Thrusters Improved Cloaking Device Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (24) --- Light Quantum Reactor Cooled Field Propulsion Drive Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Q-thruster Advanced Coolant Injector Experimental Coolant Injector High-capacity Battery (400) Advanced Force Booster Improved Medium Armor Plating Relay Coupler [NC] (21) Enhanced Nova Cannon Improved Remote Datajack Improved Remote Datajack Power Sword Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Improved Cooling System Lightpack 2.0 Advanced Signal Interpreter Advanced Transmission Jammer Improved Maneuvering Thrusters Improved Cloaking Device Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Light Quantum Reactor Cooled Field Propulsion Drive Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Q-thruster Advanced Coolant Injector Experimental Coolant Injector High-capacity Battery Advanced Force Booster Improved Medium Armor Plating Relay Coupler [NC] Enhanced Nova Cannon Improved Remote Datajack Improved Remote Datajack Power Sword Lance [Rating: 153] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Backup Power VII Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . 1 . . . . 1 1 1 . . . . . Utility 13 | . . . 2 . . . 1 . . . 2 . 1 1 . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 136 | 7 3 . 12 . . 1 20 10 22 8 16 4 5 3 . 13 3 4 5 Power 16 | 1 1 . 2 . . . 1 1 2 . 2 1 1 . . 1 . 1 2 Engine 8 | 1 1 . 2 . . . 1 1 1 . 1 . . . . . . . . Core 5 | . . . . . . . . . 1 . 1 1 1 . . 1 . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 1 2 Propulsion 47 | 2 . . 2 . . 1 9 6 7 5 3 1 2 1 . 7 1 . . Treads 17 | 1 . . 2 . . . 8 4 1 1 . . . . . . . . . Leg 3 | . . . . . . . . . 3 . . . . . . . . . . Wheel 8 | 1 . . . . . 1 1 2 3 . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 . . . . . . . . . Flight 15 | . . . . . . . . . . . 3 1 2 1 . 7 1 . . Utility 45 | 2 2 . 2 . . . 5 3 6 1 8 1 2 1 . 4 2 3 3 Device 12 | 1 . . . . . . 1 . 1 1 . 1 2 . . 1 . 1 3 Storage 7 | 1 2 . . . . . . 2 . . 2 . . . . . . . . Processor 5 | . . . 1 . . . 1 . 2 . . . . . . 1 . . . Hackware 10 | . . . . . . . . . . . 5 . . 1 . 1 2 1 . Protection 11 | . . . 1 . . . 3 1 3 . 1 . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 . . 6 . . . 5 . 7 2 3 1 . 1 . 1 . . . Energy Gun 11 | . . . 4 . . . 4 . . 1 1 . . 1 . . . . . Energy Cannon 6 | . . . . . . . . . 5 1 . . . . . . . . . Ballistic Gun 5 | 2 . . 1 . . . . . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . 1 . . . . . . . . . . Parts Lost 38 | . 2 . 6 . . . 3 2 . 10 5 . . . . 8 . 2 . Power 5 | . 1 . 2 . . . . 1 . . . . . . . 1 . . . Propulsion 14 | . . . 1 . . . 1 1 . 5 2 . . . . 4 . . . Utility 8 | . 1 . . . . . . . . 1 2 . . . . 3 . 1 . Weapon 11 | . . . 3 . . . 2 . . 4 1 . . . . . . 1 . Highest Loss Streak 8 | . 1 . 3 . . . 1 1 . 8 4 . . . . 8 . 2 . Average Slot Usage (%) 92 | . 96 100 98 100 100 100 98 99 96 95 79 86 84 88 89 76 81 76 79 Engine 5 | . 13 14 10 11 11 11 9 9 3 8 . . . . . . . . . Core 3 | . . . . . . . . . 5 . 7 13 11 10 10 9 9 5 . Treads 8 | . 14 14 11 11 11 11 17 23 7 3 . . . . . . . . . Leg 2 | . . . . . . . . . 10 12 . . . . . . . . . Wheel 5 | . 14 14 11 11 11 11 9 3 8 8 . . . . . . . . . Hover 1 | . . . . . . . . . . 1 11 . . . . . . . . Flight 5 | . . . . . . . . . . . 4 26 26 26 26 21 16 13 12 Device 5 | . 2 . . . . . 5 9 6 13 5 3 10 10 10 7 4 4 16 Storage 14 | . 22 28 22 22 22 22 18 18 18 18 8 9 5 5 5 5 4 4 4 Processor 6 | . . . 10 11 11 11 9 9 9 12 . . . . . 2 4 4 3 Hackware 7 | . . . . . . . . . . . 21 20 17 21 21 21 33 31 28 Protection 6 | . . . 10 11 11 11 11 9 8 . 6 6 5 5 5 1 . 3 4 Energy Gun 7 | . . . 10 22 22 22 17 18 . 3 2 . . 4 5 . 2 1 . Energy Cannon 2 | . . . . . . . . . 13 11 . . . . . . . . . Ballistic Gun 2 | . 28 28 4 . . . . . 3 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 4 5 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 10 37 37 49 49 49 49 65 59 62 53 21 23 29 29 29 29 24 34 51 Greatest Support 69 | 16 16 16 16 16 16 16 10 60 51 33 22 24 37 43 43 57 69 69 69 Greatest Overweight (x) 6 | . 2 2 3 3 3 4 6 5 4 4 1 . . . . 1 . . . Average Overweight (x) 1 | . 1 2 2 3 3 3 5 1 1 3 . . . . . . . . . Largest Inventory Capacity 30 | 6 16 16 16 16 16 16 16 16 16 16 30 24 24 24 24 24 24 24 24 Average Capacity 18 | 5 11 16 16 16 16 16 16 16 16 16 23 24 24 24 24 24 24 24 24 Most Carried 24 | 4 11 11 16 16 16 16 16 16 16 16 13 13 17 21 23 24 24 24 23 Average Carried 15 | 2 6 11 14 15 15 15 15 15 15 14 7 12 13 17 22 23 22 23 19 Final Capacity 24 | 6 16 16 16 16 16 16 16 16 16 16 24 24 24 24 24 24 24 24 24 Final Carried 24 | 4 11 11 16 16 16 16 14 16 16 11 13 13 17 21 23 24 24 24 19 Class Distribution -------------------- 41% | Mutant 25% | Scavenger-Mutant 13% | Hacker-Sprinter 9% | Hacker-Mutant 7% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Matter Collected 1869 | 272 102 . 175 15 . 35 290 80 360 35 170 . . . . 175 . 90 70 Remotely 83 | 83 . . . . . . . . . . . . . . . . . . . Salvage Created 6363 | 64 198 . 895 98 . 27 2173 751 1422 523 77 . . . . 63 . . 72 Parts 342 | 1 8 . 55 3 . 1 131 36 73 21 7 . . . . 4 . . 2 Haulers Intercepted 8 | . . . 3 . . . 2 . 2 . 1 . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 103 | . 5 . 13 1 . . 36 11 22 12 . . . . . 3 . . . Melee 3 | . . . . . . . . . . . . . . . . 3 . . . Guns 49 | . 5 . 12 . . . 17 8 6 1 . . . . . . . . . Cannons 25 | . . . 1 . . . . . 13 11 . . . . . . . . . AOE 18 | . . . . 1 . . 15 1 1 . . . . . . . . . . Classes Destroyed 14 | 1 1 . 5 . . 1 4 . 2 . . . . . . . . . . Worker 7 | . . . . . . 1 4 . 2 . . . . . . . . . . Builder 3 | . . . . . . . 2 . 1 . . . . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . Hauler 8 | . . . 3 . . . 2 . 2 . 1 . . . . . . . . Recycler 5 | 1 . . 1 2 . . 1 . . . . . . . . . . . . Carrier 1 | . . . . . . . . . 1 . . . . . . . . . . Operator 5 | . . . 1 . . . 2 . 2 . . . . . . . . . . Watcher 7 | . . . . . . . 1 . 3 . 1 . . . . . . . 2 Swarmer 21 | . . . . . . . 7 3 5 3 . . . . . 3 . . . Grunt 51 | . 5 . 9 1 . . 17 3 10 6 . . . . . . . . . Brawler 2 | . . . 1 . . . . . 1 . . . . . . . . . . Duelist 6 | . . . 1 . . . 4 . 1 . . . . . . . . . . Sentry 19 | . . . 2 . . . 7 3 4 3 . . . . . . . . . Hunter 4 | . . . . . . . 1 2 1 . . . . . . . . . . Best Kill Streak 16 | 1 2 . 3 2 . 1 16 3 4 6 1 . . . . 3 . . 2 Combat Bots Only 11 | . 2 . 3 1 . . 11 3 3 6 . . . . . 3 . . . Max Kills in Single Turn 3 | 1 1 . 1 1 . 1 3 1 2 1 1 . . . . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . 3 1 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Damage Taken 6787 | . 444 . 752 12 . . 1290 613 738 1433 186 . . 63 . 1227 . 29 . Core 1047 | . 96 . 210 . . . 80 19 85 319 16 . . 17 . 205 . . . Absorbed by Shields 26 | . . . . . . . . . . 26 . . . . . . . . . Core Remaining (%) 81 | 100 . 61 . . . 47 . . . 8 97 100 100 . . 80 100 100 100 Volleys Fired 346 | 1 41 . 77 3 . 1 86 33 65 39 . . . . . . . . . Largest 2 | 2 2 . 2 2 . 2 2 2 2 2 . . . . . . . . . Hottest 136 | 40 40 . 60 90 . 90 110 110 136 136 . . . . . . . . . Shots Fired 640 | 2 82 . 140 7 . 2 146 66 123 72 . . . . . . . . . Gun 440 | 2 82 . 114 7 . 2 127 66 32 8 . . . . . . . . . Cannon 155 | . . . . . . . . . 91 64 . . . . . . . . . Launcher 19 | . . . . . . . 19 . . . . . . . . . . . . Special 26 | . . . 26 . . . . . . . . . . . . . . . . Kinetic 173 | 2 82 . 59 . . . . . 30 . . . . . . . . . . Thermal 171 | . . . 81 . . . . . 18 72 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 296 | . . . . 7 . 2 146 66 75 . . . . . . . . . . Robot Hit Streak 29 | 1 9 . 21 7 . 9 23 14 29 24 . . . . . . . . . Robot Miss Streak 3 | 1 3 . 3 2 . . 3 1 2 3 . . . . . . . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 8 | . 1 . . . . . 6 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . . . . . . . . . . Shots Hit Robots 493 | 1 56 . 107 5 . 1 113 46 92 56 2 1 1 . . 7 . 2 3 Core Hits 243 | 2 16 . 40 4 . 1 87 19 43 22 2 . . . . 3 . 1 3 Critical Hits 17 | . . . 3 . . . . . 4 9 . . . . . 1 . . . Critical Kills 7 | . . . 1 . . . . . 3 2 . . . . . 1 . . . Critical Parts Destroyed 9 | . . . 2 . . . . . 1 6 . . . . . . . . . Melee Attacks 153 | . . . . . . . . . . . 22 7 26 13 . 51 11 18 5 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . 22 . . . . . . . . Piercing 131 | . . . . . . . . . . . . 7 26 13 . 51 11 18 5 Sneak Attacks 2 | . . . . . . . . . . . 1 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . 2 . . . Damage Inflicted 10338 | 15 452 . 1069 145 . 11 3418 1036 2300 1060 142 37 31 . . 301 . 79 242 Guns 4911 | 15 452 . 918 70 . 11 1908 946 476 115 . . . . . . . . . Cannons 2600 | . . . . . . . . . 1673 927 . . . . . . . . . Explosions 1818 | . . . . 75 . . 1510 90 143 . . . . . . . . . . Melee 832 | . . . . . . . . . . . 142 37 31 . . 301 . 79 242 Ramming 36 | . . . 10 . . . . . 8 18 . . . . . . . . . Kinetic 1335 | 15 452 . 419 . . . . . 449 . . . . . . . . . . Thermal 2821 | . . . 640 75 . . 554 90 420 1042 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 5314 | . . . . 70 . 11 2864 946 1423 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 142 | . . . . . . . . . . . 142 . . . . . . . . Piercing 690 | . . . . . . . . . . . . 37 31 . . 301 . 79 242 Highest Corruption 9 | . . . 9 9 9 9 1 1 1 2 . . . . 8 8 . . . Average Corruption 3 | . . . 7 9 9 9 1 1 1 1 . . . . 8 6 . . . Corruption Purged 5 | . . . . . . . . . . . . . . . . 5 . . . Effects 92 | . . . 37 9 8 9 1 1 6 4 . . . . . 17 . . . Message Errors 21 | . . . 7 2 3 2 . . 2 . . . . . . 5 . . . Matter Fused 10 | . . . 3 2 . 4 . . . . . . . . . 1 . . . Heat Flow Errors 9 | . . . 3 . 2 1 . . . . . . . . . 3 . . . Energy Discharges 12 | . . . 2 1 1 . . 1 3 1 . . . . . 3 . . . Data Loss (minor) 11 | . . . 5 . 2 1 . . . 1 . . . . . 2 . . . Data Loss (major) 7 | . . . 3 2 . 1 . . . . . . . . . 1 . . . Misfires 3 | . . . 2 1 . . . . . . . . . . . . . . . Targeting Errors 17 | . . . 10 1 . . 1 . 1 2 . . . . . 2 . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 165 | . . . 3 13 . . 74 . 10 33 . 2 . . . 30 . . . Projectiles 46 | . . . 3 . . . . . 10 33 . . . . . . . . . Explosions 87 | . . . . 13 . . 74 . . . . . . . . . . . . Melee 32 | . . . . . . . . . . . . 2 . . . 30 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 110 | . . . 5 12 . . 22 29 35 7 . . . . . . . . . Shots 6 | . . . . 1 . . 3 1 1 . . . . . . . . . . Rammed 5 | . . . 1 . . . . . . 4 . . . . . . . . . Targets Rammed 6 | . . . 1 . . . . . 1 4 . . . . . . . . . Kicked 1 | . . . . . . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 365 | . 45 . 184 66 238 159 312 7 365 168 2 36 . . . 210 . . . Average Temperature 74 | . 15 . 34 28 105 63 110 5 131 51 2 12 . . . 93 . . . Received Heat Transfer 1785 | . 252 . 162 . . . 432 198 162 477 63 . . 9 . 21 . 9 . Effects 3 | . . . . . 1 . . . 2 . . . . . . . . . . Energy Bleed 2 | . . . . . 1 . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . 4 4 3 . . . . . . . . . . Combat Hostiles 8 | . . . . . . . 4 2 2 . . . . . . . . . . Parts Fried 41 | . . . . . . . 22 7 12 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . 3 . . . . . . 6 . . . . . . . . . Heat Transferred 5073 | . . . 1581 50 . . 750 100 631 1961 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . . 2 . . 11 2 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Peak Influence 986 | 5 110 . 230 46 . 5 777 986 596 657 328 62 423 234 87 159 120 151 79 Average Influence 258 | 1 57 . 76 26 . 3 242 768 406 563 139 16 201 208 40 69 56 92 53 Maximum Alert Level 3 | . . . 1 . . . 3 3 2 2 1 . 2 1 . . . . . Low Security (%) 53 | 100 100 100 87 100 . 100 51 . 2 . 59 100 72 5 100 100 100 100 100 Level 1 17 | . . . 12 . . . 25 . 42 13 40 . 1 94 . . . . . Level 2 21 | . . . . . . . 17 42 54 86 . . 26 . . . . . . Level 3 6 | . . . . . . . 5 57 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 3 . . . 8 . 4 . 2 . 1 . . 3 . 1 . Investigation 14 | . 1 . 2 . . . 2 . 4 . 2 . 1 . . 1 . 1 . Extermination 2 | . . . . . . . . . . . . . . . . 2 . . . Reinforcement 6 | . 1 . 1 . . . 4 . . . . . . . . . . . . Assault 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Distress Signals 11 | . . . 1 . . . 3 . 5 . . . . . . 2 . . . Communications Jammed 5 | . . . . . . . . . . . . . . . . . . 4 1 Distress Signals 2 | . . . . . . . . . . . . . . . . . . 1 1 Times Spotted 243 | . 10 . 29 1 . . 57 11 38 19 17 2 9 8 3 24 3 9 3 Peak Tracking Total 9 | . 3 . 4 1 . . 8 3 4 9 7 1 3 8 3 8 1 3 1 Tactical Retreats 29 | . 2 . 3 . . . 5 1 . 1 5 . . 2 . 8 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Traps Triggered 18 | . . . 4 . . . 1 1 3 3 1 . . 2 . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 10 | . . . . . . . . . 4 . 6 . . . . . . . . Reprogrammed 26 | . 6 . 3 . . . . . . . . . 6 . . 11 . . . Reused 5 | . 3 . . . . . . . . . . . 1 . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 5 | . 3 . . . . . . . . . . . 1 . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Machines Disabled 6 | . . . . . . . 2 2 2 . . . . . . . . . . Max in Single Turn 1 | . . . . . . . 1 1 1 . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . 2 1 . . . . . Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Machines Accessed 70 | . 3 . 5 . 2 . 5 . 11 . 9 3 12 4 . 7 4 3 2 Terminals 42 | . 3 . 4 . . . 1 . 8 . 5 2 6 3 . 7 . 2 1 Fabricators 4 | . . . . . . . . . . . 3 . 1 . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 1 . . . 2 . . Recycling Units 9 | . . . 1 . . . 2 . 1 . . 1 2 . . . 1 . 1 Scanalyzers 4 | . . . . . . . 1 . 1 . . . . . . . 1 1 . Garrison Access 6 | . . . . . . . 1 . 1 . 1 . 2 1 . . . . . Total Hacks 220 | . 9 . 18 . 2 . 12 . 29 . 36 7 38 17 . 27 10 12 3 Successful 122 | . 3 . 7 . 2 . 9 . 17 . 17 2 20 10 . 17 10 6 2 Failed 96 | . 5 . 10 . . . 3 . 12 . 19 5 18 7 . 10 . 6 1 Catastrophic 15 | . . . 1 . . . 1 . 3 . 2 1 2 . . 2 . 3 . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . Manual 119 | . 6 . 13 . 1 . 4 . 11 . 21 6 22 7 . 20 . 8 . Terminals 156 | . 9 . 15 . . . 5 . 24 . 21 6 23 16 . 27 . 8 2 Fabricators 21 | . . . . . . . . . . . 14 . 7 . . . . . . Repair Stations 6 | . . . . . . . . . . . . . 1 . . . 5 . . Recycling Units 14 | . . . 3 . . . 2 . 1 . . 1 5 . . . 1 . 1 Scanalyzers 13 | . . . . . . . 4 . 1 . . . . . . . 4 4 . Garrison Access 8 | . . . . . . . 1 . 3 . 1 . 2 1 . . . . . Terminal Hacks 57 | . 3 . 5 . 2 . 3 . 12 . 5 . 5 6 . 14 . 1 1 Record 1 | . . . . . 1 . . . . . . . . . . . . . . Part Schematic 5 | . . . . . . . 1 . 1 . 1 . . . . 2 . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . 2 . . . 1 1 . 2 . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 Level Access Points 5 | . . . . . . . . . . . 1 . 1 1 . 1 . 1 . Machine Index 2 | . . . . . . . . . . . . . . 1 . 1 . . . Fabricator Index 2 | . . . . . . . . . . . 1 . 1 . . . . . . Unreport Threat 8 | . 1 . 1 . . . . . 2 . 1 . 1 1 . 1 . . . Locate Traps 2 | . . . . . . . . . . . . . . . . 2 . . . Disarm Traps 2 | . . . . . . . . . 1 . 1 . . . . . . . . Reprogram Traps 5 | . 1 . 1 . . . . . . . . . 1 . . 2 . . . Recall Investigation 2 | . . . 1 . . . . . 1 . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . 2 . . . Hauler Manifests 2 | . . . . . . . 1 . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . . Zone Layout 8 | . . . 1 . . . 1 . 4 . . . . 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . 6 . 5 . . . . . . Load Schematic 4 | . . . . . . . . . . . 2 . 2 . . . . . . Build 7 | . . . . . . . . . . . 4 . 3 . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . 1 . . . 5 . . Scan Component 2 | . . . . . . . . . . . . . . . . . 2 . . Repair 2 | . . . . . . . . . . . . . . . . . 2 . . Refit 2 | . . . . . . . . . . . . . 1 . . . 1 . . Recycling Unit Hacks 7 | . . . 1 . . . 1 . 1 . . . 2 . . . 1 . 1 Retrieve Components 7 | . . . 1 . . . 1 . 1 . . . 2 . . . 1 . 1 Scanalyzer 13 | . . . . . . . 4 . 1 . . . . . . . 4 4 . Insert Component 7 | . . . . . . . 2 . 1 . . . . . . . 2 2 . Analyze 6 | . . . . . . . 2 . . . . . . . . . 2 2 . Garrison Access Hacks 6 | . . . . . . . 1 . 1 . 1 . 2 1 . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . 1 . 2 1 . . . . . Unauthorized Hacks 57 | . 2 . 2 . . . . . 5 . 13 6 13 6 . 8 . 2 . Terminals 16 | . . . 1 . . . . . 1 . 2 2 3 3 . 3 . 1 . Track 2 | . . . 1 . . . . . . . . . . 1 . . . . . Assimilate 4 | . . . . . . . . . . . . . 2 . . 1 . 1 . Botnet 10 | . . . . . . . . . 1 . 2 2 1 2 . 2 . . . Fabricators 5 | . . . . . . . . . . . 3 . 2 . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . Siphon 3 | . . . . . . . . . . . 2 . 1 . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . Reprogram 1 | . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 51 | . 3 . 4 . . . 3 . 9 . 8 3 8 2 . 5 3 3 . Full Trace Events 9 | . . . 2 . . . 1 . 1 . 2 . 1 . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 2 . 1 . 1 . . . . 2 2 2 . Parts Built 7 | . . . . . . . . . . . 4 . 3 . . . . . . Matter 913 | . . . . . . . . . . . 556 . 357 . . . . . . Time 541 | . . . . . . . . . . . 346 . 195 . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 8 . 8 . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . 2 . . Time 67 | . . . . . . . . . . . . . . . . . 67 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 31 | . . . 9 . . . 10 . 9 . . . 2 . . . 1 . . Parts Scanalyzed 5 | . . . . . . . 1 . . . . . . . . . 2 2 . Part Schematics Acquired 5 | . . . . . . . 1 . . . . . . . . . 2 2 . Parts Damaged 2 | . . . . . . . . . . . . . . . . . 1 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . . . . . . . Program Shield 1 | . . . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 7 . . . . . . . . . . . Machine Destruction 7 | . . . . . . . . 7 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Total Allies 5 | . . . . . . . . . 1 . . . 2 . . 1 . 1 . Largest Group 1 | . . . . . . . . . 1 . . . 1 1 . 1 . 1 1 Highest-Rated Group 44 | . . . . . . . . . 27 . . . 26 10 . 44 . 26 26 Highest-Rated Ally 44 | . . . . . . . . . 27 . . . 26 10 . 44 . 26 26 Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Turns Passed 9836 | 73 371 57 1019 235 281 250 1310 948 1552 547 850 125 557 157 33 609 214 491 157 Spaces Moved 8947 | 55 216 46 560 155 215 197 639 518 717 306 1153 267 1009 351 102 903 404 865 269 Core 1 | 1 . . . . . . . . . . . . . . . . . . . Treads 320 | . . . . . . . . 319 . 1 . . . . . . . . . Legs 303 | . . . . . . . . . 298 5 . . . . . . . . . Wheels 2969 | 54 216 46 560 155 215 197 639 199 419 269 . . . . . . . . . Hover 934 | . . . . . . . . . . 31 903 . . . . . . . . Flight 4420 | . . . . . . . . . . . 250 267 1009 351 102 903 404 865 269 Fastest Speed 23 | 50 100 120 120 130 130 120 120 130 105 52 29 26 23 24 24 26 28 34 34 Average Speed 73 | 99 113 120 121 130 130 122 135 148 130 124 50 26 26 28 28 32 32 34 34 Slowest Speed 200 | 100 120 120 130 130 130 130 140 180 190 200 120 26 30 30 30 101 37 34 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . 3 . 3 2 4 7 . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 44 14 24 31 60 48 48 75 69 52 27 10 29 11 90 24 15 18 10 Regions Visited 19 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 . 1 . 1 . 1 . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . 1 . . . . . . . Scrap Searched 3 | . . . . 1 . 2 . . . . . . . . . . . . . Spaces Dug 106 | . . . . . . . . . . . 18 3 19 13 . 31 8 12 2 Terrain Destroyed 177 | . . . . 10 . . 38 6 17 . 18 3 19 13 . 31 8 12 2 Melee 106 | . . . . . . . . . . . 18 3 19 13 . 31 8 12 2 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 71 | . . . . 10 . . 38 6 17 . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Was Fac Res Res Acc Total 11288 | 68 275 48 745 183 217 204 937 632 1211 401 1378 312 1258 385 101 1114 467 1027 325 Wait 1503 | 2 6 3 81 24 . 2 158 50 374 32 173 26 206 14 2 140 40 127 43 Move 8894 | 54 215 45 559 154 214 196 639 517 716 306 1147 266 1002 347 95 889 403 862 268 Hop 16 | . . . . . . . . . . . 2 . 3 2 2 6 . 1 . Pick Up 116 | 4 8 . 11 1 1 2 16 7 14 1 11 5 7 6 2 7 5 8 . Fast Attach 64 | 7 2 . 6 . . . 8 2 11 2 8 1 4 1 . 10 1 . 1 Attach 48 | . 1 . 5 . . . 4 2 4 6 8 3 1 2 . 3 2 3 4 Detach 56 | . 1 . 3 . . . 7 2 11 3 5 2 7 . . 7 4 1 3 Swap 24 | . . . 1 . . 1 8 6 7 . . . . . . . . 1 . Drop 49 | . 1 . 1 1 2 2 11 5 8 . 2 2 2 . . 4 1 6 1 Fire 346 | 1 41 . 77 3 . 1 86 33 65 39 . . . . . . . . . Melee 150 | . . . . . . . . . . . 22 7 26 13 . 48 11 18 5 Ram 4 | . . . 1 . . . . . . 3 . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . 8 . 9 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Central database locked down 294 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 7) 445 | -10/Materials | Entered Mines 485 | -10/Mines | Discovered new exit (range 12) 502 | -10/Mines | Entered Materials 502 | -9/Materials | Evolved 2 slots: Utility x2 577 | -9/Materials | Lost 3 parts (1p1n1w) 662 | -9/Materials | Central database locked down 716 | -9/Materials | Discovered new exit (range 15) 946 | -9/Materials | Core integrity fell below 50% 1107 | -9/Materials | Discovered new exit (range 16) 1521 | -9/Materials | Entered Mines 1751 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1751 | -9/Mines | Discovered new exit (range 5) 1756 | -9/Mines | Entered Exiles 1788 | -9/Exiles | Met 8R-AWN 1808 | -9/Exiles | Met EX-HEX 1850 | -9/Exiles | Met EX-BIN 1866 | -9/Exiles | Aligned with FarCom system 1867 | -9/Exiles | Given EX-Vault access code 1898 | -9/Exiles | Opened EX-Vault 1910 | -9/Exiles | Found Lightpack 2.0 1939 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1978 | -9/Exiles | Met EX-DEC 1983 | -9/Exiles | Learned location of Zion (-6) 2022 | -9/Exiles | Discovered new exit (range 14) 2037 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2037 | -9/Exiles | Entered Mines 2283 | -8/Mines | Discovered new exit (range 4) 2287 | -8/Mines | Entered Materials 2287 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2401 | -8/Materials | Build established: Scavenger-Mutant 2691 | -8/Materials | Discovered new exit (range 7) 3330 | -8/Materials | Build established: Mutant 3487 | -8/Materials | First assault squad dispatched 3500 | -8/Materials | Garrison activated, responded to threat 3549 | -8/Materials | Destroyed 11 combat bots 3597 | -8/Materials | Identified exit to Garrison 3597 | -8/Materials | Entered Garrison 3694 | -8/Garrison | Triggered checkpoint 3768 | -8/Garrison | Discovered new exit (range 13) 3848 | -8/Garrison | Triggered checkpoint 3906 | -8/Garrison | Discovered new exit (range 11) 4006 | -8/Garrison | Triggered checkpoint 4092 | -8/Garrison | Discovered new exit (range 10) 4116 | -8/Garrison | Installed Relay Interface Framework 4152 | -8/Garrison | Triggered checkpoint 4199 | -8/Garrison | Garrison Relay disabled 4406 | -8/Garrison | Triggered checkpoint 4475 | -8/Garrison | Garrison Relay disabled 4545 | -8/Garrison | Entered Materials 4768 | -8/Materials | Build established: Scavenger-Mutant 4942 | -8/Materials | Discovered new exit (range 9) 5552 | -8/Materials | Discovered new exit (range 16) 5928 | -8/Materials | Identified exit to Garrison 6060 | -8/Materials | Build established: Mutant 6097 | -8/Materials | Entered Garrison 6232 | -8/Garrison | Triggered checkpoint 6325 | -8/Garrison | Discovered new exit (range 14) 6385 | -8/Garrison | Build established: Scavenger-Mutant 6426 | -8/Garrison | Triggered checkpoint 6477 | -8/Garrison | Discovered new exit (range 15) 6584 | -8/Garrison | Triggered checkpoint 6588 | -8/Garrison | Triggered checkpoint 6593 | -8/Garrison | Core integrity fell below 50% 6618 | -8/Garrison | Core integrity fell below 20% 6622 | -8/Garrison | Discovered new exit (range 8) 6635 | -8/Garrison | Expanded RIF knowledge: Program Shield 6644 | -8/Garrison | Entered Factory 6644 | -7/Factory | Evolved 2 slots: Utility x2 6667 | -7/Factory | Lost 8 parts (5n1u2w) 6938 | -7/Factory | Build established: Hacker-Mutant 6939 | -7/Factory | Identified exit to Factory 7057 | -7/Factory | Fabricated Imp. Flight Unit (x1) 7167 | -7/Factory | Fabricated Imp. Flight Unit (x1) 7268 | -7/Factory | Fabricated Imp. Flight Unit? 7351 | -7/Factory | Lost 4 parts (2n2u) 7473 | -7/Factory | Fabricated Imp. Flight Unit (x1) 7494 | -7/Factory | Entered another Factory area 7494 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7601 | -6/Factory | Discovered new exit (range 14) 7619 | -6/Factory | Entered another Factory area 7619 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7659 | -5/Factory | Build established: Hacker-Sprinter 7680 | -5/Factory | Discovered new exit (range 13) 7767 | -5/Factory | Identified exit to Factory 7967 | -5/Factory | Fabricated Hacking Suite? 8009 | -5/Factory | Fabricated Hacking Suite (x1) 8031 | -5/Factory | Local fabrication network quarantined 8060 | -5/Factory | Fabricated Imp. Flight Unit (x1) 8176 | -5/Factory | Entered another Factory area 8176 | -4/Factory | Accompanied by 1 ally 8176 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8191 | -4/Factory | Identified exit to Research 8303 | -4/Factory | Found Prototype Slashing Weapon 8333 | -4/Factory | Sucked down chute 8333 | -4/Factory | Entered Waste 8335 | -4/Waste | Found Adv. Force Booster 8340 | -4/Waste | Spotted C-40 Crusher 8348 | -4/Waste | EMP discharged 8349 | -4/Waste | Spotted C-40 Crusher 8349 | -4/Waste | Spotted C-40 Crusher 8352 | -4/Waste | Spotted C-40 Crusher 8360 | -4/Waste | Spotted C-40 Crusher 8361 | -4/Waste | Discovered new exit (range 12) 8366 | -4/Waste | Entered Factory 8547 | -4/Factory | Discovered new exit (range 13) 8561 | -4/Factory | Lost 8 parts (1p4n3u) 8975 | -4/Factory | Entered Research 8975 | -3/Research | Evolved 2 slots: Utility x2 9026 | -3/Research | Repaired Adv. Force Booster? 9035 | -3/Research | Repaired Broken Field Propulsion Array 9176 | -3/Research | Discovered new exit (range 6) 9186 | -3/Research | Identified exit to Research 9189 | -3/Research | Entered another Research area 9189 | -2/Research | Evolved 2 slots: Utility x2 9226 | -2/Research | Identified Molecular Scythe 9348 | -2/Research | Build established: Wizard-Mutant 9352 | -2/Research | Hacking Suite fried by hacking feedback 9417 | -2/Research | Identified exit to Access 9680 | -2/Research | Entered Access 9680 | -1/Access | Accompanied by 1 ally 9680 | -1/Access | Evolved 2 slots: Utility x2 9835 | -1/Access | Discovered new exit (range 5) 9837 | *** | Escaped! Last Messages --------------- 09747_ W-44 Eye distress signal jammed. 09748_ Administrator 9a reveals location of hidden door. 09760_ Connecting with Recycling Unit... 09766_ Administrator 9a reveals location of hidden door. 09791_ Administrator 9a suffers critical hit. 09791_ Administrator 9a destroyed. 09811_ W-44 Eye destroyed. 09814_ Acquired 39 matter. 09818_ K-01 Serf collects debris. 09822_ Sneak attack on W-44 Eye. 09822_ W-44 Eye destroyed. 09823_ K-01 Serf collects debris. 09825_ Discarded Adv. Signal Interpreter. 09826_ Acquired 31 matter. 09834_ Connecting with Terminal... >>Open Sealed Barrier opened. 09835_ The Access Shell folds into the floor. 09835_ EXIT=FOUND [Achievement: Look Ma, No Swapping!] Map ----- +----------------------------------------------------+ | ####+##### #???????????????????????????????????? | | # # #???????????????????????????????????? | | # # #???????????????????????????????????? | | # # #???????????????????????????????????? | | # # #########???????????????????????????? | | " == # # ??????????????????????????? | | # == # # ?????????????????????????? | | # == # # " ?????????????????????????? | | # # # "" ????????????????????????? | | # =! # # "" ????????????????????????? | | #######+### # "" ???????????????????????? | | % + "" ???????????????????????? | | + "" ???????????????????????? | | #######+### # "" ????????????????????????? | | #???? ## # " ????????????????????????? | | #?? ## # ?????????????????????????? | | # ## # ????????????????????????? | | # ## ############????????????????????????? | | # ## #?????###???????????????????????????? | | # ## ####### ##########??????????????????? | | # !! ## """T""" "??????????????????? | | # ! ## """ """ "????BB????????????? | | # ## "????BB????????????? | | ########### "??????????????????? | | #?????????# "" "??????????????????? | | #?????????# @" "??????????????????? | | #?????????# "??????????????????? | | #?????????# "????BB????????????? | | #?????????# "????BB????????????? | | #?????????# "??????????????????? | | #?????????# ####### ##########??????????????????? | | #?????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 45 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Armor Coverage 375 Resistance: KI 20 Core Shielding 20 Evasion (%) 73 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 54 Defensive Hacking 30 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Imp. Flight Unit | -8/Materials | Hacked Imp. Maneuvering Thrusters | -7/Factory | Hacked Biomechanical Wings | -4/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Adv. Force Booster | -3/Research | Scanalyzed Field Propulsion Array | -3/Research | Scanalyzed Molecular Scythe | -2/Research | Scanalyzed Cld. Field Propulsion Drive | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Hacking Suite | x1 | -5/Factory Hacking Suite | x1 | -5/Factory Imp. Flight Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Look Ma, No Swapping! Challenges ------------ Fragile Parts Game ------ Seed ReflectiveComponentExtractor Manual? 0 Play Time 01:30:12 Cumulative 474.0 hours Start 2020.03.17 @ 01:41:08 End 2020.03.17 @ 03:15:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 366 Adventurer 4 Explorer 0 Win Type 0 Total 55 Types 47/3/1/2/2/0/0 Lore% 93 Gallery% 95 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca0cd5d0-a809-4546-8b3a-8e248837bf73