Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 09:36:48 Player: rt Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (9) 45 Value Destroyed (289) 289 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (869) 869 TOTAL SCORE: 4683 Bonus ------- Follower Combat Kills 269 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 804/850 Matter 284/300 Energy 38/410 System Corruption 0% Temperature Hot (298) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Small Storage Unit Small Battery 0b10 Decoder Chip [Generic] Experimental Target Analyzer Force Field Improved System Restoration Module Hacking Drone Bay (1/1) > --- WEAPON (3) ------- High-powered Shock Rifle Heavy Plasma Cannon > --- INVENTORY (8) ---- Ion Engine Light Antimatter Reactor Faulty Experimental Target Analyzer Improved Particle Charger Weapon Cycler Stasis Canceller Force Field Phasing AFG Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Small Battery 0b10 Decoder Chip [Generic] Experimental Target Analyzer Improved System Restoration Module Hacking Drone Bay Phasing AFG > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Antimatter Reactor Experimental Target Analyzer [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Phasing AFG Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Weapon Improved Light Cannon Energy Gun High-powered Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . 1 . . . . Utility 5 | . . . . . . . 5 Weapon 1 | . . . 1 . . . . Parts Attached 27 | 8 1 . 2 2 4 4 6 Power 4 | 2 . . . . 1 1 . Engine 2 | 2 . . . . . . . Core 1 | . . . . . . 1 . Reactor 1 | . . . . . 1 . . Propulsion 3 | 2 . . 1 . . . . Treads . | . . . . . . . . Leg 3 | 2 . . 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 2 . . . . 3 1 5 Device 6 | 1 . . . . 2 . 3 Storage 2 | 1 . . . . . . 1 Processor 3 | . . . . . 1 1 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 9 | 2 1 . 1 2 . 2 1 Energy Gun 3 | 1 . . . . . 2 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | 1 . . 1 . . . . Ballistic Cannon 2 | . . . . 2 . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . 1 Parts Lost 6 | . . . . . . 2 4 Power . | . . . . . . . . Propulsion 3 | . . . . . . 1 2 Utility . | . . . . . . . . Weapon 3 | . . . . . . 1 2 Highest Loss Streak 2 | . . . . . . 1 2 To Critical Strikes . | . . . . . . . . Average Backups 7 | 2 5 6 7 8 8 8 7 Power 1 | . 2 2 2 2 2 2 2 Propulsion 1 | 1 2 2 2 2 1 . . Utility 3 | . . . . 1 2 6 5 Weapon 1 | . 1 2 2 3 2 . . Tool/Special . | . . . . . . . . Unused Backups 7 | . . . . . 2 1 4 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . . . 4 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 100 100 98 100 100 90 83 Engine 6 | . 14 14 11 11 7 . . Core 2 | . . . . . . 10 6 Reactor 2 | . . . . . 3 . . Leg 29 | . 28 28 32 33 33 31 10 Device 10 | . 14 14 11 11 10 . 19 Storage 11 | . 14 14 11 11 11 11 12 Processor 3 | . . . . . . 11 12 Energy Gun 2 | . 5 . . . . 5 11 Ballistic Gun 2 | . 14 14 21 . . . . Ballistic Cannon 16 | . . . . 21 22 19 6 Launcher 8 | . 8 14 11 11 11 . . Peak Build Rating 63 | 7 7 7 10 11 31 31 63 Average Rating 24 | 5 7 7 9 10 24 25 56 On Entrance 12 | . 7 7 7 10 11 30 30 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 14 14 14 16 20 48 28 45 Greatest Support 30 | 20 20 20 30 30 30 30 20 Greatest Overweight (x) 4 | 3 . . . . 1 1 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 5 6 7 8 8 8 8 8 Average Carried 7 | 2 5 6 7 8 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 5 6 7 8 8 8 8 8 Class Distribution -------------------- 57% | Gunner 21% | Mutant 14% | Derelict-Gunner 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 668 | 191 . 48 22 . 36 250 121 Remotely . | . . . . . . . . Salvage Created 240 | 29 . 9 39 . . . 163 Parts 13 | 3 . 4 2 . . . 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . Prevented 2 | . . . . . . 2 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 8 | . . 3 2 . . . 3 Guns 3 | . . . 1 . . . 2 Cannons 1 | . . . . . . . 1 AOE 4 | . . 3 1 . . . . Classes Destroyed 4 | 1 . 1 1 . . . 1 Tunneler 1 | 1 . . . . . . . Swarmer 3 | . . 3 . . . . . Grunt 4 | . . . 2 . . . 2 Sentry 1 | . . . . . . . 1 Best Kill Streak 3 | 1 . 3 2 . . . 2 Combat Bots Only 3 | . . 3 2 . . . 2 Max Kills in Single Turn 2 | 1 . 2 2 . . . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 142 | . 2 6 9 . . 48 77 Missed 66 | . 2 2 4 . . 21 37 Hits 76 | . . 4 5 . . 27 40 Projectile 76 | . . 4 5 . . 27 40 Critical Strikes 1 | . . . . . . . 1 Damage Taken 787 | . . 34 91 . . 393 269 Core 69 | . . . 11 . . 12 46 Absorbed by Shields 55 | . . . . . . . 55 Core Remaining (%) 98 | 100 . 100 . . . 94 . Volleys Fired 25 | 2 . 2 3 . . 6 12 Largest 3 | 2 . 2 3 . . 3 3 Hottest 183 | 60 . 50 70 . . 168 183 Shots Fired 66 | 4 . 4 9 . . 15 34 Gun 34 | 4 . 2 6 . . 4 18 Cannon 26 | . . . . . . 10 16 Launcher 6 | . . 2 3 . . 1 . Special . | . . . . . . . . Kinetic 32 | 2 . 2 6 . . 10 12 Thermal 14 | 2 . . . . . 2 10 Explosive 6 | . . 2 3 . . 1 . Electromagnetic 14 | . . . . . . 2 12 Robot Hit Streak 10 | 2 . 3 4 . . 6 10 Robot Miss Streak 3 | 1 . 1 2 . . 3 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 41 | 3 . 3 5 . . 10 20 Core Hits 22 | 1 . 3 4 . . 6 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . . . 3 Blast 2 | . . . . . . . 2 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1121 | 41 . 226 216 . . 202 436 Guns 411 | 41 . 14 49 . . 73 234 Cannons 331 | . . . . . . 129 202 Explosions 379 | . . 212 167 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 392 | 29 . 14 49 . . 129 171 Thermal 157 | 12 . . . . . 47 98 Explosive 379 | . . 212 167 . . . . Electromagnetic 193 | . . . . . . 26 167 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 23 | . . 23 . . . . . Projectiles . | . . . . . . . . Explosions 23 | . . 23 . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . . . 36 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 342 | . . . 6 . . 216 342 Average Temperature 126 | . . . 6 . . 68 171 Received Heat Transfer 258 | . . . 30 . . 126 102 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 325 | 25 . . . . . 100 200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 109 | 5 . 87 109 18 . . 50 Initial 33 | . . . 33 18 . . . Average 12 | . . 4 68 2 . . 7 Influence Increases 606 | 5 . 97 96 . . 325 83 Destroy 0b10 Robot/C 320 | . . 60 40 . . 160 60 Destroy 0b10 Robot/NC 5 | 5 . . . . . . . Destroy Leader 70 | . . 10 10 . . 30 20 Allied During Kill 105 | . . . . . . 105 . Disable Machine 45 | . . 15 30 . . . . Destroy Structure 31 | . . 12 16 . . . 3 Lose Combat Pursuer 30 | . . . . . . 30 . Influence Decreases 606 | 5 . 10 134 49 . 325 83 Entered New Map 85 | . . . 54 31 . . . Time Decay 425 | 5 . 10 80 18 . 239 73 Lost Part 30 | . . . . . . 20 10 Lost Ally 66 | . . . . . . 66 . Squads Dispatched 4 | . 1 . 2 . . . 1 Investigation 3 | . 1 . 2 . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 23 | . 2 3 4 . . 8 6 Peak Tracking Total 4 | . 2 3 2 . . 4 3 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . 1 2 . . . . Max in Single Turn 2 | . . 1 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 4 | . 1 . 2 . 1 . . Terminals 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 3 . 9 . 4 . . Successful 10 | . 1 . 5 . 4 . . Failed 6 | . 2 . 4 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 8 | . 3 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 . 2 . 4 . . Record 3 | . 1 . 2 . . . . Part Schematic 4 | . . . . . 4 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . Full Trace Events 3 | . 1 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . . 7 . . Largest Group 7 | . . . . . 7 7 . Highest-Rated Group 219 | . . . . . 219 219 . Highest-Rated Ally 41 | . . . . . 41 41 . Total Orders . | . . . . . . . . Ally Attacks 35 | . . . . . . 35 . Total Damage 893 | . . . . . . 893 . Kills 8 | . . . . . . 8 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 1978 | 6 89 253 160 197 253 577 443 Seismic 958 | 6 89 253 160 197 253 . . Decoding 1020 | . . . . . . 577 443 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 3 1 . Drone Launches 1 | . . . . . . . 1 Drone Recoveries 1 | . . . . . . . 1 Decoded 0b10 Intel 12 | . . . . . . . 12 Emergency Access 1 | . . . . . . . 1 Items 9 | . . . . . . . 9 Guards 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4034 | 114 89 253 160 197 2169 609 443 Spaces Moved 2441 | 68 71 165 114 150 1232 460 181 Core 13 | 13 . . . . . . . Treads . | . . . . . . . . Legs 2428 | 55 71 165 114 150 1232 460 181 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 190 Average Speed 152 | 123 120 120 120 120 167 125 212 Slowest Speed 400 | 200 120 120 120 120 190 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 17 33 10 46 86 66 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . . 13 21 . . 2 3 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 36 | . . 13 21 . . 2 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2709 | 93 74 216 129 166 1337 477 217 Wait 173 | 4 2 49 6 15 87 4 6 Move 2434 | 67 70 164 113 149 1231 459 181 Hop . | . . . . . . . . Pick Up 30 | 12 1 1 3 . 6 2 5 Fast Attach 5 | . . . 2 . . 2 1 Attach 17 | 7 . . 2 . . . 8 Detach 3 | . . . . . . . 3 Swap 11 | 1 1 . . 2 4 2 1 Drop 9 | . . . . . 7 2 . Fire 25 | 2 . 2 3 . . 6 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Met a group of wandering Federalists 191 | -10/Materials | Discovered new exit (range 11) 204 | -10/Materials | Entered Mines 265 | -10/Mines | Learned Materials machine intel 318 | -10/Mines | Build established: Mutant 438 | -10/Mines | Discovered new exit (range 11) 457 | -10/Mines | Entered Materials 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 458 | -9/Materials | Loaded intel: 53 machine locations 461 | -9/Materials | Discovered new exit (range 15) 617 | -9/Materials | Entered Mines 754 | -9/Mines | Build established: Gunner 802 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 814 | -9/Mines | Entered Zion 939 | -7/Zion | Learned Factory stockpile data 951 | -7/Zion | Learned 4 Factory zone layouts 1028 | -7/Zion | Gained Derelict followers 1063 | -7/Zion | Given the Hacking Drone Bay 1066 | -7/Zion | Found Prototype Device 1067 | -7/Zion | Identified Hacking Drone Bay 1212 | -7/Zion | Learned 4 Factory zone layouts 1288 | -7/Zion | Found Prototype Device 1289 | -7/Zion | Identified Phasing AFG 1809 | -7/Zion | Met Imprinter 1840 | -7/Zion | Imprinted 1842 | -7/Zion | Declared Zion's savior 2243 | -7/Zion | Learned location of Warlord (-5) 2733 | -7/Zion | Given A8's code to call for help 2902 | -7/Zion | Discovered new exit (range 11) 2922 | -7/Zion | Found Prototype Processor 2925 | -7/Zion | Identified Exp. Core Analyzer 2928 | -7/Zion | Found Prototype Processor 2933 | -7/Zion | Found Prototype Processor 2983 | -7/Zion | Entered Proximity Caves 2983 | -6/Proximity Caves | Accompanied by 7 allies 2995 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3193 | -6/Proximity Caves | Learned Factory interactive machine intel 3307 | -6/Proximity Caves | Build established: Mutant 3428 | -6/Proximity Caves | Spotted B-75 Beast 3515 | -6/Proximity Caves | Lost 5 allies 3581 | -6/Proximity Caves | Discovered new exit (range 7) 3592 | -6/Proximity Caves | Entered Factory 3592 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 3593 | -6/Factory | Identified exit to Lower Caves 3593 | -6/Factory | Identified exit to Factory 3595 | -6/Factory | Loaded intel: 54 interactive machine locations 3595 | -6/Factory | Identified Exp. Target Analyzer (x2) 3732 | -6/Factory | Build established: Derelict-Gunner 4035 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. >> DECODED: Imp. Gravmag System location. Aluminum Leg destroyed. Y-54 Guardian Imp. Heat Sink blasted off. Acquired 4 matter. Y-54 Guardian heat short circuits Lgt. Treads. Plasma Rifle destroyed. >> DECODED: Security location. Imp. Light Armor Plating melted. Y-54 Guardian destroyed. Acquired 4 matter. Acquired Hvy. Plasma Cannon. R-10 Processor collects Corrupted Lgt. Treads. Acquired 20 matter. >> DECODED: Security location. >> DECODED: Force Field location. Hacking Drone released from Hacking Drone Bay. Hacking Drone retrieved by Hacking Drone Bay (repair cost: 7). Aluminum Leg destroyed. Imp. Light Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????"""????????????????????????????????????????? | | ??????"Y?????????????????????????????????????????? | | ??????"""????????????????????????????????????????? | | ??????????????????????????????"""Y"""????????????? | | ??????????????????????????????"""""""????????????? | | # """" #????????????????????????????????? | | # """" #########????????????????????????? | | # """" ## #????????????????????????? | | # ## """ #????????????????????????? | | # """" ## """ #????????????????????????? | | ###### """" ## """ #????????????????????????? | | ?????# """" ## #????????????????????????? | | ?????# """" ## """ #??????################### | | ?????# ## """ #??????# | | ########+######### """ #??????# | | # ######## """ % """ """ | | ##### # # # """ """ """ | | #???# # " " #! """ # """ """ """ | | #???# + "Y" # "Y" # "" "" "" | | #???# # """ # " " # "" "" "" | | #???######## # #! # %% | | #?????????## ########@ !Y%##########+#+###### | | #?????????# #?????##;%;#+###?# %###### | | #?????????# ########## #?# % # | | ########??# ### + | | # #??# < # | | # "" #??# / ### # | | # "" #??# ########## #?# # | | # """ #??# #????????### ###?# # | | # """ ###### #########????#+#???#+## # | | # """ ##T ## # #?????????????# # | | + # + """ #?????????????# # | | # "" + # """ #?????????????# + | | # "" # # """ =#?????????????# # | | # """ # ### ## "" #?????????????# # | | # """ # #?# ## "" #?????????????# ###### | | # """ # #?# ## #?????????????# % | | # # #?# ## #?????????????# | | ######## #?# ##########?????????????# | | # ###+##########?????????????# | | " """ # # #??=??????????# | | " """ + # " " " " " #?????????????# | | " """ # # " " " " " #??????????#### | | # # " " " " " #?????? | | " """ # # " " " " " #?????? | | " """ # # " " " " " +?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Target Analysis 10 Core Analysis 8 Item Schematics ----------------- Hpw. Shock Rifle | -7/Zion | Archive Microactuators | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Thermic Laser | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning I'm Back, Baby! Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed PotentialSwarmChargecaster Manual? 0 Play Time 00:47:09 Cumulative 4.4 hours Start 2025.11.01 @ 23:00:50 End 2025.11.02 @ 09:36:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 28/Proggy Map View 150x48 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7f06c6b3-342f-4e2b-8b96-c0c456de0d8e