Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.26 @ 10:34:12 Player: Jazzy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2292) 2292 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (996) 996 TOTAL SCORE: 7238 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 376 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery (200) Improved Melee Analysis Suite Advanced ECM Suite Light Armor Plating Heavy Laser Makeshift Laser Light EM Pulse Cannon Makeshift Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Matter Pod Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Light Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Advanced Heat Sink Large Storage Unit Compact Battery Light Armor Plating Makeshift Laser Light EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Makeshift Axe CR-A16's Pointy Stick [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . . 2 . . . . . 1 Utility 3 | . . . 1 1 . . . 1 Weapon 1 | . . . 1 . . . . . Parts Attached 72 | 6 7 7 9 32 1 . 4 6 Power 12 | 1 . . 1 8 . . . 2 Engine 8 | 1 . . . 6 . . . 1 Core 4 | . . . 1 2 . . . 1 Reactor . | . . . . . . . . . Propulsion 25 | 2 3 4 3 9 . . 3 1 Treads 3 | . . . 1 2 . . . . Leg 18 | . 2 4 2 7 . . 2 1 Wheel 4 | 2 1 . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 1 2 7 . . . 1 Device 5 | . 1 . 1 2 . . . 1 Storage 4 | 1 1 . . 2 . . . . Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . 1 . . . . Protection 3 | . . 1 . 2 . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 2 2 3 8 1 . 1 2 Energy Gun 9 | 1 1 . 1 6 . . . . Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 6 | 1 . 1 2 2 . . . . Ballistic Cannon 2 | . . . . . 1 . 1 . Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Corrupted Parts 2 | . . . . 1 . . 1 . System Corruption 4 | . . . . 1 . . 3 . Parts Lost 54 | . 2 5 5 21 . . 2 19 Power 10 | . . . . 6 . . . 4 Propulsion 19 | . . 2 3 7 . . 1 6 Utility 7 | . . 1 . 2 . . . 4 Weapon 18 | . 2 2 2 6 . . 1 5 Highest Loss Streak 14 | . 2 3 2 4 . . 1 14 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 3 11 14 13 13 13 14 14 13 Power 2 | . 2 3 4 1 3 3 3 2 Propulsion 1 | 2 4 2 1 1 2 1 . . Utility 3 | . 1 3 3 4 4 4 4 5 Weapon 5 | . 2 4 3 6 4 5 6 5 Tool/Special . | . . . . . . . . . Unused Backups 25 | . 5 1 2 5 . 2 . 10 Power 5 | . 3 . 1 1 . . . . Propulsion 6 | . 2 . . 3 . 1 . . Utility 7 | . . . . 1 . 1 . 5 Weapon 6 | . . 1 . . . . . 5 Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 95 | . 96 97 97 91 99 100 99 87 Engine 7 | . 14 11 2 7 7 7 7 5 Core 4 | . . . 6 3 7 7 7 5 Treads 3 | . . . . 5 7 7 1 . Leg 25 | . 23 43 34 22 23 23 28 18 Device 7 | . 11 8 8 6 7 7 7 12 Storage 13 | . 14 11 9 11 15 15 15 12 Processor 1 | . . . 2 2 . . . . Protection 4 | . . 1 6 2 7 7 7 5 Energy Gun 11 | . 13 7 9 11 15 15 8 5 Ballistic Gun 6 | . 14 11 11 10 . . . . Ballistic Cannon 4 | . . . . . 6 7 13 8 Peak Build Rating 43 | 5 8 11 22 37 35 36 40 43 Average Rating 28 | 3 7 9 18 28 34 35 38 38 On Entrance 20 | . 5 8 11 21 33 35 36 39 Avg Prop Armor Cover (%) 5 | . . . 7 6 5 5 5 2 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 13 29 34 40 64 49 49 51 54 Greatest Support 70 | 10 26 40 45 60 50 50 70 67 Greatest Overweight (x) 11 | 1 4 1 1 11 . . 5 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 Average Carried 13 | 3 11 14 13 13 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 14 15 14 15 15 15 13 Class Distribution -------------------- 53% | Scavenger-Tank 23% | Scavenger-Skirmisher 14% | Mutant 4% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 1767 | 182 168 168 123 838 19 7 187 75 Remotely . | . . . . . . . . . Salvage Created 2607 | . 289 523 233 1183 . . 147 232 Parts 162 | . 24 42 7 76 . . 5 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 2 11 . Prevented 14 | . . . . . . . 14 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 51 | . 7 13 4 19 . . 4 4 Guns 44 | . 6 13 4 19 . . 2 . Cannons 6 | . . . . . . . 2 4 AOE 1 | . 1 . . . . . . . Classes Destroyed 13 | . 4 1 1 5 . . 2 . Worker 5 | . . . . 5 . . . . Builder 4 | . 2 1 . 1 . . . . Recycler 1 | . . . . 1 . . . . Operator 1 | . . . 1 . . . . . Drone 1 | . . . . . . . 1 . Watcher 4 | . 3 . . 1 . . . . Swarmer 6 | . 3 3 . . . . . . Grunt 22 | . 4 7 3 4 . . 2 2 Duelist 1 | . . . . . . . 1 . Sentry 11 | . . 3 1 5 . . . 2 Specialist 2 | . . . . 2 . . . . Hunter 2 | . . . . 2 . . . . Programmer 6 | . . . . 6 . . . . Best Kill Streak 5 | . 5 3 3 2 . . 2 2 Combat Bots Only 3 | . 3 3 3 2 . . 2 2 Max Kills in Single Turn 2 | . 2 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 901 | . 47 128 45 413 . . 23 245 Missed 317 | . 14 51 8 171 . . 7 66 Hits 584 | . 33 77 37 242 . . 16 179 Melee 2 | . . . . . . . 2 . Projectile 582 | . 33 77 37 242 . . 14 179 Critical Strikes 21 | . . 4 2 6 . . 2 7 Damage Taken 6401 | . 280 726 460 2342 . . 342 2251 Core 1382 | . 66 98 . 331 . . 29 858 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1893 | . 88 217 129 717 . . 96 646 Core Remaining (%) 79 | 100 73 75 100 . . . 48 . Volleys Fired 241 | . 33 63 23 85 . . 18 19 Largest 3 | . 2 2 2 3 . . 2 2 Hottest 195 | . 60 60 76 195 . . 102 100 Shots Fired 396 | . 51 81 41 159 2 . 29 33 Gun 335 | . 47 79 41 159 1 . 6 2 Cannon 55 | . . . . . 1 . 23 31 Launcher 2 | . . 2 . . . . . . Special 4 | . 4 . . . . . . . Kinetic 277 | . 30 68 29 106 1 . 23 20 Thermal 57 | . 4 . 12 30 1 . 6 4 Explosive 2 | . . 2 . . . . . . Electromagnetic 60 | . 17 11 . 23 . . . 9 Robot Hit Streak 45 | . 10 24 30 45 . . 6 15 Robot Miss Streak 3 | . 2 2 1 3 . . 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 321 | . 39 64 36 132 . . 21 29 Core Hits 156 | . 18 31 16 74 . . 7 10 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . 1 2 4 . . . 1 Burn 3 | . . . 2 1 . . . . Destroy 1 | . . . . 1 . . . . Corrupt 4 | . . 1 . 2 . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5198 | . 589 691 464 2428 16 . 393 617 Guns 3868 | . 396 569 456 2354 . . 78 15 Cannons 917 | . . . . . . . 315 602 Explosions 308 | . 187 121 . . . . . . Melee . | . . . . . . . . . Ramming 99 | . . 1 8 74 16 . . . Kinetic 3091 | . 178 441 296 1477 . . 315 384 Thermal 1094 | . 193 . 160 598 . . 78 65 Explosive 121 | . . 121 . . . . . . Electromagnetic 793 | . 218 128 . 279 . . . 168 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 6 6 6 3 . Average Corruption 3 | . . . . 3 6 6 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 70 | . . . . 37 11 1 21 . Message Errors 16 | . . . . 9 1 1 5 . Matter Fused 15 | . . . . 5 2 . 8 . Heat Flow Errors 11 | . . . . 5 2 . 4 . Energy Discharges 9 | . . . . 8 1 . . . Data Loss (minor) 8 | . . . . 4 3 . 1 . Data Loss (major) 2 | . . . . 1 . . 1 . Misfires 6 | . . . . 3 2 . 1 . Weapon Failures 3 | . . . . 2 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 18 | . 18 . . . . . . . Projectiles . | . . . . . . . . . Explosions 18 | . 18 . . . . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . 1 . . 5 2 Impact 1 | . . . . 1 . . . . Kinetic 7 | . . . . . . . 5 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 29 | . 29 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed 2 | . . . . 2 . . . . Targets Rammed 13 | . . 1 1 10 1 . . . Kicked 11 | . . 1 1 8 1 . . . Crushed . | . . . . . . . . . Highest Temperature 228 | . 12 20 216 228 159 . 178 160 Average Temperature 57 | . 7 6 93 49 75 . 60 66 Received Heat Transfer 2545 | . 114 471 297 729 . . 96 838 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . . 3 7 . . . . Heat Transferred 2508 | . 300 . 555 1357 . . 185 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Maximum Alert Level 2 | . . 1 . . . . . 2 Low Security (%) 90 | 100 100 92 100 100 . . . . Level 1 1 | . . 7 . . . . . 7 Level 2 8 | . . . . . . . . 92 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 600 | . 63 215 83 60 . . . 600 Initial 600 | . . 7 63 . . . . 600 Average 64 | . 14 85 30 6 . . . 512 Influence Increases 2467 | . 207 455 126 637 . . 279 763 Destroy 0b10 Robot/C 1180 | . 140 260 80 380 . . 200 120 Destroy 0b10 Robot/NC 90 | . 25 5 5 40 . . 10 5 Destroy Leader 328 | . 36 50 20 152 . . 40 30 Allied During Kill 19 | . . . . . . . 14 5 Successful Hack 30 | . . 4 6 20 . . . . Destroy Structure 25 | . 6 16 . . . . . 3 Advance Influence 600 | . . . . . . . . 600 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 180 | . . 120 15 30 . . 15 . Influence Decreases 2134 | . 187 300 301 637 . . 279 430 Entered New Map 125 | . . 13 112 . . . . . Time Decay 1626 | . 177 237 156 567 . . 269 220 Lost Part 363 | . 10 50 33 70 . . 10 190 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 18 | . 2 1 1 12 . . . 2 Investigation 5 | . 2 1 . 2 . . . . Extermination 6 | . . . . 5 . . . 1 Reinforcement 7 | . . . 1 5 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 9 | . 1 1 2 1 . . 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 13 31 13 30 . . 15 18 Peak Tracking Total 13 | . 4 9 5 4 . . 4 13 Tactical Retreats 7 | . . 4 1 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 6 | . 2 . . 3 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . 6 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 12 | . 1 2 2 7 . . . . Terminals 10 | . . 2 2 6 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . 2 10 8 14 . . . . Successful 20 | . 2 6 4 8 . . . . Failed 14 | . . 4 4 6 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 2 . . 3 . . . 1 Terminals 29 | . . 10 8 11 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . . 6 4 8 . . . . Record 4 | . . 2 . 2 . . . . Open DSF 2 | . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 4 | . . 1 1 2 . . . . Alert Level 2 | . . 1 . 1 . . . . Disarm Traps 1 | . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . Zone Layout 3 | . . 1 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 2 2 6 . . . 1 Full Trace Events 4 | . 1 1 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 6 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies 4 | . . . . . . 4 . . Largest Group 4 | . . . . . . 4 4 1 Highest-Rated Group 160 | . . . . . . 160 160 35 Highest-Rated Ally 43 | . . . . . . 43 43 35 Total Orders . | . . . . . . . . . Ally Attacks 54 | . . . . . . . 45 9 Total Damage 1663 | . . . . . . . 1314 349 Kills 12 | . . . . . . . 9 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Active Infowar (turns) 2057 | . . . 394 1663 . . . . Terrain 2057 | . . . 394 1663 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 8127 | 130 644 584 395 2768 554 1134 1467 451 Spaces Moved 5075 | 111 344 307 225 1641 436 728 1035 248 Core 80 | 29 2 . . 43 . . . 6 Treads 233 | . . . . 233 . . . . Legs 4606 | . 274 307 225 1365 436 728 1029 242 Wheels 156 | 82 68 . . . . . 6 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 123 123 122 122 Average Speed 131 | 79 154 120 123 140 123 123 122 153 Slowest Speed 600 | 95 250 190 190 600 123 123 193 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 41 19 20 25 49 54 91 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 2 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . 5 21 . . . . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 26 | . 5 21 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 6187 | 153 416 453 304 1950 453 967 1200 291 Wait 637 | 21 . 67 31 117 14 236 140 11 Move 5067 | 110 343 306 224 1640 435 727 1034 248 Hop . | . . . . . . . . . Pick Up 107 | 13 23 7 11 41 2 2 3 5 Fast Attach . | . . . . . . . . . Attach 71 | 7 6 7 8 32 1 . 3 7 Detach 2 | . . . 1 1 . . . . Swap 12 | . 1 1 1 7 . . 1 1 Drop 37 | 2 10 1 4 17 . 2 1 . Fire 241 | . 33 63 23 85 . . 18 19 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 11 | . . 1 1 8 1 . . . Crush 2 | . . . . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves (discovered 2 exits: Low / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Propulsion x2 1270 | -9/Materials | Lost 3 parts (2n1u) 1339 | -9/Materials | Discovered new exit (range 15) 1359 | -9/Materials | Entered another Materials area 1359 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1716 | -8/Materials | Discovered new exit (range 17) 1754 | -8/Materials | Entered Factory 1754 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1958 | -7/Factory | Build established: Scavenger-Skirmisher 3054 | -7/Factory | Cargo convoy interrupted 3407 | -7/Factory | Lost 4 parts (1p1n2w) 4325 | -7/Factory | Build established: Scavenger-Tank 4464 | -7/Factory | Discovered new exit (range 15) 4488 | -7/Factory | Discovered new exit (range 13) 4522 | -7/Factory | Entered Lower Caves 4611 | -7/Lower Caves | Identified exit to Lower Caves 5044 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5076 | -7/Lower Caves | Entered Zion 5143 | -7/Zion | System corruption cleaned by Quarantine Array 5520 | -7/Zion | Met Imprinter 5666 | -7/Zion | Imprinted 5668 | -7/Zion | Declared Zion's savior 6186 | -7/Zion | Discovered new exit (range 14) 6196 | -7/Zion | Found CR-A16's Pointy Stick 6210 | -7/Zion | Entered Proximity Caves 6210 | -6/Proximity Caves | Accompanied by 4 allies 6422 | -6/Proximity Caves | Spotted B-75 Beast 6425 | -6/Proximity Caves | Spotter reported a threat 6456 | -6/Proximity Caves | Allies destroyed B-75 Beast 6463 | -6/Proximity Caves | Spotter reported a threat 6496 | -6/Proximity Caves | Lost 3 allies 6516 | -6/Proximity Caves | Spotter reported a threat 6560 | -6/Proximity Caves | Spotter reported a threat 6580 | -6/Proximity Caves | Core integrity fell below 50% 7664 | -6/Proximity Caves | Discovered new exit (range 11) 7677 | -6/Proximity Caves | Entered Factory 7677 | -6/Factory | Accompanied by 1 ally 7677 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7905 | -6/Factory | Lost 3 parts (1p1n1w) 8116 | -6/Factory | Core integrity fell below 50% 8124 | -6/Factory | Core integrity fell below 20% 8128 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08114_ K-01 Serf collects debris. 08115_ Penetrated by Slug. 08115_ Slug penetrates Terminal. 08115_ Penetrated by Slug. 08115_ R-10 Processor collects Welding Torch. 08116_ R-10 Processor collects Med. Matter Pod. 08117_ K-01 Serf collects debris. 08118_ Penetrated by Slug. 08119_ K-01 Serf collects debris. 08121_ R-10 Processor collects Corrupted Gatling Laser. 08121_ K-01 Serf collects debris. 08122_ K-01 Serf destroyed. 08122_ K-01 Serf collects debris. 08123_ Critical hit (Burn: +37). 08123_ R-10 Processor collects Lgt. Treads. 08124_ K-01 Serf collects debris. 08125_ R-10 Processor collects Med. Matter Pod. 08125_ K-01 Serf collects debris. 08126_ Penetrated by Slug. 08128_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ???????????????????????############## # | | ???????????????????????# # """ """ # | | ???????????????????????# """ + """ """ + | | ???????????????????????# """ """ # """ """ # | | ???????????????????????# "S """ # # | | ???????????????????????# """ """ # """ """ # | | ???????????????????????# "" # """ """ # | | ???????????????????????# # """ """ # | | ???????????????????????# ! !!! + # | | ???????????????????????# !! %!%##/########### | | ???????????????????????# ! # #?????????# | | ???????????????????????# ## #?????????? | | ???????????????????????# ## #?????????? | | ???????????????????????#########+##### ######????? | | ????????????????????????????# ?? | | ????????????????????????????# ?? | | ????????????????????????????# ?? | | ??????????????????########### """ ?? | | ??????????????????# !# """ ??? | | ???????????????????# # """ #########+??? | | ???????????????????# R] k# "" #???????????? | | ???????????????????# * Rgghg "" #???????????? | | ???????????????????# kgkg #???????????? | | ???????????????????# @bg=%=% #???????????? | | ???????????????????# kkgR <<< #???????????? | | ???????????????????# ""T""k#%% <<< /????????? | | ???????????????????# """"" # <<<< # ?????? | | ???????????????????########## ""<< #????????? | | ???????????????????????????? """" ???????? | | ???????????????????????????? """"?? ???????? | | ???????????????????????????? ???? ????????? | | ???????????????????????????? " /???????????????? | | ????????????????????????????"%" ??????????????? | | ????????????????????????????###+###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 23 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. Reaction Control System | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive System Guard | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Heavy Suspicion I'm Back, Baby! Jackpot Look Less Dangerous Next Time Organ Harvest Robot Respite The One Challenges ------------ None Game ------ Seed GuidedRapidSuite Manual? 0 Play Time 01:30:23 Cumulative 5.4 hours Start 2026.02.26 @ 08:33:08 End 2026.02.26 @ 10:34:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 1 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 90x39 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f13fced4-2adf-4da9-afce-332ffcbad243