Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.20 @ 13:01:09 Player: VioletSharmander Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (802) 802 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2522 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (34) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Large Storage Unit Sensor Array Actuator Array Actuator Array ECM Suite Propulsion Shielding Propulsion Shielding Utility Shielding Weapon Shielding Weapon Shielding Light Armor Plating Medium Laser Beam Rifle Particle Gun Pulse Rifle Beam Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Propulsion Shielding > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Heat Sink Disposable Heat Sink Large Storage Unit Medium Matter Pod Sensor Array Actuator Array Actuator Array ECM Suite Propulsion Shielding Utility Shielding Weapon Shielding Weapon Shielding Weapon Shielding Light Armor Plating Medium Laser Beam Rifle Particle Gun Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Assault Rifle Light Assault Rifle [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Protection Propulsion Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 30 | 5 5 11 6 . 3 Power 5 | 1 1 1 1 . 1 Engine 5 | 1 1 1 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 5 . . . Treads . | . . . . . . Leg 7 | 2 . 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 2 2 3 . . Device 3 | . 1 . 2 . . Storage 2 | . 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 11 | 2 2 3 2 . 2 Energy Gun 8 | 1 2 1 2 . 2 Energy Cannon 2 | . . 2 . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 4 4 3 . 6 Power 3 | . 2 . 1 . . Propulsion 7 | . . 3 2 . 2 Utility 2 | . 1 . . . 1 Weapon 5 | . 1 1 . . 3 Highest Loss Streak 4 | . 2 2 3 . 4 To Critical Strikes . | . . . . . . Average Backups 20 | . 5 17 24 25 24 Power 1 | . . 1 1 2 2 Propulsion . | . 1 . . . . Utility 10 | . 2 12 11 11 11 Weapon 8 | . 1 3 11 12 11 Tool/Special . | . . . . . . Unused Backups 18 | . 1 5 . . 12 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 13 | . . 5 . . 8 Weapon 4 | . 1 . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 70 | . 86 88 75 77 44 Engine 10 | . 9 11 9 11 11 Leg 18 | . 28 33 22 22 . Device 5 | . 10 6 4 11 . Storage 10 | . 7 10 11 11 11 Protection 2 | . . 4 6 . . Energy Gun 20 | . 15 20 21 22 22 Ballistic Gun 1 | . 12 . . . . Peak Build Rating 18 | 5 8 18 18 16 16 Average Rating 12 | 3 6 11 15 16 12 On Entrance 10 | . 5 8 18 16 16 Naked Turns . | . . . . . . Heaviest Build 100 | 6 29 100 100 94 91 Greatest Support 40 | 20 20 40 40 20 3 Greatest Overweight (x) 30 | . 1 4 4 4 30 Average Overweight (x) 4 | . . 1 3 4 30 Largest Inventory Capacity 25 | 5 15 25 25 25 25 Average Capacity 22 | 5 10 22 25 25 25 Most Carried 25 | 4 13 25 25 25 25 Average Carried 20 | . 5 17 24 25 24 Final Capacity 25 | 5 15 25 25 25 25 Final Carried 25 | 4 13 25 25 25 24 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 647 | 232 149 209 22 . 35 Remotely . | . . . . . . Salvage Created 935 | 47 207 373 228 . 80 Parts 46 | 3 13 18 7 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 30 | 1 6 8 11 . 4 Guns 29 | 1 6 8 10 . 4 Cannons 1 | . . . 1 . . Classes Destroyed 8 | 1 3 1 2 . 1 Worker 3 | . 1 1 1 . . Tunneler 1 | . . . 1 . . Watcher 4 | . 2 2 . . . Swarmer 14 | . 4 3 4 . 3 Grunt 11 | 1 2 3 5 . . Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Assembled 2 | . . . 2 . . Best Kill Streak 4 | 1 3 4 4 . 3 Combat Bots Only 4 | 1 3 3 4 . 3 Max Kills in Single Turn 2 | 1 1 2 2 . 1 Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 281 | 4 60 70 86 . 61 Missed 77 | 2 21 22 18 . 14 Hits 204 | 2 39 48 68 . 47 Projectile 204 | 2 39 48 68 . 47 Critical Strikes 1 | . . . 1 . . Damage Taken 1887 | 17 370 402 519 . 579 Core 466 | 9 53 75 120 . 209 Absorbed by Shields . | . . . . . . Redirected to Shielding 44 | . . . 44 . . Ignored by Resistances 564 | 6 112 125 156 . 165 Core Remaining (%) 85 | 96 75 . . . . Volleys Fired 124 | 3 33 43 30 . 15 Largest 2 | 2 2 2 2 . 2 Hottest 126 | 60 90 115 126 . 126 Shots Fired 236 | 6 66 76 60 . 28 Gun 228 | 6 66 76 52 . 28 Cannon 8 | . . . 8 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 35 | 3 32 . . . . Thermal 201 | 3 34 76 60 . 28 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 5 11 21 21 . 12 Robot Miss Streak 4 | . 4 3 1 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 163 | 5 36 49 49 . 24 Core Hits 55 | 2 13 17 15 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . 6 2 . . Burn 8 | . . 6 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2378 | 55 418 603 881 . 421 Guns 2228 | 55 418 603 731 . 421 Cannons 141 | . . . 141 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 9 | . . . 9 . . Kinetic 209 | 23 186 . . . . Thermal 2160 | 32 232 603 872 . 421 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . 6 . . Projectiles 6 | . . . 6 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . . . 3 . . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 486 | 12 25 144 486 . 446 Average Temperature 93 | 8 7 30 122 . 161 Received Heat Transfer 498 | 12 225 114 48 . 99 Effects 6 | . . . 5 . 1 Shutdowns 2 | . . . 1 . 1 Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 3 6 4 . . Heat Transferred 5514 | 75 537 2053 1961 . 888 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 75 | 20 61 75 41 . . Initial 11 | . 11 . . . . Average 7 | 2 14 8 3 . . Influence Increases 800 | 20 205 259 201 . 115 Destroy 0b10 Robot/C 560 | 20 120 160 180 . 80 Destroy 0b10 Robot/NC 40 | . 15 15 10 . . Destroy Leader 118 | . 34 54 10 . 20 Successful Hack 5 | . 5 . . . . Destroy Structure 2 | . 1 . 1 . . Lose Combat Pursuer 75 | . 30 30 . . 15 Influence Decreases 800 | . 225 259 201 . 115 Entered New Map 9 | . 9 . . . . Time Decay 726 | . 206 249 171 . 100 Lost Part 65 | . 10 10 30 . 15 Squads Dispatched 2 | . . 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 1 4 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | 1 9 18 11 . 12 Peak Tracking Total 5 | 1 4 5 4 . 5 Tactical Retreats 4 | . 1 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 5 . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 7 . . . . Successful 6 | . 6 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 127 | . 127 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6418 | 97 693 1316 1656 729 1927 Spaces Moved 1569 | 73 377 435 380 182 122 Core 145 | 23 . . . . 122 Treads . | . . . . . . Legs 1424 | 50 377 435 380 182 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 260 400 1550 Average Speed 375 | 97 152 254 398 400 1550 Slowest Speed 1550 | 120 190 400 400 400 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 52 40 82 11 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1875 | 92 428 572 457 186 140 Wait 75 | 3 . 35 32 5 . Move 1564 | 72 376 434 379 181 122 Hop . | . . . . . . Pick Up 65 | 9 14 38 4 . . Fast Attach . | . . . . . . Attach 20 | 5 4 8 2 . 1 Detach 1 | . . 1 . . . Swap 10 | . 1 3 4 . 2 Drop 13 | . . 10 3 . . Fire 124 | 3 33 43 30 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 759 | -10/Materials | Discovered new exit (range 10) 791 | -10/Materials | Entered another Materials area 791 | -9/Materials | Evolved 2 slots: Propulsion x2 1135 | -9/Materials | Build established: Scavenger-Mutant 1249 | -9/Materials | Discovered new exit (range 15) 1623 | -9/Materials | Discovered new exit (range 16) 1770 | -9/Materials | Discovered new exit (range 3) 2107 | -9/Materials | Entered Mines 2137 | -9/Mines | Met a Derelict bent on vengeance 2176 | -9/Mines | Lost 3 parts (1p2n) 2304 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2434 | -9/Mines | Build established: Mutant 2696 | -9/Mines | Discovered new exit (range 11) 3021 | -9/Mines | Excavation squad dispatched 3021 | -9/Mines | A large section of the Mines collapsed 3315 | -9/Mines | Learned location of Zion (-7) 3763 | -9/Mines | Entered Zion 4152 | -7/Zion | Discovered new exit (range 16) 4332 | -7/Zion | Given A8's code to call for help 4492 | -7/Zion | Entered Proximity Caves 4495 | -6/Proximity Caves | Core integrity fell below 50% 4540 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 4721 | -6/Proximity Caves | Spotter reported a threat 4763 | -6/Proximity Caves | Learned Factory emergency access door positions 4879 | -6/Proximity Caves | Spotter reported a threat 5070 | -6/Proximity Caves | Spotter reported a threat 5430 | -6/Proximity Caves | Spotter reported a threat 5824 | -6/Proximity Caves | Core integrity fell below 20% 6246 | -6/Proximity Caves | Spotter reported a threat 6385 | -6/Proximity Caves | Spotter reported a threat 6419 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- stats related to parts and inventory items. 05068_ N-01 Spotter is scanning... 05070_ N-01 Spotter sends a signal. 05070_ ALERT: Unidentified potential threat approaching Complex 0b10. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05104_ Acquired 16 matter. 05428_ N-01 Spotter is scanning... 05430_ N-01 Spotter sends a signal. 05430_ ALERT: Unidentified potential threat approaching Complex 0b10. 05835_ P-60 Hacker destroyed. 05841_ Gravmag System fries itself beyond repair. 05848_ Shock Rifle fries itself beyond repair. 06246_ ALERT: Unidentified potential threat approaching Complex 0b10. 06416_ Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#####??????????????????????????????????? | | ????##????# #######????????????????????????????? | | ???## ##### ##???????????????????????????? | | ???# ## #####???????????????????????? | | ???# #?###???????????????????? | | ???# ##### ## ### ##??????????????? | | ???## ##??## # @ gg ???????? | | ????# ###?# # g g #????????????? | | ????# ## ## ##### ##????????????? | | ???## # ### #?#???? #?????????????? | | ???# ## ##?# #?????? #?????????????? | | ???# ########??### #?????????????????????? | | ???## ####???????? #?????????????????????? | | ????# ##?????## #?????????????????????? | | ????# % #??#### ##????????????????????? | | ????# #### #????????????????????? | | ????# #????????????????????? | | ????# #????????????????????? | | ????## ##### #????????????????????? | | ?????## % #??## #????????????????????? | | ??????### ### #??# ##????????????????????? | | ????????# #?## #?? #?????????????????????? | | ????????# ##??## #?? ##?????????????????????? | | ????????# #?????## ##??????????????????????? | | ?????##?# ##?????? #???????????????????????? | | ?????# ## ##????? #???????????????????????? | | ?????# #?????? #???????????????????????? | | ?????# #?????### #???????????????????????? | | ????## ##??????# #???????????????????????? | | ????# #?????? ???????????????????????? | | ????# ## #??????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed MultinovaXenonLegs Manual? 0 Play Time 00:38:37 Cumulative 2.1 hours Start 2025.06.20 @ 12:24:27 End 2025.06.20 @ 13:01:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 83% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 82fa6cd6-8ec6-45eb-8ee8-d627a1a93b1b