Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 21:09:10 Player: Zoe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (133) 665 Value Destroyed (4576) 4576 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (441) 441 TOTAL SCORE: 10762 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 39 Aligned with FarCom 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/1000 Matter 65/300 Energy 100/100 System Corruption 9% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (0) Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Targeting Computer Core Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Improved Arc Projector Long-range Proton Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Large Storage Unit Large Battery High-capacity Matter Pod YOLO Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Improved Grenade Launcher [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . . Utility 7 | . . . . . . . 2 2 2 1 Weapon . | . . . . . . . . . . . Parts Attached 151 | 7 15 2 16 2 . 2 11 38 36 22 Power 23 | 2 2 1 3 . . . 3 7 2 3 Engine 16 | 2 1 1 3 . . . 2 4 2 1 Core 7 | . 1 . . . . . 1 3 . 2 Reactor . | . . . . . . . . . . . Propulsion 42 | 2 4 1 5 2 . . 2 10 12 4 Treads 18 | . 3 1 3 2 . . 2 . 7 . Leg 20 | 2 1 . 2 . . . . 6 5 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . . . . 4 . . Utility 36 | 1 4 . . . . . 4 14 9 4 Device 12 | . . . . . . . . 6 3 3 Storage 9 | 1 4 . . . . . 2 . 2 . Processor 7 | . . . . . . . 1 4 1 1 Hackware . | . . . . . . . . . . . Protection 8 | . . . . . . . 1 4 3 . Artifact . | . . . . . . . . . . . Weapon 50 | 2 5 . 8 . . 2 2 7 13 11 Energy Gun 11 | 2 . . 1 . . . 1 2 2 3 Energy Cannon 6 | . 1 . . . . . . . 3 2 Ballistic Gun 8 | . 4 . 4 . . . . . . . Ballistic Cannon 21 | . . . 3 . . 1 1 5 6 5 Launcher 4 | . . . . . . 1 . . 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . 1 2 1 Parts Lost 59 | . 5 1 2 2 . . 2 11 13 23 Power 6 | . . 1 . . . . . 1 1 3 Propulsion 20 | . 1 . 1 2 . . 2 4 2 8 Utility 16 | . . . . . . . . 5 5 6 Weapon 17 | . 4 . 1 . . . . 1 5 6 Highest Loss Streak 7 | . 3 1 1 2 . . 1 2 5 7 Average Slot Usage (%) 94 | . 97 100 99 100 100 100 97 93 96 67 Engine 7 | . 8 11 11 11 11 11 8 4 6 3 Core 1 | . 5 3 . . . . . 2 . 3 Treads 18 | . 7 28 40 44 44 44 33 4 10 11 Leg 9 | . 20 . 3 . . . . 11 15 1 Flight 2 | . . . . . . . . 9 . . Device 5 | . . . . . . . . 7 12 7 Storage 17 | . 27 28 22 22 22 22 18 15 14 9 Processor 9 | . . . . . . . 8 14 15 17 Protection 4 | . . . . . . . 9 6 6 2 Energy Gun 4 | . 15 . . . . . 4 3 3 2 Energy Cannon 1 | . . 14 1 . . . . . 3 2 Ballistic Gun 4 | . 10 14 15 11 11 11 6 . . . Ballistic Cannon 6 | . . . 5 11 11 11 7 10 5 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 95 | 13 41 41 48 48 48 48 53 64 88 95 Greatest Support 88 | 20 40 40 80 80 80 80 80 60 88 88 Greatest Overweight (x) 22 | 1 2 1 1 . . . . 7 4 22 Average Overweight (x) . | . . 1 . . . . . 1 . 1 Largest Inventory Capacity 18 | 6 16 16 16 16 16 16 16 16 18 18 Average Capacity 15 | 4 14 16 16 16 16 16 16 16 16 15 Most Carried 18 | 4 16 16 16 16 16 16 16 16 18 11 Average Carried 13 | 2 9 15 15 15 15 16 15 15 15 7 Final Capacity 18 | 6 16 16 16 16 16 16 16 16 18 4 Final Carried 16 | 4 16 16 16 15 16 16 16 16 11 4 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 3498 | 54 354 53 419 179 189 53 321 808 779 289 Remotely . | . . . . . . . . . . . Salvage Created 4360 | . 461 53 832 14 . 34 482 861 1246 377 Parts 195 | . 25 5 39 . . 6 19 47 38 16 Haulers Intercepted 5 | . 2 . 2 . . . . . 1 . Recyclers Shooed 9 | . . . 2 . . . . 3 2 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 100 | . 11 3 17 3 . 4 8 14 28 12 Guns 36 | . 11 1 11 1 . . 2 5 4 1 Cannons 51 | . . 2 6 2 . . 6 9 18 8 AOE 13 | . . . . . . 4 . . 6 3 Classes Destroyed 12 | . 3 . 5 1 . . . 3 . . Worker 13 | . . . 1 . . . . 5 3 4 Builder 5 | . . . . . . . . 2 1 2 Hauler 5 | . 2 . 2 . . . . . 1 . Recycler 7 | . . . 1 . . . 2 2 2 . Watcher 6 | . . . 1 . . . . 1 4 . Swarmer 22 | . 5 3 3 . . 4 . 1 3 3 Grunt 32 | . 6 . 7 . . . 4 1 11 3 Brawler 3 | . . . 2 . . . . 1 . . Sentry 18 | . . . 5 . . . 4 5 4 . Hunter 11 | . . . . . . . . 2 6 3 Programmer 11 | . . . . . . . . 4 4 3 Assembled 3 | . . . . 3 . . . . . . Best Kill Streak 10 | . 3 3 3 2 . 4 3 10 7 7 Combat Bots Only 5 | . 3 3 3 2 . 4 2 2 5 5 Max Kills in Single Turn 3 | . 1 2 1 1 . 3 1 2 3 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . 2 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Damage Taken 11385 | . 835 204 850 231 . 129 511 1458 3572 3595 Core 1684 | . 105 31 52 11 . . 31 107 342 1005 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 . 45 . . . 84 94 84 59 . Volleys Fired 407 | . 68 6 69 9 . 3 31 61 110 50 Largest 2 | . 2 2 2 2 . 1 2 2 2 2 Hottest 155 | . 100 80 80 67 . 33 94 128 155 129 Shots Fired 735 | . 112 12 138 18 . 3 62 120 212 58 Gun 348 | . 112 6 103 9 . . 32 39 41 6 Cannon 372 | . . 6 35 9 . . 30 81 163 48 Launcher 15 | . . . . . . 3 . . 8 4 Special . | . . . . . . . . . . . Kinetic 505 | . 75 6 123 18 . . 48 81 120 34 Thermal 173 | . 37 6 15 . . . . 35 75 5 Explosive 15 | . . . . . . 3 . . 8 4 Electromagnetic 42 | . . . . . . . 14 4 9 15 Robot Hit Streak 25 | . 12 4 25 8 . 1 21 20 22 6 Robot Miss Streak 7 | . 4 2 7 5 . 2 3 6 5 3 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 532 | . 70 6 115 13 . 1 53 80 157 37 Core Hits 302 | . 25 3 49 8 . 4 33 43 99 38 Critical Hits 22 | . . . 3 . . . . 9 5 5 Critical Kills 5 | . . . . . . . . 3 1 1 Critical Parts Destroyed 15 | . . . 2 . . . . 5 4 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13976 | . 646 82 1518 252 . 202 1034 1986 5530 2726 Guns 3721 | . 645 28 901 93 . . 412 750 817 75 Cannons 7187 | . . 54 617 159 . . 577 1230 3336 1214 Explosions 2942 | . . . . . . 202 45 . 1286 1409 Melee . | . . . . . . . . . . . Ramming 126 | . 1 . . . . . . 6 91 28 Kinetic 7290 | . 357 28 1272 252 . . 808 1230 2617 726 Thermal 4533 | . 288 54 246 . . . 45 702 1812 1386 Explosive 1600 | . . . . . . 202 . . 936 462 Electromagnetic 427 | . . . . . . . 181 48 74 124 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . 2 2 2 2 . 4 2 9 Average Corruption 2 | . . . 2 2 2 2 . 1 1 7 Corruption Purged . | . . . . . . . . . . . Effects 58 | . . . 7 5 6 . . 10 3 27 Message Errors 14 | . . . 3 . . . . 5 2 4 Matter Fused 6 | . . . . . . . . . . 6 Heat Flow Errors 8 | . . . 3 1 1 . . 2 . 1 Energy Discharges 13 | . . . . 3 4 . . 2 1 3 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 7 | . . . 1 . 1 . . . . 5 Misfires 2 | . . . . . . . . . . 2 Targeting Errors 5 | . . . . 1 . . . . . 4 Weapon Failures 2 | . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 361 | . . . . . . . 4 1 108 248 Projectiles 176 | . . . . . . . 4 1 52 119 Explosions 171 | . . . . . . . . . 42 129 Melee 14 | . . . . . . . . . 14 . Knockbacks 50 | . . . 4 2 . . 10 10 17 7 Impact 2 | . . . . . . . . 1 1 . Kinetic 48 | . . . 4 2 . . 10 9 16 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 394 | . . . 73 . . 48 . . 96 177 Shots 8 | . . . 1 . . 1 . . 3 3 Rammed 8 | . 1 . . . . . . . 5 2 Targets Rammed 11 | . 1 . . . . . . 1 5 4 Kicked 3 | . . . . . . . . 1 . 2 Crushed . | . . . . . . . . . . . Highest Temperature 285 | . 234 133 215 144 264 . 285 174 72 141 Average Temperature 53 | . 67 69 41 74 138 . 69 26 17 51 Received Heat Transfer 2430 | . 267 . 264 . . . 216 219 600 864 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted 2 | . 1 . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Melted 14 | . 1 1 1 . . . . 2 5 4 Heat Transferred 7528 | . 851 111 518 . . . 50 1550 2928 1520 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 650 | . 222 93 314 110 . 122 237 221 650 375 Initial 287 | . . 33 35 110 . . 47 47 107 287 Average 166 | . 63 83 204 103 . 111 90 88 278 278 Maximum Alert Level 2 | . 1 . 1 . . . 1 1 2 1 Low Security (%) 66 | 100 95 100 38 100 . 100 83 92 44 20 Level 1 27 | . 4 . 61 . . . 16 7 31 79 Level 2 5 | . . . . . . . . . 23 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . 2 . 1 . . . . 9 13 4 Investigation 1 | . . . . . . . . . . 1 Extermination 9 | . . . . . . . . 4 4 1 Reinforcement 13 | . 2 . 1 . . . . 2 6 2 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . . . 3 3 . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 1 Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 11 | . 1 . 1 . . . . 1 5 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 163 | . 22 3 23 4 . 4 12 24 47 24 Peak Tracking Total 7 | . 6 3 3 3 . 4 4 4 6 7 Tactical Retreats 8 | . 1 . . . . . 1 1 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 6 | . . . 1 . . . 1 4 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 16 | . . . 3 . . . . 6 7 . Max in Single Turn 3 | . . . 3 . . . . 1 3 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 21 | . 2 . 2 . 2 . 3 7 4 1 Terminals 13 | . 2 . 2 . . . 2 4 3 . Fabricators 2 | . . . . . . . . 1 1 . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 37 | . 4 . 3 . 2 . 6 14 5 3 Successful 14 | . 3 . 1 . 2 . 4 2 2 . Failed 23 | . 1 . 2 . . . 2 12 3 3 Catastrophic 5 | . . . 1 . . . 1 1 1 1 Database Lockouts . | . . . . . . . . . . . Manual 18 | . . . 3 . 1 . 4 7 3 . Terminals 22 | . 4 . 3 . . . 4 7 4 . Fabricators 2 | . . . . . . . . 1 1 . Repair Stations 6 | . . . . . . . . 6 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 3 | . . . . . . . . . . 3 Terminal Hacks 9 | . 3 . 1 . 2 . 2 . 1 . Record 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . Locate Traps 2 | . 2 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 . 1 . . . 3 7 3 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 19 | . . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 4 | . . . . 1 . . . 3 . . Largest Group 3 | . . . . 1 . . . 3 . . Highest-Rated Group 93 | . . . . 31 . . . 93 . . Highest-Rated Ally 31 | . . . . 31 . . . 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 24 | . . . . 9 . . . 15 . . Total Damage 278 | . . . . 43 . . . 235 . . Kills 2 | . . . . 1 . . . 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 8378 | 63 940 136 1078 373 429 59 611 1967 2019 703 Spaces Moved 4050 | 45 435 63 463 214 268 32 272 995 984 279 Core 94 | 13 . . . . . . . . . 81 Treads 2157 | . 103 63 463 214 268 32 272 241 321 180 Legs 1675 | 32 332 . . . . . . 630 663 18 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 124 | . . . . . . . . 124 . . Fastest Speed 50 | 50 120 180 160 160 160 160 160 111 122 50 Average Speed 157 | 108 158 180 162 160 160 160 160 156 144 185 Slowest Speed 1150 | 120 180 180 180 160 160 160 160 600 250 1150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 5 59 25 36 54 62 10 24 26 21 10 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 4 | . . . 1 . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 250 | . . . 44 . . 33 5 11 103 54 Melee . | . . . . . . . . . . . Projectile 47 | . . . . . . . 5 11 25 6 AOE 203 | . . . 44 . . 33 . . 78 48 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 5329 | 56 588 75 674 227 269 36 388 1269 1361 386 Wait 556 | . 43 2 85 . . . 61 146 199 20 Move 4040 | 44 434 62 462 213 267 31 271 994 983 279 Hop . | . . . . . . . . . . . Pick Up 79 | 5 17 2 19 2 1 . 6 12 13 2 Fast Attach 44 | 5 6 . 4 . . . 2 15 6 6 Attach 48 | 1 2 1 4 2 . . 3 8 16 11 Detach 12 | . 2 . 1 . . . 1 . 2 6 Swap 59 | 1 7 1 8 . . 2 6 15 14 5 Drop 73 | . 8 1 22 1 1 . 7 17 13 3 Fire 407 | . 68 6 69 9 . 3 31 61 110 50 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 4 | . . . . . . . . 1 . 3 Crush 6 | . 1 . . . . . . . 5 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 15) 863 | -10/Materials | Lost 3 parts (1n2w) 934 | -10/Materials | Discovered new exit (range 16) 1004 | -10/Materials | Entered Mines 1024 | -10/Mines | Core integrity fell below 50% 1087 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1123 | -10/Mines | Discovered new exit (range 9) 1140 | -10/Mines | Entered Materials 1140 | -9/Materials | Evolved 2 slots: Propulsion x2 1142 | -9/Materials | Discovered new exit (range 7) 1397 | -9/Materials | Build established: Scavenger-Mutant 1844 | -9/Materials | Discovered new exit (range 8) 1912 | -9/Materials | Identified exit to Mines 1912 | -9/Materials | Identified exit to Storage 2218 | -9/Materials | Entered Mines 2249 | -9/Mines | Received a Mining Laser from a helpful Derelict 2327 | -9/Mines | Assembled infested the area 2359 | -9/Mines | Discovered new exit (range 15) 2462 | -9/Mines | Discovered new exit (range 9) 2583 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2584 | -9/Mines | Discovered new exit (range 5) 2591 | -9/Mines | Entered Exiles 2630 | -9/Exiles | Met 8R-AWN 2657 | -9/Exiles | Met EX-HEX 2710 | -9/Exiles | Met EX-BIN 2732 | -9/Exiles | Aligned with FarCom system 2734 | -9/Exiles | Given EX-Vault access code 2772 | -9/Exiles | Opened EX-Vault 2784 | -9/Exiles | Found YOLO Cannon 2817 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2865 | -9/Exiles | Met EX-DEC 2881 | -9/Exiles | Learned location of Zion (-6) 3003 | -9/Exiles | Discovered new exit (range 14) 3020 | -9/Exiles | Left Exiles lab with YOLO Cannon 3020 | -9/Exiles | Entered Mines 3044 | -8/Mines | Discovered new exit (range 9) 3079 | -8/Mines | Entered Materials 3079 | -8/Materials | Evolved 2 slots: Utility x2 3536 | -8/Materials | Discovered new exit (range 3) 3539 | -8/Materials | Identified exit to Factory 3690 | -8/Materials | Entered Factory 3690 | -7/Factory | Evolved 2 slots: Utility x2 4336 | -7/Factory | Allied Derelicts emerged from ambush trap array 4365 | -7/Factory | Garrison activated, responded to threat 5506 | -7/Factory | Discovered new exit (range 16) 5530 | -7/Factory | Identified exit to Factory 5585 | -7/Factory | Repaired Carbon-fiber Leg 5657 | -7/Factory | Entered another Factory area 5657 | -6/Factory | Evolved 2 slots: Utility x2 6381 | -6/Factory | Lost 5 parts (2u3w) 7187 | -6/Factory | Garrison activated, responded to threat 7233 | -6/Factory | Build established: Mutant 7326 | -6/Factory | Lost 3 parts (1n2u) 7605 | -6/Factory | Identified exit to Factory 7676 | -6/Factory | Entered another Factory area 7676 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7996 | -5/Factory | Build established: Scavenger-Mutant 8042 | -5/Factory | Lost 6 parts (1n3u2w) 8125 | -5/Factory | Lost 7 parts (1p3n1u2w) 8269 | -5/Factory | Lost 7 parts (1p4n2w) 8336 | -5/Factory | Core integrity fell below 50% 8373 | -5/Factory | Core integrity fell below 20% 8379 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08295_ System corrupted: Matter fused (-5). 08300_ K-01 Serf cleans the Fusion Modulator. 08302_ K-01 Serf cleans the Pressure Siphon. 08311_ System corrupted: Energy discharge (-31). 08329_ C-30 ARC bursts open, deploying its payload. 08329_ H-66 Slayer unfolds itself. 08329_ Slug penetrates Garrison Access. 08336_ Connecting with Garrison Access... 08336_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. 08336_ Slug penetrates Garrison Access. 08348_ System corrupted: Heat flow error (+179). 08349_ Slug penetrates Wall. 08366_ Lgt. Angular Momentum Engine destroyed. 08366_ Slug penetrates Terminal. 08374_ Adv. Cooling System destroyed. 08377_ Slug penetrates Terminal. 08377_ Slug penetrates Wall. 08378_ Slug penetrates H-66 Slayer. 08378_ Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????? # # # #?? | | ????????????????????? # # # ^ #?? | | ?????????????????????? # # # #?? | | ?????????????????????? # # ##+######?? | | ??????????????????????? # # #??????? | | ??????????????????????? # # #??????? | | ???????????????????????? # # #??????? | | ?????????????????????????? # # #??????? | | ???????????????????????????? # ## #??????? | | ??????????????????????????????? #### #??????? | | ???????????????????#######??????? # #??????? | | ??????????????????? ???????# #??????? | | ????????????????????? ######## #??????? | | ???????????????????????""" + """ +??????? | | ????????????????????????""?# """ #??????? | | ?????????????????????????? # """ #??????? | | ?????????????????????????o?/ """ #??????? | | ???????????????????????????## #??????? | | ????????????????????????????# """ #??????? | | ????????????????????????????# """ #??????? | | ????????????????????????????# """ #??????? | | ?????????????# ""???????????# """ #??????? | | ?????????????+ ?????????# #??????? | | ?????????????# g ??############ !!! #??????? | | ?????????????# g g # # !!! #??????? | | ?????????????#! g @ """"" # !!! #??????? | | ?????????????????####### ""T"" # #??????? | | ???????????????????????# h # ######## | | ???????????????????????# h # " " | | ???????????????????????# """ """ # "" "%" | | ???????????????????????# """ """ # G " | | ???????????????????????# """ """ + "" | | ???????????????????????# # " | | ???????????????????????# """ """ # | | ???????????????????????#! """ """ # | | ???????????????????????# w""" """ ##### ########## | | ???????????????????????# #???? #????????? | | ???????????????????????# ? #???? #????????? | | ???????????????????????# ?? #???? #????????? | | ???????????????????????###??###?##????? #????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronDirtyInverter Manual? 0 Play Time 01:22:14 Cumulative 20.4 hours Start 2021.05.15 @ 17:11:51 End 2021.05.15 @ 21:09:10 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d001c56-714c-4653-bce3-9a5d2f85716d