Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.20 @ 23:02:15 Player: halsaku Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (69) 345 Value Destroyed (2602) 2602 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (972) 972 TOTAL SCORE: 10059 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 438 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 271/300 Energy 100/100 System Corruption 10% Temperature Cool (30) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Cryofiber Web Improved Targeting Computer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III > --- PROPULSION ------- Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Makeshift Terrain Scanner Improved Targeting Computer Target Analyzer Recoil Stabilizer Hacking Suite > --- WEAPON ----------- Backup Laser III Wave Gun Dispersion Rifle KE Penetrator > --- INVENTORY -------- Armored Medium Treads Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster [Rating: 86] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Thruster Utility Target Analyzer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Backup Laser III Energy Gun Backup Laser III Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Slots Evolved 12 | . . 2 . 2 2 . 2 2 . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . Utility 7 | . . 1 . 1 1 . . 2 . . 2 . . . . Weapon 2 | . . . . 1 . . 1 . . . . . . . . Parts Attached 97 | 6 3 8 1 18 . 8 21 3 5 7 3 3 9 2 . Power 15 | 1 . 2 . 3 . 1 5 . 2 1 . . . . . Engine 6 | 1 . 2 . 1 . 1 1 . . . . . . . . Core 7 | . . . . 2 . . 4 . . 1 . . . . . Reactor 2 | . . . . . . . . . 2 . . . . . . Propulsion 26 | 2 1 2 . 8 . 1 3 . 1 2 . 2 4 . . Treads 3 | . . . . . . . . . 1 . . 2 . . . Leg 13 | 2 1 2 . 6 . 1 . . . 1 . . . . . Wheel 2 | . . . . 2 . . . . . . . . . . . Hover 4 | . . . . . . . 2 . . 1 . . 1 . . Flight 4 | . . . . . . . 1 . . . . . 3 . . Utility 29 | 1 1 1 . 3 . 1 6 3 2 3 3 1 3 1 . Device 19 | . 1 1 . 1 . 1 4 2 . 2 2 1 3 1 . Storage 3 | 1 . . . . . . . 1 1 . . . . . . Processor 3 | . . . . 1 . . 1 . . . 1 . . . . Hackware 1 | . . . . . . . . . . 1 . . . . . Protection 3 | . . . . 1 . . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 27 | 2 1 3 1 4 . 5 7 . . 1 . . 2 1 . Energy Gun 11 | . . . . 2 . 1 5 . . 1 . . 1 1 . Energy Cannon 1 | . . . . . . . 1 . . . . . . . . Ballistic Gun 14 | 2 1 3 1 2 . 3 1 . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 2 . . 1 . . . . . Parts Lost 48 | . . 1 . 3 . 5 9 . . 5 10 . 2 5 8 Power 8 | . . . . . . . 4 . . . 2 . . 2 . Propulsion 13 | . . . . 2 . 1 2 . . 1 2 . 2 1 2 Utility 15 | . . 1 . . . 1 1 . . 3 5 . . 1 3 Weapon 12 | . . . . 1 . 3 2 . . 1 1 . . 1 3 Highest Loss Streak 10 | . . 1 . 2 . 2 6 . . 2 10 . 1 3 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 87 89 88 85 84 80 65 46 51 50 55 39 64 71 42 Engine 4 | . 14 11 11 6 7 7 1 . . . . 5 10 4 . Core 1 | . . . . 2 . . 5 . . . 4 . . . . Reactor 1 | . . . . . . . . . 4 5 4 . . . . Leg 8 | . 16 33 33 14 23 21 5 . . . 4 . . . . Hover 1 | . . . . . . . 3 . . . 4 5 5 . . Flight 1 | . . . . . . . . 5 1 . . . 7 13 6 Device 13 | . 13 12 11 11 7 7 14 28 19 13 18 3 9 16 12 Storage 5 | . 14 11 11 9 7 7 2 . 3 4 . . . . . Processor 6 | . . . . 7 7 7 12 5 5 5 7 10 10 10 10 Hackware 1 | . . . . . . . . . . 1 5 5 5 5 3 Protection 1 | . . . . 3 7 6 1 . 3 4 . . . . . Energy Gun 6 | . . . . 10 15 3 4 5 5 5 4 6 11 13 7 Ballistic Gun 9 | . 28 22 22 16 7 13 8 . . . . . 1 5 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 114 | 14 16 20 21 31 31 34 51 7 109 114 32 9 21 26 16 Greatest Support 79 | 20 20 30 30 39 39 46 46 6 79 79 24 16 28 28 21 Greatest Overweight (x) 8 | 1 1 . . 2 . 1 3 1 1 8 1 1 2 . . Average Overweight (x) . | . . . . 1 . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 25 25 25 5 5 5 5 5 Average Capacity 9 | 6 8 8 8 8 8 8 6 5 20 22 5 5 5 5 5 Most Carried 12 | 5 8 8 8 8 8 8 8 5 8 12 5 5 5 5 5 Average Carried 6 | 2 3 6 8 7 8 7 5 4 6 9 2 3 4 5 5 Final Capacity 25 | 8 8 8 8 8 8 8 5 5 25 5 5 5 5 5 5 Final Carried 8 | 2 8 8 8 8 8 8 4 5 8 5 3 5 5 5 5 Class Distribution -------------------- 56% | Mutant 19% | Gunner 14% | Scavenger-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Matter Collected 1922 | 189 123 281 . 346 . 201 456 . 120 76 10 45 35 40 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2983 | . 123 404 . 854 . 228 663 . . 453 230 . 28 . . Parts 154 | . 7 41 . 52 . 12 25 . . 11 3 . 3 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . . . 4 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 60 | . 3 14 . 14 . 5 12 . . 8 3 . 1 . . Guns 54 | . 3 14 . 14 . 5 10 . . 6 1 . 1 . . Classes Destroyed 11 | . 1 2 . 5 . 1 1 . . 1 . . . . . Worker 3 | . . . . 3 . . . . . . . . . . . Builder 2 | . . . . 1 . . 1 . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . Watcher 3 | . . . . 2 . . 1 . . . . . . . . Swarmer 18 | . . 9 . . . 3 4 . . 1 . . 1 . . Grunt 27 | . 3 1 . 8 . . 6 . . 6 3 . . . . Brawler 1 | . . . . . . . . . . 1 . . . . . Sentry 9 | . . 4 . 4 . . 1 . . . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 6 | . 3 6 . 5 . 3 4 . . 3 3 . 1 . . Combat Bots Only 6 | . 3 6 . 3 . 3 4 . . 3 3 . 1 . . Max Kills in Single Turn 2 | . 1 1 . 2 . 1 2 . . 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Damage Taken 7460 | . 64 565 . 839 . 1049 1448 . . 775 1305 30 214 536 635 Core 1891 | . 22 49 . 94 . 157 272 . . 140 709 22 16 79 331 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 35 | . . 35 . . . . . . . . . . . . . Core Remaining (%) 84 | 100 91 . 87 82 . 77 68 . . 86 . . . . . Volleys Fired 240 | . 7 33 . 39 . 13 59 . . 48 28 . 7 6 . Largest 4 | . 2 2 . 3 . 3 4 . . 2 1 . 2 4 . Hottest 242 | . 40 46 . 146 . 116 159 . . 99 24 . 80 242 . Shots Fired 450 | . 14 66 . 112 . 31 103 . . 59 28 . 14 22 1 Gun 444 | . 14 66 . 112 . 31 97 . . 59 28 . 14 22 1 Cannon 6 | . . . . . . . 6 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 235 | . 14 66 . 70 . 26 53 . . . . . . 6 . Thermal 186 | . . . . 19 . 5 44 . . 59 28 . 14 16 1 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 29 | . . . . 23 . . 6 . . . . . . . . Robot Hit Streak 14 | . 3 12 . 14 . 9 6 . . 13 13 . 14 6 . Robot Miss Streak 8 | . 2 2 . 8 . 3 3 . . 3 1 . 3 3 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . 1 . 3 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 . . . . . . . . Shots Hit Robots 296 | . 8 43 . 65 . 25 63 . . 47 25 . 7 13 . Core Hits 119 | . 5 19 . 33 . 11 23 . . 13 10 . 3 2 . Critical Kills 3 | . . . . 1 . 1 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . Critical Strikes 18 | . . . . 2 . 1 6 . . 5 4 . . . . Burn 14 | . . . . 1 . . 4 . . 5 4 . . . . Destroy 4 | . . . . 1 . 1 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6256 | . 118 593 . 1426 . 452 1721 . . 1097 657 . 91 101 . Guns 5798 | . 118 592 . 1214 . 452 1502 . . 1097 631 . 91 101 . Cannons 122 | . . . . . . . 122 . . . . . . . . Explosions 309 | . . . . 212 . . 97 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 27 | . . 1 . . . . . . . . 26 . . . . Kinetic 2532 | . 118 592 . 720 . 386 678 . . . . . . 38 . Thermal 3267 | . . . . 398 . 66 921 . . 1097 631 . 91 63 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 430 | . . . . 308 . . 122 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 3 . . 4 10 10 10 10 10 Average Corruption 6 | . . . . . . . 1 . . 4 4 10 10 10 10 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 54 | . . . . . . . 4 . . 13 . 9 14 11 3 Message Errors 12 | . . . . . . . . . . 4 . 1 5 1 1 Matter Fused 13 | . . . . . . . 1 . . 3 . 3 2 3 1 Heat Flow Errors 9 | . . . . . . . . . . 2 . 2 4 1 . Energy Discharges 4 | . . . . . . . 1 . . . . 1 . 2 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . 1 . . . . 2 1 3 . Data Loss (major) 2 | . . . . . . . 1 . . . . . 1 . . Misfires 4 | . . . . . . . . . . 3 . . . . 1 Weapon Failures 2 | . . . . . . . . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 6 | . . . . . . . 6 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 6 | . . . . . . . 6 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 71 | . . . . 16 . . 45 . . . 10 . . . . Shots 2 | . . . . 1 . . 1 . . . . . . . . Rammed 14 | . . . . . . . . . . . 14 . . . . Targets Rammed 15 | . . 1 . . . . . . . . 14 . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 622 | . . 1 . 153 . . 622 . . 508 . 97 200 195 16 Average Temperature 127 | . . 1 . 36 . . 189 . . 166 . 58 95 77 16 Received Heat Transfer 1457 | . 36 141 . 234 . . 318 . . 324 197 . 9 18 180 Effects 24 | . . . . . . . 22 . . 2 . . . . . Shutdowns 8 | . . . . . . . 7 . . 1 . . . . . Energy Bleed 5 | . . . . . . . 4 . . 1 . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . . . . Short Circuit 3 | . . . . . . . 3 . . . . . . . . Damage (major) 4 | . . . . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 1 . . 2 2 . . . . Combat Hostiles 5 | . . . . . . . 1 . . 2 2 . . . . Parts Melted 15 | . . . . . . . 3 . . 7 5 . . . . Heat Transferred 7763 | . . . . 781 . 85 2027 . . 2850 1650 . 259 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Peak Influence 620 | . 100 620 241 328 49 134 337 157 4 227 110 159 483 . . Initial 241 | . . 42 241 93 49 34 70 157 4 2 110 . 111 . . Average 138 | . 20 307 241 163 49 58 198 46 4 45 66 99 299 . . Maximum Alert Level 2 | . . 2 1 1 . . 1 . . 1 . . 2 . . Low Security (%) 71 | 100 100 40 . 74 100 100 36 100 100 94 100 100 25 . . Level 1 22 | . . 25 100 25 . . 64 . . 5 . . 42 . . Level 2 5 | . . 33 . . . . . . . . . . 31 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 2 . 5 . 1 4 1 . 2 3 . . . . Investigation 8 | . 1 . . 2 . . 2 1 . 1 1 . . . . Extermination 2 | . . . . . . . 1 . . . 1 . . . . Reinforcement 8 | . . 2 . 2 . 1 1 . . 1 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Distress Signals 5 | . . 1 . 1 . . 1 . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 126 | . 6 21 . 19 . 8 23 . . 19 6 5 3 12 4 Peak Tracking Total 6 | . 3 4 . 3 . 4 4 . . 6 4 2 6 5 4 Tactical Retreats 17 | . . 3 . 1 . 2 3 . . 3 . . 1 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Traps Triggered 10 | . 2 . . 2 . . 1 1 . . 3 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Machines Disabled 4 | . . . . . . . 3 . . . . . 1 . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Machines Accessed 26 | . 1 3 . 7 1 . 6 3 . 1 3 . 1 . . Terminals 17 | . 1 2 . 5 1 . 2 2 . 1 2 . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . . . . . . . . Recycling Units 5 | . . . . 2 . . 2 . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 77 | . 8 10 . 14 1 . 11 9 . 7 12 . 5 . . Successful 57 | . 4 9 . 10 1 . 7 5 . 6 10 . 5 . . Failed 20 | . 4 1 . 4 . . 4 4 . 1 2 . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 9 | . . . . . . . . . . 1 5 . 3 . . Terminals 55 | . 8 8 . 11 1 . 2 7 . 7 6 . 5 . . Fabricators 2 | . . . . . . . . 2 . . . . . . . Repair Stations 6 | . . 2 . . . . 4 . . . . . . . . Recycling Units 11 | . . . . 3 . . 2 . . . 6 . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 39 | . 4 7 . 7 1 . 2 3 . 6 4 . 5 . . Record 17 | . 4 1 . 6 . . 1 1 . 2 . . 2 . . Prototype ID Bank 2 | . . 1 . . . . . . . . . . 1 . . Open DSF 3 | . . . . . 1 . 1 . . . 1 . . . . Terminal Index 3 | . . . . . . . . . . 1 1 . 1 . . Alert Level 2 | . . 1 . . . . . . . . 1 . . . . Unreport Threat 4 | . . . . 1 . . . 1 . . 1 . 1 . . Locate Traps 2 | . . 1 . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . . . . . . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . 2 . . . . 1 . . . . . . . . Scan Component 2 | . . 1 . . . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 10 | . . . . 3 . . 1 . . . 6 . . . . Recycle Component 4 | . . . . 1 . . 1 . . . 2 . . . . Process 2 | . . . . . . . . . . . 2 . . . . Report Inventory 4 | . . . . 2 . . . . . . 2 . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 2 . 3 1 . 4 2 . 1 2 . . . . Full Trace Events 4 | . . . . . . . 2 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . Parts Recycled 4 | . . . . 1 . . 1 . . . 2 . . . . Recycled Matter 364 | . . . . . . . . . . . 364 . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Total Allies 19 | . . . . . . . . . 1 . . 18 . . . Largest Group 18 | . . . . . . . . . 1 1 . 18 4 3 . Highest-Rated Group 656 | . . . . . . . . . 31 31 . 656 165 122 . Highest-Rated Ally 50 | . . . . . . . . . 31 31 . 50 50 50 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 202 | . . . . . . . . . . 6 . 158 27 11 . Total Damage 8934 | . . . . . . . . . . 106 . 7634 799 395 . Kills 30 | . . . . . . . . . . . . 19 10 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Turns Passed 4951 | 60 302 356 54 1005 3 155 700 139 168 743 336 208 378 292 52 Spaces Moved 3953 | 52 151 193 44 561 3 73 652 327 130 253 138 209 343 728 96 Core 251 | 29 . . . . . . 12 . . 17 19 145 24 . 5 Treads 248 | . . . . . . . . . 53 195 . . . . . Legs 1012 | 23 151 193 44 277 3 73 99 . . 30 119 . . . . Wheels 284 | . . . . 284 . . . . . . . . . . . Hover 599 | . . . . . . . 357 . . 11 . 64 167 . . Flight 1559 | . . . . . . . 184 327 77 . . . 152 728 91 Fastest Speed 34 | 50 120 120 120 90 120 120 40 40 40 120 50 50 34 34 37 Average Speed 95 | 89 172 120 120 138 120 133 72 40 121 243 169 60 79 34 37 Slowest Speed 450 | 190 190 120 120 260 120 190 330 120 240 450 190 100 150 37 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . 1 1 . . . . 2 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 32 20 20 42 . 55 23 8 72 7 6 89 10 89 13 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . . 1 . . 1 1 . Scrap Searched 2 | . . . . . . . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 17 | . . . . 15 . . . . . 1 . . . 1 . Melee . | . . . . . . . . . . . . . . . . Projectile 3 | . . . . 2 . . . . . 1 . . . . . AOE 13 | . . . . 13 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac Fac Was Fac Upp Upp Total 4778 | 65 178 251 45 706 2 106 820 334 142 331 212 292 429 754 111 Wait 335 | . 10 7 . 57 . 2 61 . . 18 23 70 53 18 16 Move 3930 | 51 150 192 43 560 2 72 649 325 129 252 138 208 338 727 94 Hop 5 | . . . . . . . 1 1 . . . . 2 . 1 Pick Up 79 | 8 8 6 . 16 . 4 10 2 3 5 6 7 4 . . Fast Attach 28 | . 1 . . 3 . 4 8 2 2 1 . . 6 1 . Attach 48 | 6 2 3 . 5 . 1 13 1 3 6 3 3 2 . . Detach 6 | . . . . . . . 4 1 1 . . . . . . Swap 21 | . . 5 1 10 . 3 . . . . . . 1 1 . Drop 58 | . . 4 1 16 . 7 15 2 4 1 . 4 3 1 . Fire 240 | . 7 33 . 39 . 13 59 . . 48 28 . 7 6 . Melee . | . . . . . . . . . . . . . . . . Ram 14 | . . . . . . . . . . . 14 . . . . Kick 1 | . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . 13 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 3) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 519 | -9/Materials | Repaired Aluminum Leg 672 | -9/Materials | Discovered new exit (range 13) 719 | -9/Materials | Entered Mines 748 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 761 | -9/Mines | Discovered new exit (range 9) 773 | -9/Mines | Entered Materials 773 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1171 | -8/Materials | Build established: Gunner 1620 | -8/Materials | Garrison activated, responded to threat 1633 | -8/Materials | Build established: Scavenger-Gunner 1728 | -8/Materials | Discovered new exit (range 15) 1778 | -8/Materials | Entered Factory 1778 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1781 | -7/Factory | Identified exit to DSF 1781 | -7/Factory | Entered DSF 1809 | -7/DSF | Discovered new exit (range 15) 1822 | -7/DSF | Additional patrols routed to DSF 1936 | -7/DSF | Entered Factory 1936 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2550 | -6/Factory | Lost 6 parts (2p1n1u2w) 2631 | -6/Factory | Discovered new exit (range 9) 2636 | -6/Factory | Entered another Factory area 2636 | -5/Factory | Evolved 2 slots: Utility x2 2775 | -5/Factory | Sucked down chute 2775 | -5/Factory | Entered Waste 2775 | -5/Waste | The area was eerily silent 2776 | -5/Waste | Met a frightened Derelict 2803 | -5/Waste | Discovered new exit (range 16) 2826 | -5/Waste | Found Damper Plating 2835 | -5/Waste | Build established: Mutant 2943 | -5/Waste | Entered Factory 2943 | -5/Factory | Accompanied by 1 ally 3630 | -5/Factory | Discovered new exit (range 4) 3686 | -5/Factory | Entered another Factory area 3686 | -4/Factory | Evolved 2 slots: Utility x2 3896 | -4/Factory | Identified exit to DSF 4017 | -4/Factory | Core integrity fell below 50% 4022 | -4/Factory | System corruption reached 10% 4022 | -4/Factory | Sucked down chute 4022 | -4/Factory | Entered Waste 4047 | -4/Waste | Lost 10 parts (2p2n5u1w) 4059 | -4/Waste | Spotted C-40 Crusher 4072 | -4/Waste | Warlord forces began an assault 4085 | -4/Waste | Spotted C-40 Crusher 4088 | -4/Waste | Spotted C-40 Crusher 4103 | -4/Waste | Allies destroyed C-40 Crusher 4113 | -4/Waste | Spotted C-40 Crusher 4114 | -4/Waste | Allies destroyed C-40 Crusher 4120 | -4/Waste | Spotted C-40 Crusher 4122 | -4/Waste | Allies destroyed C-40 Crusher 4129 | -4/Waste | Spotted C-40 Crusher 4129 | -4/Waste | Allies destroyed C-40 Crusher 4155 | -4/Waste | Allies destroyed C-40 Crusher 4210 | -4/Waste | Discovered new exit (range 13) 4230 | -4/Waste | Entered Factory 4230 | -4/Factory | Accompanied by 4 allies 4573 | -4/Factory | Discovered new exit (range 5) 4608 | -4/Factory | Entered Upper Caves 4608 | -4/Upper Caves | Accompanied by 3 allies 4631 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4699 | -4/Upper Caves | Encountered a Warlord checkpoint 4789 | -4/Upper Caves | Build established: Gunner 4867 | -4/Upper Caves | Lost 3 parts (1p1n1w) 4893 | -4/Upper Caves | Discovered new exit (range 15) 4900 | -4/Upper Caves | Entered another Upper Caves area 4944 | -4/Upper Caves | Core integrity fell below 20% 4952 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04893_ EXIT=FOUND [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE 04914_ Q|VIRMY YN