Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.13 @ 18:13:21 Player: VR-DUX Result: Destroyed by L7-JVD(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (15) 3000 Robots Destroyed (116) 580 Value Destroyed (2031) 2031 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1366) 1366 TOTAL SCORE: 8797 Bonus ------- Follower Combat Kills 66 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 128/150 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Experimental Heat Sink Medium Storage Unit Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Zionite Light DM Reactor Zionite Light DM Reactor Advanced Phase Shifter Zionite Weapon Casing Zionite Light Carapace Makeshift Armor Plating Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Zionite Composite Leg I Zionite Glidesys I Zionite Glidesys I Improved Flight Unit > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Medium Storage Unit Zionite Biocell Improved Melee Analysis Suite > --- WEAPON ----------- Improved EM Pulse Cannon Improved Grenade Launcher > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Advanced Phase Shifter Zionite Weapon Casing Zionite Light Carapace Makeshift Armor Plating Improved EM Pulse Cannon Improved Grenade Launcher Chainsword [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Welding Torch Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . 1 . . . . . . Utility 3 | . . . 1 . . . 1 . 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 193 | 1 19 2 25 5 . 23 15 22 27 . 5 2 4 19 24 Power 24 | . 1 . 4 . . 5 . 4 4 . 1 . . . 5 Engine 15 | . 1 . 4 . . 5 . 4 1 . . . . . . Core 7 | . . . . . . . . . 3 . 1 . . . 3 Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 54 | . 15 . 4 3 . 6 2 4 8 . . . 2 5 5 Treads 10 | . 4 . 3 2 . 1 . . . . . . . . . Leg 11 | . 8 . . . . 2 . . . . . . . . 1 Wheel 4 | . 2 . 1 1 . . . . . . . . . . . Hover 3 | . . . . . . . 1 . . . . . . . 2 Flight 26 | . 1 . . . . 3 1 4 8 . . . 2 5 2 Utility 59 | 1 2 1 6 1 . 6 7 4 10 . 3 1 2 9 6 Device 33 | 1 . . 5 . . 3 6 3 6 . 2 1 . 4 2 Storage 6 | . 1 . . . . 1 . . 1 . . . . 2 1 Processor 7 | . 1 1 . . . . . 1 2 . . . . 2 . Hackware 5 | . . . . . . 1 . . 1 . 1 . 2 . . Protection 8 | . . . 1 1 . 1 1 . . . . . . 1 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 56 | . 1 1 11 1 . 6 6 10 5 . 1 1 . 5 8 Energy Gun 2 | . . . 1 . . . . . . . . . . . 1 Energy Cannon 5 | . . . 2 . . . . . . . . . . . 3 Ballistic Gun 13 | . 1 1 5 1 . 2 . 3 . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . Launcher 7 | . . . . . . 2 . . 1 . . 1 . . 3 Special Weapon 1 | . . . 1 . . . . . . . . . . . . Impact Weapon 11 | . . . 1 . . . . 7 3 . . . . . . Slashing Weapon 13 | . . . 1 . . 1 6 . 1 . 1 . . 2 1 Piercing Weapon 3 | . . . . . . . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . 1 . 2 . . . 1 1 1 . . . . . 8 Parts Lost 37 | . . . 4 1 . 7 2 1 1 . . . . . 21 Power 5 | . . . 2 . . . 1 . 1 . . . . . 1 Propulsion 14 | . . . 1 1 . 3 . . . . . . . . 9 Utility 8 | . . . . . . 1 1 1 . . . . . . 5 Weapon 10 | . . . 1 . . 3 . . . . . . . . 6 Highest Loss Streak 11 | . . . 1 1 . 5 2 1 1 . . . . . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 97 93 100 82 80 86 88 72 76 76 77 79 75 Engine 8 | . 14 14 9 11 11 11 8 9 . . . . . . . Core 1 | . . . . . . . . . 6 3 7 7 7 7 6 Treads 13 | . 12 28 25 21 22 2 . . . . . . . . . Leg 2 | . 15 . . . . 5 . . . . . . . . . Wheel 2 | . . . 7 5 11 . . . . . . . . . . Flight 10 | . . . . . . 20 31 35 34 23 23 23 24 32 15 Device 4 | . 1 . 7 . . 3 8 6 12 7 8 7 7 6 8 Storage 10 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 7 10 Processor 11 | . 12 14 11 11 11 11 9 9 8 15 8 7 7 12 9 Hackware 2 | . . . . . . 1 9 9 7 7 11 15 14 3 . Protection 2 | . . . 2 11 11 3 . . . . . . . 4 3 Energy Gun 4 | . 14 14 2 . . . . . . . . . . . . Energy Cannon 1 | . . . 3 8 . . . . . . . . . . 3 Ballistic Gun 9 | . 14 14 15 13 22 7 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 4 . . 7 7 7 7 2 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 60 | 12 49 49 56 60 58 56 17 21 31 30 31 36 30 40 30 Greatest Support 60 | 20 40 40 60 40 12 20 19 20 31 31 31 31 31 32 32 Greatest Overweight (x) 18 | . 4 1 4 4 4 18 . 1 1 . . 1 . 1 5 Average Overweight (x) . | . . 1 2 2 4 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 10 10 15 15 15 15 15 15 10 Average Capacity 15 | 8 12 20 20 20 20 13 10 10 11 15 15 15 15 14 10 Most Carried 20 | 7 20 20 20 20 20 20 10 10 15 15 15 15 15 15 10 Average Carried 14 | 6 10 19 18 19 20 13 9 9 10 15 14 14 14 13 8 Final Capacity 20 | 8 20 20 20 20 20 10 10 10 15 15 15 15 15 10 10 Final Carried 20 | 7 19 18 20 20 20 10 10 10 15 15 15 15 15 10 7 Class Distribution -------------------- 43% | Mutant 25% | Scavenger-Mutant 20% | Sprinter 8% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Sprinter | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Matter Collected 3016 | 220 520 106 657 129 . 233 14 431 334 . 49 . 69 46 208 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4202 | 86 687 189 1192 135 . 169 14 395 753 . 242 50 17 . 273 Parts 222 | 6 54 12 69 9 . 9 2 15 21 . 12 2 1 . 10 Haulers Intercepted 12 | . 2 . 3 . . . . 3 3 . 1 . . . . Recyclers Shooed 9 | . . 1 3 . . 3 . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . 1 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 51 | . 13 2 14 2 . 6 . . 4 . 1 2 1 . 6 Melee 3 | . . . . . . . . . . . 1 . 1 . 1 Guns 31 | . 13 2 14 2 . . . . . . . . . . . Cannons 6 | . . . . . . 4 . . . . . . . . 2 AOE 10 | . . . . . . 1 . . 4 . . 2 . . 3 Classes Destroyed 13 | 2 5 . 3 . . . . . 1 . . . 1 . 1 Worker 14 | . 4 3 3 1 . . . 1 2 . . . . . . Builder 12 | . . . 2 . . . 1 2 7 . . . . . . Tunneler 4 | 2 1 1 . . . . . . . . . . . . . Hauler 12 | . 2 . 3 . . . . 3 3 . 1 . . . . Recycler 13 | 1 . . 4 . . 1 . 2 4 . 1 . . . . Watcher 10 | . 3 . 3 . . . . 2 1 . 1 . . . . Swarmer 19 | . 6 . 6 . . 4 . . 3 . . . . . . Grunt 14 | . 7 2 2 . . 1 . . . . . 2 . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . . Sentry 8 | . . . 5 2 . . . . . . 1 . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . Z-Light 5 | . . . . . . . . . . . . . . . 5 Thief 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | 1 6 4 7 2 . 4 1 6 6 . 1 2 1 . 3 Combat Bots Only 4 | . 4 2 3 2 . 4 . . 4 . 1 2 1 . 3 Max Kills in Single Turn 2 | 1 1 2 2 1 . 1 1 1 1 . 1 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . 1 . . 1 . . 1 Melee 1 | . . . . . . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Damage Taken 5605 | . 345 74 985 393 . 546 145 267 306 39 88 79 67 . 2271 Core 1263 | . 120 . 172 17 . 62 65 105 143 . 12 16 18 . 533 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 226 | . . . . . . . . . . . . . . 226 . Core Remaining (%) 64 | 100 . 52 . . . 37 . 69 . . . . . . . Volleys Fired 227 | 10 52 12 80 15 . 29 . 6 6 . . 3 . . 14 Largest 2 | 2 2 2 2 2 . 2 . 1 1 . . 1 . . 1 Hottest 91 | 70 70 70 91 91 . 43 . 23 36 . . 36 . . 69 Shots Fired 399 | 20 103 24 160 30 . 33 . 6 6 . . 3 . . 14 Gun 352 | 20 103 24 151 28 . 20 . 6 . . . . . . . Cannon 28 | . . . 9 2 . 11 . . . . . . . . 6 Launcher 19 | . . . . . . 2 . . 6 . . 3 . . 8 Special . | . . . . . . . . . . . . . . . . Kinetic 269 | 10 51 12 131 28 . 31 . 6 . . . . . . . Thermal 105 | 10 52 12 29 2 . . . . . . . . . . . Explosive 19 | . . . . . . 2 . . 6 . . 3 . . 8 Electromagnetic 6 | . . . . . . . . . . . . . . . 6 Robot Hit Streak 19 | 4 15 4 19 13 . 14 . 5 7 . . . . . 7 Robot Miss Streak 5 | 2 3 1 5 1 . 2 . 1 1 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 319 | 10 66 15 94 26 . 25 2 20 27 . 6 . 2 . 26 Core Hits 146 | 5 35 9 38 5 . 13 . 3 12 . 4 3 1 . 18 Critical Kills 2 | . . . . . . . . 1 1 . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . . 2 . . . . . . . Critical Strikes 13 | . 4 . . 1 . . . 3 2 . . . . . 3 Burn 3 | . 3 . . . . . . . . . . . . . . Destroy 2 | . 1 . . 1 . . . . . . . . . . . Smash 4 | . . . . . . . . 3 1 . . . . . . Sever 4 | . . . . . . . . . 1 . . . . . 3 Melee Attacks 166 | . . . 8 . . . 17 32 67 . 15 . 6 1 20 Impact 91 | . . . 3 . . . . 32 56 . . . . . . Slashing 75 | . . . 5 . . . 17 . 11 . 15 . 6 1 20 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 32 | . . . 2 . . . 2 9 16 . 3 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . 3 Damage Inflicted 9230 | 110 824 222 1507 375 . 544 136 1310 2010 . 382 204 76 . 1530 Guns 2970 | 110 824 221 1236 334 . 174 . 71 . . . . . . . Cannons 436 | . . . 104 41 . 172 . . . . . . . . 119 Explosions 1608 | . . . . . . 198 . . 461 . . 204 . . 745 Melee 4215 | . . . 167 . . . 136 1239 1549 . 382 . 76 . 666 Ramming 1 | . . 1 . . . . . . . . . . . . . Kinetic 2277 | 47 349 83 1047 334 . 346 . 71 . . . . . . . Thermal 1010 | 63 475 138 293 41 . . . . . . . . . . . Explosive 1608 | . . . . . . 198 . . 461 . . 204 . . 745 Electromagnetic 119 | . . . . . . . . . . . . . . . 119 Impact 2472 | . . . . . . . . 1239 1233 . . . . . . Slashing 1743 | . . . 167 . . . 136 . 316 . 382 . 76 . 666 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . . . . . . . . . Average Corruption 2 | . 2 3 . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . 5 . . . . . Effects 71 | . 34 37 . . . . . . . . . . . . . Message Errors 18 | . 7 11 . . . . . . . . . . . . . Matter Fused 22 | . 12 10 . . . . . . . . . . . . . Heat Flow Errors 2 | . 1 1 . . . . . . . . . . . . . Energy Discharges 8 | . 6 2 . . . . . . . . . . . . . Data Loss (minor) 14 | . 5 9 . . . . . . . . . . . . . Data Loss (major) 2 | . 2 . . . . . . . . . . . . . . Alerts 4 | . . 4 . . . . . . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1387 | . . . 42 . . 7 38 496 619 . 27 7 4 . 147 Projectiles 10 | . . . . . . 4 . . . . . . . . 6 Explosions 62 | . . . . . . 3 . . . . . 7 . . 52 Melee 1315 | . . . 42 . . . 38 496 619 . 27 . 4 . 89 Knockbacks 15 | . . . . . . 9 . 1 5 . . . . . . Impact 6 | . . . . . . . . 1 5 . . . . . . Kinetic 5 | . . . . . . 5 . . . . . . . . . Secondary 4 | . . . . . . 4 . . . . . . . . . Self-Inflicted Damage 220 | . . . 7 . . 67 . . 21 . . . . . 125 Shots 7 | . . . 1 . . 2 . . 1 . . . . . 3 Rammed 1 | . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 267 | 80 155 267 48 30 . 51 . 17 10 . . 6 1 1 87 Average Temperature 26 | 34 26 53 20 8 . 25 . 6 3 . . 3 1 1 21 Received Heat Transfer 1455 | . 123 45 213 90 . 126 27 90 48 . . 27 9 . 657 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 24 | . . . . . . 2 . 8 13 . . . . . 1 Impact Corruptions 29 | . . . . . . 2 . 10 17 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 9 | . 4 . 2 . . . . . . . . . . . 3 Heat Transferred 2997 | 185 1591 407 740 74 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Peak Influence 615 | 15 300 80 329 104 . 119 323 615 596 159 313 . . . . Initial 137 | . 9 16 . 99 . . . 128 137 114 111 . . . . Average 147 | 7 128 12 185 57 . 63 127 297 435 130 185 . . . . Maximum Alert Level 2 | . 1 . 1 . . . 1 2 2 . 1 . . . . Low Security (%) 69 | 100 83 100 40 100 . 100 64 26 4 100 68 . . . . Level 1 23 | . 16 . 59 . . . 35 55 37 . 31 . . . . Level 2 6 | . . . . . . . . 18 57 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 1 . . . 2 3 9 . 5 . . . . Investigation 6 | . 1 . . . . . . . 4 . 1 . . . . Extermination 1 | . . . . . . . . . 1 . . . . . . Reinforcement 13 | . 1 . 1 . . . 2 1 4 . 4 . . . . Assault 2 | . . . . . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . 1 1 . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Distress Signals 6 | . 2 . 2 . . . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 165 | . 21 2 26 2 . 7 22 26 21 4 14 5 6 . 9 Peak Tracking Total 10 | . 7 2 3 2 . 4 8 10 9 4 4 5 3 . 6 Tactical Retreats 32 | . 2 . 1 . . . 7 8 7 . 4 1 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Traps Triggered 8 | . 2 . 2 . . . . . 4 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Machines Disabled 6 | . . . 1 . . . . 3 2 . . . . . . Max in Single Turn 1 | . . . 1 . . . . 1 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Machines Accessed 49 | . 8 1 4 . 4 1 4 4 11 . 9 1 1 1 . Terminals 29 | . 6 1 2 . . 1 3 4 7 . 5 . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . Recycling Units 7 | . 2 . 2 . . . . . 1 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . 2 . . . . Total Hacks 104 | . 20 2 5 . 4 2 9 12 30 . 16 1 1 2 . Successful 37 | . 7 2 3 . 4 . 3 5 4 . 5 1 1 2 . Failed 66 | . 12 . 2 . . 2 6 7 26 . 11 . . . . Catastrophic 19 | . 1 . . . . . 3 3 5 . 7 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 65 | . 10 . 2 . . 2 7 6 18 . 8 . . 12 . Terminals 70 | . 17 2 3 . . 2 8 12 17 . 9 . . . . Fabricators 5 | . . . . . . . . . 5 . . . . . . Repair Stations 4 | . . . . . . . . . 4 . . . . . . Recycling Units 13 | . 3 . 2 . . . . . 4 . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . 3 . . . . Terminal Hacks 25 | . 5 2 1 . 4 . 1 5 1 . 2 1 1 2 . Record 7 | . . 1 . . 4 . . 1 . . 1 . . . . Part Schematic 2 | . . . . . . . . . . . . . . 2 . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 1 . . Branch Access Points 5 | . 1 . 1 . . . 1 . 1 . 1 . . . . Alert Level 2 | . . 1 . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 5 | . 2 . 2 . . . . . . . 1 . . . . Retrieve Components 5 | . 2 . 2 . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . . 1 . . . 1 . . . . Terminals 2 | . . . . . . . 1 . . . 1 . . . . Botnet 2 | . . . . . . . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 1 2 . . 1 3 4 10 . 7 . . . . Full Trace Events 5 | . 1 . . . . . . . 3 . 1 . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . . . . 18 . Parts Built 2 | . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 35 | . . . . . . . . . 35 . . . . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . Time 76 | . . . . . . . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 28 | . 11 . 15 . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Total Allies 6 | . . . . . . . . 2 1 1 . . . 2 . Largest Group 2 | . . . . . . . . 2 1 1 . . . 2 . Highest-Rated Group 192 | . . . . . . . . 62 21 31 . . . 192 . Highest-Rated Ally 96 | . . . . . . . . 31 21 31 . . . 96 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . 11 6 . . . . . . Total Damage 300 | . . . . . . . . 187 113 . . . . . . Kills 3 | . . . . . . . . 2 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . . . . 3 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Turns Passed 10956 | 92 1795 1655 1525 852 856 529 265 464 877 22 450 215 292 708 359 Spaces Moved 11762 | 52 990 671 765 425 570 525 539 864 1904 68 1016 495 703 1863 312 Core 5 | . 1 . . . . 2 . . . . . . . . 2 Treads 1460 | . 319 671 290 172 . 8 . . . . . . . . . Legs 737 | 52 647 . . . . 38 . . . . . . . . . Wheels 1321 | . 23 . 475 253 570 . . . . . . . . . . Hover 88 | . . . . . . . . . . . . . . . 88 Flight 8151 | . . . . . . 477 539 864 1904 68 1016 495 703 1863 222 Fastest Speed 24 | 120 95 240 135 150 150 34 29 28 24 32 32 32 29 27 29 Average Speed 75 | 120 155 240 155 186 150 78 31 29 26 32 32 32 31 31 73 Slowest Speed 950 | 120 250 240 240 240 150 950 34 101 109 32 32 108 32 113 390 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . 3 5 1 4 . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 68 | 3 98 100 50 93 91 89 48 86 56 79 35 67 75 90 29 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 4 | . . 2 . 1 . . . . . . . . . 1 . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 6 | . . 1 . 1 . 1 . . . . . 1 1 1 . Spaces Dug 60 | . . . 3 . . . 12 9 25 . 7 . 4 . . Terrain Destroyed 179 | . . . 3 . . 21 12 9 61 . 7 29 4 . 33 Melee 60 | . . . 3 . . . 12 9 25 . 7 . 4 . . Projectile . | . . . . . . . . . . . . . . . . AOE 119 | . . . . . . 21 . . 36 . . 29 . . 33 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Total 13166 | 63 1152 693 933 456 571 609 616 1029 2157 67 1118 545 768 1988 401 Wait 501 | . 45 1 15 2 . 13 25 69 79 . 64 44 45 77 22 Move 11720 | 51 989 670 764 424 569 518 528 861 1896 67 1013 494 702 1862 312 Hop 14 | . . . . . . 3 5 1 4 . 1 . . . . Pick Up 134 | 1 22 3 17 5 1 4 9 9 31 . 10 . 5 14 3 Fast Attach 78 | 1 7 . 11 1 . 10 4 8 16 . 1 1 2 5 11 Attach 67 | . 3 2 6 1 . 9 9 12 5 . 2 1 2 7 8 Detach 41 | . 2 . 2 . . 7 7 13 3 . . 1 . 2 4 Swap 48 | . 9 . 8 3 . 4 2 2 6 . 2 . . 7 5 Drop 166 | . 23 4 22 5 1 12 10 16 38 . 10 1 6 13 5 Fire 227 | 10 52 12 80 15 . 29 . 6 6 . . 3 . . 14 Melee 163 | . . . 8 . . . 17 32 67 . 15 . 6 1 17 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . 6 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 93 | -11/Junkyard | Entered Materials 259 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Discovered new exit (range 3) 306 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 7) 647 | -10/Materials | Discovered new exit (range 10) 827 | -10/Materials | Central database locked down 1888 | -10/Materials | Entered Mines 1889 | -10/Mines | Learned location of Storage (-8) 1972 | -10/Mines | Learned location of Zion (-7) 2258 | -10/Mines | Learned 2 Materials zone layouts 2275 | -10/Mines | Discovered new exit (range 7) 2696 | -10/Mines | Discovered new exit (range 10) 3418 | -10/Mines | Identified exit to Materials 3543 | -10/Mines | Entered Materials 3543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3544 | -9/Materials | Identified exit to Mines 3942 | -9/Materials | Discovered new exit (range 6) 4568 | -9/Materials | Build established: Scavenger-Mutant 5068 | -9/Materials | Entered Mines 5134 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5152 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5208 | -9/Mines | Identified exit to Zion 5302 | -9/Mines | Discovered new exit (range 7) 5311 | -9/Mines | Identified exit to Materials 5554 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5838 | -9/Mines | Discovered exit to Materials (range 11) 5914 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5914 | -9/Mines | Discovered new exit (range 5) 5919 | -9/Mines | Identified exit to Exiles 5920 | -9/Mines | Entered Exiles 5920 | -9/Exiles | Found Exiles lab abandoned 6752 | -9/Exiles | Discovered new exit (range 11) 6774 | -9/Exiles | Identified exit to Mines 6776 | -9/Exiles | Entered Mines 6779 | -8/Mines | Core integrity fell below 50% 6826 | -8/Mines | Lost 5 parts (2n3w) 7227 | -8/Mines | Discovered exit to Materials (range 6) 7302 | -8/Mines | Discovered exit to Materials (range 3) 7305 | -8/Mines | Entered Materials 7305 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7497 | -8/Materials | Identified exit to Storage 7570 | -8/Materials | Entered Storage 7603 | -8/Storage | Build established: Sprinter 7797 | -8/Storage | Used back door to open Recycling access 7797 | -8/Storage | Discovered new exit (range 5) 7798 | -8/Storage | Identified exit to Recycling 7888 | -8/Storage | Discovered new exit (range 16) 7892 | -8/Storage | Identified exit to Factory 7921 | -8/Storage | Met a pair of Derelict thieves 7970 | -8/Storage | Search patrols dispatched 8034 | -8/Storage | Entered Factory 8034 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8152 | -7/Factory | Discovered new exit (range 10) 8154 | -7/Factory | Identified exit to Factory 8408 | -7/Factory | Identified exit to Lower Caves 8500 | -7/Factory | Repaired Broken Imp. VTOL Module? 8698 | -7/Factory | Fabricated Nuclear Pulse Array (x2) 8732 | -7/Factory | Discovered exit to Factory (range 11) 8834 | -7/Factory | Search patrols dispatched 8911 | -7/Factory | Sucked down chute 8911 | -7/Factory | Entered Waste 8912 | -7/Waste | Met a frightened Derelict 8920 | -7/Waste | Spotted C-40 Crusher 8923 | -7/Waste | Spotted C-40 Crusher 8923 | -7/Waste | Spotted C-40 Crusher 8923 | -7/Waste | Spotted C-40 Crusher 8924 | -7/Waste | Spotted C-40 Crusher 8925 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8926 | -7/Waste | EMP discharged 8927 | -7/Waste | Spotted C-40 Crusher 8927 | -7/Waste | Discovered new exit (range 16) 8933 | -7/Waste | Identified exit to Factory 8933 | -7/Waste | Entered Factory 9132 | -7/Factory | Discovered exit to Factory (range 8) 9155 | -7/Factory | Discovered exit to Factory (range 11) 9383 | -7/Factory | Entered Lower Caves 9448 | -7/Lower Caves | Build established: Hacker-Sprinter 9584 | -7/Lower Caves | Discovered new exit (range 5) 9587 | -7/Lower Caves | Learned 4 Factory zone layouts 9594 | -7/Lower Caves | Learned 4 Factory zone layouts 9595 | -7/Lower Caves | Learned Factory stockpile data 9598 | -7/Lower Caves | Identified exit to Lower Caves 9598 | -7/Lower Caves | Entered another Lower Caves area 9664 | -7/Lower Caves | Spotted B-75 Beast 9698 | -7/Lower Caves | Encountered a Warlord checkpoint 9760 | -7/Lower Caves | Learned Factory emergency access door positions 9884 | -7/Lower Caves | Discovered exit to Zion (range 13) 9890 | -7/Lower Caves | Entered Zion 9946 | -7/Zion | Discovered new exit (range 16) 9988 | -7/Zion | Learned Factory emergency access door positions 9990 | -7/Zion | Learned Factory stockpile data 9994 | -7/Zion | Found CR-A16's Pointy Stick 10006 | -7/Zion | Learned location of Warlord (-5) 10022 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10053 | -7/Zion | Received a visual enhancement algorithm 10074 | -7/Zion | Given A8's code to call for help 10085 | -7/Zion | Visited the Megawrench Repair Shop 10263 | -7/Zion | Megawrench repaired 6 parts 10284 | -7/Zion | Opened final containment barrier to the Deep Caves 10295 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10305 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10305 | -7/Zion | Discovered new exit (range 3) 10305 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10315 | -7/Zion | Identified exit to Deep Caves 10579 | -7/Zion | Build established: Sprinter 10598 | -7/Zion | Entered Deep Caves 10682 | -7/Deep Caves | Attacked by Z-Imprinter 10706 | -7/Deep Caves | Core integrity fell below 50% 10711 | -7/Deep Caves | Destroyed Z-Imprinter 10743 | -7/Deep Caves | Core integrity fell below 20% 10776 | -7/Deep Caves | Lost 10 parts (1p5n3u1w) 10779 | -7/Deep Caves | Found Prototype Protection 10779 | -7/Deep Caves | Identified Zio. Weapon Casing 10938 | -7/Deep Caves | Z-Facility disabled 10957 | -7/Deep Caves | Destroyed by L7-JVD(z) with Zionite Laser-S Last Messages --------------- 10934_ Zio. Biocell destroyed. 10935_ Imp. Grenade Launcher destroyed. 10936_ Zio. Glidesys I destroyed. 10937_ FB-EHE(z) destroyed. 10937_ Destroyed Phase Shifter. 10937_ Destroyed Zio. Light Carapace. 10938_ Z-Facility disabled. 10939_ 8G-END(z) destroyed. 10939_ Zio. Glidesys I destroyed. 10941_ Destroyed Imp. Reaction Control System. 10941_ Imp. Grenade Launcher destroyed. 10942_ Imp. EM Pulse Cannon destroyed. 10944_ Destroyed Zio. Biocell. 10945_ The unstable cave ceiling collapses. 10946_ OB-XCJ(z) destroyed. 10951_ Imp. EM Pulse Cannon destroyed. 10951_ Exp. Heat Sink destroyed. 10951_ Identified Zio. Laser-S. 10951_ Zio. Laser-S destroyed. 10953_ Zio. Composite Leg I destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????#######?????####???????????????????? | | ???????????????==!!!!!?##?# #????###############? | | ????????????????? ## ## #?#### ## | | ??????????????????# # # ### # | | ?????????????????## # ### # | | ????????????????## z | | ????????????????# % | | ?????????? z !@ | | ?????????? z % | | ?????????? | | ??????????? | | ??????????? """" """""" | | ???????????? """"""""""""" | | ???????????? """""""""""""" | | ???????????? """""""""??""" | | ????????????? """"???????? | | ????????????? """????????""" | | ?????????????? ""?????????""" | | ?????????????? ""??????????"" | | ???????????????? "????????????" | | ?????????????????? "????????????? | | ????????????????????? ???????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 27 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Corruption Block 8 Armor Coverage 400 Core Shielding 20 Weapon Shielding 100 Evasion (%) 71 Targeting Accuracy 6 Melee Accuracy 12 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- Energy Filter | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Focal Shield | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Chainsword | -7/Zion | Archive Energy Well | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nuclear Pulse Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed HelicalGreatStabilizer Manual? 0 Play Time 04:34:23 Cumulative 138.3 hours Start 2023.09.13 @ 12:02:09 End 2023.09.13 @ 18:13:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 46 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1b6a8d91-327f-4022-9779-d3dcb2acb795