Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.28 @ 21:36:18 Player: smidge Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (189) 945 Value Destroyed (9409) 9409 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1251) 1251 TOTAL SCORE: 19285 Bonus ------- High Alert Combat Kills 759 Follower Combat Kills 192 Aligned with FarCom 300 Cogmind --------- Core Integrity 1275/1600 Matter 174/300 Energy 245/280 System Corruption 7% Temperature Warm (162) Movement Walking (111) Location -1/Access Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (11) ----- Advanced Cryofiber Web High-capacity Storage Unit Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved Reaction Control System Improved Focal Shield Advanced Thermal Shield Improved Hacking Suite Improved System Shield > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (20) --- Micro Antimatter Reactor Myomer Leg Myomer Leg Biometal Leg Centrium Leg Centrium Leg Advanced Cryofiber Web High-capacity Storage Unit HERF Cannon HERF Cannon HERF Cannon KE Penetrator Heavy Rocket Launcher Improved Plasma Cutter Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Target Analyzer Core Analyzer Improved Weapon Cycler Improved Focal Shield Advanced Thermal Shield Improved Hacking Suite Improved System Shield Recalibrator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun Linear Accelerator > --- INVENTORY -------- Particle Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Biometal Leg Centrium Leg Centrium Leg Advanced Cryofiber Web High-capacity Storage Unit Heavy Beamcaster KE Penetrator KE Penetrator KE Penetrator Proton Missile Launcher Proton Missile Launcher Heavy Rocket Launcher Improved Plasma Cutter Force Lance [Rating: 181] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Myomer Leg Leg Myomer Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Hardlight Generator Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon KE Penetrator Energy Gun Enhanced Quantum Rifle Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Falx Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . 1 1 1 . . 1 1 1 . Utility 9 | . . . . . 3 . 1 2 . 1 1 . 1 Weapon 2 | . . . . . . 1 . . . . . . 1 Parts Attached 142 | 7 1 . 1 5 14 15 5 12 10 9 12 28 23 Power 20 | 1 . . . 2 1 1 1 3 1 1 2 5 2 Engine 3 | 1 . . . 1 1 . . . . . . . . Core 8 | . . . . 1 . 1 1 3 1 1 . . . Reactor 9 | . . . . . . . . . . . 2 5 2 Propulsion 44 | 2 . . . 2 5 2 1 2 2 3 4 12 9 Treads . | . . . . . . . . . . . . . . Leg 41 | 2 . . . 2 2 2 1 2 2 3 4 12 9 Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . 3 . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 44 | 1 1 . 1 . 6 7 2 4 4 1 2 6 9 Device 16 | . . . . . 2 2 1 . 2 . 1 3 5 Storage 5 | 1 1 . . . 1 1 . . . . . . 1 Processor 9 | . . . 1 . 2 . . 1 . . 1 1 3 Hackware 5 | . . . . . . 2 . 1 . . . 2 . Protection 9 | . . . . . 1 2 1 2 2 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 34 | 3 . . . 1 2 5 1 3 3 4 4 5 3 Energy Gun 8 | 3 . . . . . 1 . . 2 . . 1 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 16 | . . . . 1 1 2 1 2 1 2 3 1 2 Ballistic Cannon 2 | . . . . . 1 . . . . . . 1 . Launcher 4 | . . . . . . 1 . . . 1 1 1 . Special Weapon 1 | . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . . Parts Lost 52 | . . . . 2 1 1 . 2 3 3 8 10 22 Power 5 | . . . . . . 1 . . 1 . . 1 2 Propulsion 19 | . . . . . . . . 2 . 2 5 5 5 Utility 14 | . . . . . 1 . . . 1 1 3 3 5 Weapon 14 | . . . . 2 . . . . 1 . . 1 10 Highest Loss Streak 6 | . . . . 1 1 1 . 2 2 3 4 2 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 16 | . 6 9 9 9 12 17 19 19 19 17 19 18 17 Power 1 | . . . . . 3 2 3 1 1 1 3 2 2 Propulsion 3 | . 2 4 4 4 4 2 2 . 3 3 2 4 3 Utility 5 | . 1 2 2 2 2 7 7 11 8 4 3 1 2 Weapon 5 | . 1 3 3 2 2 4 6 6 5 7 8 8 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | . . . . . 3 1 1 2 4 . . 3 13 Power 7 | . . . . . 1 . 1 1 . . . 2 2 Propulsion 8 | . . . . . 2 . . . . . . 1 5 Utility 7 | . . . . . . . . 1 4 . . . 2 Weapon 4 | . . . . . . 1 . . . . . . 3 Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 85 85 93 93 92 99 99 97 99 96 97 94 94 Engine 2 | . 14 14 14 7 6 . . . . . . . . Core 3 | . . . . 6 2 6 6 4 5 5 . . . Reactor 1 | . . . . . . . . . . . 3 7 7 Leg 29 | . 28 28 28 28 20 29 33 28 29 30 31 33 30 Device 7 | . . . . . 6 6 5 5 6 10 10 13 18 Storage 6 | . 14 14 14 14 9 7 6 5 5 5 4 4 4 Processor 9 | . . . 7 14 20 9 6 5 11 10 13 11 10 Hackware 7 | . . . . . . 9 13 11 15 5 4 9 8 Protection 5 | . . . . . 2 3 6 14 5 11 12 . . Energy Gun 7 | . 28 28 28 21 8 5 . . 1 5 . . 7 Ballistic Gun 9 | . . . . . 9 11 20 14 14 9 12 10 3 Peak Build Rating 181 | 6 6 6 12 16 37 44 52 70 83 96 115 161 181 Average Rating 74 | 4 6 6 9 14 29 41 50 57 75 88 108 142 168 On Entrance 47 | . 6 6 6 12 16 37 43 52 70 82 96 94 139 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . 3 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 126 | 13 18 18 18 20 43 63 62 82 103 126 126 115 124 Greatest Support 226 | 20 20 20 20 20 40 58 68 79 99 114 139 204 226 Greatest Overweight (x) 1 | 1 . . . . 1 1 . 1 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 10 10 10 14 18 20 20 20 20 20 20 20 Most Carried 20 | 3 9 9 9 10 15 20 20 20 20 20 20 20 20 Average Carried 16 | 1 6 9 9 9 13 17 19 19 19 17 19 18 17 Final Capacity 20 | 8 10 10 10 10 15 20 20 20 20 20 20 20 20 Final Carried 20 | 3 9 9 9 10 15 20 20 20 17 20 20 20 15 Class Distribution -------------------- 31% | Scavenger-Skirmisher 19% | Mutant 15% | Scavenger-Gunner 11% | Scavenger-Tank 8% | Hacker-Tank 4% | Hacker-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Hacker-Tank | -5/Extension Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Matter Collected 5909 | 201 79 . 10 50 248 389 414 327 743 403 1156 890 999 Remotely . | . . . . . . . . . . . . . . Salvage Created 10488 | . 136 113 . 186 299 484 431 319 973 968 2619 1616 2344 Parts 533 | . 8 . . 9 8 36 22 19 43 60 146 81 101 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . Recyclers Shooed 6 | . . . . . . . 2 . 2 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Combat Hostiles Destroyed 148 | . 2 4 . 5 4 8 3 8 8 17 34 16 39 Guns 111 | . 2 4 . 5 4 5 3 8 8 13 27 13 19 Cannons 7 | . . . . . . 1 . . . . . . 6 AOE 27 | . . . . . . 2 . . . 4 7 3 11 Classes Destroyed 18 | . 2 1 . 1 2 6 . . . . 2 2 2 Worker 5 | . . . . . . . . . . . . 3 2 Builder 5 | . . . . . . 1 . . . . . 2 2 Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 1 | . . . . . . 1 . . . . . . . Recycler 10 | . . . . . . 1 2 . 3 1 2 1 . Mechanic 1 | . . . . . . . . . . . 1 . . Operator 5 | . . . . . . 2 . . . . 2 1 . Watcher 15 | . 3 . . . 2 . . . . 1 5 1 3 Swarmer 43 | . . . . 1 . . . 4 . 9 15 . 14 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 41 | . 2 2 . 4 2 3 . . 6 . 6 7 9 Brawler 4 | . . . . . . . . . . . 1 1 2 Duelist 1 | . . . . . . 1 . . . . . . . Sentry 17 | . . . . . 1 1 2 1 2 3 3 1 3 Specialist 2 | . . . . . . . . . . . . 2 . Hunter 11 | . . . . . 1 . . . . 2 2 2 4 Programmer 26 | . . . . . . 3 1 3 . 3 7 3 6 Assembled 2 | . . 2 . . . . . . . . . . . Best Kill Streak 11 | . 2 3 . 3 3 6 1 4 3 7 11 11 10 Combat Bots Only 10 | . 2 3 . 3 3 4 1 4 2 5 10 8 8 Max Kills in Single Turn 4 | . 1 1 . 1 1 2 1 2 1 4 3 2 4 Gunslinging 1 | . . . . . . . . 1 . 1 1 1 . Exploded 4 | . . . . . . 1 . . . 4 3 1 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Hostile Shots Fired 1243 | . 12 21 . 36 28 58 60 55 74 111 302 121 365 Missed 382 | . 1 8 . 5 8 28 29 10 27 35 79 22 130 Hits 861 | . 11 13 . 31 20 30 31 45 47 76 223 99 235 Melee 5 | . . . . . . . . . . . 2 3 . Projectile 856 | . 11 13 . 31 20 30 31 45 47 76 221 96 235 Critical Strikes 28 | . . . . . 1 . . 3 3 1 11 3 6 Part Disruptions 3 | . . . . . . 1 . . . . . . 2 Damage Taken 11092 | . 116 142 . 302 248 342 154 862 754 625 2176 2208 3163 Core 1232 | . 66 24 . 89 38 16 16 91 11 28 151 377 325 Absorbed by Shields 1666 | . . . . . . . . . 168 355 783 330 30 Ignored by Resistances 6392 | . 35 44 . 90 71 106 51 236 278 689 1765 780 2247 Regen/Repaired (Parts) 116 | . . . . . . . . 116 . . . . . Core Remaining (%) 84 | 100 . . . 28 93 97 98 . 89 97 88 74 . Volleys Fired 443 | . 15 14 . 20 27 33 13 31 38 33 95 42 82 Largest 4 | . 2 2 . 2 2 3 3 3 3 3 3 3 4 Hottest 223 | . 90 90 . 90 65 134 83 85 144 153 147 133 223 Shots Fired 1187 | . 30 27 . 28 54 85 39 83 100 92 268 120 261 Gun 1105 | . 30 27 . 28 54 74 39 83 100 91 261 114 204 Cannon 49 | . . . . . . 8 . . . . . 2 39 Launcher 32 | . . . . . . 2 . . . 1 7 4 18 Special 1 | . . . . . . 1 . . . . . . . Kinetic 826 | . . . . . 27 64 39 83 85 66 258 105 99 Thermal 329 | . 30 27 . 28 27 19 . . 15 25 3 11 144 Explosive 13 | . . . . . . 2 . . . 1 5 . 5 Electromagnetic 19 | . . . . . . . . . . . 2 4 13 Robot Hit Streak 39 | . 6 7 . 11 15 6 17 14 15 29 14 39 24 Robot Miss Streak 4 | . 2 1 . 2 3 2 1 3 4 3 4 2 4 Penetration Max 1 | . . . . . . 1 . . 1 1 1 1 1 Secondary Targets 14 | . . . . . . . . 1 . 3 6 2 2 Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 1 1 1 Shots Hit Robots 874 | . 22 21 . 23 43 53 33 65 79 61 192 104 178 Core Hits 423 | . 11 9 . 12 14 24 13 17 31 35 98 51 108 Critical Kills 19 | . . . . . . . . . 2 1 7 7 2 Critical Parts Destroyed 27 | . . . . . . . . 1 1 1 16 5 3 Critical Strikes 66 | . . 2 . 2 . 2 . 1 3 4 27 14 11 Burn 9 | . . 2 . 2 . 1 . . . 2 2 . . Destroy 49 | . . . . . . . . 1 3 2 25 13 5 Blast 7 | . . . . . . 1 . . . . . . 6 Impale 1 | . . . . . . . . . . . . 1 . Melee Attacks 18 | . . . . . . . . 4 . 3 . 11 . Impact . | . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . 4 . 3 . . . Piercing 11 | . . . . . . . . . . . . 11 . Sneak Attacks 4 | . . . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26730 | . 255 242 . 292 583 1379 665 1431 2038 1722 6074 3985 8064 Guns 19511 | . 255 242 . 288 583 983 665 1423 2035 1458 4651 2678 4250 Cannons 1334 | . . . . . . 109 . . . . . 82 1143 Explosions 5474 | . . . . . . 275 . . . 264 1423 850 2662 Melee 375 | . . . . . . . . . . . . 375 . Ramming 36 | . . . . 4 . 12 . 8 3 . . . 9 Kinetic 15237 | . . . . . 330 763 665 1423 1745 1013 4582 2466 2250 Thermal 5842 | . 255 242 . 288 253 329 . . 290 445 69 528 3143 Explosive 3469 | . . . . . . 275 . . . 264 1164 242 1524 Electromagnetic 1771 | . . . . . . . . . . . 259 374 1138 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 375 | . . . . . . . . . . . . 375 . Highest Corruption 7 | . . . . . . 2 . 3 3 3 6 5 7 Average Corruption 3 | . . . . . . 1 . 2 3 2 3 3 6 Corruption Purged 2 | . . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 89 | . . . . . . 6 . 8 23 9 18 11 14 Message Errors 22 | . . . . . . . . 2 6 3 5 3 3 Matter Fused 23 | . . . . . . 3 . 1 5 2 6 2 4 Heat Flow Errors 8 | . . . . . . . . 2 3 1 . 1 1 Energy Discharges 8 | . . . . . . 1 . 1 4 . . 2 . Parts Rejected 3 | . . . . . . . . 1 . . . . 2 Data Loss (minor) 9 | . . . . . . 2 . 1 2 2 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . . Misfires 4 | . . . . . . . . . 1 1 . 1 1 Alerts 3 | . . . . . . . . . 1 . 2 . . Weapon Failures 8 | . . . . . . . . . 1 . 3 2 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 539 | . . . . . . 12 . . . . 72 290 165 Projectiles 35 | . . . . . . 5 . . . . . . 30 Explosions 289 | . . . . . . 7 . . . . 72 75 135 Melee 215 | . . . . . . . . . . . . 215 . Knockbacks 6 | . . . . . . 1 . . . . . 1 4 Impact 1 | . . . . . . 1 . . . . . . . Kinetic 5 | . . . . . . . . . . . . 1 4 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 336 | . . . . . . . . . . . 107 223 6 Shots 10 | . . . . . . . . . . . 4 5 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 6 | . . . . 1 . 2 . 1 1 . . . 1 Kicked 6 | . . . . 1 . 2 . 1 1 . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 626 | . 258 183 . 292 104 259 78 179 493 415 329 626 557 Average Temperature 125 | . 84 65 . 113 43 72 26 31 86 154 124 234 216 Received Heat Transfer 2185 | . 81 45 . 189 72 42 42 63 280 15 172 957 227 Effects 36 | . . . . 1 . 1 . . 2 1 2 25 4 Shutdowns 5 | . . . . . . . . . . . . 5 . Energy Bleed 3 | . . . . . . 1 . . . 1 . 1 . Interference 18 | . . . . 1 . . . . 1 . 2 11 3 Matter Decay 2 | . . . . . . . . . 1 . . 1 . Short Circuit 2 | . . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . . . 1 1 Damage (major) 3 | . . . . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 5 | . . . . . . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 18 | . . 1 . 4 1 1 . . . 2 . . 9 Heat Transferred 9370 | . 670 805 . 892 575 666 . . 444 814 259 533 3712 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Maximum Alert Level 2 | . . . . . . . . . . 1 2 2 2 Low Security (%) 70 | 100 100 100 . 100 100 100 100 100 100 80 35 . . Level 1 17 | . . . . . . . . . . 19 7 85 61 Level 2 12 | . . . . . . . . . . . 56 14 38 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 685 | . 40 40 . 60 40 112 38 90 63 258 659 605 685 Initial 312 | . . 9 . . 3 . 16 11 . 15 85 312 306 Average 128 | . 4 13 . 10 8 19 9 13 14 76 346 342 378 Influence Increases 5023 | . 91 50 . 187 129 343 118 242 306 491 1144 773 1149 Destroy 0b10 Robot/C 3020 | . 40 40 . 140 80 160 60 160 220 340 680 320 780 Destroy 0b10 Robot/NC 220 | . 15 . . . 10 25 10 . 20 15 45 40 40 Destroy Leader 622 | . 16 10 . 30 24 52 30 40 10 82 120 62 146 Allied During Kill 15 | . . . . 2 . . . . 9 4 . . . Successful Hack 128 | . 20 . . . . 16 16 10 11 . 37 18 . Disable Machine 90 | . . . . . . 9 . 9 . 9 18 27 18 Destroy Structure 463 | . . . . . . 21 2 8 6 26 94 231 75 Lose Combat Pursuer 465 | . . . . 15 15 60 . 15 30 15 150 75 90 Influence Decreases 4368 | . 61 80 . 175 141 302 131 270 268 341 693 827 1079 Entered New Map 804 | . . 21 . . 9 . 25 17 . 23 103 327 279 Time Decay 3026 | . 61 59 . 145 112 302 106 233 250 268 510 400 580 Lost Part 460 | . . . . 10 . . . 20 . 30 80 100 220 Lost Ally 78 | . . . . 20 20 . . . 18 20 . . . Squads Dispatched 38 | . . . . . 1 7 2 3 1 2 8 5 9 Investigation 4 | . . . . . . . 1 1 . . 1 1 . Extermination 15 | . . . . . . 3 1 1 . 2 2 2 4 Reinforcement 13 | . . . . . 1 4 . . 1 . 3 2 2 Assault 3 | . . . . . . . . . . . 1 . 2 Garrison 3 | . . . . . . . . 1 . . 1 . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . 1 . 2 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Distress Signals 12 | . . . . . 1 . . 1 1 1 1 3 4 Communications Jammed 19 | . . . . . . . . . . . . 19 . Distress Signals 19 | . . . . . . . . . . . . 19 . Times Spotted 239 | . 7 5 . 9 10 17 4 9 15 20 56 28 59 Peak Tracking Total 13 | . 2 2 . 3 2 5 2 5 3 5 6 12 13 Tactical Retreats 22 | . . 1 . 1 1 1 . 1 2 1 7 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Traps Triggered 12 | . . . . . 1 3 . . 2 3 . 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Machines Disabled 10 | . . . . . . 1 . 1 . 1 2 3 2 Max in Single Turn 1 | . . . . . . 1 . 1 . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Machines Accessed 53 | . 5 . 4 . 1 7 7 5 5 5 7 4 3 Terminals 40 | . 5 . . . . 6 5 4 5 4 6 4 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 5 | . . . . . 1 1 1 . . . 1 . 1 Garrison Access 2 | . . . . . . . . . . 1 . . 1 Total Hacks 158 | . 8 . 41 . 4 18 16 17 11 14 16 8 5 Successful 91 | . 6 . 41 . 4 7 5 5 10 5 6 2 . Failed 66 | . 2 . . . . 11 10 12 1 9 10 6 5 Catastrophic 13 | . . . . . . 2 3 5 . . 1 2 . Database Lockouts 1 | . . . . . . . 1 . . . . . . Manual 42 | . 2 . 1 . . 6 8 8 . 8 5 4 . Terminals 97 | . 8 . . . . 15 12 15 11 12 14 8 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 13 | . . . . . 4 3 3 . . . 2 . 1 Garrison Access 4 | . . . . . . . . . . 2 . . 2 Terminal Hacks 78 | . 6 . 41 . . 5 3 3 10 4 4 2 . Record 44 | . 2 . 40 . . . . . 1 1 . . . Part Schematic 3 | . 1 . . . . . 1 . 1 . . . . Prototype ID Bank 2 | . . . . . . 1 . . 1 . . . . Open Door 5 | . . . . . . . . 1 4 . . . . Level Access Points 5 | . . . . . . 1 1 . 1 1 1 . . Branch Access Points 3 | . 1 . . . . . . . . . 1 1 . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Alert Level 3 | . 1 . . . . 1 . . . . . 1 . Locate Traps 4 | . . . . . . . 1 1 . 1 1 . . Security Status 1 | . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . 1 . . . . . . . Zone Layout 5 | . 1 . . . . . . 1 1 1 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . Scanalyzer 8 | . . . . . 4 2 1 . . . 1 . . Retrieve Study 8 | . . . . . 4 2 1 . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . 1 1 . Used 2 | . . . . . . . . . . . 1 1 . Hacking Detections 33 | . 3 . . . . 5 5 3 1 4 5 4 3 Full Trace Events 4 | . . . . . . . 1 1 . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . . 1 . 1 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . 3 2 1 . . . 1 . . Parts Repaired 1 | . . . . . . . . 1 . . . . . Time 44 | . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Total Allies 7 | . . . . 2 . . . . 4 . 1 . . Largest Group 4 | . . . . 2 1 . . . 4 3 1 . . Highest-Rated Group 132 | . . . . 43 31 . . . 132 96 26 . . Highest-Rated Ally 39 | . . . . 31 31 . . . 39 39 26 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 73 | . . . . 13 4 . . . 53 3 . . . Total Damage 1219 | . . . . 166 62 . . . 944 47 . . . Kills 7 | . . . . 2 . . . . 4 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Active Infowar (turns) 6349 | . . . 310 474 444 1149 431 1116 109 785 1003 528 . Sensors 1 | . . . . . 1 . . . . . . . . Terrain 4933 | . . . . . 340 1149 431 1116 109 785 1003 . . T.N.C. 1564 | . . . 310 474 444 336 . . . . . . . Jamming 528 | . . . . . . . . . . . . 528 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Turns Passed 10040 | 52 349 205 544 744 444 1275 432 1116 1068 785 1037 810 1179 Spaces Moved 6182 | 30 248 137 453 415 253 789 341 618 698 510 502 467 721 Core 1 | 1 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 6141 | 29 248 137 453 415 213 789 341 618 698 510 502 467 721 Wheels . | . . . . . . . . . . . . . . Hover 40 | . . . . . 40 . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 105 105 105 108 110 105 108 106 Average Speed 121 | 131 120 120 120 120 117 125 107 150 125 125 118 108 109 Slowest Speed 190 | 190 120 120 120 120 190 175 108 175 177 176 180 111 111 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 47 28 90 86 23 27 13 22 53 16 19 19 23 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . 1 1 . 1 1 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . 1 . . . 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . Spaces Dug 14 | . . . . . . 1 . 4 . 3 . 6 . Terrain Destroyed 225 | . . . . . . 22 . 4 1 14 62 93 29 Melee 13 | . . . . . . . . 4 . 3 . 6 . Projectile 25 | . . . . . . 2 . . 1 3 3 4 12 AOE 186 | . . . . . . 20 . . . 8 58 83 17 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Total 7795 | 39 269 150 453 635 355 1013 384 742 814 577 750 676 938 Wait 755 | . . . . 185 40 140 18 47 37 9 115 86 78 Move 6169 | 29 247 136 452 414 252 788 340 617 697 509 501 466 721 Hop . | . . . . . . . . . . . . . . Pick Up 114 | 3 6 . . 3 12 13 3 11 8 9 13 22 11 Fast Attach 54 | 6 . . 1 2 5 5 . 4 4 1 2 12 12 Attach 46 | . . . . . 2 2 2 3 3 5 5 11 13 Detach 2 | . . . . . 1 1 . . . . . . . Swap 96 | 1 1 . . 4 8 18 4 13 6 5 9 14 13 Drop 82 | . . . . 6 8 11 4 11 10 3 10 12 7 Fire 443 | . 15 14 . 20 27 33 13 31 38 33 95 42 82 Melee 18 | . . . . . . . . 4 . 3 . 11 . Ram . | . . . . . . . . . . . . . . Kick 6 | . . . . 1 . 2 . 1 1 . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Extension (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 13) 53 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 10) 207 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 402 | -10/Materials | Entered Mines 416 | -10/Mines | Discovered new exit (range 9) 417 | -10/Mines | Assembled infested the area 468 | -10/Mines | Discovered new exit (range 15) 580 | -10/Mines | Learned Materials emergency access door positions 602 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 602 | -10/Mines | Discovered new exit (range 5) 607 | -10/Mines | Entered Exiles 625 | -10/Exiles | Discovered new exit (range 15) 658 | -10/Exiles | Met 8R-AWN 676 | -10/Exiles | Met EX-HEX 733 | -10/Exiles | Met EX-BIN 749 | -10/Exiles | Aligned with FarCom system 750 | -10/Exiles | Given EX-Vault access code 778 | -10/Exiles | Opened EX-Vault 841 | -10/Exiles | Found Modified TNC 869 | -10/Exiles | Warned to stay clear of 0b10 Research branches 901 | -10/Exiles | Met EX-DEC 925 | -10/Exiles | Learned location of Zion (-6) 977 | -10/Exiles | Visited The Gauntlet 1141 | -10/Exiles | Discovered new exit (range 11) 1151 | -10/Exiles | Left Exiles lab with Modified TNC 1151 | -10/Exiles | Entered Mines 1165 | -9/Mines | Learned 4 Materials zone layouts 1204 | -9/Mines | Learned location of 1 exit from Proximity Caves 1273 | -9/Mines | Found DCF Scrap (13 items) 1490 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1493 | -9/Mines | Found Prototype Device 1533 | -9/Mines | Core integrity fell below 50% 1837 | -9/Mines | Discovered new exit (range 13) 1895 | -9/Mines | Entered Materials 1895 | -8/Materials | Accompanied by 1 ally 1895 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1902 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1945 | -8/Materials | Identified Exp. Sensor Array 2281 | -8/Materials | Discovered new exit (range 16) 2327 | -8/Materials | Build established: Scavenger-Skirmisher 2339 | -8/Materials | Entered Factory 2339 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3470 | -7/Factory | Identified exit to Factory 3589 | -7/Factory | Build established: Hacker-Skirmisher 3614 | -7/Factory | Entered another Factory area 3614 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3906 | -6/Factory | Identified exit to Factory 3923 | -6/Factory | Build established: Scavenger-Skirmisher 4009 | -6/Factory | Central database locked down 4046 | -6/Factory | Entered another Factory area 4046 | -5/Factory | Evolved 2 slots: Utility x2 4717 | -5/Factory | Garrison activated, responded to threat 5049 | -5/Factory | Repaired Imp. Carbon-fiber Leg+ 5153 | -5/Factory | Discovered new exit (range 10) 5162 | -5/Factory | Entered Extension 5276 | -5/Extension | Identified exit to Factory 5620 | -5/Extension | Build established: Hacker-Tank 5683 | -5/Extension | Spotted B-75 Beast 5800 | -5/Extension | Rescued a captive Derelict 5801 | -5/Extension | Rescued a captive Derelict 5858 | -5/Extension | Rescued a captive Derelict 5906 | -5/Extension | Rescued a captive Derelict 6154 | -5/Extension | Allies destroyed B-75 Beast 6162 | -5/Extension | Spotted B-75 Beast 6181 | -5/Extension | Allies destroyed B-75 Beast 6230 | -5/Extension | Entered Factory 6230 | -4/Factory | Accompanied by 3 allies 6230 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6460 | -4/Factory | Build established: Scavenger-Skirmisher 6551 | -4/Factory | Identified exit to Research 6734 | -4/Factory | Lost 3 parts (2n1u) 7015 | -4/Factory | Entered Research 7015 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7074 | -3/Research | Build established: Scavenger-Tank 7472 | -3/Research | Spotted B-86 Titan 7500 | -3/Research | Destroyed 10 combat bots 7601 | -3/Research | Identified exit to Armory 7601 | -3/Research | Identified exit to Testing 7765 | -3/Research | First assault squad dispatched 7907 | -3/Research | Identified exit to Research 8007 | -3/Research | Garrison activated, responded to threat 8052 | -3/Research | Entered another Research area 8052 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 8083 | -2/Research | Lost 4 parts (2n2u) 8421 | -2/Research | Identified exit to Quarantine 8458 | -2/Research | Build established: Scavenger-Gunner 8516 | -2/Research | Spotted B-90 Cyclops 8763 | -2/Research | Discovered new exit (range 16) 8848 | -2/Research | Destroyed 8 combat bots 8862 | -2/Research | Entered Access 8862 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9619 | -1/Access | Spotted B-99 Colossus 9620 | -1/Access | Destroyed 7 combat bots 9642 | -1/Access | Garrison activated, responded to threat 9680 | -1/Access | Lost 6 parts (1p2n2u1w) 9845 | -1/Access | Destroyed 8 combat bots 9851 | -1/Access | Lost 3 parts (1p2w) 9862 | -1/Access | First assault squad dispatched 10041 | -1/Access | Self-destructed Last Messages --------------- 10014_ Slug penetrates G-73 Enforcer. 10014_ G-73 Enforcer suffers critical hit (Destroy). 10014_ G-73 Enforcer destroyed. 10025_ Slug penetrates G-73 Enforcer. 10029_ G-73 Enforcer destroyed. 10033_ System corrupted: Biometal Leg rejected. 10034_ C-45 Heavy ARC bursts open, deploying its payload. 10034_ G-73 Enforcer unfolds itself. 10034_ E-15 Imp unfolds itself. 10034_ Biometal Leg destroyed. 10034_ E-15 Imp destroyed. 10034_ Door malfunctions. 10034_ Slug penetrates G-73 Enforcer. 10038_ Adv. Heat Sink melted. 10038_ G-73 Enforcer destroyed. 10038_ Door malfunctions. 10038_ Slug penetrates G-73 Enforcer. 10039_ Hvy. Beamcaster destroyed. 10039_ Proton Missile Launcher destroyed. 10039_ Enh. Quantum Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????w?????????????####### #???????????????? | | ????????????????????????# # #???????????????? | | ????????????????????????#= # #???????????????? | | ????????????????????????# # #???????????????? | | ????????????????????????# # ##########????### | | ????????????????????????# = g#g # #????# | | ????????????????????????#@!%%*gg # #????# | | ????????????????????????# g#g!# ###### | | ????????????????????????# ggY%#p " p + # | | ????????????????????????# g# =/ % ### + | | ????????????????????????# # # #?# # | | ????????????????????????# # # #?# # | | ????????????????????????# # # ! #?# # | | ????????????????????????####### #??? w ??# # | | ??????????????????????????????# ######+##### ### | | ??????????????????????????????# | | ??????????????????????????????# | | ????????????????????????#######+###########+#+### | | ????????????????????????# [% ! # #? | | ????????????????????????# # ! #?? | | ????????????????????????# # #?? | | ????????????????????????# # #?? | | ????????????????????????# # #?? | | ????????????????????????# # #?? | | ????????????????????????########+###############?? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 675 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 6 Launcher Accuracy 40 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 32 Defensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Carbon-fiber Leg | -6/Factory | Hacked Impulse Thruster | -5/Extension | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Carbon-fiber Leg | 7% | -5/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Hvy. Laser | -7/Factory | Hacked Grenade Launcher | -7/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Myomer Leg | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Metal Spider Challenges ------------ None Game ------ Seed SpreadMultireflexSystem Manual? 0 Play Time 02:21:40 Cumulative 59.6 hours Start 2026.06.28 @ 16:22:40 End 2026.06.28 @ 21:36:18 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 0 Adventurer 48 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5652cffa-5050-4f4c-ad0b-93636af11d45