Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 12:44:05 Player: MOPO3 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1754) 1754 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11548) 11548 TOTAL SCORE: 15442 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 361 Prayed to X0-1V1 5000 Major X0-1V1 Interference 6050 Cogmind --------- Core Integrity 0/350 Matter 183/300 Energy 894/1400 System Corruption 24% Temperature Cool (58) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Shotgun > --- INVENTORY (16) --- Light Nuclear Core Light Treads Light Treads Light Treads Heat Sink Medium Matter Pod (100) Light Armor Plating Light Armor Plating Shield Generator Improved Medium Laser Heavy Assault Rifle Shotgun Rocket Launcher Subdweller Shrapnel Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Spiked Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Core Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Ion Engine Subdweller Monowheel Heat Sink Medium Matter Pod Improved Sensor Array Seismic Detector Improved Medium Laser Subdweller Beam Cannon Heavy Assault Rifle Shotgun Shotgun Rocket Launcher Rocket Launcher Subdweller Shrapnel Launcher Flamer Heavy Mace [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Improved Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Assault Cannon Launcher Subdweller Shrapnel Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 3 . Weapon . | . . . . . Parts Attached 42 | 8 9 5 9 11 Power 4 | 1 1 . 1 1 Engine 3 | 1 1 . . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 11 | 2 . 1 3 5 Treads 10 | 2 . 1 2 5 Leg . | . . . . . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 13 | 3 4 . 4 2 Device 4 | 2 1 . . 1 Storage 3 | 1 2 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 14 | 2 4 4 1 3 Energy Gun 1 | . . . . 1 Energy Cannon 3 | . . 2 . 1 Ballistic Gun 7 | 2 3 1 . 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 9 | . . 1 2 6 Power . | . . . . . Propulsion 5 | . . 1 1 3 Utility 2 | . . . . 2 Weapon 2 | . . . 1 1 Highest Loss Streak 5 | . . 1 1 5 To Critical Strikes . | . . . . . Average Backups 11 | 3 10 13 11 15 Power 1 | . 1 1 1 1 Propulsion 1 | 1 1 2 1 1 Utility 3 | . 2 3 1 4 Weapon 5 | . 4 6 7 8 Tool/Special . | . . . . . Unused Backups 22 | . 5 1 1 15 Power 2 | . . . . 2 Propulsion 4 | . 2 . . 2 Utility 6 | . . . . 6 Weapon 10 | . 3 1 1 5 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 99 99 89 92 Engine 10 | . 14 14 3 6 Core 1 | . . . 5 2 Treads 28 | . 27 27 25 32 Wheel 1 | . . . 6 2 Device 7 | . 13 . 5 1 Storage 12 | . 14 14 9 9 Processor 5 | . . . 13 15 Protection 3 | . . 1 4 8 Energy Gun 1 | . . . . 4 Energy Cannon 3 | . . 16 6 3 Ballistic Gun 17 | . 26 23 4 3 Ballistic Cannon 1 | . . . 4 3 Peak Build Rating 27 | 9 22 11 27 27 Average Rating 13 | 5 9 10 21 23 On Entrance 11 | . 7 10 11 27 Avg Prop Armor Cover (%) 1 | . . . 1 1 Naked Turns . | . . . . . Heaviest Build 44 | 13 32 44 42 44 Greatest Support 80 | 40 40 40 60 80 Greatest Overweight (x) 1 | . . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 8 15 15 16 16 Average Capacity 13 | 7 11 15 15 16 Most Carried 16 | 6 13 15 16 16 Average Carried 11 | 4 10 13 11 15 Final Capacity 16 | 8 15 15 16 16 Final Carried 16 | 6 12 15 16 15 Class Distribution -------------------- 72% | Mutant 15% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Sto Matter Collected 1790 | 352 414 185 182 657 Remotely . | . . . . . Salvage Created 2250 | 180 642 162 215 1051 Parts 125 | 15 35 10 11 54 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 1 | . . 1 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Combat Hostiles Destroyed 41 | . 11 5 6 19 Guns 18 | . 11 1 1 5 Cannons 21 | . . 2 5 14 AOE 1 | . . 1 . . Classes Destroyed 11 | 3 3 1 2 2 Worker 4 | 2 2 . . . Tunneler 4 | 3 . . . 1 Hauler 3 | . 2 . . 1 Recycler 5 | 1 1 . . 3 Watcher 3 | . 2 . . 1 Swarmer 5 | . . . 2 3 Grunt 19 | . 11 . 3 5 Brawler 1 | . . . . 1 Duelist 3 | . . . . 3 Sentry 8 | . . . 1 7 Subdweller 5 | . . 5 . . Best Kill Streak 8 | 2 3 3 2 8 Combat Bots Only 6 | . 3 3 2 6 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Hostile Shots Fired 190 | . 50 23 25 92 Missed 38 | . 9 4 7 18 Hits 152 | . 41 19 18 74 Melee 15 | . . . . 15 Projectile 137 | . 41 19 18 59 Critical Strikes 4 | . . . . 4 Part Disruptions 1 | . . . 1 . Damage Taken 2482 | . 489 446 213 1334 Core 522 | . 118 48 46 310 Absorbed by Shields . | . . . . . Redirected to Shielding 4 | . 4 . . . Ignored by Resistances 179 | . . 47 63 69 Regen/Repaired (Parts) 94 | . 94 . . . Core Remaining (%) 78 | 100 . 56 . . Volleys Fired 158 | 16 44 14 21 63 Largest 3 | 2 2 3 3 2 Hottest 165 | 40 46 165 165 136 Shots Fired 288 | 32 88 38 34 96 Gun 202 | 32 88 18 10 54 Cannon 84 | . . 18 24 42 Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 208 | 32 88 20 20 48 Thermal 80 | . . 18 14 48 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 23 | 7 14 8 7 23 Robot Miss Streak 5 | 2 5 3 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 215 | 20 72 26 23 74 Core Hits 101 | 11 38 9 10 33 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 14 | . 2 2 1 9 Burn 4 | . . . . 4 Meltdown 1 | . . 1 . . Destroy 3 | . 2 1 . . Blast 6 | . . . 1 5 Melee Attacks 3 | . 3 . . . Impact . | . . . . . Slashing 3 | . 3 . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4723 | 162 964 673 805 2119 Guns 2038 | 162 964 177 94 641 Cannons 2367 | . . 248 650 1469 Explosions 309 | . . 248 61 . Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 3503 | 162 964 425 620 1332 Thermal 1183 | . . 248 157 778 Explosive 28 | . . . 28 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 24 | . . . . 24 Average Corruption 16 | . . . . 16 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . . . . 31 Message Errors 3 | . . . . 3 Matter Fused 6 | . . . . 6 Heat Flow Errors 10 | . . . . 10 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 2 | . . . . 2 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 40 | . . . . 40 Projectiles 40 | . . . . 40 Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 72 | . . 72 . . Shots 2 | . . 2 . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 546 | . 28 273 261 546 Average Temperature 135 | . 7 118 79 173 Received Heat Transfer 852 | . 270 132 99 351 Effects 11 | . . . . 11 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Matter Decay 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 6 | . . 3 1 2 Heat Transferred 2405 | . . 444 296 1665 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Maximum Alert Level 2 | . . . 2 2 Low Security (%) 66 | 100 100 . 34 . Level 1 10 | . . . 15 34 Level 2 23 | . . . 49 65 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 656 | 10 82 . 656 559 Initial 276 | . . . . 276 Average 169 | 1 19 . 360 440 Influence Increases 1773 | 30 330 . 826 587 Destroy 0b10 Robot/C 940 | . 220 . 340 380 Destroy 0b10 Robot/NC 115 | 30 35 . 20 30 Destroy Leader 228 | . 58 . 76 94 Allied During Kill 21 | . . . 21 . Successful Hack 5 | . . . 5 . Disable Machine 90 | . . . 45 45 Destroy Structure 34 | . 2 . 24 8 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 75 | . 15 . 30 30 Miscellaneous 250 | . . . 250 . Influence Decreases 1240 | 30 252 78 170 710 Entered New Map 418 | . . 38 . 380 Time Decay 742 | 30 252 40 150 270 Lost Part 80 | . . . 20 60 Squads Dispatched 16 | . 3 . 7 6 Investigation 5 | . 3 . 2 . Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault 3 | . . . 2 1 Garrison 4 | . . . 2 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 18 5 29 34 Peak Tracking Total 9 | . 4 2 6 9 Tactical Retreats 4 | . 1 . 2 1 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Traps Triggered 5 | . 2 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Sto Machines Disabled 6 | . . . 3 3 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Machines Accessed 11 | . 7 . 2 2 Terminals 7 | . 4 . 2 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 18 . 4 6 Successful 10 | . 7 . 1 2 Failed 18 | . 11 . 3 4 Catastrophic 4 | . 2 . 1 1 Database Lockouts . | . . . . . Manual 21 | . 14 . 4 3 Terminals 18 | . 11 . 4 3 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 7 | . 4 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 2 . . 1 Retrieve Components 3 | . 2 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 . 1 1 Terminals 4 | . 2 . 1 1 Botnet 4 | . 2 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 7 . 2 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 18 | . 9 . . 9 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 111 | . . . 111 . Highest-Rated Ally 111 | . . . 111 . Total Orders . | . . . . . Ally Attacks 29 | . . . 29 . Total Damage 1218 | . . . 1218 . Kills 15 | . . . 15 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 84 | . 4 . . 80 Average Entertainment 4 | . 4 1 . 7 Good Acts 29 | . . 1 28 . Bad Acts 33 | . . 1 20 12 Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Active Infowar (turns) 1516 | 19 1200 . 192 105 Sensors 105 | . . . . 105 Terrain 2 | 2 . . . . Seismic 1409 | 17 1200 . 192 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Sto Turns Passed 2669 | 182 1258 324 319 586 Spaces Moved 1113 | 79 534 156 141 203 Core 2 | 2 . . . . Treads 1111 | 77 534 156 141 203 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 160 | 157 160 164 160 161 Slowest Speed 260 | 160 160 240 160 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 6 | . . 3 3 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 81 10 28 48 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 3 | . . 3 . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 55 | . 2 36 10 7 Melee 2 | . 2 . . . Projectile 12 | . . 3 2 7 AOE 41 | . . 33 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Total 1710 | 108 852 199 200 351 Wait 296 | . 234 6 15 41 Move 1109 | 78 533 155 140 203 Hop . | . . . . . Pick Up 50 | 5 14 11 7 13 Fast Attach 18 | 8 1 . 2 7 Attach 18 | . 1 3 7 7 Detach 3 | 1 . . 2 . Swap 20 | . 9 4 2 5 Drop 33 | . 13 6 4 10 Fire 158 | 16 44 14 21 63 Melee 3 | . 3 . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 183 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 775 | -10/Materials | Discovered new exit (range 7) 1088 | -10/Materials | Discovered new exit (range 7) 1311 | -10/Materials | Repaired Lgt. Treads 1422 | -10/Materials | Discovered new exit (range 7) 1432 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1441 | -10/Materials | Entered Subcaves 1442 | -10/Subcaves | Approached by a straggling Scientist 1470 | -10/Subcaves | X0-1V1 mutated your Utility slot to Weapon slot 1528 | -10/Subcaves | Disturbed a concealed Subdweller 1575 | -10/Subcaves | TH resistance permanently improved by X0-1V1 (+10%; -100 max core) 1610 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1610 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1626 | -10/Subcaves | Ambushed by Subdweller buried in earth 1658 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1735 | -10/Subcaves | Discovered new exit (range 10) 1765 | -10/Subcaves | Entered Materials 1765 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1767 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 1770 | -8/Materials | Build established: Gunner 1773 | -8/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 1802 | -8/Materials | Identified exit to Factory 1802 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 1811 | -8/Materials | X0-1V1 sent you to a vault 1835 | -8/Materials | X0-1V1 mutated your Weapon slot to Propulsion slot 1847 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 1850 | -8/Materials | X0-1V1 released a cloud of subatomizers 1857 | -8/Materials | X0-1V1 foreshadows a heat wave 1861 | -8/Materials | X0-1V1 activates XOMVISION 1869 | -8/Materials | X0-1V1 sent allied B-75 Beast (x1) 1870 | -8/Materials | Garrison activated, responded to threat 1894 | -8/Materials | Identified exit to Storage 1894 | -8/Materials | X0-1V1 revealed exit location to -8/Storage 1911 | -8/Materials | X0-1V1 upgraded hostiles (x2) 1954 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 1970 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 1988 | -8/Materials | X0-1V1 put everyone to sleep 2029 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 2084 | -8/Materials | Entered Storage 2089 | -8/Storage | System corruption reached 10% 2097 | -8/Storage | X0-1V1 redirected Transport squads to designated parking area 2224 | -8/Storage | X0-1V1 vaporized surrounding terrain (radius 23) 2266 | -8/Storage | Build established: Mutant 2520 | -8/Storage | Core integrity fell below 50% 2533 | -8/Storage | Garrison activated, responded to threat 2548 | -8/Storage | Core integrity fell below 20% 2559 | -8/Storage | X0-1V1 announced a LAN party 2561 | -8/Storage | Lost 5 parts (2n2u1w) 2605 | -8/Storage | Build established: Scavenger-Mutant 2670 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- S003. 02625_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S013. 02625_ X0-1V1 is amused. 02627_ Y-45 Defender destroyed. 02629_ K-01 Serf collects debris. 02633_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S015. 02635_ K-01 Serf collects debris. 02636_ System corrupted: Substantial component data lost. 02636_ Y-45 Defender destroyed. 02638_ K-01 Serf collects debris. 02647_ System corrupted: Hvy. Assault Rifle jammed. 02654_ System corrupted: Heat flow error (+223). 02655_ R-06 Scavenger collects Melee Analysis Suite. 02658_ R-06 Scavenger collects Lgt. Armor Plating. 02669_ Lgt. Treads destroyed. 02670_ System corrupted: Imp. Ion Engine rejected. 02670_ Critical hit (Burn: +37). 02670_ X0-1V1 giggles madly! Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????###+#+###??????????????????? | | ????????????? #??????????????????? | | ?????????????? +??????? ??????????? | | ??????????????? #??????? ??????????? | | ???????????????# #??????? ??????????? | | ???????????????# #??????? #?????????? | | ???????????????# #?######/###???????? | | ???????????????# # # #???????? | | ????????""" #### # / # #???????? | | ????????""" / + ! # +???????? | | ????????????#### #/* # ?! #???????? | | ???????????????# # #[ ? ????????? | | ###?????????#### #?##### #????????? | | #???####### ##+##+####### #????????? | | #???# T!!!% ; @# #????????? | | #???# !!!! # gg#? #????????? | | #???# !!![# g!g? #????????? | | #???# !*?! # !!#?? #????????? | | #???# =!?!]# # #????????? | | ######"#+#### # #????????? | | % + # #????????? | | ######################### #????????? | | #???????????????????????# #????????? | | #???????????????????????# +????????? | | #???????????????????????# #????????? | | #???????????????????????# #????????? | | #???????????????????????? #????????? | | #???????????????????????? #????????? | | +???????????????????????? #????????? | | #???????????????????????? #????????? | | +???????????????????????? #????????? | | #???????????????????????? #????????? | | #???????????????????????? ?????????? | | ###????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 1565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 39 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed ModifiedImpulseFlightbrick Manual? 0 Play Time 00:30:21 Cumulative 26.3 hours Start 2026.09.17 @ 12:13:28 End 2026.09.17 @ 12:44:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af07b682-abfe-4cf3-b014-4e09fe0f75ae