Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.01 @ 13:02:26

Player: Kaz

Result: Destroyed by as-01061 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (309)      309
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 804

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     231/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
  Large Storage Unit
>       --- WEAPON (2) -------
  Light Cannon
  Light Cannon
>       --- INVENTORY (15) ---
        Wheel
        Wheel
        Wheel
  Large Matter Pod (1)
        Core Shielding
  Light Armor Plating
        EM Pulse Gun
  Small Laser
  Light Assault Rifle
  Light Assault Rifle
  Light Cannon
  Light Cannon
  Light Cannon

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
  Large Storage Unit
  Large Storage Unit
>       --- WEAPON -----------
  Light Cannon
  Light Cannon
>       --- INVENTORY --------
        Wheel
        Core Shielding
  Light Armor Plating
        EM Pulse Gun
  Small Laser
  Light Assault Rifle
  Light Assault Rifle
  Light Cannon
  Light Cannon
  Light Cannon
[Rating: 10]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 7   16  2   
  Power                    3    | 1   2   .   
    Engine                 2    | 1   1   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   3   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 3   7   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   5   .   
    Ballistic Cannon       4    | .   2   2   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   5   1   
  Power                    2    | .   1   1   
  Propulsion               2    | .   2   .   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      4    | .   4   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   85  66  
  Engine                   4    | .   4   .   
  Core                     9    | .   9   9   
  Wheel                    21   | .   22  9   
  Storage                  21   | .   21  28  
  Processor                1    | .   1   .   
  Protection               1    | .   1   .   
  Ballistic Gun            14   | .   14  9   
  Ballistic Cannon         9    | .   9   9   
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 12  51  46  
  Greatest Support         32   | 32  32  10  
  Greatest Overweight (x)  4    | 2   4   4   
  Average Overweight (x)   1    | .   1   4   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 6   11  15  
  Most Carried             13   | 2   13  13  
  Average Carried          8    | .   8   12  
  Final Capacity           15   | 8   15  15  
  Final Carried            13   | 1   13  13  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           642  | 194 448 .   
  Remotely                 .    | .   .   .   
Salvage Created            488  | .   486 2   
  Parts                    49   | .   49  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  13   | .   12  1   
  Guns                     10   | .   10  .   
  Cannons                  3    | .   2   1   
Classes Destroyed          7    | .   6   1   
  Worker                   2    | .   2   .   
  Builder                  2    | .   2   .   
  Hauler                   2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    6    | .   6   .   
  Assembled                1    | .   .   1   
Best Kill Streak           5    | .   5   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        97   | .   91  6   
  Missed                   25   | .   24  1   
Damage Taken               950  | .   802 148 
  Core                     257  | .   227 30  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              100  | .   97  3   
  Largest                  2    | .   2   2   
  Hottest                  70   | .   70  70  
Shots Fired                171  | .   165 6   
  Gun                      131  | .   131 .   
  Cannon                   40   | .   34  6   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  171  | .   165 6   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         17   | .   17  5   
  Robot Miss Streak        5    | .   5   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   4   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           82   | .   77  5   
  Core Hits                38   | .   34  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           928  | .   821 107 
  Guns                     555  | .   555 .   
  Cannons                  354  | .   247 107 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  19   | .   19  .   
  Kinetic                  909  | .   802 107 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 6    | .   2   4   
  Impact                   .    | .   .   .   
  Kinetic                  6    | .   2   4   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      9    | .   9   .   
  Shots                    .    | .   .   .   
  Rammed                   3    | .   3   .   
Targets Rammed             3    | .   3   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        75   | .   75  5   
  Average Temperature      17   | .   17  3   
  Received Heat Transfer   252  | .   252 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             264  | .   264 32  
  Initial                  17   | .   .   17  
  Average                  91   | .   97  22  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 91  100 
  Level 1                  7    | .   8   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   25  7   
  Peak Tracking Total      11   | .   6   11  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               1    | .   1   .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1059 | 46  991 22  
Spaces Moved               642  | 36  598 8   
  Core                     14   | 6   8   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   628  | 30  590 8   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  140 
  Average Speed            104  | 97  104 140 
  Slowest Speed            150  | 150 150 140 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       33   | 3   95  3   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      879  | 44  821 14  
  Wait                     81   | .   81  .   
  Move                     640  | 35  597 8   
  Hop                      .    | .   .   .   
  Pick Up                  22   | 2   20  .   
  Fast Attach              7    | 5   2   .   
  Attach                   7    | 1   5   1   
  Detach                   1    | .   .   1   
  Swap                     11   | 1   9   1   
  Drop                     7    | .   7   .   
  Fire                     100  | .   97  3   
  Melee                    .    | .   .   .   
  Ram                      3    | .   3   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Lost 4 parts (1p2n1u)
  354 | -10/Materials | Core integrity fell below 50%
  444 | -10/Materials | Discovered new exit (range 10)
  524 | -10/Materials | Discovered new exit (range 16)
  652 | -10/Materials | Build established: Mutant
  714 | -10/Materials | Core integrity fell below 20%
  794 | -10/Materials | Discovered new exit (range 5)
 1017 | -10/Materials | Discovered new exit (range 8)
 1038 | -10/Materials | Entered Mines
 1039 | -10/Mines     | Assembled infested the area
 1060 | -10/Mines     | Destroyed by as-01061 with Assembled Blade

 Last Messages 
---------------
00805_ Acquired Wheel.
00807_ Acquired Lgt. Assault Rifle.
00807_ U-05 Engineer lays Concrete. <x2>
00812_ Slammed into O-16 Technician.
00887_ K-01 Serf cleans the Atomic Centrifuge. <x4>
00911_ Destroyed Datajack.
01014_ Triggered Alarm Trap.
01014_ An alarm sounds.
01014_ ALERT: Alarm triggered, dispatching investigation squad.
01017_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
01039_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01053_ as-01061 knocked back. <x2>
01054_ Lgt. Nuclear Core destroyed.
01056_ as-81451 knocked back.
01056_ as-81451 destroyed.
01059_ as-12621 knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulationLinearBoregun
  Manual?         0
Play Time         00:13:02
  Cumulative      133.6 hours
  Start           2024.03.01 @ 12:37:41
  End             2024.03.01 @ 13:02:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           64
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          36
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7de94335-e278-4628-adfd-9d5b91b50ac7