Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 01:59:03 Player: AkimboAoki Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2802) 2802 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 6369 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 99 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 263/300 Energy 43/100 System Corruption 26% Temperature Cool (0) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Cooling System Medium Storage Unit Improved Signal Interpreter Improved Salvage Targeting Computer Improved Melee Analysis Suite > --- WEAPON (3) ------- Lightning Gun Particle Cannon Powered Hammer > --- INVENTORY (10) --- Light Deuterium Engine Improved Deuterium Engine Armored Wheel Improved Heat Sink Improved Heat Sink Cooling System Target Analyzer Advanced ECM Suite Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Cooling System Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Aluminum Leg Aluminum Leg Compact Battery Advanced Targeting Computer Component Analysis Suite Advanced Beam Rifle Improved Spread Laser Scythe [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Cooling System Device Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 107 | 7 4 19 9 17 51 . Power 16 | 1 2 4 . 1 8 . Engine 14 | 1 2 4 . 1 6 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 36 | 2 1 6 4 8 15 . Treads 3 | . . . . . 3 . Leg 29 | 2 1 5 3 7 11 . Wheel 1 | . . . . . 1 . Hover 1 | . . . 1 . . . Flight 2 | . . 1 . 1 . . Utility 23 | 2 1 5 3 1 11 . Device 12 | 1 1 2 2 . 6 . Storage 2 | 1 . 1 . . . . Processor 5 | . . 1 1 1 2 . Hackware . | . . . . . . . Protection 4 | . . 1 . . 3 . Artifact . | . . . . . . . Weapon 32 | 2 . 4 2 7 17 . Energy Gun 20 | 2 . 2 . 4 12 . Energy Cannon 6 | . . 2 1 1 2 . Ballistic Gun 3 | . . . . 1 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 2 | . . . 1 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 1 1 3 4 . Corrupted Parts 2 | . . . . . 2 . System Corruption 8 | . . . . . 8 . Parts Lost 32 | . 1 4 . 1 25 1 Power 7 | . 1 1 . . 4 1 Propulsion 12 | . . 2 . 1 9 . Utility 7 | . . 1 . . 6 . Weapon 6 | . . . . . 6 . Highest Loss Streak 11 | . 1 3 . 1 11 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 100 99 100 99 91 97 Engine 8 | . 14 11 9 9 6 4 Leg 28 | . 28 30 35 35 22 30 Device 17 | . 14 19 18 18 16 7 Storage 9 | . 14 11 9 9 7 7 Processor 6 | . . . 9 9 10 23 Protection 1 | . . 2 . . 2 . Energy Gun 15 | . 28 19 . 7 16 7 Energy Cannon 3 | . . 2 17 6 . 7 Impact Weapon 1 | . . . . . 2 7 Peak Build Rating 43 | 7 9 18 26 36 43 37 Average Rating 26 | 5 8 13 21 29 36 36 On Entrance 18 | . 7 9 17 26 36 37 Naked Turns . | . . . . . . . Heaviest Build 38 | 15 15 32 29 29 38 33 Greatest Support 57 | 20 20 30 42 57 57 48 Greatest Overweight (x) 9 | 2 . 1 . 9 6 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 Most Carried 10 | 2 8 10 10 10 10 9 Average Carried 8 | 1 6 8 9 9 8 9 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 9 9 Class Distribution -------------------- 54% | Mutant 20% | Scavenger-Mutant 13% | Scavenger-Skirmisher 8% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Matter Collected 1556 | 270 240 205 80 191 570 . Remotely 351 | 158 193 . . . . . Salvage Created 4190 | 66 465 640 260 624 2105 30 Parts 185 | 3 16 48 15 24 79 . Haulers Intercepted 10 | . 1 3 1 5 . . Recyclers Shooed 5 | . 1 . 1 . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 65 | . 7 14 3 6 34 1 Melee 5 | . . . . . 5 . Guns 44 | . 6 13 . 3 22 . Cannons 8 | . . 1 3 2 1 1 Classes Destroyed 12 | 1 3 3 1 . 4 . Worker 3 | . . 1 . . 2 . Builder 1 | . . . 1 . . . Hauler 10 | . 1 3 1 5 . . Recycler 10 | 1 1 1 . . 7 . Operator 1 | . . . . . 1 . Watcher 9 | . 1 4 1 1 2 . Swarmer 21 | . . 9 . . 11 1 Grunt 25 | . 7 3 . 4 11 . Duelist 2 | . . . . . 2 . Sentry 10 | . . 2 3 2 3 . Hunter 1 | . . . . . 1 . Programmer 6 | . . . . . 6 . Best Kill Streak 8 | 1 4 6 2 3 8 1 Combat Bots Only 6 | . 4 6 1 3 4 1 Max Kills in Single Turn 2 | 1 1 2 1 1 2 1 Gunslinging 1 | . . 1 . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Hostile Shots Fired 543 | . 40 60 4 27 399 13 Missed 175 | . 13 18 1 9 131 3 Damage Taken 4913 | . 327 491 78 293 3583 141 Core 850 | . 80 60 . . 681 29 Absorbed by Shields 12 | . . . . . 12 . Regen/Repaired (Parts) 81 | . . . . . 81 . Core Remaining (%) 88 | 100 68 85 . 100 . . Volleys Fired 243 | 1 39 49 9 50 93 2 Largest 3 | 2 2 2 2 2 3 2 Hottest 183 | 100 100 136 136 136 183 123 Shots Fired 482 | 2 78 98 18 75 207 4 Gun 400 | 2 78 86 . 39 193 2 Cannon 82 | . . 12 18 36 14 2 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 7 | . . . . . 7 . Thermal 465 | 2 78 98 18 75 192 2 Explosive . | . . . . . . . Electromagnetic 10 | . . . . . 8 2 Robot Hit Streak 29 | 2 6 12 3 17 29 1 Robot Miss Streak 5 | . 4 5 2 2 4 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 7 | . 2 4 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 337 | 2 48 53 9 59 165 1 Core Hits 130 | 2 19 27 7 18 56 1 Critical Kills 3 | . . 1 1 . 1 . Critical Parts Destroyed 4 | . . . . . 4 . Critical Strikes 33 | . 7 4 1 5 16 . Burn 25 | . 7 3 . 4 11 . Meltdown 2 | . . 1 1 . . . Smash 5 | . . . . . 5 . Sever 1 | . . . . 1 . . Melee Attacks 51 | . . . 1 9 41 . Impact 41 | . . . . . 41 . Slashing 10 | . . . 1 9 . . Piercing . | . . . . . . . Sneak Attacks 15 | . . . 1 6 8 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7981 | 26 616 817 269 1511 4685 57 Guns 4644 | 26 616 674 . 680 2632 16 Cannons 1069 | . . 143 207 453 225 41 Explosions . | . . . . . . . Melee 2268 | . . . 62 378 1828 . Ramming . | . . . . . . . Kinetic 83 | . . . . . 83 . Thermal 5455 | 26 616 817 207 1133 2615 41 Explosive . | . . . . . . . Electromagnetic 175 | . . . . . 159 16 Impact 1828 | . . . . . 1828 . Slashing 440 | . . . 62 378 . . Piercing . | . . . . . . . Highest Corruption 26 | . . . . 3 26 26 Average Corruption 6 | . . . . 3 6 26 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 73 | . . . . 8 63 2 Message Errors 15 | . . . . 3 12 . Matter Fused 19 | . . . . 2 16 1 Heat Flow Errors 8 | . . . . 1 7 . Energy Discharges 9 | . . . . 1 7 1 Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 9 | . . . . 1 8 . Data Loss (major) 2 | . . . . . 2 . Misfires 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . 1 . Weapon Failures 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage 634 | . . . . 7 627 . Projectiles 5 | . . . . 5 . . Explosions . | . . . . . . . Melee 629 | . . . . 2 627 . Knockbacks 8 | . . . . . 8 . Impact 8 | . . . . . 8 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 466 | 39 466 306 7 86 235 . Average Temperature 94 | 20 152 88 5 11 69 . Received Heat Transfer 1248 | . 186 69 18 108 867 . Effects 4 | . 2 2 . . . . Shutdowns 2 | . 2 . . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted 7 | . . . . . 7 . Combat Hostiles 4 | . . . . . 4 . Parts Fried 17 | . . . . . 17 . Impact Corruptions 23 | . . . . . 23 . Robots Melted 6 | . 1 1 1 1 2 . Combat Hostiles 4 | . 1 . . 1 2 . Parts Melted 41 | . 7 12 1 7 14 . Heat Transferred 12913 | 74 2331 2294 370 2368 5402 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Peak Influence 507 | 5 270 227 225 171 507 . Initial 76 | . 3 32 76 10 9 . Average 139 | 2 122 92 120 103 188 . Maximum Alert Level 2 | . 1 1 1 . 2 . Low Security (%) 73 | 100 72 85 89 100 53 . Level 1 24 | . 27 14 10 . 42 . Level 2 1 | . . . . . 4 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 1 . 2 9 . Investigation . | . . . . . . . Extermination 4 | . . . . . 4 . Reinforcement 2 | . . 1 . . 1 . Assault 2 | . . . . 2 . . Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Distress Signals 10 | . 4 3 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 13 27 5 14 54 4 Peak Tracking Total 8 | . 4 7 2 8 6 4 Tactical Retreats 5 | . . . . . 5 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Traps Triggered 5 | . . . 1 . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Disabled 3 | . . . . 1 2 . Max in Single Turn 1 | . . . . 1 1 . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Accessed 23 | . 5 3 5 6 4 . Terminals 17 | . 4 3 4 5 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 3 | . 1 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 68 | . 21 11 13 14 9 . Successful 42 | . 14 8 6 10 4 . Failed 26 | . 7 3 7 4 5 . Catastrophic 6 | . 1 1 1 2 1 . Database Lockouts . | . . . . . . . Manual 51 | . 18 11 11 8 3 . Terminals 55 | . 19 11 11 13 1 . Fabricators . | . . . . . . . Repair Stations 5 | . . . . . 5 . Recycling Units 5 | . 2 . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 1 . . Terminal Hacks 14 | . 7 2 . 5 . . Prototype ID Bank 3 | . 1 . . 2 . . Open Door 2 | . . . . 2 . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 2 | . 1 1 . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 1 . . . . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 23 | . 7 6 5 4 1 . Terminals 21 | . 6 6 5 4 . . Track 2 | . 1 1 . . . . Assimilate 1 | . . 1 . . . . Botnet 14 | . 4 3 4 3 . . Operators 4 | . 1 1 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Mask 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 4 3 5 3 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 53 | . . . . . 53 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 24 | . . . . 24 . . Total Damage 380 | . . . . 380 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Turns Passed 5659 | 49 495 1361 465 857 2404 28 Spaces Moved 2978 | 29 268 508 327 488 1340 18 Core 21 | 6 . . . 1 14 . Treads . | . . . . . . . Legs 2957 | 23 268 508 327 487 1326 18 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 112 112 110 120 Average Speed 124 | 112 120 135 116 112 128 120 Slowest Speed 500 | 150 120 190 120 500 350 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 35 34 23 54 32 5 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Total 4380 | 40 367 1086 391 708 1768 20 Wait 888 | 2 38 478 39 125 206 . Move 2972 | 28 267 507 326 487 1339 18 Hop . | . . . . . . . Pick Up 53 | 2 12 15 2 5 17 . Fast Attach 48 | 7 . 3 1 7 30 . Attach 31 | . 2 5 3 1 20 . Detach 10 | . . 1 2 . 7 . Swap 29 | . 2 11 5 9 2 . Drop 55 | . 7 17 3 15 13 . Fire 243 | 1 39 49 9 50 93 2 Melee 51 | . . . 1 9 41 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Identified exit to Materials 231 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1442 | -9/Materials | Lost 3 parts (1p1n1u) 1486 | -9/Materials | Build established: Scavenger-Mutant 1844 | -9/Materials | Discovered new exit (range 16) 1868 | -9/Materials | Identified exit to Materials 1906 | -9/Materials | Entered another Materials area 1906 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2354 | -8/Materials | Discovered new exit (range 15) 2370 | -8/Materials | Identified exit to Storage 2371 | -8/Materials | Entered Storage 2510 | -8/Storage | Build established: Mutant 2852 | -8/Storage | Met a pair of Derelict thieves 3031 | -8/Storage | Discovered new exit (range 16) 3046 | -8/Storage | Identified exit to Factory 3228 | -8/Storage | Entered Factory 3228 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3459 | -7/Factory | Repaired Broken VSS Leg 3519 | -7/Factory | Build established: Scavenger-Skirmisher 4003 | -7/Factory | Garrison activated, responded to threat 4070 | -7/Factory | Lost 4 parts (3n1u) 4430 | -7/Factory | Discovered new exit (range 4) 4436 | -7/Factory | Identified exit to Lower Caves 4964 | -7/Factory | Build established: Mutant 5131 | -7/Factory | System corruption reached 10% 5140 | -7/Factory | Core integrity fell below 50% 5199 | -7/Factory | Lost 11 parts (2p4n3u2w) 5315 | -7/Factory | Core integrity fell below 20% 5558 | -7/Factory | Garrison activated, responded to threat 5632 | -7/Factory | Entered Lower Caves 5660 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05572_ K-01 Serf destroyed. 05589_ Critical hit (Burn: +37). 05591_ System corrupted: Matter fused (-9). 05594_ G-47 Trooper destroyed. 05597_ Acquired 9 matter. 05601_ Integrated Corrupted Aluminum Leg (+1). 05601_ Complication: System interference. 05601_ Imp. Salvage Targeting Computer temporarily disabled. 05601_ Lightning Gun temporarily disabled. 05601_ Imp. Melee Analysis Suite temporarily disabled. 05605_ R-06 Scavenger collects Corrupted Particle Gun. 05608_ System corrupted: Matter fused (-6). 05623_ System corrupted: Component data lost. 05625_ Acquired Hvy. Rocket Launcher. LOCATION=LOWER CAVES GOAL=ESCAPE 05641_ System corrupted: Matter fused (-6). 05656_ Imp. Deuterium Engine destroyed. 05657_ S-27 Virus destroyed. 05658_ System corrupted: Energy discharge (-20). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????# ???????????????? | | ??????????????????????????# #????????##?????? | | ?????????????????????????# ???????? ##????? | | ????????????????????????? #?####### ##???? | | ???????????????????????## #??# ## # ????? | | ??????????????????????## #????# ??????? | | ?????????????????###### #?????# ##??????? | | ?????????????????? #??##### ##?????? | | ??????????????????? #???# ### # | | ????????????????????# #???## # | | ???????????????????## s #???## # | | ???????????????????# ss%##### ## ## | | ???????????????????# @ ### ####? | | ???????????????????# ###?## ## ##???? | | ???????????????????##############????####?###????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 1 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeVoltaicFirepult Manual? 0 Play Time 01:25:26 Cumulative 42.4 hours Start 2025.01.25 @ 00:30:01 End 2025.01.25 @ 01:59:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6338b5b1-f790-4de3-9f5c-07018cf59aef