Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.11 @ 13:27:45 Player: lone_cultivator Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (142) 710 Value Destroyed (3804) 3804 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 7852 Bonus ------- High Alert Combat Kills 178 Cogmind --------- Core Integrity 179/850 Matter 13/300 Energy 61/100 System Corruption 0% Temperature Cool (0) Movement Core (1600) Ox31 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Field Recycling Unit > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Improved Deuterium Engine Carbon-fiber Leg Large Storage Unit High-capacity Matter Pod (0) Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Transport Network Coupler Improved Targeting Computer ECM Suite Improved Utility Shielding Gauss Rifle Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Targeting Computer Recoil Stabilizer Transmission Jammer Reflective Plating > --- WEAPON ----------- Flak Gun Precision Assault Rifle Precision Assault Rifle Antimatter Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Deuterium Engine Carbon-fiber Leg Titanium Leg Large Storage Unit High-capacity Matter Pod Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Transport Network Coupler Improved Targeting Computer ECM Suite Improved Utility Shielding Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Reactive Plating Shield Generator Improved Field Recycling Unit Gauss Rifle Precision Assault Rifle Mini Grenade Launcher Heavy Rocket Launcher Heavy Flail [Rating: 54] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 . 1 2 Weapon 2 | . . . 1 1 . Parts Attached 88 | 7 12 17 27 14 11 Power 13 | 2 1 2 2 5 1 Engine 7 | 2 . 1 . 4 . Core 6 | . 1 1 2 1 1 Reactor . | . . . . . . Propulsion 20 | 2 4 8 4 1 1 Treads . | . . . . . . Leg 20 | 2 4 8 4 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | . 5 5 4 2 6 Device 7 | . 2 . 1 1 3 Storage 3 | . 2 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 11 | . . 4 3 1 3 Artifact . | . . . . . . Weapon 33 | 3 2 2 17 6 3 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 . . 6 6 1 Ballistic Cannon 10 | . 2 2 5 . 1 Launcher 5 | . . . 4 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 3 1 Parts Lost 31 | . . 4 4 . 23 Power 2 | . . 1 . . 1 Propulsion 6 | . . . 1 . 5 Utility 12 | . . 1 1 . 10 Weapon 11 | . . 2 2 . 7 Highest Loss Streak 13 | . . 1 2 . 13 To Critical Strikes 1 | . . . . . 1 Average Backups 19 | 2 11 15 24 24 23 Power 2 | . 2 1 3 4 3 Propulsion 1 | 2 . . 2 2 1 Utility 11 | . 5 9 12 13 13 Weapon 4 | . 2 3 5 4 4 Tool/Special . | . . . . . . Unused Backups 37 | . 9 6 9 4 9 Power 6 | . 1 . 2 2 1 Propulsion 4 | . 2 . 2 . . Utility 22 | . 4 5 4 1 8 Weapon 5 | . 2 1 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 96 95 99 99 86 Engine 2 | . 3 3 . 4 1 Core 7 | . 10 7 9 2 3 Leg 30 | . 27 29 35 30 20 Device 4 | . 4 . . 6 16 Storage 9 | . 12 11 9 7 6 Processor 8 | . 7 11 9 7 4 Protection 6 | . . 10 8 7 6 Ballistic Gun 6 | . . . 3 16 14 Ballistic Cannon 15 | . 26 21 16 7 2 Launcher 2 | . . . 3 2 3 Impact Weapon 1 | . . . 2 2 2 Peak Build Rating 54 | 5 14 23 33 46 54 Average Rating 27 | 4 11 13 30 42 45 On Entrance 19 | . 5 12 23 30 44 Avg Prop Armor Cover (%) 3 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 125 | 8 34 100 109 114 125 Greatest Support 68 | 20 20 51 68 59 54 Greatest Overweight (x) 32 | . 3 1 2 2 32 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 25 | 5 15 25 25 25 25 Average Capacity 21 | 5 13 15 25 25 25 Most Carried 25 | 5 15 20 25 25 25 Average Carried 19 | 3 11 15 24 24 23 Final Capacity 25 | 5 15 25 25 25 25 Final Carried 25 | 5 15 20 25 25 14 Class Distribution -------------------- 48% | Gunner 40% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3555 | 280 452 500 1372 462 489 Remotely . | . . . . . . Salvage Created 3423 | 62 474 602 1170 435 680 Parts 218 | 6 32 37 71 32 40 Haulers Intercepted 7 | . 1 1 4 . 1 Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 92 | 1 14 22 30 10 15 Guns 26 | 1 1 . 8 9 7 Cannons 53 | . 13 22 14 1 3 AOE 12 | . . . 8 . 4 Classes Destroyed 15 | 3 4 3 3 1 1 Worker 17 | 1 . 1 9 4 2 Builder 11 | . 1 1 3 . 6 Tunneler 1 | 1 . . . . . Hauler 7 | . 1 1 4 . 1 Recycler 2 | . . 1 . . 1 Mechanic 1 | . . . 1 . . Operator 3 | . . 2 . 1 . Watcher 8 | . 2 2 3 . 1 Swarmer 32 | . 3 11 7 4 7 Grunt 40 | 1 11 7 14 3 4 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 12 | . . 4 7 1 . Hunter 5 | . . . 1 1 3 Programmer 1 | . . . . 1 . Best Kill Streak 8 | 3 4 7 8 5 5 Combat Bots Only 7 | 1 4 7 6 3 4 Max Kills in Single Turn 3 | 1 1 2 3 1 3 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 711 | 1 47 97 197 55 314 Missed 184 | . 12 20 50 20 82 Hits 527 | 1 35 77 147 35 232 Melee 7 | . . . 7 . . Projectile 520 | 1 35 77 140 35 232 AOE 1 | . . . . 1 . Critical Strikes 13 | . . 3 6 . 4 Part Disruptions 1 | . . . . 1 . Damage Taken 7123 | 49 425 742 1960 605 3342 Core 1174 | 10 62 112 241 78 671 Absorbed by Shields 196 | . . . . 13 183 Redirected to Shielding 55 | . . 55 . . . Ignored by Resistances 325 | . . . . 8 317 Regen/Repaired (Parts) 344 | . . 60 80 91 113 Core Remaining (%) 76 | 96 71 72 56 88 . Volleys Fired 254 | 11 43 50 84 25 41 Largest 4 | 2 2 2 3 4 4 Hottest 128 | 60 66 66 109 121 128 Shots Fired 561 | 22 85 98 190 85 81 Gun 184 | 22 12 . 52 53 45 Cannon 348 | . 73 98 122 31 24 Launcher 29 | . . . 16 1 12 Special . | . . . . . . Kinetic 515 | 11 79 98 174 84 69 Thermal 12 | 6 6 . . . . Explosive 29 | . . . 16 1 12 Electromagnetic 5 | 5 . . . . . Robot Hit Streak 20 | 3 8 19 20 7 8 Robot Miss Streak 4 | 4 4 4 4 3 3 Penetration Max 1 | . . . 1 . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 309 | 10 46 56 100 47 50 Core Hits 230 | 6 23 33 74 24 70 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 3 3 . . Blast 7 | . 1 3 3 . . Melee Attacks 9 | . . . 7 1 1 Impact 8 | . . . 6 1 1 Slashing 1 | . . . 1 . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9277 | 147 867 1336 3397 950 2580 Guns 1924 | 115 99 . 518 551 641 Cannons 4373 | . 766 1270 1455 349 533 Explosions 2765 | 32 . 66 1272 50 1345 Melee 213 | . . . 152 . 61 Ramming 2 | . 2 . . . . Kinetic 6147 | 32 798 1270 1973 900 1174 Thermal 207 | 74 67 66 . . . Explosive 2654 | . . . 1272 50 1332 Electromagnetic 54 | 41 . . . . 13 Impact 213 | . . . 152 . 61 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 . . 3 . Average Corruption 1 | . 1 . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . 10 . . 21 . Message Errors 7 | . 2 . . 5 . Matter Fused 8 | . 1 . . 7 . Heat Flow Errors 2 | . 1 . . 1 . Energy Discharges 3 | . 1 . . 2 . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 5 | . 1 . . 4 . Data Loss (major) 1 | . 1 . . . . Alerts 2 | . 1 . . 1 . Weapon Failures 2 | . 1 . . 1 . Overload Shots . | . . . . . . Overflow Damage 256 | . 3 7 163 . 83 Projectiles 29 | . 3 7 1 . 18 Explosions 106 | . . . 52 . 54 Melee 121 | . . . 110 . 11 Knockbacks 42 | . 9 10 15 2 6 Impact 1 | . . . 1 . . Kinetic 36 | . 9 9 13 1 4 Secondary 5 | . . 1 1 1 2 Self-Inflicted Damage 233 | 39 . . 112 . 82 Shots 8 | 1 . . 4 . 3 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 263 | 52 171 105 201 263 120 Average Temperature 44 | 18 30 18 47 67 46 Received Heat Transfer 1820 | 6 189 153 585 79 808 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted 2 | . . . 1 . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . 1 2 . 1 Impact Corruptions 6 | . . 1 4 . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 350 | 150 150 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 3 | . . 1 3 2 1 Low Security (%) 54 | 100 100 66 34 . 92 Level 1 26 | . . 33 11 90 7 Level 2 14 | . . . 39 9 . Level 3 4 | . . . 14 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 767 | 20 93 324 767 439 213 Initial 338 | . . . 62 338 133 Average 228 | 2 42 177 354 330 133 Influence Increases 3473 | 30 401 768 1258 399 617 Destroy 0b10 Robot/C 1840 | 20 280 440 600 200 300 Destroy 0b10 Robot/NC 250 | 10 20 40 100 25 55 Destroy Leader 448 | . 76 106 164 50 52 Successful Hack 102 | . 4 33 22 24 19 Disable Machine 345 | . 15 60 120 75 75 Destroy Structure 278 | . 6 14 162 10 86 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 195 | . . 75 75 15 30 Influence Decreases 3315 | 30 398 622 663 870 732 Entered New Map 636 | . . 3 87 406 140 Time Decay 2219 | 30 398 429 536 464 362 Lost Part 310 | . . 40 40 . 230 Purge Threat 150 | . . 150 . . . Squads Dispatched 22 | . 3 2 8 5 4 Investigation 11 | . 2 1 3 3 2 Extermination 3 | . . . . 2 1 Reinforcement 4 | . 1 1 1 . 1 Assault 1 | . . . 1 . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . . 5 . 1 Communications Jammed 3 | . . . . . 3 Distress Signals 1 | . . . . . 1 Times Spotted 127 | 1 17 34 41 12 22 Peak Tracking Total 10 | 1 4 7 10 4 7 Tactical Retreats 9 | . . 2 4 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 3 1 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 23 | . 1 4 8 5 5 Max in Single Turn 3 | . 1 3 2 3 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 27 | . 5 9 8 2 3 Terminals 15 | . 3 6 4 1 1 Fabricators . | . . . . . . Repair Stations 6 | . . 2 2 1 1 Recycling Units 4 | . 2 . 1 . 1 Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 94 | . 11 41 29 6 7 Successful 68 | . 8 30 21 4 5 Failed 24 | . 3 9 8 2 2 Catastrophic 5 | . 1 2 2 . . Database Lockouts 2 | . . 2 . . . Manual . | . . . . . . Terminals 49 | . 7 26 12 3 1 Fabricators . | . . . . . . Repair Stations 24 | . . 8 10 3 3 Recycling Units 10 | . 4 . 3 . 3 Scanalyzers 11 | . . 7 4 . . Garrison Access . | . . . . . . Terminal Hacks 35 | . 4 20 8 2 1 Record 13 | . . 12 . 1 . Prototype ID Bank 2 | . 1 . 1 . . Open DSF 1 | . . . . . 1 Emergency Access Points 2 | . 1 . 1 . . Repair Station Index 1 | . . . 1 . . Alert Level 7 | . 1 4 1 1 . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Dispatch Records 3 | . . 2 1 . . Reinforcement Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . . 4 8 2 2 Scan Component 12 | . . 3 7 1 1 Repair 4 | . . 1 1 1 1 Recycling Unit Hacks 8 | . 4 . 2 . 2 Process 2 | . 1 . . . 1 Report Inventory 4 | . 2 . 1 . 1 Retrieve Matter 2 | . 1 . 1 . . Scanalyzer 9 | . . 6 3 . . Insert Component 2 | . . 1 1 . . Analyze 3 | . . 2 1 . . Retrieve Study 4 | . . 3 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 21 | . 4 7 6 2 2 Full Trace Events 11 | . . 3 4 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 3 1 . . Parts Repaired 4 | . . 1 1 1 1 Time 99 | . . 26 38 16 19 Parts Recycled . | . . . . . . Recycled Matter 290 | . 290 . . . . Retrieved Matter 404 | . 402 . 2 . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1862 | . . . 22 1154 686 Sensors 1845 | . . . 22 1154 669 Jamming 684 | . . . . . 684 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6546 | 146 1136 1161 2089 1175 839 Spaces Moved 2639 | 89 513 484 842 473 238 Core 18 | 15 . . . . 3 Treads . | . . . . . . Legs 2621 | 74 513 484 842 473 235 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 121 182 183 250 Average Speed 194 | 108 184 179 187 204 282 Slowest Speed 1650 | 120 330 200 253 253 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 8 59 35 53 14 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . 4 1 4 Terrain Destroyed 315 | 4 3 14 198 7 89 Melee 5 | . . . 4 1 . Projectile 25 | . 3 4 12 . 6 AOE 285 | 4 . 10 182 6 83 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3560 | 118 625 685 1181 617 334 Wait 333 | . 10 95 134 70 24 Move 2634 | 88 512 483 841 472 238 Hop . | . . . . . . Pick Up 120 | 11 26 20 42 14 7 Fast Attach 11 | . 3 4 2 2 . Attach 36 | 5 1 6 9 2 13 Detach 1 | . 1 . . . . Swap 76 | 2 9 11 30 18 6 Drop 85 | 1 19 16 32 13 4 Fire 254 | 11 43 50 84 25 41 Melee 9 | . . . 7 1 1 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 5) 682 | -10/Materials | Discovered new exit (range 6) 1283 | -10/Materials | Entered another Materials area 1283 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1480 | -9/Materials | Central database locked down 1773 | -9/Materials | Destroyed 7 combat bots 1835 | -9/Materials | Discovered new exit (range 11) 1965 | -9/Materials | Build established: Scavenger-Mutant 1975 | -9/Materials | Repaired Aluminum Leg+ 2093 | -9/Materials | Central database locked down 2123 | -9/Materials | Discovered new exit (range 16) 2444 | -9/Materials | Entered another Materials area 2444 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2743 | -8/Materials | Build established: Gunner 3436 | -8/Materials | Discovered new exit (range 16) 3963 | -8/Materials | Build established: Mutant 4208 | -8/Materials | Garrison activated, responded to threat 4369 | -8/Materials | Repaired Titanium Leg+ 4444 | -8/Materials | First assault squad dispatched 4533 | -8/Materials | Entered Factory 4533 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4653 | -7/Factory | Repaired Med. Armor Plating 4857 | -7/Factory | Build established: Gunner 5643 | -7/Factory | Discovered new exit (range 14) 5667 | -7/Factory | Cargo convoy interrupted 5708 | -7/Factory | Entered another Factory area 5708 | -6/Factory | Evolved 2 slots: Utility x2 6298 | -6/Factory | Repaired Titanium Leg+ 6445 | -6/Factory | Lost 13 parts (1p4n6u2w) 6485 | -6/Factory | Core integrity fell below 50% 6547 | -6/Factory | Self-destructed Last Messages --------------- 06512_ U-05 Engineer lays Concrete. 06513_ M-28 Smith resupplies. 06513_ U-05 Engineer lays Concrete. 06513_ K-01 Serf collects debris. 06517_ Penetrated by Slug. 06524_ Prc. Assault Rifle destroyed. 06527_ Slug penetrates G-50 Soldier. 06527_ S-27 Virus destroyed. 06531_ K-01 Serf collects debris. 06532_ R-10 Processor collects VTOL Module. 06532_ M-28 Smith repairs K-01 Serf Wheel. 06533_ Slug penetrates Wall. 06537_ K-01 Serf collects debris. 06539_ Prc. Assault Rifle destroyed. 06539_ M-28 Smith repairs G-50 Soldier Carbon-fiber Leg. 06539_ Slug penetrates Wall. 06545_ K-01 Serf collects debris. 06546_ Slug penetrates Wall. 06547_ Wall collapses. Map ----- +----------------------------------------------------+ | ??????############### #?????????????????????? | | ???????? ???# ##?????????????????????? | | ??????? """""" ???# #??????????????????????? | | ??????? """""" #??# #??????????????????????? | | ??????? ????"""" #??# #??????????????????????? | | ???????????????? #??# #??????????????????????? | | ????????????????????# ##########???#?????????? | | ????????????????????# # ?? #?????????? | | ????????????????????# # """""" #?????????? | | ????????????????????# # """""" #?????????? | | ????????????????????# # """""" #?????????? | | ??????????########### #! """""" #?????????? | | ???????? ^ ^ ^ # #?????????? | | ???????? ^ + #?????????? | | ??????????? """"""""" "" # #?????????? | | ???????????????"""""" 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"""" # #?????????? | | ??????# u """ ##############?????????? | | ??????# #??????????????????????? | | ??????# % = Rk[!#??????????????????????? | | ??????# %=u % =*#??????????????????????? | | ??????# *%=%=hmg#??????????????????????? | | ??????# ######/;;#####??????????????????? | | ??????# #% *%=!@ #??????????????????? | | ??????#"%"""""" # = ! % #??????????????????? | | ??????#?""""""" # #??????????????????? | | ???????????"""" # = #??????????????????? | | ????????????""???# %* #??????????????????? | | ?????????????????# ! #??????????????????? | | ?????????????????# #??????????????????? | | ???????????????? k #??????????????????? | | ???????????????### + ?????????????????? | | ?????????????????# ###????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????##############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Utility Shielding | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 33% | -9/Materials Titanium Leg | 44% | -8/Materials Med. Armor Plating | 24% | -7/Factory Titanium Leg | 22% | -6/Factory Studied --------- Imp. Light Cannon | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Everything Is Under Control Item+ Jackpot Let's See Who's Tougher Librarian Novice Programmer Oops Part-time Mechanic Please Form A Line Serviceable Loadout Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed ConceptColdMicrothruster Manual? 0 Play Time 02:43:45 Cumulative 7.0 hours Start 2026.03.10 @ 15:12:35 End 2026.03.11 @ 13:27:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df65658f-21d9-453d-8aef-0f77961ea588