Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.08 @ 19:54:47 Player: 3L-80W Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1281) 1281 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3836 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 274/300 Energy 255/265 System Corruption 10% Temperature Cool (9) Movement Rolling (150) Ox4 Location -8/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Armored Wheel (fused) > --- UTILITY (4) ------ High-capacity Storage Unit Terrain Scanner Terrain Scan Processor Seismic Detector > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Treads Wheel Wheel High-capacity Storage Unit Large Matter Pod (150) High-capacity Matter Pod (200) ECM Suite Light Armor Plating Small Laser Improved Light Cannon Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Flail > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Improved Treads Wheel Armored Wheel Heat Sink Cooling System High-capacity Storage Unit Signal Interpreter Terrain Scanner Seismic Detector Targeting Computer ECM Suite Light Armor Plating Small Laser Beam Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Flail Build | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 44 | 3 11 23 7 . . Power 7 | . 2 4 1 . . Engine 6 | . 1 4 1 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 13 | 2 5 5 1 . . Treads 3 | . 2 1 . . . Leg 5 | 2 3 . . . . Wheel 5 | . . 4 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 10 3 . . Device 6 | 1 . 4 1 . . Storage 2 | . 1 1 . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 5 | . . 4 1 . . Artifact . | . . . . . . Weapon 9 | . 3 4 2 . . Energy Gun 3 | . 1 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 1 2 . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 2 9 3 . . Power 3 | . 1 1 1 . . Propulsion 4 | . . 3 1 . . Utility 5 | . . 4 1 . . Weapon 2 | . 1 1 . . . Highest Loss Streak 3 | . 2 2 3 . . To Critical Strikes . | . . . . . . Average Backups 13 | 6 11 16 13 12 12 Power 2 | 1 2 3 1 1 1 Propulsion 3 | 4 3 2 3 3 3 Utility 4 | . 2 5 6 5 5 Weapon 2 | 1 2 3 2 2 2 Tool/Special . | . . . . . . Unused Backups 26 | . 3 6 8 . 9 Power 8 | . 2 3 2 . 1 Propulsion 6 | . . 1 2 . 3 Utility 8 | . 1 . 3 . 4 Weapon 3 | . . 2 1 . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 96 | . 99 98 96 79 88 Engine 9 | . 8 11 10 11 11 Core 2 | . 5 . . . . Treads 11 | . 14 9 11 11 11 Leg 5 | . 13 . . . . Wheel 6 | . . 12 10 11 11 Device 18 | . 14 20 21 22 22 Storage 12 | . 14 11 10 11 11 Processor 2 | . . . 5 11 11 Protection 4 | . . 11 5 . . Energy Gun 10 | . 16 11 4 . . Ballistic Gun 4 | . 6 3 5 1 11 Ballistic Cannon 2 | . . 1 10 1 . Impact Weapon 4 | . 5 6 1 . . Peak Build Rating 15 | 7 10 14 15 14 13 Average Rating 11 | 5 8 12 13 11 13 On Entrance 10 | 6 7 10 14 14 12 Avg Prop Armor Cover (%) 11 | . . 7 9 16 . Naked Turns 2 | . . . 2 . . Heaviest Build 60 | 12 30 59 60 54 . Greatest Support 40 | 20 40 40 20 12 . Greatest Overweight (x) 15 | . 2 5 15 4 . Average Overweight (x) 2 | . . 2 4 4 . Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 16 | 8 14 17 19 20 20 Most Carried 20 | 8 15 20 20 13 12 Average Carried 13 | 6 11 16 13 12 12 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 6 13 20 10 13 12 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Exi Min Matter Collected 1066 | 229 269 368 200 . . Remotely . | . . . . . . Salvage Created 1734 | 102 709 885 38 . . Parts 85 | 5 31 41 8 . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Combat Hostiles Destroyed 32 | . 13 17 2 . . Melee 1 | . 1 . . . . Guns 24 | . 11 13 . . . Cannons 2 | . . . 2 . . Classes Destroyed 11 | 2 5 3 1 . . Worker 6 | . 1 4 1 . . Builder 2 | . 1 . 1 . . Tunneler 2 | 1 1 . . . . Hauler 1 | . 1 . . . . Recycler 1 | 1 . . . . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 2 | . . . 2 . . Grunt 26 | . 13 13 . . . Sentry 4 | . . 4 . . . Best Kill Streak 8 | 2 4 8 2 . . Combat Bots Only 6 | . 4 6 2 . . Max Kills in Single Turn 2 | 1 1 2 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Min Exi Min Hostile Shots Fired 199 | . 93 96 9 . 1 Missed 50 | . 31 15 4 . . Hits 149 | . 62 81 5 . 1 Projectile 149 | . 62 81 5 . 1 AOE 2 | . . . 2 . . Critical Strikes 3 | . . 3 . . . Damage Taken 2500 | . 837 1125 519 . 19 Core 578 | . 167 242 150 . 19 Absorbed by Shields . | . . . . . . Redirected to Shielding 46 | . . 46 . . . Regen/Repaired (Parts) 17 | . . 17 . . . Core Remaining (%) 66 | 100 33 . . . . Volleys Fired 119 | 3 52 52 12 . . Largest 2 | 2 2 2 2 . . Hottest 88 | 60 80 88 73 . . Shots Fired 228 | 6 105 98 19 . . Gun 219 | 6 105 98 10 . . Cannon 9 | . . . 9 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 101 | 3 36 46 16 . . Thermal 127 | 3 69 52 3 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 4 8 21 5 . . Robot Miss Streak 5 | 1 5 3 3 . . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 175 | 4 73 87 11 . . Core Hits 69 | 3 32 29 5 . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 4 | . 2 2 . . . Critical Strikes 7 | . 3 4 . . . Burn 2 | . . 2 . . . Smash 5 | . 3 2 . . . Melee Attacks 38 | . 16 17 5 . . Impact 38 | . 16 17 5 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . 3 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . 1 2 . . . Damage Inflicted 2900 | 49 1116 1566 169 . . Guns 1979 | 49 798 1094 38 . . Cannons 131 | . . . 131 . . Explosions . | . . . . . . Melee 768 | . 318 450 . . . Ramming 22 | . . 22 . . . Kinetic 1009 | 27 287 526 169 . . Thermal 1101 | 22 511 568 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 768 | . 318 450 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 6 . 10 10 10 Average Corruption 6 | . 2 . 9 10 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 61 | . 21 . 23 17 . Message Errors 16 | . 4 . 5 7 . Matter Fused 14 | . 6 . 6 2 . Heat Flow Errors 9 | . 3 . 3 3 . Energy Discharges 7 | . 2 . 3 2 . Parts Fused 2 | . 1 . 1 . . Data Loss (minor) 7 | . 2 . 3 2 . Data Loss (major) 2 | . 1 . . 1 . Misfires 1 | . 1 . . . . Alerts 1 | . 1 . . . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 288 | . 132 156 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 288 | . 132 156 . . . Knockbacks 5 | . 2 2 1 . . Impact 4 | . 2 2 . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 10 | . . 10 . . . Shots . | . . . . . . Rammed 3 | . . 3 . . . Targets Rammed 3 | . . 3 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 485 | . 321 485 192 257 . Average Temperature 142 | . 96 244 64 111 . Received Heat Transfer 954 | . 417 519 9 . 9 Effects 20 | . . 19 . 1 . Shutdowns 3 | . . 3 . . . Energy Bleed 3 | . . 2 . 1 . Interference 4 | . . 4 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 9 | . . 9 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 9 | . 3 6 . . . Combat Hostiles 5 | . 1 4 . . . Parts Fried 10 | . 7 3 . . . Impact Corruptions 13 | . 5 8 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 2 . . . Heat Transferred 2710 | 50 1175 1485 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 169 | 5 119 169 50 . . Initial 11 | . . 11 4 . . Average 36 | 2 28 71 2 . . Influence Increases 1029 | 10 425 532 62 . . Destroy 0b10 Robot/C 640 | . 260 340 40 . . Destroy 0b10 Robot/NC 75 | 10 25 30 10 . . Destroy Leader 184 | . 74 100 10 . . Successful Hack 46 | . 31 15 . . . Select Force Hacks 30 | . 30 . . . . Disable Machine 15 | . . 15 . . . Destroy Structure 9 | . 5 2 2 . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 1029 | 10 397 548 74 . . Entered New Map 25 | . . 17 8 . . Time Decay 924 | 10 377 471 66 . . Lost Part 80 | . 20 60 . . . Squads Dispatched 9 | . 7 2 . . . Investigation 6 | . 6 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Distress Signals 8 | . 2 6 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 27 32 6 . 3 Peak Tracking Total 7 | . 4 7 3 . 3 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Traps Triggered 5 | . 5 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Exi Min Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Machines Accessed 13 | . 7 5 . 1 . Terminals 10 | . 6 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 24 13 . 1 . Successful 23 | . 15 7 . 1 . Failed 15 | . 9 6 . . . Catastrophic 4 | . 4 . . . . Database Lockouts . | . . . . . . Manual 28 | . 20 6 . 2 . Terminals 34 | . 23 11 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 2 . 1 . Prototype ID Bank 2 | . 1 1 . . . Terminal Index 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Zone Layout 1 | . 1 . . . . Proto ID Catalog 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 9 3 . . . Terminals 11 | . 8 3 . . . Botnet 4 | . 2 2 . . . Disrupt 1 | . . 1 . . . Skim 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 6 5 . . . Full Trace Events 4 | . 4 . . . . Feedback Events 2 | . 2 . . . . Corruption 2 | . 2 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Min Exi Min Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 1 . Highest-Rated Group 40 | . . . 40 16 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 4 | . . . 4 . . Total Damage 48 | . . . 48 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Active Infowar (turns) 5347 | 1 2160 1433 1091 661 1 Sensors 1961 | . . 1407 554 . . Terrain 1174 | . . . 512 661 1 Seismic 3841 | 1 2160 481 537 661 1 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Exi Min Turns Passed 5561 | 40 2160 1569 1130 661 1 Spaces Moved 2233 | 22 855 424 542 390 . Core 6 | . . . 6 . . Treads 459 | . 403 48 8 . . Legs 474 | 22 452 . . . . Wheels 1294 | . . 376 528 390 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 95 50 150 . Average Speed 153 | 120 165 131 155 150 . Slowest Speed 800 | 120 260 320 800 150 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 10 | . . . 10 . . Cave-ins Triggered 2 | . . . 2 . . Exploration Rate (%) 54 | 4 97 44 90 88 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 9 | . 4 . 5 . . Terrain Destroyed 9 | . 4 . 5 . . Melee 9 | . 4 . 5 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Total 4094 | 30 1476 1320 800 467 1 Wait 1592 | . 527 767 223 75 . Move 2228 | 21 854 423 541 389 . Hop . | . . . . . . Pick Up 40 | 1 11 21 6 1 . Fast Attach 18 | 1 1 7 9 . . Attach 13 | 2 4 6 . . 1 Detach 4 | 1 1 . . 2 . Swap 22 | . 6 13 3 . . Drop 22 | 1 6 14 1 . . Fire 119 | 3 52 52 12 . . Melee 33 | . 14 14 5 . . Ram 3 | . . 3 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 16) 744 | -10/Materials | Discovered new exit (range 14) 837 | -10/Materials | Discovered new exit (range 11) 853 | -10/Materials | Discovered new exit (range 13) 1005 | -10/Materials | Build established: Scavenger-Mutant 1035 | -10/Materials | Core integrity fell below 50% 1158 | -10/Materials | Discovered new exit (range 13) 1377 | -10/Materials | Build established: Mutant 2201 | -10/Materials | Entered another Materials area 2201 | -9/Materials | Evolved 2 slots: Utility x2 2613 | -9/Materials | Repaired Sensor Array 2922 | -9/Materials | Core integrity fell below 50% 2956 | -9/Materials | Discovered new exit (range 10) 3071 | -9/Materials | Discovered new exit (range 16) 3149 | -9/Materials | Build established: Scavenger-Mutant 3770 | -9/Materials | Entered Mines 3877 | -9/Mines | Learned Materials stockpile data 4216 | -9/Mines | Assembled infested the area 4221 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4276 | -9/Mines | Crushed by falling debris 4276 | -9/Mines | Core integrity fell below 20% 4282 | -9/Mines | Crushed by falling debris 4282 | -9/Mines | System corruption reached 10% 4313 | -9/Mines | Lost 3 parts (1p1n1u) 4324 | -9/Mines | Released all parts (6) 4595 | -9/Mines | Discovered new exit (range 3) 4619 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4778 | -9/Mines | Discovered new exit (range 7) 4894 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4894 | -9/Mines | Discovered new exit (range 5) 4900 | -9/Mines | Entered Exiles 4900 | -9/Exiles | Accompanied by 1 ally 4921 | -9/Exiles | Discovered new exit (range 15) 4966 | -9/Exiles | Met 8R-AWN 4993 | -9/Exiles | Met EX-HEX 5041 | -9/Exiles | Met EX-BIN 5059 | -9/Exiles | Aligned with FarCom system 5060 | -9/Exiles | Given EX-Vault access code 5107 | -9/Exiles | Opened EX-Vault 5120 | -9/Exiles | Found Field Lobotomy Kit 5151 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5195 | -9/Exiles | Met EX-DEC 5284 | -9/Exiles | Visited The Gauntlet 5469 | -9/Exiles | Discovered new exit (range 14) 5561 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 5561 | -9/Exiles | Entered Mines 5561 | -8/Mines | Accompanied by 1 ally 5562 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 05174_ W HOWTA27N/ E5=IQEJ O EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 05197_ EX-DEC: "Oops, I hope HEX didn't hear that..." 05209_ W4RNH,UW8YNVMKPEW2FJOFK