Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.22 @ 17:29:30 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (116) 580 Value Destroyed (2846) 2846 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-247) -247 TOTAL SCORE: 7099 Bonus ------- Follower Combat Kills 140 Friendly Fire -387 Cogmind --------- Core Integrity 422/700 Matter 24/300 Energy 39/100 System Corruption 0% Temperature Cool (2) Movement Core (1350) Ox26 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Armored Huge Wheel Armored Huge Wheel Disposable Heat Sink Experimental Sensor Array Weapon Cycler Improved Light Armor Plating Dynamic Insulation System Improved Trap Extractor (0/6) Hacking Drone Bay (1/1) Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Gatling Laser EM Pulse Cannon Shock Bomb Launcher Missile Launcher Heavy Rocket Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Precision Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Disposable Heat Sink Particle Charger Weapon Cycler Improved Light Armor Plating Dynamic Insulation System Improved Trap Extractor Arc Projector Arc Projector Arc Projector Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Gatling Laser EM Pulse Cannon Shock Bomb Launcher Heavy Rocket Launcher Flail [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . 2 . . . 2 1 . . . Weapon . | . . . . . . . . . . . . Parts Attached 113 | 6 5 4 18 6 . 2 29 12 6 19 6 Power 10 | 1 1 . 1 . . . 1 4 . 2 . Engine 4 | 1 1 . 1 . . . 1 . . . . Core 6 | . . . . . . . . 4 . 2 . Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 . . 4 1 . . 3 1 . 3 . Treads 7 | 2 . . 4 1 . . . . . . . Leg 1 | . . . . . . . . . . 1 . Wheel 6 | . . . . . . . 3 1 . 2 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 45 | 1 4 2 9 2 . 1 10 4 1 10 1 Device 14 | . 1 . 1 . . . 2 1 1 8 . Storage 8 | 1 3 . 1 . . 1 1 . . 1 . Processor 7 | . . 1 1 . . . 3 2 . . . Hackware 4 | . . . . 1 . . 3 . . . . Protection 12 | . . 1 6 1 . . 1 1 . 1 1 Artifact . | . . . . . . . . . . . . Weapon 44 | 2 . 2 4 3 . 1 15 3 5 4 5 Energy Gun 19 | 2 . . . . . . 6 3 3 2 3 Energy Cannon 2 | . . . . . . . 2 . . . . Ballistic Gun 8 | . . 2 2 1 . . 3 . . . . Ballistic Cannon 3 | . . . 1 1 . . 1 . . . . Launcher 6 | . . . 1 . . . . . 2 1 2 Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon 5 | . . . . . . 1 3 . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . 3 . Corrupted Parts 1 | . 1 . . . . . . . . . . System Corruption 2 | . 2 . . . . . . . . . . Parts Lost 29 | . 1 2 4 2 . 1 10 . . . 9 Power 4 | . 1 . . . . . 1 . . . 2 Propulsion 7 | . . . 3 1 . . 2 . . . 1 Utility 11 | . . . 1 1 . 1 5 . . . 3 Weapon 7 | . . 2 . . . . 2 . . . 3 Highest Loss Streak 9 | . 1 2 2 1 . 1 3 . . . 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 100 99 99 100 98 89 89 92 65 90 Engine 8 | . 13 14 11 11 11 11 8 5 . . . Core 2 | . . . . . . . . 7 15 8 14 Treads 14 | . 28 28 21 22 22 22 . . . . . Wheel 2 | . . . . . . . 10 7 7 4 6 Device 4 | . 10 . . . . . 7 12 14 8 14 Storage 10 | . 14 14 11 11 11 16 10 7 7 5 7 Processor 16 | . . 13 22 11 11 11 15 23 23 23 23 Hackware 4 | . . . . 10 11 11 10 . . . . Protection 6 | . . . 10 11 11 4 6 9 7 3 7 Energy Gun 4 | . 28 . . . . . 6 14 8 4 6 Ballistic Gun 7 | . . 27 13 8 11 11 6 . . . . Ballistic Cannon 4 | . . . 8 10 11 10 1 . . . . Launcher 1 | . . . . 2 . . . . 5 2 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 12 30 31 102 104 104 104 101 107 106 107 114 Greatest Support 40 | 40 40 40 40 40 40 40 40 28 28 28 28 Greatest Overweight (x) 26 | . . . 2 2 2 2 8 6 3 26 4 Average Overweight (x) 2 | . . . 1 2 2 2 5 3 3 2 3 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 13 15 21 25 25 25 24 25 25 19 25 Most Carried 25 | 3 12 15 25 25 25 25 25 25 25 25 25 Average Carried 20 | 1 9 14 17 23 25 25 21 24 24 17 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 12 15 23 25 25 25 22 25 24 25 24 Class Distribution -------------------- 94% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Matter Collected 2645 | 231 116 129 667 326 . 198 502 179 123 174 . Remotely . | . . . . . . . . . . . . Salvage Created 3429 | . 513 260 962 208 . 262 578 282 176 128 60 Parts 237 | . 37 18 79 23 . 23 28 14 10 1 4 Haulers Intercepted 6 | . 2 . 2 . . . 1 1 . . . Recyclers Shooed 5 | . 1 1 1 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 3 7 . Prevented 4 | . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Combat Hostiles Destroyed 85 | . 8 4 23 14 . 13 9 3 7 . 4 Guns 47 | . 6 4 16 5 . 9 5 . 1 . 1 Cannons 17 | . . . 7 2 . 4 4 . . . . AOE 21 | . 2 . . 7 . . . 3 6 . 3 Classes Destroyed 13 | . 6 1 2 1 . 1 . . . . 2 Worker 9 | . 3 . 4 . . 1 . 1 . . . Builder 1 | . . . 1 . . . . . . . . Tunneler 2 | . 1 . . . . 1 . . . . . Hauler 6 | . 2 . 2 . . . 1 1 . . . Recycler 2 | . . . . . . 1 1 . . . . Watcher 13 | . 3 . 5 . . . 3 2 . . . Swarmer 33 | . 3 . 5 8 . 13 . . 4 . . Grunt 33 | . 5 2 11 5 . . 5 3 2 . . Duelist 2 | . . . 1 . . . . . 1 . . Sentry 12 | . . 2 6 . . . 4 . . . . Demolisher 1 | . . . . 1 . . . . . . . Z-Light 1 | . . . . . . . . . . . 1 Assembled 3 | . . . . . . . . . . . 3 Thug 1 | . . 1 . . . . . . . . . Best Kill Streak 8 | . 4 2 6 4 . 8 2 4 4 . 3 Combat Bots Only 6 | . 2 2 6 4 . 6 2 3 4 . 3 Max Kills in Single Turn 4 | . 3 1 2 4 . 3 1 3 2 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 . . 4 . . . 3 2 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Damage Taken 4629 | . 344 275 883 326 . 273 1036 279 189 . 1024 Core 929 | . 98 72 107 50 . 48 276 39 65 . 174 Absorbed by Shields 406 | . . . . . . . . 51 59 . 296 Regen/Repaired (Parts) 320 | . . . 11 . . . 309 . . . . Core Remaining (%) 57 | 100 . 32 . . . 48 49 . . . . Volleys Fired 310 | . 38 21 100 23 . 20 56 17 13 4 18 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 1 Hottest 132 | . 80 40 62 71 . 71 132 122 110 122 55 Shots Fired 584 | . 76 43 198 43 . 40 111 34 14 7 18 Gun 419 | . 76 43 130 20 . 20 76 34 4 7 9 Cannon 141 | . . . 66 20 . 20 35 . . . . Launcher 24 | . . . 2 3 . . . . 10 . 9 Special . | . . . . . . . . . . . . Kinetic 406 | . . 43 196 40 . 40 87 . . . . Thermal 22 | . . . . . . . 9 4 2 7 . Explosive 20 | . . . 2 3 . . . . 6 . 9 Electromagnetic 136 | . 76 . . . . . 15 30 6 . 9 Robot Hit Streak 16 | . 9 16 15 9 . 6 14 16 6 8 5 Robot Miss Streak 5 | . 3 3 5 5 . 4 4 1 2 . 3 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 8 | . 2 1 4 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . Shots Hit Robots 383 | . 43 35 131 23 . 18 81 30 7 5 10 Core Hits 187 | . 23 15 50 18 . 15 28 10 15 2 11 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 11 | . 1 1 2 1 . 2 2 . 1 1 . Burn 2 | . . . . . . . . . 1 1 . Destroy 1 | . . 1 . . . . . . . . . Blast 6 | . . . 2 1 . 2 1 . . . . Corrupt 2 | . 1 . . . . . 1 . . . . Melee Attacks 58 | . . . . . . 1 9 . . 48 . Impact 58 | . . . . . . 1 9 . . 48 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8723 | . 749 445 2218 774 . 482 1761 766 725 100 703 Guns 4214 | . 639 384 1238 206 . 183 921 411 60 100 72 Cannons 2279 | . . . 968 242 . 268 801 . . . . Explosions 2085 | . 80 . . 325 . . 29 355 665 . 631 Melee . | . . . . . . . . . . . . Ramming 145 | . 30 61 12 1 . 31 10 . . . . Kinetic 4763 | . . 384 2206 448 . 451 1274 . . . . Thermal 747 | . 80 . . . . . 135 201 231 100 . Explosive 1493 | . . . . 325 . . 29 214 294 . 631 Electromagnetic 1575 | . 639 . . . . . 313 351 200 . 72 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . . . . . Average Corruption 2 | . 2 2 . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . 11 . . . . . . . . . Message Errors 3 | . . 3 . . . . . . . . . Matter Fused 2 | . . 2 . . . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . Energy Discharges 2 | . . 2 . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 34 | . . . 1 8 . 10 10 . . . 5 Projectiles 20 | . . . . . . 10 10 . . . . Explosions 14 | . . . 1 8 . . . . . . 5 Melee . | . . . . . . . . . . . . Knockbacks 15 | . . . 9 1 . 3 2 . . . . Impact . | . . . . . . . . . . . . Kinetic 13 | . . . 8 1 . 2 2 . . . . Secondary 2 | . . . 1 . . 1 . . . . . Self-Inflicted Damage 201 | . . . 98 36 . . 5 . 62 . . Shots 4 | . . . 1 1 . . . . 2 . . Rammed 33 | . 8 16 2 2 . 3 2 . . . . Targets Rammed 35 | . 9 16 2 2 . 4 2 . . . . Kicked . | . . . . . . . . . . . . Crushed 2 | . 1 . . . . 1 . . . . . Highest Temperature 298 | . 90 144 96 72 . 60 81 298 18 72 26 Average Temperature 29 | . 25 37 23 24 . 22 15 82 14 37 13 Received Heat Transfer 1548 | . 117 129 342 102 . . 495 90 8 . 265 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . 4 . . . . . 3 . 1 . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . 1 . . Heat Transferred 1277 | . 100 . . . . . 259 311 348 259 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . 2 2 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Peak Influence 335 | . 302 57 335 165 . 152 167 279 . . . Initial 22 | . . 22 . . . . . 8 . . . Average 70 | . 136 33 118 39 . 56 57 79 . . . Maximum Alert Level 1 | . 1 . 1 . . . . 1 . . . Low Security (%) 92 | 100 79 100 74 100 . 100 100 95 . . . Level 1 7 | . 20 . 25 . . . . 4 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . 2 . 2 . . . 1 3 . . . Investigation 4 | . 2 . . . . . . 2 . . . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . . . 2 . . . 1 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Distress Signals 6 | . 3 . . . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 119 | . 16 4 37 12 . 14 17 7 8 . 4 Peak Tracking Total 5 | . 5 2 5 4 . 4 3 4 4 . 3 Tactical Retreats 4 | . 2 . 1 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Traps Triggered 3 | . . . 2 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Machines Disabled 10 | . 1 . 2 1 . . 2 1 . 2 1 Max in Single Turn 1 | . 1 . 1 1 . . 1 1 . 1 1 Garrison Access 2 | . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Machines Accessed 32 | . 8 . 7 1 1 1 7 7 . . . Terminals 18 | . 6 . 4 . . 1 5 2 . . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 2 | . . . 1 . . . 1 . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . Scanalyzers 3 | . . . 2 . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 1 . . . Total Hacks 76 | . 23 . 16 1 1 2 17 16 . . . Successful 52 | . 14 . 14 1 1 . 12 10 . . . Failed 23 | . 8 . 2 . . 2 5 6 . . . Catastrophic 2 | . . . . . . . 1 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 43 | . 16 . 7 . . 2 13 5 . . . Terminals 52 | . 21 . 11 . . 2 14 4 . . . Fabricators 4 | . . . . . . . . 4 . . . Repair Stations 4 | . . . 2 . . . 2 . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . Scanalyzers 8 | . . . 3 . . . . 5 . . . Garrison Access 3 | . . . . . . . 1 2 . . . Terminal Hacks 20 | . 8 . 6 1 1 . 3 1 . . . Record 1 | . . . . . 1 . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 4 | . 1 . 1 . . . 2 . . . . Open Door 1 | . . . . 1 . . . . . . . Terminal Index 3 | . 1 . . . . . 1 1 . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . 2 . . . 2 . . . . Scan Component 2 | . . . 1 . . . 1 . . . . Repair 2 | . . . 1 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 7 | . . . 3 . . . . 4 . . . Insert Component 4 | . . . 2 . . . . 2 . . . Analyze 3 | . . . 1 . . . . 2 . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . 1 1 . . . Unauthorized Hacks 17 | . 6 . 3 . . . 6 2 . . . Terminals 14 | . 4 . 3 . . . 6 1 . . . Track 2 | . 1 . . . . . 1 . . . . Assimilate 2 | . . . . . . . 2 . . . . Botnet 7 | . 2 . 3 . . . 1 1 . . . Operators 3 | . 1 . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . Tunnel 3 | . 2 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 5 . 6 . . 1 5 5 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built 1 | . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . Total Robot Build Rating 4 | . . . . . . . . 4 . . . Part Schematics Acquired 19 | . . . 2 . . . . 2 . 15 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . Time 162 | . . . 136 . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . 2 . . . Part Schematics Acquired 3 | . . . 1 . . . . 2 . . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Total Allies 5 | . . . . 3 . . . 2 . . . Largest Group 3 | . . . . 3 . . . 2 2 1 1 Highest-Rated Group 72 | . . . . 40 . . . 72 72 40 40 Highest-Rated Ally 40 | . . . . 16 . . . 40 40 40 40 Total Orders 14 | . . . . . . . . 2 6 2 4 STAY 7 | . . . . . . . . 1 3 1 2 FOLLOW 7 | . . . . . . . . 1 3 1 2 Ally Attacks 16 | . . . . 10 . . . 4 2 . . Total Damage 382 | . . . . 119 . . . 213 50 . . Kills 4 | . . . . 1 . . . 2 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 2 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Turns Passed 14546 | 89 912 1171 2045 2248 634 1647 1394 834 679 2465 428 Spaces Moved 6273 | 50 473 660 638 641 199 490 556 467 436 1402 261 Core 104 | 2 . . . . . . . . . 102 . Treads 3164 | 48 473 660 638 641 199 490 15 . . . . Legs 303 | . . . . . . . . . . 303 . Wheels 2702 | . . . . . . . 541 467 436 997 261 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 320 320 320 85 145 145 50 145 Average Speed 203 | 155 160 160 245 320 320 320 187 149 145 161 145 Slowest Speed 1350 | 160 160 160 320 320 320 320 320 190 145 1350 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 58 | 5 82 99 71 98 53 91 38 18 50 82 20 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . 2 . . 1 1 . . 1 . . . Known Exits Taken 4 | . . . 1 . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . Scrap Searched 7 | . . 2 . 1 . 2 . . . 2 . Spaces Dug 40 | . . . . . . 1 9 . 28 2 . Terrain Destroyed 302 | . 2 . 58 31 . 17 39 6 57 2 90 Melee 12 | . . . . . . 1 9 . . 2 . Projectile 31 | . . . 3 4 . 16 8 . . . . AOE 259 | . 2 . 55 27 . . 22 6 57 . 90 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Total 7410 | 58 546 732 924 792 198 519 786 578 466 1522 289 Wait 394 | . 9 8 129 113 . 3 78 37 12 1 4 Move 6262 | 49 472 659 637 640 198 489 555 466 435 1401 261 Hop . | . . . . . . . . . . . . Pick Up 133 | 3 10 13 23 5 . . 37 13 . 29 . Fast Attach 40 | 6 4 2 5 2 . 1 6 3 . 11 . Attach 37 | . 1 2 8 2 . . 14 4 . 5 1 Detach 6 | . . 1 . . . . 4 1 . . . Swap 36 | . . . 5 2 . 1 9 5 6 3 5 Drop 77 | . 3 10 12 3 . . 16 13 . 20 . Fire 310 | . 38 21 100 23 . 20 56 17 13 4 18 Melee 58 | . . . . . . 1 9 . . 48 . Ram 2 | . . . . . . . 2 . . . . Kick . | . . . . . . . . . . . . Crush 33 | . 9 16 2 2 . 4 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 22 | . . . 3 . . . . 19 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 9) 488 | -10/Materials | Discovered new exit (range 5) 496 | -10/Materials | Central database locked down 503 | -10/Materials | Discovered new exit (range 6) 820 | -10/Materials | Discovered new exit (range 14) 1002 | -10/Materials | Entered Mines 1027 | -10/Mines | Met a Derelict bent on vengeance 1035 | -10/Mines | Core integrity fell below 50% 1136 | -10/Mines | Learned 2 Materials zone layouts 1477 | -10/Mines | Learned Materials emergency access door positions 1482 | -10/Mines | Discovered new exit (range 5) 1635 | -10/Mines | Discovered new exit (range 5) 1893 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1897 | -10/Mines | Found Prototype Device 2173 | -10/Mines | Entered Materials 2173 | -9/Materials | Evolved 2 slots: Utility x2 2174 | -9/Materials | Identified exit to Mines 2183 | -9/Materials | Identified Exp. Sensor Array 2527 | -9/Materials | Repaired Broken Exp. Sensor Array 2960 | -9/Materials | Discovered exit to Mines (range 8) 3632 | -9/Materials | Discovered new exit (range 4) 4009 | -9/Materials | Discovered new exit (range 16) 4218 | -9/Materials | Entered Mines 4302 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4483 | -9/Mines | Learned Materials trap positions 4630 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4829 | -9/Mines | Assembled infested the area 5522 | -9/Mines | Discovered new exit (range 9) 5577 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5696 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5891 | -9/Mines | Learned location of Zion (-7) 6086 | -9/Mines | Discovered new exit (range 8) 6450 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6454 | -9/Mines | Discovered new exit (range 5) 6466 | -9/Mines | Entered Exiles 6543 | -9/Exiles | Met 8R-AWN 6598 | -9/Exiles | Met EX-HEX 6745 | -9/Exiles | Met EX-DEC 6908 | -9/Exiles | Discovered new exit (range 11) 7100 | -9/Exiles | Entered Mines 7232 | -8/Mines | Discovered new exit (range 13) 7970 | -8/Mines | Core integrity fell below 50% 8747 | -8/Mines | Entered Materials 8747 | -8/Materials | Evolved 2 slots: Utility x2 8748 | -8/Materials | Loaded intel: 19 trap records 9122 | -8/Materials | Repaired Huge Storage Unit 9200 | -8/Materials | Lost 3 parts (1n2u) 9535 | -8/Materials | Discovered new exit (range 9) 9645 | -8/Materials | Discovered new exit (range 13) 9719 | -8/Materials | Core integrity fell below 50% 10141 | -8/Materials | Entered Factory 10141 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10261 | -7/Factory | Fabricated I-36 Angel (x1) 10944 | -7/Factory | Discovered new exit (range 10) 10975 | -7/Factory | Identified exit to Lower Caves 10975 | -7/Factory | Entered Lower Caves 10975 | -7/Lower Caves | Accompanied by 2 allies 11313 | -7/Lower Caves | Identified exit to Lower Caves 11537 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11548 | -7/Lower Caves | Identified exit to Zion 11654 | -7/Lower Caves | Entered Zion 11654 | -7/Zion | Accompanied by 1 ally 11715 | -7/Zion | Given the Hacking Drone Bay 11727 | -7/Zion | Found Prototype Device 11803 | -7/Zion | Discovered new exit (range 11) 12032 | -7/Zion | Received a visual enhancement algorithm 12358 | -7/Zion | Identified Hacking Drone Bay 12432 | -7/Zion | Found Prototype Device 12432 | -7/Zion | Identified Bomb Factory No. 2 14110 | -7/Zion | Discovered new exit (range 5) 14112 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14115 | -7/Zion | Identified exit to Deep Caves 14119 | -7/Zion | Entered Deep Caves 14119 | -7/Deep Caves | Accompanied by 1 ally 14507 | -7/Deep Caves | Attacked by Z-Imprinter 14547 | -7/Deep Caves | Self-destructed Last Messages --------------- I've worked too hard for our future just to have you ruin everything! 14517_ Destroyed Prototype Hover Unit. 14521_ The unstable cave ceiling collapses. 14523_ Imp. Light Armor Plating destroyed. 14527_ The unstable cave ceiling collapses. 14528_ Nuclear Core destroyed. 14530_ The unstable cave ceiling collapses. 14532_ Arc Projector destroyed. 14534_ The unstable cave ceiling collapses. 14535_ V3-3LH(z) shuts down. 14536_ Arm. Huge Wheel destroyed. 14538_ The unstable cave ceiling collapses. 14539_ Imp. Light Armor Plating destroyed. 14539_ Nuclear Core destroyed. 14543_ The unstable cave ceiling collapses. 14543_ Prototype Energy Gun fried. 14543_ V3-3LH(z) destroyed. 14546_ Arc Projector destroyed. 14546_ Imp. Heat Sink destroyed. 14547_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ???????????????????????????????#######???????? | | ?? ????????###?????##??##?????## ##??????? | | ?? ???### ##?#?##;##;##????# #??????? | | ? ## # #?# #;; ##???# #?????## | | ? ###;; #????# ##???## | | ? i##???# ##??# | | ? @ #???# ##?# | | ? #??## #### | | ?? #??# | | ??"""" | | ????"" # ### ### | | ????"" ##?## | | ?????" ! ##???# | | ???? I !% ##???? | | ????"" # #### ##### | | ?????" # # # #???## ## | | ?????" ?????## | | ??????? ## ??????# | | ????????? #?### #???????## | | ???????????? ??????????????## # | | ?????????????? ???????????????##### | | ?????????????????? ????????????????????? | | ??????????????????? ????????????######??? | | ???????????????????? ????????????# ##?? | | ?????????????????????? ????????????# ##? | | ?????????????????????????? ???????????### ## | | ????????????????????????????????????#### | | ???????????????????????????????????## # | | ???????????????????????????????????# # ## | | ???????????????????????????????????# # ## | | ??????????????????????????????????## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 380 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Disposable Heat Sink | -7/Factory | Scanalyzed Dynamic Insulation System | -7/Factory | Scanalyzed Mak. Shrapnel Gun | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ I-36 Angel | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpSapperClaws Manual? 0 Play Time 00:46:49 Cumulative 164.7 hours Start 2022.02.22 @ 16:45:03 End 2022.02.22 @ 17:29:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 273 Rogue 256 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 65 Gallery% 81 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c626b18-68c6-4c65-aecc-304916c4e981