Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 02:16:08 Player: H3-RMN Result: Destroyed by RO-KM6(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2152) 2152 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1926) 1926 TOTAL SCORE: 7718 Bonus ------- Delivered SUBCON Basin 2000 Friendly Fire -74 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 41/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Scrap Engine > --- WEAPON (3) ------- Makeshift Spear > --- INVENTORY (5) ---- Matter Filter Improved Field Recycling Unit (0) Riot Gun Beamcaster Peak State ------------ > --- POWER ------------ Nuclear-Ion Core > --- PROPULSION ------- Flying Scrap-XBT Exoskeleton Wheel Compact Wheel > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Core Analyzer > --- WEAPON ----------- Rocket Array Hyp. Ballistic Plasma Construct/G Shotgun Electro Assault Construct/C > --- INVENTORY -------- Wheel Wheel Improved Cooling System Improved Cooling System Small Matter Pod High-capacity Matter Pod Structural Scanner Core Analyzer Matter Filter Improved Weapon Shielding Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Tech Extrapolator Improved Field Recycling Unit Shock Rifle Gauss Rifle Battle Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon EMP Blaster Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 60] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Constructs Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Core Analyzer Protection Layered Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Plasma Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Slots Evolved 6 | . . . . . 6 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 50 | 7 1 . 5 12 11 . 4 10 Power 5 | 1 . . . 2 1 . 1 . Engine 3 | 1 . . . 2 . . . . Core 2 | . . . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 14 | 2 . . 3 3 4 . 1 1 Treads 4 | 1 . . 1 2 . . . . Leg 1 | . . . . . 1 . . . Wheel 9 | 1 . . 2 1 3 . 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 2 1 . 2 2 2 . 1 4 Device 3 | 1 . . . 1 . . . 1 Storage 4 | 1 1 . 1 1 . . . . Processor 4 | . . . 1 . 2 . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . . . 3 Artifact . | . . . . . . . . . Weapon 17 | 2 . . . 5 4 . 1 5 Energy Gun 4 | . . . . 2 1 . . 1 Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 4 | 2 . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . 1 2 . 1 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 34 | . . . 6 1 6 . 4 17 Power 5 | . . . 1 . 1 . 2 1 Propulsion 11 | . . . 2 . 3 . 1 5 Utility 6 | . . . 1 . 1 . . 4 Weapon 12 | . . . 2 1 1 . 1 7 Highest Loss Streak 10 | . . . 5 1 3 . 3 10 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 15 | 3 7 10 11 6 18 25 21 18 Power . | . 1 1 1 . . . . . Propulsion 1 | 2 5 5 4 1 1 3 1 . Utility 7 | . . 1 2 2 8 13 12 10 Weapon 5 | . 1 2 3 2 7 9 7 7 Tool/Special . | . . . . . . . . . Unused Backups 45 | . . . 2 6 16 . 9 12 Power 2 | . . . . . 2 . . . Propulsion 6 | . . . 1 2 2 . 1 . Utility 15 | . . . . . 4 . 2 9 Weapon 22 | . . . 1 4 8 . 6 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 72 | . 100 100 96 67 66 76 73 64 Engine 4 | . 14 14 13 13 1 . . . Core 3 | . . . . . 5 7 4 5 Treads 3 | . 14 14 14 8 . . . . Leg 2 | . . . . . 5 . 4 . Wheel 12 | . 14 14 12 10 11 15 15 11 Flight 2 | . . . . . 1 7 2 5 Device 7 | . 14 14 . 8 7 7 7 9 Storage 7 | . 14 14 14 6 6 7 7 6 Processor 5 | . . . 11 . 6 7 7 1 Energy Gun 7 | . . . . 14 9 7 3 6 Energy Cannon 2 | . . . . . 3 7 3 . Ballistic Gun 8 | . 28 28 27 3 2 7 10 5 Ballistic Cannon 1 | . . . . . . . 3 3 Peak Build Rating 60 | 7 7 8 26 30 59 59 60 59 Average Rating 41 | 4 7 7 19 25 46 59 56 52 On Entrance 27 | . 7 7 8 21 30 59 59 58 Naked Turns . | . . . . . . . . . Heaviest Build 111 | 14 29 29 88 95 98 98 100 111 Greatest Support 40 | 20 10 10 40 40 40 26 26 20 Greatest Overweight (x) 9 | 1 2 2 8 9 9 3 4 9 Average Overweight (x) 3 | . 1 2 5 1 3 3 3 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 Average Capacity 21 | 7 14 15 21 12 24 25 25 23 Most Carried 25 | 7 9 13 25 25 25 25 25 25 Average Carried 18 | 3 7 10 21 9 18 25 24 20 Final Capacity 25 | 8 15 15 25 5 25 25 25 5 Final Carried 25 | 7 9 13 23 5 25 25 25 4 Scrap Engine Consumption 81 | . . . . 23 36 3 16 3 Constructs Created 8 | . . . . 3 4 . 1 . Constructs Modified 22 | . . . . 4 12 . 6 . Class Distribution -------------------- 62% | Construct 29% | Mutant 3% | Scavenger-Construct 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Resources | -11 -10 -10 -10 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Matter Collected 1967 | 286 66 124 82 289 619 22 203 276 Remotely . | . . . . . . . . . Salvage Created 2977 | 109 99 72 132 479 1262 333 449 42 Parts 127 | 7 4 1 7 21 60 11 14 2 Haulers Intercepted 2 | . . . . . 2 . . . Recyclers Shooed 2 | . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . 5 . . 6 12 . Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Combat Hostiles Destroyed 48 | . 2 2 6 6 17 3 9 3 Guns 32 | . 2 2 5 6 9 3 5 . Cannons 6 | . . . . . 3 . 3 . AOE 7 | . . . . . 3 . 1 3 Classes Destroyed 19 | 2 1 . 2 3 6 3 1 1 Worker 3 | . . . . . 3 . . . Builder 2 | . . . . . 2 . . . Tunneler 2 | 1 . . . . 1 . . . Hauler 2 | . . . . . 2 . . . Recycler 5 | 1 . . . 1 3 . . . Minesweeper 2 | . . . . . . . 2 . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Swarmer 9 | . . . 4 . 5 . . . Grunt 19 | . 2 2 . . 6 2 7 . Duelist 2 | . . . . . . 1 1 . Sentry 6 | . . . . 3 2 . 1 . Programmer 4 | . . . . . 4 . . . Subdweller 2 | . . . 2 . . . . . Scientist 2 | . . . . 2 . . . . Scrapper 3 | . . . . 3 . . . . Zionite 2 | . . . . . . . . 2 Packrat 1 | . . . . . . 1 . . Samaritan 1 | . . . . . . 1 . . Tinkerer 1 | . . . . . . 1 . . Thug 1 | . . . . . . . . 1 Best Kill Streak 5 | 2 1 1 3 2 3 5 4 3 Combat Bots Only 4 | . 1 1 3 2 3 3 4 3 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . 2 Imprinter (-7/Zion) ME-RLN (-7/Zion) Combat | -11 -10 -10 -10 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Hostile Shots Fired 552 | . 21 9 75 36 103 7 78 223 Missed 160 | . 11 3 22 8 38 1 17 60 Hits 392 | . 10 6 53 28 65 6 61 163 Melee 3 | . . . . . . 2 . 1 Projectile 389 | . 10 6 53 28 65 4 61 162 Critical Strikes 15 | . . . 1 4 1 . 3 6 Part Disruptions 4 | . . . . . . . . 4 Damage Taken 5207 | . 117 85 498 526 797 131 702 2351 Core 916 | . 22 25 86 77 103 14 74 515 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 637 | . . . . 65 241 . 278 53 Core Remaining (%) 58 | 100 . . . 16 . . . . Volleys Fired 246 | 4 14 6 24 44 81 16 32 25 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 182 | 40 40 40 40 100 181 159 164 182 Shots Fired 461 | 8 28 12 48 58 150 38 83 36 Gun 364 | 8 28 12 48 56 119 27 56 10 Cannon 70 | . . . . . 26 11 26 7 Launcher 24 | . . . . 2 5 . 1 16 Special 3 | . . . . . . . . 3 Kinetic 188 | 8 28 12 48 15 5 16 49 7 Thermal 226 | . . . . 35 134 22 25 10 Explosive 21 | . . . . . 5 . 1 15 Electromagnetic 23 | . . . . 8 6 . 8 1 Robot Hit Streak 27 | 6 5 4 22 13 27 8 14 6 Robot Miss Streak 6 | . 2 2 3 2 6 3 6 6 Penetration Max 1 | . . . . . 1 . 1 . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 322 | 6 17 7 32 45 104 27 60 24 Core Hits 197 | 3 6 2 10 16 74 18 42 26 Critical Kills 3 | . 1 . . 1 1 . . . Critical Parts Destroyed 3 | . . . 1 . 1 1 . . Critical Strikes 8 | . 1 . 1 2 3 1 . . Burn 1 | . . . . . 1 . . . Destroy 6 | . 1 . 1 1 2 1 . . Corrupt 1 | . . . . 1 . . . . Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 6 | . . . . . . . . 6 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6178 | 60 197 83 346 697 1892 513 1249 1141 Guns 3544 | 60 197 83 346 658 1067 414 657 62 Cannons 972 | . . . . . 397 99 414 62 Explosions 1503 | . . . . 39 428 . 178 858 Melee 159 | . . . . . . . . 159 Ramming . | . . . . . . . . . Kinetic 1672 | 60 197 83 346 158 54 203 509 62 Thermal 2659 | . . . . 433 1375 310 479 62 Explosive 1440 | . . . . . 428 . 178 834 Electromagnetic 248 | . . . . 106 35 . 83 24 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 159 | . . . . . . . . 159 Highest Corruption 8 | . . . . . 1 1 1 8 Average Corruption 1 | . . . . . 1 1 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . . 5 3 13 8 Message Errors 12 | . . . . . 2 2 6 2 Matter Fused 4 | . . . . . 1 . 1 2 Heat Flow Errors 2 | . . . . . . 1 1 . Energy Discharges 3 | . . . . . 1 . 1 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 4 | . . . . . 1 . 2 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 114 | . . . . . 93 . 6 15 Projectiles 5 | . . . . . . . 5 . Explosions 109 | . . . . . 93 . 1 15 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 468 | . . . . . . . 63 405 Shots 18 | . . . . . . . 3 15 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 334 | . 30 15 . 267 324 334 278 120 Average Temperature 91 | . 10 11 . 101 74 155 98 53 Received Heat Transfer 1384 | . 69 48 204 265 285 36 351 126 Effects 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Melted 31 | . . . . 4 27 . . . Heat Transferred 6139 | . . . . 768 4716 333 222 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 93 | 100 100 100 . 100 88 . . . Level 1 6 | . . . . . 11 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 239 | 5 40 47 . 130 239 . . . Initial 202 | . . 7 . 69 202 . . . Average 91 | . 16 22 . 25 150 . . . Influence Increases 1632 | 10 56 60 230 193 798 70 215 . Destroy 0b10 Robot/C 800 | . 40 40 80 60 340 60 180 . Destroy 0b10 Robot/NC 90 | 10 . . . 5 65 . 10 . Destroy Leader 154 | . 10 20 . . 104 10 10 . Successful Hack 25 | . 6 . . 7 12 . . . Select Force Hacks 90 | . . . . 90 . . . . Disable Machine 30 | . . . . 15 15 . . . Destroy Structure 48 | . . . . 1 47 . . . Advance Influence 200 | . . . . . 200 . . . Lose Combat Pursuer 195 | . . . 150 15 15 . 15 . Influence Decreases 1632 | 10 36 73 91 332 639 236 215 . Entered New Map 161 | . . 13 4 77 5 62 . . Time Decay 1311 | 10 36 60 27 255 574 174 175 . Lost Part 160 | . . . 60 . 60 . 40 . Squads Dispatched 7 | . . . . . 7 . . . Investigation 1 | . . . . . 1 . . . Extermination 3 | . . . . . 3 . . . Reinforcement 2 | . . . . . 2 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Distress Signals 2 | . . . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 70 | . 3 2 13 7 23 2 10 10 Peak Tracking Total 4 | . 2 2 2 3 4 2 3 4 Tactical Retreats 6 | . . . 3 1 1 . 1 . Traps | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 2 | . . . . . . . . 2 Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . . . . 3 Triggered . | . . . . . . . . . Most Traps Carried 4 | . . . . . . . 4 4 Machines | -11 -10 -10 -10 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Machines Disabled 6 | . . . 1 1 1 1 . 2 Max in Single Turn 1 | . . . 1 1 1 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Machines Accessed 13 | . 1 . 2 8 1 . 1 . Terminals 3 | . 1 . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 5 | . . . . 5 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 30 | . 4 . 2 20 3 . 1 . Successful 21 | . 2 . 2 14 2 . 1 . Failed 9 | . 2 . . 6 1 . . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . 4 . . 5 . . . . Terminals 8 | . 4 . . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units 14 | . . . . 14 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 2 . 2 5 . . 1 . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 2 | . . . 1 . . . 1 . Zone Layout 1 | . . . . 1 . . . . Release Object 3 | . . . 1 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Refit 2 | . . . . . 2 . . . Recycling Unit Hacks 6 | . . . . 6 . . . . Report Inventory 4 | . . . . 4 . . . . Retrieve Components 2 | . . . . 2 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . 3 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . Tunnel 3 | . . . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . 4 1 . . . Full Trace Events 2 | . . . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Active Infowar (turns) 265 | 15 106 138 6 . . . . . Seismic 265 | 15 106 138 6 . . . . . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Turns Passed 5860 | 89 106 138 453 1170 1758 527 1106 513 Spaces Moved 3147 | 64 57 80 225 539 877 355 698 252 Core 23 | 6 . . . . . . . 17 Treads 267 | 2 . . 5 260 . . . . Legs 33 | . . . . . 33 . . . Wheels 2748 | 56 57 80 220 247 800 355 698 235 Hover . | . . . . . . . . . Flight 76 | . . . . 32 44 . . . Fastest Speed 50 | 50 95 110 110 90 127 135 135 50 Average Speed 143 | 90 106 110 165 126 162 135 137 152 Slowest Speed 785 | 160 110 110 200 320 785 135 140 215 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 5 19 28 16 66 17 45 75 13 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 3 | . . . . 3 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 10 | . . 1 . . . 4 4 1 Spaces Dug 13 | . . . . . 13 . . . Terrain Destroyed 202 | . . . . . 62 . 30 110 Melee . | . . . . . . . . . Projectile 10 | . . . . . 2 . 6 2 AOE 192 | . . . . . 60 . 24 108 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Total 4105 | 84 77 119 262 974 1095 373 780 341 Wait 470 | 2 3 30 1 339 43 2 26 24 Move 3139 | 63 56 79 224 538 876 354 697 252 Hop . | . . . . . . . . . Pick Up 96 | 8 2 4 2 18 48 . 10 4 Fast Attach 19 | 6 . . . 2 8 . 2 1 Attach 29 | 1 . . 1 6 7 . 2 12 Detach 5 | . . . . . 3 . 1 1 Swap 18 | . 1 . 5 9 . . . 3 Drop 73 | . 1 . 5 18 29 . 10 10 Fire 246 | 4 14 6 24 44 81 16 32 25 Melee 6 | . . . . . . . . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap 3 | . . . . . . . . 3 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 8) 196 | -10/Materials | Entered Mines 197 | -10/Mines | Assembled infested the area 202 | -10/Mines | Assisted by a Guerilla fighting off Assembled 318 | -10/Mines | Build established: Mutant 325 | -10/Mines | Discovered new exit (range 5) 334 | -10/Mines | Entered Subcaves 335 | -10/Subcaves | Approached by a straggling Scientist 336 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 480 | -10/Subcaves | Found SUBCON Basin 773 | -10/Subcaves | Discovered new exit (range 8) 784 | -10/Subcaves | Core integrity fell below 50% 787 | -10/Subcaves | Entered Recycling 810 | -9/Recycling | Lost 5 parts (1p2n2w) 1057 | -9/Recycling | Scanned before Scraplab entrance 1076 | -9/Recycling | Entered Scraplab 1128 | -9/Recycling | Angered Scraplab inhabitants 1197 | -9/Recycling | Core integrity fell below 20% 1225 | -9/Recycling | Found Prototype Device 1225 | -9/Recycling | Identified Scrap Engine 1597 | -9/Recycling | Build established: Construct 1899 | -9/Recycling | Discovered new exit (range 15) 1957 | -9/Recycling | Entered Factory 1957 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2107 | -7/Factory | Lost 3 parts (1p2n) 2388 | -7/Factory | Build established: Mutant 2491 | -7/Factory | Garrison activated, responded to threat 2665 | -7/Factory | Discovered new exit (range 7) 2838 | -7/Factory | Found Prototype Launcher 2838 | -7/Factory | Identified Rocket Array 2841 | -7/Factory | Found Rocket Array 2844 | -7/Factory | Found Rocket Array 2990 | -7/Factory | Discovered new exit (range 15) 3129 | -7/Factory | Build established: Construct 3715 | -7/Factory | Entered Lower Caves 3938 | -7/Lower Caves | Identified exit to Lower Caves 4242 | -7/Lower Caves | Entered another Lower Caves area 4676 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4735 | -7/Lower Caves | Lost 3 parts (2p1n) 4843 | -7/Lower Caves | Discovered new exit (range 9) 4847 | -7/Lower Caves | Learned 4 Factory zone layouts 5008 | -7/Lower Caves | Encountered a Warlord checkpoint 5348 | -7/Lower Caves | Entered Zion 5374 | -7/Zion | Learned location of 1 exit from Factory 5625 | -7/Zion | System corruption cleaned by Quarantine Array 5647 | -7/Zion | Attacked by Zionites 5708 | -7/Zion | ME-RLN came to Zion's defense 5737 | -7/Zion | Destroyed Imprinter 5752 | -7/Zion | Destroyed ME-RLN 5783 | -7/Zion | Lost 10 parts (1p4n1u4w) 5804 | -7/Zion | Spotted RO-KM6(B) 5831 | -7/Zion | Spotted 5U-SIH(B) 5835 | -7/Zion | Core integrity fell below 50% 5856 | -7/Zion | Core integrity fell below 20% 5861 | -7/Zion | Destroyed by RO-KM6(B) with Heavy Battle Rifle Last Messages --------------- 05834_ Penetrated by Slug. 05834_ Knocked back. 05837_ Acquired Mak. Spear. 05843_ System corrupted: Plasma Rifle fused. 05847_ 79-C4L(z) pulls a Mak. Sword out of the Twisted Machinery. 05847_ Knocked back. 05848_ Plasma Rifle destroyed. 05851_ EMP Blaster destroyed. 05851_ Critical hit (Destroy). 05851_ Arm. Scrap Engine destroyed. 05851_ Scrap Engine core remains intact and functional. 05851_ Knocked back. 05852_ The unstable cave ceiling collapses. 05855_ Penetrated by Slug. 05857_ 79-C4L(z) destroyed. 05857_ Penetrated by Slug. 05857_ Knocked back. 05860_ RO-KM6(B) suffers critical hit (Destroy). 05861_ The unstable cave ceiling collapses. 05861_ 7 Matter crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# "!" | | ????????????????????????????????????????????#| / | | ????????????????????????????????????????????# " "/ | | ????????????????????????????????????????????#"" "" | | ?????????????????????????????????????????????# # | | ????????????????????????????????????????????## # | | ????????????????????????????????????????????# | | ???????????????????????????????????????###### | | ??????????????????????????????????????## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????## | | ???????????????????????????????????????#### | | ??????????????????????????????????????????## | | ???????????????????????????????????????# #?### | | ???????????????????????????????????????# ##" | | ??????????????????????####?????????###?# | | ??????????????? ?????# "##########;#### | | ???????????? ?? ????# """" ; ### | | ????????????? ?### """ " ; ##### # | | ?????????????? ""z# BB !&%"#### # | | ?????????????? BB ]!!!! | | ?????????????? !!]% | | ??????????????????""# % =% % ;!######^ | | ?????????????????"#### % * % ; #??# | | ?????????????????"""" BB@ % ####??# | | ?????????????? "## BB% #;###"#?????### | | ????????????????????# # # ####?###??????# | | ?????????????????? "" # #????????????# | | ????????????????? "" ## # ###????????????#### | | ???????????????? z"#??### ###???????????????## | | ????????????????? ??????# #?????????????????# | | ?????????????????????????###?????????????????# | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????#### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Salvage Targeting 4 Item Schematics ----------------- Huge Storage Unit | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveEtherialShovel Manual? 1 Play Time 01:10:03 Cumulative 774.5 hours Start 2025.08.09 @ 01:00:38 End 2025.08.09 @ 02:16:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 295 Adventurer 4 Explorer 0 Win Type - Total 12 Types 7/1/1/1/0/1/0/0/0/1 Lore% 94 Gallery% 89 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3b14ca2-7ab1-4ee5-be8b-1c2c76896960