Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 23:24:00 Player: GucciCucci Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1269) 1269 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 4690 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 63/300 Energy 58/265 System Corruption 7% Temperature Cool (9) Movement Treading (400) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Advanced ECM Suite Improved Light Armor Plating > --- WEAPON (2) ------- Backup Laser I Particle Gun > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Reinforced Deuterium Engine Improved Heat Sink High-capacity Battery (250) Cloak of Protection Weapon Shielding Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- High-capacity Storage Unit 0b10 Alert Chip ECM Suite Cloak of Protection > --- WEAPON ----------- Light Cannon Proton Missile Launcher > --- INVENTORY -------- Ion Engine Reinforced Deuterium Engine Wheel Wheel Compact Wheel Improved Heat Sink High-capacity Storage Unit High-capacity Battery Large Matter Pod Terrain Scan Processor Advanced ECM Suite Layered Light Armor Plating Medium Laser Medium Laser Particle Gun Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Flying Fortress v7 Utility Layered Light Armor Plating Device ECM Suite Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Layered Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 93 | 5 3 . 12 6 65 2 Power 9 | 1 . . . . 8 . Engine 7 | 1 . . . . 6 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 16 | 2 . . 1 4 9 . Treads 3 | . . . . . 3 . Leg . | . . . . . . . Wheel 8 | 2 . . 1 2 3 . Hover . | . . . . . . . Flight 5 | . . . . 2 3 . Utility 36 | . 3 . 11 . 21 1 Device 10 | . 1 . . . 8 1 Storage 14 | . 2 . 10 . 2 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 11 | . . . . . 11 . Artifact . | . . . . . . . Weapon 32 | 2 . . . 2 27 1 Energy Gun 10 | 1 . . . . 8 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . . 1 1 . Ballistic Cannon 9 | . . . . 1 8 . Launcher 4 | . . . . . 4 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 5 | . . . . . 5 . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . . . . . 10 2 Power 1 | . . . . . 1 . Propulsion 4 | . . . . . 4 . Utility 5 | . . . . . 4 1 Weapon 2 | . . . . . 1 1 Highest Loss Streak 5 | . . . . . 5 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 97 100 99 100 81 71 Engine 10 | . 14 14 14 14 8 9 Treads 6 | . . . . . 11 9 Wheel 16 | . 28 28 28 27 5 . Device 3 | . 12 14 5 . 1 9 Storage 12 | . 12 14 16 14 9 9 Processor 6 | . . . 4 14 6 . Protection 9 | . . . . . 17 17 Energy Gun 8 | . 14 14 14 9 5 17 Ballistic Gun 6 | . 14 14 14 14 . . Ballistic Cannon 4 | . . . . 4 7 . Launcher 1 | . . . . . 3 . Naked Turns . | . . . . . . . Heaviest Build 89 | 9 13 13 89 51 69 62 Greatest Support 50 | 26 26 26 26 20 50 20 Greatest Overweight (x) 19 | . . . 3 2 19 3 Average Overweight (x) 1 | . . . 1 2 1 3 Largest Inventory Capacity 20 | 5 5 5 20 20 20 20 Average Capacity 17 | 5 5 5 13 20 20 20 Most Carried 20 | 1 5 5 19 20 20 9 Average Carried 14 | . 3 5 9 19 16 8 Final Capacity 20 | 5 5 5 20 20 20 20 Final Carried 20 | 1 5 5 19 20 20 7 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 1683 | 213 67 6 . 353 984 60 Remotely . | . . . . . . . Salvage Created 1300 | . . 20 . 149 1024 107 Parts 86 | . . 1 . 7 73 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 36 | . . 1 . 5 28 2 Guns 10 | . . 1 . 4 3 2 Cannons 19 | . . . . . 19 . AOE 6 | . . . . . 6 . Classes Destroyed 8 | . . 1 . 1 6 . Builder 4 | . . . . . 4 . Watcher 2 | . . . . . 2 . Swarmer 14 | . . 1 . 3 10 . Grunt 12 | . . . . 2 9 1 Brawler 4 | . . . . . 3 1 Duelist 2 | . . . . . 2 . Sentry 3 | . . . . . 3 . Hunter 1 | . . . . . 1 . Best Kill Streak 5 | . . 1 . 2 5 2 Combat Bots Only 5 | . . 1 . 2 5 2 Max Kills in Single Turn 3 | . . 1 . 1 3 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 229 | . . . . 16 190 23 Missed 50 | . . . . 6 42 2 Damage Taken 2933 | . . 10 . 103 2435 385 Core 577 | . . . . 17 478 82 Absorbed by Shields . | . . . . . . . Redirected to Shielding 61 | . . . . . 61 . Regen/Repaired (Parts) 18 | . . . . . 18 . Core Remaining (%) 96 | 100 . . . 93 . . Volleys Fired 111 | . . 2 . 11 81 17 Largest 2 | . . 2 . 2 2 2 Hottest 104 | . . 70 . 70 104 75 Shots Fired 201 | . . 4 . 22 145 30 Gun 83 | . . 4 . 17 32 30 Cannon 96 | . . . . 5 91 . Launcher 22 | . . . . . 22 . Special . | . . . . . . . Kinetic 109 | . . 2 . 16 91 . Thermal 53 | . . 2 . 6 28 17 Explosive . | . . . . . . . Electromagnetic 39 | . . . . . 26 13 Robot Hit Streak 11 | . . 2 . 10 10 11 Robot Miss Streak 10 | . . 1 . 2 10 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 144 | . . 2 . 15 101 26 Core Hits 90 | . . 1 . 7 69 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . . 2 5 . Burn 4 | . . . . 2 2 . Blast 3 | . . . . . 3 . Melee Attacks 13 | . . . . . 13 . Impact . | . . . . . . . Slashing 3 | . . . . . 3 . Piercing . | . . . . . . . Sneak Attacks 10 | . . . . . 10 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2771 | . . 24 . 194 2235 318 Guns 804 | . . 24 . 175 287 318 Cannons 1110 | . . . . 19 1091 . Explosions 852 | . . . . . 852 . Melee . | . . . . . . . Ramming 5 | . . . . . 5 . Kinetic 1233 | . . 11 . 131 1091 . Thermal 533 | . . 13 . 63 331 126 Explosive . | . . . . . . . Electromagnetic 1000 | . . . . . 808 192 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 7 Average Corruption 4 | . . . . . 4 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 61 | . . . . . 55 6 Message Errors 13 | . . . . . 12 1 Matter Fused 17 | . . . . . 14 3 Heat Flow Errors 6 | . . . . . 6 . Energy Discharges 6 | . . . . . 4 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . . 6 . Data Loss (major) 5 | . . . . . 5 . Misfires 4 | . . . . . 4 . Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . . 12 . Projectiles . | . . . . . . . Explosions 12 | . . . . . 12 . Melee . | . . . . . . . Knockbacks 21 | . . . . 1 20 . Impact . | . . . . . . . Kinetic 21 | . . . . 1 20 . Secondary . | . . . . . . . Self-Inflicted Damage 219 | . . . . . 219 . Shots 15 | . . . . . 15 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 823 | . . 18 . 87 823 27 Average Temperature 183 | . . 10 . 45 193 10 Received Heat Transfer 789 | . . . . 33 576 180 Effects 42 | . . . . . 42 . Shutdowns 9 | . . . . . 9 . Energy Bleed 10 | . . . . . 10 . Interference 1 | . . . . . 1 . Matter Decay 6 | . . . . . 6 . Short Circuit 3 | . . . . . 3 . Damage (minor) 4 | . . . . . 4 . Damage (major) 6 | . . . . . 6 . Damage (core) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1484 | . . 37 . 333 777 337 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 400 | . 4 21 . 80 400 263 Initial 213 | . . 1 . . 31 213 Average 112 | . 1 14 . 19 153 226 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 73 | 100 100 100 . 100 63 . Level 1 26 | . . . . . 36 100 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . . 5 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 4 | . 1 . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 2 3 . 9 36 3 Peak Tracking Total 6 | . 1 3 . 3 6 3 Tactical Retreats 6 | . . . . 1 5 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 8 | . . . . . 8 . Max in Single Turn 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 13 | . 1 . 5 . 7 . Terminals 5 | . 1 . . . 4 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 77 | . 6 . 50 . 21 . Successful 70 | . 5 . 50 . 15 . Failed 7 | . 1 . . . 6 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . . . 10 . . . Terminals 20 | . 6 . . . 14 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 64 | . 5 . 50 . 9 . Record 56 | . 3 . 49 . 4 . Prototype ID Bank 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 . . . 1 . Dispatch Records 2 | . . . . . 2 . Maintenance Status 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . . . . 2 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . . 4 . Full Trace Events 4 | . 1 . . . 3 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter 141 | . . . . . 141 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . . . 6 . Non-combat 6 | . . . . . 6 . Combat . | . . . . . . . Robot Hacks Applied 9 | . . . . . 9 . parse_system 3 | . . . . . 3 . no_distress 6 | . . . . . 6 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 6558 | 72 255 105 1522 1149 3318 137 Spaces Moved 4301 | 73 270 110 1455 972 1399 22 Core 15 | 5 . . . . 10 . Treads 696 | . . . . . 674 22 Legs . | . . . . . . . Wheels 3349 | 68 270 110 1455 972 474 . Hover . | . . . . . . . Flight 241 | . . . . . 241 . Fastest Speed 50 | 50 90 90 90 110 110 400 Average Speed 135 | 86 90 90 102 110 199 400 Slowest Speed 1000 | 90 90 90 135 110 1000 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 29 34 94 99 41 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . . . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . . . . . 50 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 50 | . . . . . 50 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 4804 | 78 280 111 1491 1033 1770 41 Wait 166 | . 2 . . 18 146 . Move 4295 | 72 269 109 1454 971 1398 22 Hop . | . . . . . . . Pick Up 62 | 1 5 . 13 14 29 . Fast Attach 13 | 5 2 . 2 . 4 . Attach 22 | . . . 1 . 19 2 Detach 11 | . . . 2 . 9 . Swap 58 | . 1 . 9 6 42 . Drop 47 | . 1 . 5 13 28 . Fire 111 | . . 2 . 11 81 17 Melee 13 | . . . . . 13 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire 5 | . . . 5 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Met 8R-AWN 309 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 15) 328 | -10/Materials | Entered Mines 329 | -10/Mines | Followed 8R-AWN into the Mines 427 | -10/Mines | Discovered new exit (range 5) 433 | -10/Mines | Entered Exiles 467 | -10/Exiles | Welcomed by 8R-AWN 495 | -10/Exiles | Met EX-HEX 554 | -10/Exiles | Met EX-BIN 574 | -10/Exiles | Aligned with FarCom system 575 | -10/Exiles | Given EX-Vault access code 712 | -10/Exiles | Met EX-DEC 724 | -10/Exiles | Learned location of Zion (-7) 764 | -10/Exiles | Discovered new exit (range 11) 871 | -10/Exiles | Visited The Gauntlet 1383 | -10/Exiles | Opened EX-Vault 1397 | -10/Exiles | Found Prototype Device 1400 | -10/Exiles | Found Prototype Flight Unit 1405 | -10/Exiles | Found Prototype Processor 1412 | -10/Exiles | Identified 0b10 Alert Chip 1431 | -10/Exiles | Identified Flying Fortress v7 1431 | -10/Exiles | Identified Cloak of Protection 1468 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1679 | -10/Exiles | Learned about 8R-AWN's background 1740 | -10/Exiles | Discovered new exit (range 15) 1955 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Flying Fortress v7, Cloak of Protection 1955 | -10/Exiles | Entered Mines 2082 | -9/Mines | Learned Materials security intel 2082 | -9/Mines | Discovered new exit (range 10) 3090 | -9/Mines | Discovered new exit (range 5) 3104 | -9/Mines | Entered Materials 3104 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4991 | -8/Materials | Garrison activated, responded to threat 5390 | -8/Materials | Lost 5 parts (2n2u1w) 5727 | -8/Materials | Repaired Core Shielding? 5818 | -8/Materials | Core integrity fell below 50% 5834 | -8/Materials | Core integrity fell below 20% 6394 | -8/Materials | Discovered new exit (range 15) 6410 | -8/Materials | Identified exit to Garrison 6422 | -8/Materials | Entered Garrison 6494 | -8/Garrison | Triggered checkpoint 6559 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06494_ Beams of light sweep through the air. An alarm sounds. 06495_ C-30 ARC bursts open, deploying its payload. 06495_ B-36 Bruiser unfolds itself. 06495_ G-47 Trooper unfolds itself. 06511_ System corrupted: Matter fused (-9). 06514_ B-36 Bruiser destroyed. 06514_ Switching to secondary target: G-47 Trooper. 06521_ Critical hit (Burn: +37). 06523_ G-47 Trooper destroyed. 06526_ Acquired 60 matter. 06541_ Lyr. Light Armor Plating destroyed. 06543_ G-47 Trooper misfires. 06549_ EM Shotgun destroyed. 06549_ Critical hit (Burn: +37). 06551_ G-47 Trooper IFF system glitched. 06552_ System corrupted: Matter fused (-10). 06557_ G-47 Trooper misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#?#?######???????????????? | | ???????????????????????? ? ?# #???????????????? | | ???????????????????????? # ?# #???????????????? | | ???????????????????????? ?# #???????????????? | | ???????????????????????? #?### #???????????????? | | ???????????????????????? ???# #???????????????? | | ????????????????????????# #???# #???????????????? | | ????????????????????????# #???# #???????????????? | | ????????????????????????#*##### #???????????????? | | ????????????????????????#=[ #???????????????? | | ????????????????????????#%##### ????????? | | ????????????????????????#!#???# ????? | | ????????????????????????# #???############## ????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# g ?????????????????????? | | ???????????????????????? %###????????????????????? | | ???????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????## #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #??????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 500 Matter Stores 306 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Armor Coverage 300 Core Shielding 20 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Let's See Who's Tougher Troublemaker Challenges ------------ None Game ------ Seed RocketGaussNanosword Manual? 0 Play Time 02:24:47 Cumulative 4.2 hours Start 2024.04.03 @ 21:54:02 End 2024.04.04 @ 23:24:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 968a63a9-2dad-4dcf-b066-4395498bcd3c