Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 03:58:31 Player: Rainynight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (64) 320 Value Destroyed (1284) 1284 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6904 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 227/300 Energy 90/100 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY (6) ------ Medium Storage Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- Great Axe > --- INVENTORY (10) --- Xenon Bombardment Thruster Nuclear Pulse Array Nuclear Pulse Array Advanced Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Transmission Jammer > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Xenon Bombardment Thruster Advanced Heat Sink Medium Storage Unit High-capacity Matter Pod Compact Matter Pod Improved Terrain Scanner Advanced Terrain Scan Processor Modified TNC Reaction Control System Great Axe [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Weapon Makeshift Axe Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 5 | . . . . . . . 2 2 . 1 Utility 4 | . . . 2 . . . . . 1 1 Weapon . | . . . . . . . . . . . Parts Attached 88 | . 1 17 3 9 1 . 15 8 16 18 Power 12 | . . 1 1 1 . . 2 . 6 1 Engine 10 | . . 1 1 1 . . 1 . 5 1 Core 2 | . . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 40 | . . 4 . 4 1 . 7 6 6 12 Treads 14 | . . 2 . 4 1 . 3 . . 4 Leg 6 | . . 2 . . . . 4 . . . Wheel 3 | . . . . . . . . . . 3 Hover 1 | . . . . . . . . . . 1 Flight 16 | . . . . . . . . 6 6 4 Utility 26 | . . 8 2 3 . . 3 2 4 4 Device 16 | . . 5 2 2 . . 1 1 3 2 Storage 4 | . . 2 . . . . . 1 . 1 Processor 5 | . . 1 . 1 . . 2 . 1 . Hackware 1 | . . . . . . . . . . 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 10 | . 1 4 . 1 . . 3 . . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | . 1 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . Slashing Weapon 5 | . . 2 . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 5 | . . . . . . . 5 . . . Parts Lost 33 | . . . . 6 . . 4 . 7 16 Power 5 | . . . . 1 . . 1 . 1 2 Propulsion 17 | . . . . 2 . . 3 . 5 7 Utility 9 | . . . . 2 . . . . 1 6 Weapon 2 | . . . . 1 . . . . . 1 Highest Loss Streak 10 | . . . . 6 . . 2 . 5 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 85 99 100 92 100 100 88 92 83 48 Engine 11 | . 14 14 11 10 11 11 6 7 10 2 Treads 19 | . . 22 22 22 22 22 15 . . 3 Leg 4 | . 28 5 . . . . 11 . . . Flight 1 | . . . . . . . . 45 33 8 Device 13 | . . 13 22 16 22 22 8 7 13 8 Storage 9 | . 14 9 11 11 11 11 9 7 4 . Processor 8 | . . 4 11 11 11 11 17 15 13 9 Ballistic Gun 5 | . 25 8 11 . . . . . . . Impact Weapon 2 | . . . . 9 11 11 7 . . . Slashing Weapon 15 | . . 19 11 11 11 11 10 7 6 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 30 | 14 14 21 21 27 27 27 27 22 30 14 Greatest Support 210 | 20 20 40 40 40 40 40 47 26 34 210 Greatest Overweight (x) 4 | . . 1 . . . . 2 . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 10 10 10 10 10 10 10 10 10 Average Capacity 8 | . 8 8 10 10 10 10 10 10 9 5 Most Carried 10 | . 8 10 10 10 10 10 10 10 10 8 Average Carried 8 | . 7 8 8 9 9 10 9 9 8 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 10 Final Carried 10 | 6 8 10 10 10 10 10 10 10 5 8 Class Distribution -------------------- 47% | Scavenger-Mutant 29% | Mutant 13% | Scavenger-Assassin 3% | Assassin 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Assassin | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Assassin | -8/Mines Scavenger-Assassin | -8/Materials Scout | -7/Factory Ninja | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1488 | 188 39 539 30 91 25 13 170 147 125 121 Remotely . | . . . . . . . . . . . Salvage Created 2540 | . 55 664 319 448 . 13 541 147 37 316 Parts 124 | . 5 38 12 17 . 1 32 7 1 11 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . 2 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 38 | . 3 6 5 11 . 1 9 . 1 2 Melee 32 | . . 4 5 10 . 1 9 . 1 2 Guns 5 | . 3 2 . . . . . . . . Classes Destroyed 12 | . 1 6 . 2 . . 2 . . 1 Worker 5 | . . 2 . . . . 1 . 1 1 Builder 4 | . . 3 . . . . . . . 1 Tunneler 9 | . . 4 . 2 . . . 2 . 1 Recycler 9 | . . 3 1 2 . . 1 1 . 1 Watcher 1 | . . . . . . . 1 . . . Swarmer 14 | . 3 . . 7 . 1 3 . . . Grunt 11 | . . 4 4 2 . . 1 . . . Brawler 1 | . . . . 1 . . . . . . Sentry 8 | . . 2 1 . . . 4 . . 1 Specialist 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . . . . 1 Assembled 2 | . . . . 1 . . . . 1 . Best Kill Streak 7 | . 3 3 3 7 . 1 4 1 1 2 Combat Bots Only 7 | . 3 2 3 7 . 1 3 . 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 1 1 . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Damage Taken 5565 | . 83 365 76 1057 . 332 736 . 452 2464 Core 1761 | . 16 124 . 239 . 49 175 . 156 1002 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 70 | 100 . 44 . . . 28 68 100 81 . Volleys Fired 32 | . 6 26 . . . . . . . . Largest 2 | . 2 2 . . . . . . . . Hottest 40 | . 40 40 . . . . . . . . Shots Fired 63 | . 12 51 . . . . . . . . Gun 63 | . 12 51 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 63 | . 12 51 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 8 | . 6 8 . . . . . . . . Robot Miss Streak 2 | . 1 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 159 | . 8 52 9 26 . 5 28 6 3 22 Core Hits 56 | . 3 16 6 10 . 1 10 3 2 5 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 7 | . . . 1 1 . 2 2 . . 1 Smash 2 | . . . . 1 . . 1 . . . Sever 5 | . . . 1 . . 2 1 . . 1 Melee Attacks 312 | . . 119 11 56 . 21 56 6 12 31 Impact 16 | . . . . 12 . 2 2 . . . Slashing 296 | . . 119 11 44 . 19 54 6 12 31 Piercing . | . . . . . . . . . . . Sneak Attacks 32 | . . 14 1 5 . . 3 4 1 4 Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks 9 | . . . . 2 . 1 6 . . . Damage Inflicted 5950 | . 110 1531 386 927 . 170 1179 438 196 1013 Guns 532 | . 110 422 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 5415 | . . 1106 386 927 . 170 1179 438 196 1013 Ramming 3 | . . 3 . . . . . . . . Kinetic 532 | . 110 422 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 320 | . . . . 252 . 26 42 . . . Slashing 5095 | . . 1106 386 675 . 144 1137 438 196 1013 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . 3 3 3 5 . 1 3 Average Corruption 3 | . . . . 3 3 3 5 . 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 49 | . . . . 13 19 3 12 . 1 1 Message Errors 13 | . . . . 1 8 1 2 . . 1 Matter Fused 11 | . . . . 4 2 1 3 . 1 . Heat Flow Errors 7 | . . . . 3 3 . 1 . . . Energy Discharges 7 | . . . . 2 4 . 1 . . . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 7 | . . . . 2 1 1 3 . . . Data Loss (major) 2 | . . . . . 1 . 1 . . . Alerts 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 838 | . . 328 . 145 . 10 121 123 . 111 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 838 | . . 328 . 145 . 10 121 123 . 111 Knockbacks 1 | . . . . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 221 | . . 9 . 171 221 . 152 . 57 . Average Temperature 42 | . . 4 . 79 91 . 59 . 11 . Received Heat Transfer 782 | . 12 210 42 228 . . 234 . 20 36 Effects 1 | . . . . . 1 . . . . . Interference 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . 4 . . . . . . Impact Corruptions 6 | . . . . 5 . . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 227 | . 107 131 168 203 . 63 227 71 98 100 Initial 65 | . . 41 . 65 . . 24 32 34 47 Average 40 | . 44 25 89 125 . 41 35 53 48 50 Maximum Alert Level 1 | . . . . 1 . . 1 . . . Low Security (%) 97 | . 100 100 100 75 . 100 93 100 100 100 Level 1 2 | . . . . 24 . . 6 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . 2 1 . . 5 . 1 3 Investigation 3 | . . . . 1 . . 1 . . 1 Extermination . | . . . . . . . . . . . Reinforcement 9 | . . . 2 . . . 4 . 1 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 7 | . 1 . 2 2 . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 100 | . 7 8 7 12 . 7 21 . 23 15 Peak Tracking Total 10 | . 4 2 3 6 . 4 5 . 9 10 Tactical Retreats 21 | . . 1 1 1 . 2 6 . 6 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 5 | . . . . . . . 1 . 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 2 | . . 1 . 1 . . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 15 | . 1 1 2 . 5 . 2 2 . 2 Terminals 9 | . 1 1 2 . . . 2 2 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 70 | . 1 3 4 . 50 . 4 4 . 4 Successful 56 | . 1 1 . . 50 . 2 2 . . Failed 14 | . . 2 4 . . . 2 2 . 4 Catastrophic 2 | . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 14 | . . 4 3 . 1 . 3 2 . 1 Terminals 17 | . 1 3 4 . . . 4 4 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 Terminal Hacks 56 | . 1 1 . . 50 . 2 2 . . Record 49 | . . . . . 49 . . . . . Level Access Points 1 | . . . . . . . . 1 . . Branch Access Points 2 | . 1 1 . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . Locate Traps 1 | . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 1 1 . . . . 2 . 1 Full Trace Events 2 | . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 10175 | . 154 5802 395 783 886 109 1293 136 280 337 Spaces Moved 4916 | 1 108 1957 205 358 547 33 527 231 548 401 Core 11 | . . . . . . . . . . 11 Treads 3069 | . . 1554 205 358 547 33 366 . . 6 Legs 673 | 1 108 403 . . . . 161 . . . Wheels 6 | . . . . . . . . . . 6 Hover 7 | . . . . . . . . . . 7 Flight 1150 | . . . . . . . . 231 548 371 Fastest Speed 23 | 120 120 120 160 160 160 160 110 27 23 34 Average Speed 126 | 120 120 155 160 160 160 160 149 27 27 50 Slowest Speed 270 | 120 120 240 160 160 160 160 270 27 37 250 Overloaded Moves 34 | . . . . . . . . . 34 . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 2 9 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 2 26 100 24 75 92 8 43 10 10 10 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 130 | . . 92 1 5 . 6 14 . 9 3 Terrain Destroyed 130 | . . 92 1 5 . 6 14 . 9 3 Melee 130 | . . 92 1 5 . 6 14 . 9 3 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 8446 | . 121 4547 262 506 558 70 967 292 646 477 Wait 3034 | . 1 2396 40 84 9 19 360 38 65 22 Move 4883 | . 107 1956 204 357 546 32 526 227 529 399 Hop 11 | . . . . . . . . 1 9 1 Pick Up 33 | . 3 10 2 2 1 . 6 5 4 . Fast Attach 48 | . 1 10 1 4 . . 11 . 5 16 Attach 12 | . . . 2 2 . . . 2 4 2 Detach 9 | . 1 1 1 . . . 1 1 1 3 Swap 28 | . . 7 . 3 1 . 4 6 7 . Drop 61 | . 2 23 1 2 1 . 13 6 10 3 Fire 32 | . 6 26 . . . . . . . . Melee 294 | . . 117 11 52 . 19 46 6 12 31 Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Identified exit to Mines 155 | -10/Materials | Entered Mines 210 | -10/Mines | Discovered new exit (range 16) 316 | -10/Mines | Build established: Mutant 799 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 802 | -10/Mines | Found Prototype Device 802 | -10/Mines | Identified Exp. Sensor Array 924 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 970 | -10/Mines | Discovered new exit (range 7) 1204 | -10/Mines | Learned location of Mines (-8) 1206 | -10/Mines | Core integrity fell below 50% 3023 | -10/Mines | Build established: Scavenger-Mutant 5957 | -10/Mines | Entered Materials 5957 | -9/Materials | Evolved 2 slots: Utility x2 6264 | -9/Materials | Build established: Scavenger-Assassin 6283 | -9/Materials | Discovered new exit (range 11) 6352 | -9/Materials | Entered Mines 6431 | -9/Mines | Lost 6 parts (1p2n2u1w) 6446 | -9/Mines | Destroyed 7 combat bots 6572 | -9/Mines | Excavation squad dispatched 6572 | -9/Mines | A large section of the Mines collapsed 6573 | -9/Mines | Core integrity fell below 50% 6661 | -9/Mines | Met a Derelict shopkeep closing up shop 6730 | -9/Mines | Build established: Scavenger-Mutant 6739 | -9/Mines | Discovered new exit (range 15) 7079 | -9/Mines | Discovered new exit (range 15) 7084 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7115 | -9/Mines | Discovered new exit (range 7) 7135 | -9/Mines | Entered Exiles 7174 | -9/Exiles | Met 8R-AWN 7203 | -9/Exiles | Met EX-HEX 7247 | -9/Exiles | Met EX-BIN 7359 | -9/Exiles | Aligned with FarCom system 7361 | -9/Exiles | Given EX-Vault access code 7411 | -9/Exiles | Opened EX-Vault 7422 | -9/Exiles | Found Modified TNC 7455 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7505 | -9/Exiles | Met EX-DEC 7511 | -9/Exiles | Learned location of Zion (-6) 7680 | -9/Exiles | Visited The Gauntlet 8002 | -9/Exiles | Discovered new exit (range 10) 8021 | -9/Exiles | Left Exiles lab with Modified TNC 8021 | -9/Exiles | Entered Mines 8071 | -8/Mines | Discovered new exit (range 16) 8130 | -8/Mines | Entered Materials 8130 | -8/Materials | Evolved 2 slots: Propulsion x2 8317 | -8/Materials | Build established: Scavenger-Assassin 9190 | -8/Materials | Build established: Assassin 9353 | -8/Materials | Discovered new exit (range 16) 9423 | -8/Materials | Entered Factory 9423 | -7/Factory | Evolved 2 slots: Propulsion x2 9445 | -7/Factory | Identified exit to Factory 9559 | -7/Factory | Entered another Factory area 9559 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9664 | -6/Factory | Assembled infested ambush trap array 9689 | -6/Factory | Assembled infested ambush trap array 9811 | -6/Factory | Discovered new exit (range 15) 9835 | -6/Factory | Lost 5 parts (1p3n1u) 9839 | -6/Factory | Entered another Factory area 9839 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9853 | -5/Factory | Discovered new exit (range 6) 10028 | -5/Factory | Lost 4 parts (3n1u) 10068 | -5/Factory | Core integrity fell below 50% 10078 | -5/Factory | Core integrity fell below 20% 10116 | -5/Factory | Lost 10 parts (1p4n4u1w) 10176 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10085_ Slug penetrates Wall. 10085_ Xenon Bombardment Thruster destroyed. 10085_ Slug penetrates Wall. 10086_ U-05 Engineer builds a Wall. 10086_ R-10 Processor collects Imp. Treads. 10116_ Triggered Tiamat Bomb Trap. 10116_ An explosion rips through the floor. 10122_ Acquired 2 matter. 10131_ Acquired Nuclear Pulse Array. 10135_ Acquired Hvy. Treads. 10169_ Destroyed Autogun. 10169_ Slug penetrates Wall. 10172_ Penetrated by Slug. 10172_ H-71 Marshal calls for reinforcements. 10172_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 10173_ Penetrated by Slug. 10174_ Destroyed Lgt. Nuclear Core. 10174_ Destroyed VTOL Module. 10176_ Penetrated by Slug. 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