Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.16 @ 16:43:39

Player: Jinn

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (1543)     1543
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (264)                264
              TOTAL SCORE: 4212

 Bonus
-------
High Alert Combat Kills    64
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             291/550
Matter                     278/300
Energy                     41/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Walking (400) Ox4
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Carbon-fiber Leg
>          --- UTILITY (6) ------
           Huge Storage Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
           Recoil Stabilizer
           ECM Suite
  Improved Utility Shielding
>          --- WEAPON (2) -------
  Advanced Beam Rifle
>          --- INVENTORY (25) ---
  Improved Ion Engine
     Light Nuclear Core
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Recoil Stabilizer
           Assault Cannon
           Explosive Trap
           Explosive Trap

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Visual Processing Unit
      Improved Sensor Array
               Recoil Stabilizer
               ECM Suite
      Improved Utility Shielding
>              --- WEAPON -----------
      Advanced Beam Rifle
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
               Explosive Trap
               Explosive Trap
               Explosive Trap
[Rating: 34]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            High-powered Shotgun
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             42   | 6   .   2   11  23  .   
  Power                    4    | 1   .   .   1   2   .   
    Engine                 3    | 1   .   .   1   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   3   6   .   
    Treads                 5    | 2   .   .   3   .   .   
    Leg                    6    | .   .   .   .   6   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   .   1   3   9   .   
    Device                 5    | .   .   .   2   3   .   
    Storage                3    | 1   .   .   .   2   .   
    Processor              3    | .   .   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   1   4   6   .   
    Energy Gun             7    | 1   .   1   2   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   4   .   
Parts Lost                 6    | .   .   .   1   2   3   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   2   .   
  Weapon                   2    | .   .   .   1   .   1   
  Highest Loss Streak      3    | .   .   .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  85  88  89  99  
  Engine                   7    | .   14  14  11  5   .   
  Core                     2    | .   .   .   .   3   8   
  Treads                   14   | .   28  28  22  8   .   
  Leg                      6    | .   .   .   .   9   18  
  Device                   12   | .   .   .   10  15  27  
  Storage                  10   | .   14  14  11  9   9   
  Processor                7    | .   .   .   3   10  9   
  Protection               7    | .   .   .   11  8   9   
  Energy Gun               7    | .   14  14  8   5   9   
  Ballistic Gun            11   | .   14  14  8   12  8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             103  | 14  14  18  24  103 96  
  Greatest Support         43   | 40  40  40  43  43  36  
  Greatest Overweight (x)  5    | .   .   .   .   5   2   
  Average Overweight (x)   .    | .   .   .   .   2   2   
Largest Inventory Capacity 25   | 8   8   8   8   25  25  
  Average Capacity         17   | 7   8   8   8   24  25  
  Most Carried             12   | 4   2   8   8   12  11  
  Average Carried          6    | 1   1   4   6   7   10  
  Final Capacity           25   | 8   8   8   8   25  25  
  Final Carried            11   | 2   1   7   8   11  10  

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Gar  
Matter Collected           1102 | 233  .    12   227  575  55   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2166 | .    .    54   647  1343 122  
  Parts                    152  | .    .    6    47   82   17   
Haulers Intercepted        5    | .    .    .    1    4    .    
Recyclers Shooed           1    | .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  44   | .   .   3   14  21  6   
  Guns                     37   | .   .   3   8   20  6   
  Cannons                  2    | .   .   .   2   .   .   
  AOE                      4    | .   .   .   3   1   .   
Classes Destroyed          11   | .   .   1   5   5   .   
  Worker                   2    | .   .   .   .   2   .   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   5    | .   .   .   1   4   .   
  Recycler                 2    | .   .   .   .   2   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  6    | .   .   .   3   3   .   
  Swarmer                  17   | .   .   3   5   4   5   
  Grunt                    17   | .   .   .   7   10  .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   7    | .   .   .   2   4   1   
  Hunter                   2    | .   .   .   .   2   .   
Best Kill Streak           7    | .   .   2   3   7   5   
  Combat Bots Only         5    | .   .   2   3   5   5   
Max Kills in Single Turn   2    | .   .   1   2   2   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 1    | .   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  
Damage Taken               2045 | .    .    59   493  834  659  
  Core                     316  | .    .    19   38   140  119  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  73   | .    .    .    .    .    73   
Core Remaining (%)         94   | 100  .    92   90   .    .    
Volleys Fired              133  | .    .    5    46   73   9    
  Largest                  2    | .    .    2    2    2    2    
  Hottest                  86   | .    .    60   70   86   86   
Shots Fired                249  | .    .    10   82   140  17   
  Gun                      239  | .    .    10   72   140  17   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  10   | .    .    .    10   .    .    
  Kinetic                  167  | .    .    5    36   118  8    
  Thermal                  27   | .    .    .    10   8    9    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          55   | .    .    5    36   14   .    
  Robot Hit Streak         21   | .    .    3    21   21   5    
  Robot Miss Streak        4    | .    .    1    4    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    .    1    1    4    2    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    
Shots Hit Robots           190  | .    .    5    59   114  12   
  Core Hits                98   | .    .    3    25   64   6    
  Critical Kills           2    | .    .    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         7    | .    .    1    3    2    1    
    Destroy                3    | .    .    .    .    2    1    
    Corrupt                4    | .    .    1    3    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3586 | .    .    57   1122 2130 277  
  Guns                     3191 | .    .    57   797  2060 277  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               295  | .    .    .    225  70   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2066 | .    .    14   253  1682 117  
  Thermal                  655  | .    .    .    325  170  160  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          865  | .    .    43   544  278  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            9    | .    .    .    9    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               9    | .    .    .    9    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      90   | .    .    .    49   41   .    
  Shots                    3    | .    .    .    2    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        126  | .    .    .    126  60   72   
  Average Temperature      25   | .    .    .    28   19   29   
  Received Heat Transfer   666  | .    .    .    207  396  63   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              5    | .    .    .    5    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    4    2    .    
  Heat Transferred         1214 | .    .    .    633  285  296  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    4    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar 
Peak Influence             485  | .   15  89  361 485 196 
  Initial                  129  | .   .   4   .   129 76  
  Average                  171  | .   6   40  194 232 95  
Maximum Alert Level        2    | .   .   .   1   2   .   
  Low Security (%)         58   | 100 100 100 45  39  100 
  Level 1                  37   | .   .   .   54  51  .   
  Level 2                  4    | .   .   .   .   9   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   3   3   .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   3   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar 
Distress Signals           7    | .   1   .   3   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              103  | .   2   4   32  46  19  
  Peak Tracking Total      14   | .   3   3   5   7   14  
  Tactical Retreats        7    | .   .   1   2   4   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar 
Traps Triggered            5    | .   .   1   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   4   4   3   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Gar 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar 
Machines Accessed          11   | .   2   2   3   4   .   
  Terminals                4    | .   .   1   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                33   | .   6   3   11  13  .   
  Successful               26   | .   6   3   9   8   .   
  Failed                   7    | .   .   .   2   5   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                14   | .   .   2   9   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          8    | .   6   .   2   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   
  Garrison Access          4    | .   .   .   .   4   .   
Terminal Hacks             12   | .   .   3   7   2   .   
  Record                   1    | .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   1   .   
  Zone Layout              2    | .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   1   .   
Recycling Unit Hacks       8    | .   6   .   2   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  3    | .   2   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  3    | .   .   .   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   2   4   .   
  Full Trace Events        2    | .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          88   | .   86  .   2   .   .   
  Retrieved Matter         69   | .   69  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Gar  
Turns Passed               3895 | 109  93   615  779  1994 305  
Spaces Moved               1519 | 72   59   368  385  551  84   
  Core                     20   | 20   .    .    .    .    .    
  Treads                   1120 | 52   59   368  385  256  .    
  Legs                     379  | .    .    .    .    295  84   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  260  
  Average Speed            216  | 129  160  160  160  303  260  
  Slowest Speed            480  | 160  160  160  160  480  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    16   81   38   49   30   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          21   | .    .    .    15   6    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      21   | .    .    .    15   6    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar 
Total                      1879 | 89  58  385 456 737 154 
  Wait                     79   | .   .   .   .   39  40  
  Move                     1514 | 71  58  367 384 550 84  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  57   | 10  .   8   9   30  .   
  Fast Attach              2    | .   .   1   .   1   .   
  Attach                   16   | 6   .   .   4   6   .   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     24   | .   .   1   7   16  .   
  Drop                     33   | 2   .   3   5   22  1   
  Fire                     133  | .   .   5   46  73  9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   .   20  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  110 | -11/Scrapyard | Entered Materials
  195 | -10/Materials | Discovered new exit (range 6)
  203 | -10/Materials | Entered Mines
  301 | -10/Mines     | Build established: Mutant
  337 | -10/Mines     | Discovered new exit (range 14)
  412 | -10/Mines     | Learned Materials security intel
  439 | -10/Mines     | Found a hidden stash of uninstalled traps
  697 | -10/Mines     | Learned location of Storage (-9)
  758 | -10/Mines     | Discovered new exit (range 8)
  768 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  818 | -10/Mines     | Entered Materials
  818 | -9/Materials  | Evolved 2 slots: Utility x2
 1483 | -9/Materials  | Discovered new exit (range 15)
 1594 | -9/Materials  | Identified exit to Materials
 1597 | -9/Materials  | Entered another Materials area
 1597 | -8/Materials  | Evolved 2 slots: Utility x2
 2947 | -8/Materials  | Build established: Scavenger-Mutant
 3377 | -8/Materials  | Build established: Mutant
 3385 | -8/Materials  | Discovered new exit (range 4)
 3583 | -8/Materials  | Identified exit to Garrison
 3591 | -8/Materials  | Entered Garrison
 3684 | -8/Garrison   | Triggered checkpoint
 3868 | -8/Garrison   | Triggered checkpoint
 3896 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
03790_ Stasis field depleted.
03868_ Beams of light sweep through the air. An alarm sounds.
03871_ S-10 Pest destroyed. <x3>
03874_ Switching to secondary target: S-10 Pest.
03877_ S-10 Pest destroyed.
03879_ C-30 ARC bursts open, deploying its payload.
03879_ S-10 Pest unfolds itself. <x2>
03882_ Penetrated by Slug.
Garrison Door activated.
03883_ S-10 Pest destroyed.
03883_ Switching to secondary target: H-55 Commando.
03886_ Dropped Explosive Trap.
03888_ Lgt. Nuclear Core destroyed.
03889_ H-55 Commando suffers critical hit (Destroy).
03889_ Destroyed Lgt. Nuclear Core.
03889_ Hpw. Shotgun destroyed.
03891_ Penetrated by Slug. <x2>
03894_ H-55 Commando suffers critical hit (Burn).
03894_ Imp. Carbon-fiber Leg destroyed.
03896_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????#####!  #####   ##??????????????????????????? |
| ?????#  * [           #??????????????????????????? |
| ?????#   !            #??????????????????????????? |
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| ######  #####################????????????????????? |
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| ????????????????????????#   ##  ""##   #?????????? |
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| ??????????????????????#%=*             s #???????? |
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| ????????????????????????    g       ?  #?????????? |
| ????????????????????????    g         ?#?????????? |
| ????????????????????????#              #?????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Imp. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypervelocitySurgeBoomstick
  Manual?         0
Play Time         00:44:32
  Cumulative      61.5 hours
  Start           2022.04.16 @ 15:49:41
  End             2022.04.16 @ 16:43:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          57
  Rogue           49
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          27
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f850454-5a39-4f5a-9529-6cb3619c99b2