Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.16 @ 16:43:39 Player: Jinn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1543) 1543 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 4212 Bonus ------- High Alert Combat Kills 64 Entered Garrisons 200 Cogmind --------- Core Integrity 291/550 Matter 278/300 Energy 41/100 System Corruption 0% Temperature Cool (18) Movement Walking (400) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Recoil Stabilizer ECM Suite Improved Utility Shielding > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Recoil Stabilizer Assault Cannon Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Recoil Stabilizer ECM Suite Improved Utility Shielding > --- WEAPON ----------- Advanced Beam Rifle High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Explosive Trap Explosive Trap Explosive Trap [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility ECM Suite Device ECM Suite Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Ballistic Gun High-powered Shotgun Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 42 | 6 . 2 11 23 . Power 4 | 1 . . 1 2 . Engine 3 | 1 . . 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | 2 . . 3 6 . Treads 5 | 2 . . 3 . . Leg 6 | . . . . 6 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 . 1 3 9 . Device 5 | . . . 2 3 . Storage 3 | 1 . . . 2 . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 3 | . . 1 . 2 . Artifact . | . . . . . . Weapon 13 | 2 . 1 4 6 . Energy Gun 7 | 1 . 1 2 3 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . 1 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 4 . Parts Lost 6 | . . . 1 2 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . 2 . Weapon 2 | . . . 1 . 1 Highest Loss Streak 3 | . . . 1 1 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 85 85 88 89 99 Engine 7 | . 14 14 11 5 . Core 2 | . . . . 3 8 Treads 14 | . 28 28 22 8 . Leg 6 | . . . . 9 18 Device 12 | . . . 10 15 27 Storage 10 | . 14 14 11 9 9 Processor 7 | . . . 3 10 9 Protection 7 | . . . 11 8 9 Energy Gun 7 | . 14 14 8 5 9 Ballistic Gun 11 | . 14 14 8 12 8 Naked Turns . | . . . . . . Heaviest Build 103 | 14 14 18 24 103 96 Greatest Support 43 | 40 40 40 43 43 36 Greatest Overweight (x) 5 | . . . . 5 2 Average Overweight (x) . | . . . . 2 2 Largest Inventory Capacity 25 | 8 8 8 8 25 25 Average Capacity 17 | 7 8 8 8 24 25 Most Carried 12 | 4 2 8 8 12 11 Average Carried 6 | 1 1 4 6 7 10 Final Capacity 25 | 8 8 8 8 25 25 Final Carried 11 | 2 1 7 8 11 10 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1102 | 233 . 12 227 575 55 Remotely . | . . . . . . Salvage Created 2166 | . . 54 647 1343 122 Parts 152 | . . 6 47 82 17 Haulers Intercepted 5 | . . . 1 4 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 44 | . . 3 14 21 6 Guns 37 | . . 3 8 20 6 Cannons 2 | . . . 2 . . AOE 4 | . . . 3 1 . Classes Destroyed 11 | . . 1 5 5 . Worker 2 | . . . . 2 . Builder 1 | . . . . 1 . Hauler 5 | . . . 1 4 . Recycler 2 | . . . . 2 . Operator 1 | . . . 1 . . Watcher 6 | . . . 3 3 . Swarmer 17 | . . 3 5 4 5 Grunt 17 | . . . 7 10 . Brawler 1 | . . . . 1 . Sentry 7 | . . . 2 4 1 Hunter 2 | . . . . 2 . Best Kill Streak 7 | . . 2 3 7 5 Combat Bots Only 5 | . . 2 3 5 5 Max Kills in Single Turn 2 | . . 1 2 2 2 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2045 | . . 59 493 834 659 Core 316 | . . 19 38 140 119 Absorbed by Shields . | . . . . . . Redirected to Shielding 73 | . . . . . 73 Core Remaining (%) 94 | 100 . 92 90 . . Volleys Fired 133 | . . 5 46 73 9 Largest 2 | . . 2 2 2 2 Hottest 86 | . . 60 70 86 86 Shots Fired 249 | . . 10 82 140 17 Gun 239 | . . 10 72 140 17 Cannon . | . . . . . . Launcher . | . . . . . . Special 10 | . . . 10 . . Kinetic 167 | . . 5 36 118 8 Thermal 27 | . . . 10 8 9 Explosive . | . . . . . . Electromagnetic 55 | . . 5 36 14 . Robot Hit Streak 21 | . . 3 21 21 5 Robot Miss Streak 4 | . . 1 4 4 2 Penetration Max . | . . . . . . Secondary Targets 8 | . . 1 1 4 2 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 190 | . . 5 59 114 12 Core Hits 98 | . . 3 25 64 6 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . . 1 3 2 1 Destroy 3 | . . . . 2 1 Corrupt 4 | . . 1 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3586 | . . 57 1122 2130 277 Guns 3191 | . . 57 797 2060 277 Cannons . | . . . . . . Explosions 295 | . . . 225 70 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2066 | . . 14 253 1682 117 Thermal 655 | . . . 325 170 160 Explosive . | . . . . . . Electromagnetic 865 | . . 43 544 278 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 9 | . . . 9 . . Projectiles . | . . . . . . Explosions 9 | . . . 9 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 90 | . . . 49 41 . Shots 3 | . . . 2 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 126 | . . . 126 60 72 Average Temperature 25 | . . . 28 19 29 Received Heat Transfer 666 | . . . 207 396 63 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 5 | . . . 5 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 4 2 . Heat Transferred 1214 | . . . 633 285 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 4 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 485 | . 15 89 361 485 196 Initial 129 | . . 4 . 129 76 Average 171 | . 6 40 194 232 95 Maximum Alert Level 2 | . . . 1 2 . Low Security (%) 58 | 100 100 100 45 39 100 Level 1 37 | . . . 54 51 . Level 2 4 | . . . . 9 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 3 3 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 5 | . . . 3 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 7 | . 1 . 3 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 2 4 32 46 19 Peak Tracking Total 14 | . 3 3 5 7 14 Tactical Retreats 7 | . . 1 2 4 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 5 | . . 1 . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 5 | . . 5 4 4 3 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 11 | . 2 2 3 4 . Terminals 4 | . . 1 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 3 | . 2 . 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . 6 3 11 13 . Successful 26 | . 6 3 9 8 . Failed 7 | . . . 2 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . . 2 9 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 8 | . 6 . 2 . . Scanalyzers 4 | . . . . 4 . Garrison Access 4 | . . . . 4 . Terminal Hacks 12 | . . 3 7 2 . Record 1 | . . . 1 . . Robot Analysis 1 | . . . 1 . . Open Door 1 | . . 1 . . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . . 1 . . . Transport Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Reinforcement Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 8 | . 6 . 2 . . Recycle Component 1 | . 1 . . . . Process 3 | . 2 . 1 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 4 | . . . . 4 . Insert Component 1 | . . . . 1 . Analyze 3 | . . . . 3 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 2 4 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 88 | . 86 . 2 . . Retrieved Matter 69 | . 69 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 3895 | 109 93 615 779 1994 305 Spaces Moved 1519 | 72 59 368 385 551 84 Core 20 | 20 . . . . . Treads 1120 | 52 59 368 385 256 . Legs 379 | . . . . 295 84 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 260 Average Speed 216 | 129 160 160 160 303 260 Slowest Speed 480 | 160 160 160 160 480 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 16 81 38 49 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . . 15 6 . Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . . 15 6 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1879 | 89 58 385 456 737 154 Wait 79 | . . . . 39 40 Move 1514 | 71 58 367 384 550 84 Hop . | . . . . . . Pick Up 57 | 10 . 8 9 30 . Fast Attach 2 | . . 1 . 1 . Attach 16 | 6 . . 4 6 . Detach 1 | . . . 1 . . Swap 24 | . . 1 7 16 . Drop 33 | 2 . 3 5 22 1 Fire 133 | . . 5 46 73 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 20 | . . . . . 20 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 6) 203 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 337 | -10/Mines | Discovered new exit (range 14) 412 | -10/Mines | Learned Materials security intel 439 | -10/Mines | Found a hidden stash of uninstalled traps 697 | -10/Mines | Learned location of Storage (-9) 758 | -10/Mines | Discovered new exit (range 8) 768 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 818 | -10/Mines | Entered Materials 818 | -9/Materials | Evolved 2 slots: Utility x2 1483 | -9/Materials | Discovered new exit (range 15) 1594 | -9/Materials | Identified exit to Materials 1597 | -9/Materials | Entered another Materials area 1597 | -8/Materials | Evolved 2 slots: Utility x2 2947 | -8/Materials | Build established: Scavenger-Mutant 3377 | -8/Materials | Build established: Mutant 3385 | -8/Materials | Discovered new exit (range 4) 3583 | -8/Materials | Identified exit to Garrison 3591 | -8/Materials | Entered Garrison 3684 | -8/Garrison | Triggered checkpoint 3868 | -8/Garrison | Triggered checkpoint 3896 | -8/Garrison | Self-destructed Last Messages --------------- 03790_ Stasis field depleted. 03868_ Beams of light sweep through the air. An alarm sounds. 03871_ S-10 Pest destroyed. 03874_ Switching to secondary target: S-10 Pest. 03877_ S-10 Pest destroyed. 03879_ C-30 ARC bursts open, deploying its payload. 03879_ S-10 Pest unfolds itself. 03882_ Penetrated by Slug. Garrison Door activated. 03883_ S-10 Pest destroyed. 03883_ Switching to secondary target: H-55 Commando. 03886_ Dropped Explosive Trap. 03888_ Lgt. Nuclear Core destroyed. 03889_ H-55 Commando suffers critical hit (Destroy). 03889_ Destroyed Lgt. Nuclear Core. 03889_ Hpw. Shotgun destroyed. 03891_ Penetrated by Slug. 03894_ H-55 Commando suffers critical hit (Burn). 03894_ Imp. Carbon-fiber Leg destroyed. 03896_ S-10 Pest destroyed. 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Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocitySurgeBoomstick Manual? 0 Play Time 00:44:32 Cumulative 61.5 hours Start 2022.04.16 @ 15:49:41 End 2022.04.16 @ 16:43:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 49 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 27 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f850454-5a39-4f5a-9529-6cb3619c99b2