Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 00:58:42 Player: Trenerator Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (105) 525 Value Destroyed (4301) 4301 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1080) 1080 TOTAL SCORE: 10606 Bonus ------- High Alert Combat Kills 419 Follower Combat Kills 677 Aligned with FarCom 300 Friendly Fire -316 Cogmind --------- Core Integrity 384/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Makeshift Hacking Suite > --- WEAPON (4) ------- Advanced EMP Blaster > --- INVENTORY (4) ---- Transmission Jammer Shock Absorption System Advanced Assault Cannon Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Angular Momentum Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Cooling System Advanced Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Improved EM Pulse Cannon Proton Cannon Proton Cannon Coil Gun > --- INVENTORY -------- Medium Treads Improved Heat Sink Advanced EMP Blaster Advanced EMP Blaster [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Advanced Sensor Array Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Weapon Advanced EMP Blaster Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Slots Evolved 8 | . . . . . 4 . 2 2 . . . . Power 2 | . . . . . 1 . . 1 . . . . Propulsion 2 | . . . . . 1 . . 1 . . . . Utility 2 | . . . . . 1 . 1 . . . . . Weapon 2 | . . . . . 1 . 1 . . . . . Parts Attached 151 | 7 19 2 . 3 30 29 6 12 3 27 8 5 Power 30 | 2 1 . . 1 6 6 1 6 . 6 1 . Engine 19 | 2 1 . . 1 1 3 . 5 . 5 1 . Core 11 | . . . . . 5 3 1 1 . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 44 | 2 4 . . . 10 9 . 1 2 15 1 . Treads 10 | . . . . . 6 . . 1 2 1 . . Leg 25 | 2 4 . . . 4 9 . . . 5 1 . Wheel . | . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . 9 . . Flight . | . . . . . . . . . . . . . Utility 26 | 1 5 . . . 5 5 3 1 1 1 2 2 Device 16 | . . . . . 4 5 2 1 1 . 2 1 Storage 4 | 1 3 . . . . . . . . . . . Processor 4 | . 1 . . . 1 . 1 . . 1 . . Hackware 2 | . 1 . . . . . . . . . . 1 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 51 | 2 9 2 . 2 9 9 2 4 . 5 4 3 Energy Gun 15 | . 6 1 . 1 3 2 . . . 1 1 . Energy Cannon 5 | . . . . . . . . 3 . 1 1 . Ballistic Gun 14 | 2 3 . . . 6 2 . 1 . . . . Ballistic Cannon 4 | . . . . . . 1 . . . 2 . 1 Launcher 10 | . . 1 . . . 4 2 . . 1 1 1 Special Weapon 2 | . . . . 1 . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 4 . . . 1 1 . Parts Lost 23 | . 1 . . 2 2 3 1 . 1 1 12 . Power 4 | . . . . . 1 1 . . 1 . 1 . Propulsion 6 | . . . . . 1 . . . . . 5 . Utility 2 | . . . . . . 1 . . . . 1 . Weapon 11 | . 1 . . 2 . 1 1 . . 1 5 . Highest Loss Streak 9 | . 1 . . 2 1 2 1 . 1 1 9 . Average Slot Usage (%) 94 | . 99 100 100 97 95 99 99 94 88 92 91 16 Engine 11 | . 14 14 14 14 4 5 6 9 8 19 19 . Core 4 | . . . . . 12 12 7 9 2 . . . Treads 4 | . . . . . 19 7 . 1 8 6 . . Leg 16 | . 28 28 28 28 6 19 23 20 14 1 . . Hover 3 | . . . . . . . . . . 12 19 . Device 10 | . . . . . 8 22 23 20 20 20 13 . Storage 1 | . 15 . . . . . . . . . . . Processor 8 | . 6 14 14 14 9 . 6 6 6 6 11 . Hackware 5 | . 4 14 14 14 9 3 . . . . . 6 Energy Gun 8 | . 19 17 14 7 8 4 7 . . 1 4 . Energy Cannon 3 | . . . . . . . . 7 20 19 4 . Ballistic Gun 5 | . 8 . . . 15 10 7 6 6 1 . . Ballistic Cannon 1 | . . . . . . 2 . . . 1 9 2 Launcher 6 | . . 10 14 14 1 9 14 10 . 1 4 6 Naked Turns 12 | . . . . . . . . . . . 10 2 Heaviest Build 73 | 12 16 11 11 13 22 35 38 73 73 63 61 16 Greatest Support 150 | 3 20 20 20 20 66 66 45 45 150 150 54 3 Greatest Overweight (x) 5 | 3 3 . . . 2 . . 2 2 1 3 5 Average Overweight (x) . | 1 . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 6 8 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 4 4 4 4 4 4 Most Carried 8 | 6 8 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 5 5 4 3 3 3 3 3 3 3 3 3 2 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 4 4 4 3 4 4 4 4 4 4 3 4 Class Distribution -------------------- 45% | Mutant 24% | Scavenger-Skirmisher 20% | Skirmisher 5% | Generator-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Generator-Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Matter Collected 3122 | 240 286 20 . 20 584 695 217 252 36 350 345 77 Remotely . | . . . . . . . . . . . . . Salvage Created 4775 | . 305 . . . 764 1435 749 385 . 754 383 . Parts 234 | . 16 . . . 39 66 34 35 . 35 9 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 2 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 4 . Prevented 5 | . . . . . . . . . . . 5 . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Combat Hostiles Destroyed 82 | . 7 . . 1 13 25 13 4 . 10 9 . Guns 36 | . 7 . . 1 8 14 3 2 . . 1 . Cannons 11 | . . . . . . . . 1 . 5 5 . AOE 27 | . . . . . 5 9 8 1 . 3 1 . Classes Destroyed 14 | . 4 . . 1 5 2 . 1 . . 1 . Worker 3 | . . . . . . 1 1 1 . . . . Builder 6 | . . . . . 1 . 2 2 . 1 . . Recycler 3 | . . . . . 2 1 . . . . . . Operator 3 | . 1 . . . . 1 . . . 1 . . Watcher 6 | . 1 . . . 1 1 . 2 . 1 . . Swarmer 7 | . 1 . . . . . 6 . . . . . Grunt 49 | . 6 . . . 7 16 6 . . 8 6 . Brawler 2 | . . . . . 1 . . . . . 1 . Duelist 2 | . . . . . . 1 . . . 1 . . Sentry 13 | . . . . . 3 7 1 1 . 1 . . Specialist 1 | . . . . . . . . . . . 1 . Hunter 3 | . . . . . 2 1 . . . . . . Programmer 4 | . . . . . . . . 3 . . 1 . Assembled 1 | . . . . 1 . . . . . . . . Wasp 2 | . . . . . . . . . . 2 . . Best Kill Streak 9 | . 1 . . 1 5 9 7 3 . 3 2 . Combat Bots Only 8 | . 1 . . 1 3 8 5 1 . 3 2 . Max Kills in Single Turn 4 | . 1 . . 1 3 3 4 2 . 2 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . 2 3 4 1 . 2 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Damage Taken 5594 | . 372 . . 78 923 1208 428 121 67 592 1727 78 Core 795 | . 36 . . . 102 106 85 . . 70 340 56 Absorbed by Shields 127 | . . . . . . . . 127 . . . . Core Remaining (%) 83 | 100 . . . 85 . 62 87 . . . . . Volleys Fired 233 | . 33 . . 1 41 58 16 18 9 26 31 . Largest 4 | . 2 . . 1 3 3 4 4 4 4 4 . Hottest 309 | . 90 . . 50 139 122 147 249 249 309 240 . Shots Fired 556 | . 65 . . 1 99 138 51 50 26 51 74 1 Gun 318 | . 65 . . 1 90 106 27 18 4 . 7 . Cannon 159 | . . . . . . 16 . 20 22 45 56 . Launcher 71 | . . . . . 9 16 24 12 . 6 3 1 Special 8 | . . . . . . . . . . . 8 . Kinetic 278 | . 50 . . . 57 93 14 18 4 4 38 . Thermal 77 | . 9 . . 1 33 20 . . . 6 8 . Explosive 9 | . . . . . 9 . . . . . . . Electromagnetic 184 | . 6 . . . . 25 37 32 22 41 20 1 Robot Hit Streak 11 | . 11 . . 1 7 10 8 10 8 7 8 . Robot Miss Streak 7 | . 3 . . . 3 3 3 7 2 4 3 . Penetration Max 1 | . . . . . . 1 . 1 . . . . Secondary Targets 2 | . . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Shots Hit Robots 332 | . 37 . . 1 61 89 27 28 21 23 45 . Core Hits 187 | . 18 . . 1 38 54 23 16 3 19 15 . Critical Hits 3 | . . . . . . . . 1 . 1 1 . Critical Kills 2 | . . . . . . . . 1 . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9571 | . 399 . . 12 1164 2896 1381 1045 113 1373 1188 . Guns 3176 | . 399 . . 12 658 1257 314 379 73 . 84 . Cannons 2161 | . . . . . . 101 . 286 40 823 911 . Explosions 4231 | . . . . . 506 1535 1067 380 . 550 193 . Melee . | . . . . . . . . . . . . . Ramming 3 | . . . . . . 3 . . . . . . Kinetic 2781 | . 258 . . . 321 945 152 379 73 54 599 . Thermal 1466 | . 67 . . 12 337 606 94 36 . 199 115 . Explosive 577 | . . . . . 506 71 . . . . . . Electromagnetic 4744 | . 74 . . . . 1271 1135 630 40 1120 474 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 1 2 1 2 2 3 5 6 Average Corruption 2 | . . . . . 1 1 1 1 2 2 3 5 Corruption Purged . | . . . . . . . . . . . . . Effects 60 | . . . . . 1 12 . 3 5 15 15 9 Message Errors 14 | . . . . . 1 6 . 2 . 2 3 . Matter Fused 10 | . . . . . . . . . . 3 4 3 Heat Flow Errors 12 | . . . . . . 3 . 1 1 4 1 2 Energy Discharges 8 | . . . . . . 1 . . 1 3 2 1 Data Loss (minor) 8 | . . . . . . 1 . . 2 1 3 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . 1 Targeting Errors 6 | . . . . . . 1 . . 1 2 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 228 | . . . . . . 57 24 108 . 23 16 . Projectiles 78 | . . . . . . 12 . 43 . 17 6 . Explosions 150 | . . . . . . 45 24 65 . 6 10 . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . . . . . . 1 . . . . 6 . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . . . 1 . . . . 6 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 230 | . . . . . 54 102 23 29 . . . 22 Shots 11 | . . . . . 2 5 1 2 . . . 1 Rammed 1 | . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 457 | . 32 . . 12 364 457 177 371 448 384 394 197 Average Temperature 128 | . 12 . . 9 134 123 58 132 215 136 128 92 Received Heat Transfer 1544 | . 207 . . . 342 459 39 17 9 171 282 18 Effects 28 | . . . . . 4 10 . 4 5 3 2 . Shutdowns 8 | . . . . . 1 2 . 1 3 . 1 . Energy Bleed 3 | . . . . . 1 2 . . . . . . Interference 11 | . . . . . 2 5 . . . 3 1 . Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 3 | . . . . . . 1 . 1 1 . . . Damage (minor) 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 2 2 . . 2 . . Combat Hostiles 6 | . . . . . . 2 2 . . 2 . . Parts Fried 17 | . . . . . . 5 6 1 . 4 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . 2 1 1 . . . . . Heat Transferred 2715 | . 150 . . 37 777 1029 250 50 . 200 222 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . . 6 5 2 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Peak Influence 786 | . 151 . . . 293 582 786 327 78 605 . . Initial 287 | . . . . . . 3 264 287 53 54 . . Average 190 | . 43 . . . 136 375 408 213 51 301 . . Maximum Alert Level 3 | . . . . . 1 2 3 1 . 2 . . Low Security (%) 62 | 100 100 100 . 100 74 25 . 51 100 39 . . Level 1 18 | . . . . . 25 15 59 48 . 16 . . Level 2 18 | . . . . . . 59 27 . . 44 . . Level 3 . | . . . . . . . 13 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 3 . . . 2 10 5 3 . 6 . . Investigation 11 | . 2 . . . 1 3 1 2 . 2 . . Extermination 3 | . . . . . . . . 1 . 2 . . Reinforcement 7 | . 1 . . . 1 1 2 . . 2 . . Assault 2 | . . . . . . 2 . . . . . . Garrison 6 | . . . . . . 4 2 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Distress Signals 7 | . 2 . . . 1 3 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 162 | . 15 . . 10 16 43 14 11 6 24 19 4 Peak Tracking Total 9 | . 3 . . 6 3 9 4 2 5 5 5 4 Tactical Retreats 17 | . 3 . . 1 . 2 1 2 . 3 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Traps Triggered 11 | . 1 . . . . 2 3 1 . 4 . . Indirectly 3 | . . . . . . 1 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Machines Disabled 31 | . . . . . 3 8 11 2 . 6 1 . Max in Single Turn 7 | . . . . . 2 2 7 1 . 3 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Machines Accessed 34 | . 7 . 1 . 3 12 2 1 . 5 3 . Terminals 20 | . 5 . . . 1 8 2 . . 3 1 . Fabricators 2 | . . . . . . . . 1 . 1 . . Repair Stations 3 | . . . . . 1 2 . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . Scanalyzers 2 | . . . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 108 | . 25 . 3 . 26 25 4 3 . 12 10 . Successful 78 | . 16 . 3 . 24 16 1 1 . 7 10 . Failed 30 | . 9 . . . 2 9 3 2 . 5 . . Catastrophic 2 | . 1 . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . 1 . . . . . . . 2 . Terminals 41 | . 13 . . . 3 14 4 . . 6 1 . Fabricators 6 | . . . . . . . . 3 . 3 . . Repair Stations 26 | . . . . . 19 7 . . . . . . Recycling Units 13 | . 12 . . . . 1 . . . . . . Scanalyzers 7 | . . . . . 4 . . . . 3 . . Garrison Access 3 | . . . . . . 3 . . . . . . Terminal Hacks 36 | . 8 . 3 . 2 9 1 . . 3 10 . Record 14 | . 2 . 3 . . . . . . . 9 . Robot Analysis 1 | . . . . . . . . . . 1 . . Prototype ID Bank 4 | . 1 . . . . 2 1 . . . . . Open Door 3 | . . . . . . 2 . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 4 | . 1 . . . . 2 . . . 1 . . Alert Level 1 | . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . . . . . . . . 1 . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . 1 . . . 1 2 . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . 3 . . Load Schematic 1 | . . . . . . . . . . 1 . . Build 3 | . . . . . . . . 1 . 2 . . Repair Station Hacks 22 | . . . . . 18 4 . . . . . . Scan Component 11 | . . . . . 9 2 . . . . . . Repair 11 | . . . . . 9 2 . . . . . . Recycling Unit Hacks 9 | . 8 . . . . 1 . . . . . . Recycle Component 4 | . 4 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Retrieve Components 3 | . 3 . . . . . . . . . . . Scanalyzer 5 | . . . . . 4 . . . . 1 . . Insert Component 3 | . . . . . 2 . . . . 1 . . Analyze 2 | . . . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Coupler Status 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . 2 . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 5 . . . 3 7 1 1 . 4 . . Full Trace Events 15 | . 5 . . . 3 3 1 1 . 2 . . Feedback Events 2 | . . . . . 1 1 . . . . . . Corruption 2 | . . . . . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . Matter 153 | . . . . . . . . 153 . . . . Time 40 | . . . . . . . . 40 . . . . Total Robot Build Rating 1 | . . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Built 4 | . . . . . . . . . . 4 . . Matter 248 | . . . . . . . . . . 248 . . Time 62 | . . . . . . . . . . 62 . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . Parts Repaired 11 | . . . . . 9 2 . . . . . . Time 374 | . . . . . 336 38 . . . . . . Parts Recycled 4 | . 4 . . . . . . . . . . . Recycled Matter 149 | . 149 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . . 1 . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Total Allies 24 | . . . . 1 . 2 . 1 20 . . . Largest Group 19 | . . . . 1 . 2 . 1 19 11 . . Highest-Rated Group 696 | . . . . 31 . 62 . 8 696 375 . . Highest-Rated Ally 50 | . . . . 31 . 31 . 8 50 50 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 249 | . . . . 4 . 38 . . 151 56 . . Total Damage 8157 | . . . . 22 . 570 . . 5870 1695 . . Kills 29 | . . . . 1 . 6 . . 6 16 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Robot Analysis Total 1 | . . . . . . . . . . 1 . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . 3 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Turns Passed 10794 | 172 1246 422 1827 329 1297 1331 436 982 365 1079 1004 304 Spaces Moved 7342 | 113 912 325 1522 262 576 784 317 580 196 718 826 211 Core 362 | 113 17 . . . . . . . . . 21 211 Treads 878 | . . . . . 392 162 . . 75 249 . . Legs 4866 | . 895 325 1522 262 184 622 317 580 121 38 . . Wheels . | . . . . . . . . . . . . . Hover 1236 | . . . . . . . . . . 431 805 . Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 120 120 120 120 150 38 50 50 Average Speed 124 | 137 121 120 120 120 137 125 120 147 167 121 101 138 Slowest Speed 300 | 200 200 120 120 120 180 145 120 180 180 180 240 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 6 91 76 92 52 30 81 7 17 84 18 84 45 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . . . . . Unknown Exits Taken 5 | 1 . . . . . 1 1 . . 1 1 . Scrap Searched 11 | . . 1 . 1 . . . . . . 7 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 103 | . . . . . 27 21 12 2 . 29 12 . Melee . | . . . . . . . . . . . . . Projectile 22 | . . . . . 2 3 . . . 5 12 . AOE 81 | . . . . . 25 18 12 2 . 24 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Total 8567 | 127 995 357 1523 275 1003 1024 341 668 215 885 931 223 Wait 686 | 3 5 29 . 7 331 121 . 48 2 89 51 . Move 7331 | 112 911 324 1521 261 575 783 316 580 195 717 825 211 Hop . | . . . . . . . . . . . . . Pick Up 44 | 5 11 . 1 1 10 5 . 1 . 4 5 1 Fast Attach 71 | 6 4 2 . 1 14 15 3 5 2 15 2 2 Attach 29 | . 5 . . 1 6 2 2 1 1 2 6 3 Detach 21 | . 3 . . . 4 4 2 . 2 . 3 3 Swap 51 | 1 10 . . 1 10 12 1 6 . 10 . . Drop 94 | . 13 2 1 2 12 23 1 9 4 22 5 . Fire 233 | . 33 . . 1 41 58 16 18 9 26 31 . Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . 3 3 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Fac / [Low]) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 173 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 746 | -10/Materials | Discovered new exit (range 12) 999 | -10/Materials | Identified exit to Mines 1178 | -10/Materials | Discovered new exit (range 16) 1419 | -10/Materials | Entered Mines 1449 | -10/Mines | Discovered new exit (range 8) 1495 | -10/Mines | Discovered new exit (range 10) 1513 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1515 | -10/Mines | Identified exit to Materials 1585 | -10/Mines | Learned location of Storage (-8) 1835 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1836 | -10/Mines | Discovered new exit (range 5) 1840 | -10/Mines | Identified exit to Exiles 1841 | -10/Mines | Entered Exiles 1871 | -10/Exiles | Met 8R-AWN 1892 | -10/Exiles | Met EX-HEX 1919 | -10/Exiles | Discovered new exit (range 14) 1933 | -10/Exiles | Identified exit to Mines 2031 | -10/Exiles | Met EX-DEC 2075 | -10/Exiles | Visited The Gauntlet 2302 | -10/Exiles | Discovered exit to Mines (range 10) 2383 | -10/Exiles | Met EX-BIN 2404 | -10/Exiles | Aligned with FarCom system 2405 | -10/Exiles | Given EX-Vault access code 3668 | -10/Exiles | Entered Mines 3770 | -9/Mines | Learned Materials stockpile data 3820 | -9/Mines | Received a Mining Laser from a helpful Derelict 3820 | -9/Mines | Discovered new exit (range 6) 3828 | -9/Mines | Identified exit to Materials 3878 | -9/Mines | Assembled infested the area 3997 | -9/Mines | Entered Materials 3997 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4665 | -8/Materials | Build established: Scavenger-Skirmisher 4767 | -8/Materials | Repaired Electrolaser 4809 | -8/Materials | Repaired Adv. Treads 4855 | -8/Materials | Repaired Gauss Rifle 4882 | -8/Materials | Repaired Assault Rifle 4922 | -8/Materials | Repaired Lgt. Nuclear Core 4961 | -8/Materials | Repaired Adv. Treads 5000 | -8/Materials | Repaired Adv. Treads 5040 | -8/Materials | Repaired Lgt. Nuclear Core 5113 | -8/Materials | Discovered new exit (range 14) 5232 | -8/Materials | Repaired Adv. Sensor Array 5264 | -8/Materials | Identified exit to Storage 5294 | -8/Materials | Entered Storage 5546 | -8/Storage | Garrison activated, responded to threat 5638 | -8/Storage | Identified exit to Garrison 5692 | -8/Storage | Met a pair of Derelict thieves 5764 | -8/Storage | Garrison activated, responded to threat 5853 | -8/Storage | Destroyed 8 combat bots 6099 | -8/Storage | Repaired Carbon-fiber Leg 6476 | -8/Storage | Repaired Carbon-fiber Leg 6607 | -8/Storage | Discovered new exit (range 15) 6625 | -8/Storage | Entered Factory 6625 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6814 | -7/Factory | Discovered new exit (range 11) 6867 | -7/Factory | Discovered new exit (range 15) 6949 | -7/Factory | Garrison activated, responded to threat 7061 | -7/Factory | Entered another Factory area 7061 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7368 | -6/Factory | P-60 Hacker assimilated allied JR-G0D(g) 7476 | -6/Factory | Spotted B-75 Beast 7582 | -6/Factory | Fabricated R-06 Scavenger (x1) 7825 | -6/Factory | Build established: Generator-Skirmisher 8043 | -6/Factory | Sucked down chute 8043 | -6/Factory | Entered Waste 8044 | -6/Waste | Met a frightened Derelict 8058 | -6/Waste | Spotted C-40 Crusher 8177 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8198 | -6/Waste | Spotted C-40 Crusher 8228 | -6/Waste | Spotted C-40 Crusher 8230 | -6/Waste | Spotted C-40 Crusher 8256 | -6/Waste | Warlord forces began an assault 8258 | -6/Waste | Allies destroyed C-40 Crusher 8268 | -6/Waste | Allies destroyed C-40 Crusher 8268 | -6/Waste | Spotted C-40 Crusher 8268 | -6/Waste | Allies destroyed C-40 Crusher 8276 | -6/Waste | Allies destroyed C-40 Crusher 8279 | -6/Waste | Allies destroyed C-40 Crusher 8281 | -6/Waste | Spotted C-40 Crusher 8289 | -6/Waste | Allies destroyed C-40 Crusher 8351 | -6/Waste | Discovered new exit (range 15) 8408 | -6/Waste | Entered Factory 8408 | -6/Factory | Accompanied by 11 allies 8463 | -6/Factory | Fabricated Imp. Ion Engine (x2) 8484 | -6/Factory | Build established: Skirmisher 8496 | -6/Factory | Fabricated Imp. Ion Engine (x2) 8632 | -6/Factory | Discovered new exit (range 14) 9487 | -6/Factory | Entered Lower Caves 9842 | -6/Lower Caves | Learned location of 1 exit from Factory 9848 | -6/Lower Caves | Learned Factory trap positions 9848 | -6/Lower Caves | Learned Factory emergency access door positions 9848 | -6/Lower Caves | Learned Extension emergency access door positions 9848 | -6/Lower Caves | Learned Armory security intel 9848 | -6/Lower Caves | Learned Research terminal intel 9920 | -6/Lower Caves | Encountered a Warlord checkpoint 10092 | -6/Lower Caves | Learned location of 1 exit from Factory 10142 | -6/Lower Caves | Discovered new exit (range 11) 10197 | -6/Lower Caves | Learned location of 1 exit from Factory 10335 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10355 | -6/Lower Caves | Found Prototype Special Weapon 10390 | -6/Lower Caves | Identified Molecular Deconstructor 10411 | -6/Lower Caves | Build established: Mutant 10427 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 10477 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 10481 | -6/Lower Caves | Released all parts (5) 10491 | -6/Lower Caves | Entered another Lower Caves area 10492 | -6/Lower Caves | Identified exit to Factory 10512 | -6/Lower Caves | Lost 9 parts (1p4n1u3w) 10640 | -6/Lower Caves | Learned Factory emergency access door positions 10793 | -6/Lower Caves | Core integrity fell below 50% 10795 | -6/Lower Caves | Self-destructed Last Messages --------------- G-50 Soldier is broken beyond repair. Attempting to rewire G-50 Soldier. G-50 Soldier is broken beyond repair. Attempting to rewire G8-YO2(g). G8-YO2(g) is broken beyond repair. System corrupted: Matter fused (-6). System corrupted: Energy discharge (-28). System corrupted: FCS attempts to trigger Adv. EMP Blaster. System corrupted: Adv. EMP Blaster misfires. Searching scrap... Found System Shield. Found Imp. Propulsion Shielding. Found Imp. Cooling System. Found 20 Matter. Acquired 20 matter. System corrupted: Matter fused (-6). System corrupted: Heat flow error (+234). Acquired 21 matter. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#####??????????????????????????????????? | | ?????????## ##?????????????????????????????????? | | ?????????# #???????????????####??????????????? | | ??????????# #??????????????? ??????????????? | | ####???????# #??????????????? ???????????????? | | # ###????## #??????????????? #???????????????? | | ##???# ##??####???????? #???????????????? | | #????# #### ##?????## #???????????????? | | ####### ## #####?# #???????????????? | | #### ### #???????????????? | | ##### #???????????????? | | #### ##??????????????? | | ## ##### ##?????????????? | | # #??## ##????????????? | | ## ## ##?## % #????????????? | | ?# ######?## ## #????????????? | | ?### #?????# ##?# ##????????????? | | ##?# ####?????## #???# "???????????? | | ### #?????????# ##???? "<" ?????????? | | ####????#$ #$# ##?????? ##% #????????? | | ####?????# ##????????#?? ##????????? | | ##???#$ ## ##????????????#?????????? | | ###?##$?# @#??????????????????????? | | #??#??## b ?????????????????????? | | ### #??????# g#????????????????????? | | ##?### ???????## ##g ???????????????????? | | ##????# #?????????#####?# g ??????????????????? | | ###### #?????"##????????? ?????????????????? | | #????? #?????????? ????????????????? | | #??#### #??????????# ???????????????? | | ##### ##??????????## ?????????????? | | ##???????????# ????????????? | | #???????????? ????????????? | | ### #????????????? ????????????? | | #?# #????????????????????????????? | | # ##?#########????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 44 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -6/Factory | Preloaded Imp. Ion Engine | x2 | -6/Factory Imp. Ion Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Crack Shot Deconstruction I Spy I Survived The Infestation Just What I Needed Librarian Made in Tau Ceti IV My Command Is Your Wish Novice Programmer Omniscient Cartographer Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Storm Trooper The More The Merrier Tourist Troublemaker Challenges ------------ None Game ------ Seed FieldFluxAutocannon Manual? 0 Play Time 03:21:54 Cumulative 12.1 hours Start 2020.09.21 @ 21:29:08 End 2020.09.22 @ 00:58:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 19244e9d-e977-4ee9-bfdd-3ac2b040190c