Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.27 @ 18:05:07

Player: gorb

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (290)      290
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1265

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     204/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (1640) Ox20
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
          Flight Unit
>         --- UTILITY (3) ------
          Huge Storage Unit
>         --- WEAPON (2) -------
    Light Assault Rifle
>         --- INVENTORY (25) ---
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
    Small Storage Unit
   Medium Storage Unit
    Large Storage Unit
          Targeting Computer

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
   Medium Storage Unit
>         --- WEAPON -----------
          EM Pulse Gun
    Light Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
          Aluminum Leg
          Aluminum Leg
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 8   2   12  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 4   .   5   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  3    | 2   .   1   
    Hover                  .    | .   .   .   
    Flight                 4    | .   .   4   
  Utility                  4    | 1   1   2   
    Device                 .    | .   .   .   
    Storage                4    | 1   1   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   2   8   
  Power                    3    | .   1   2   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     61   | .   79  44  
  Engine                   9    | .   12  5   
  Wheel                    19   | .   28  11  
  Flight                   2    | .   .   5   
  Storage                  12   | .   14  11  
  Energy Gun               6    | .   9   3   
  Ballistic Gun            10   | .   14  7   
Naked Turns                .    | .   .   .   
Heaviest Build             86   | 11  16  86  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  21   | .   .   21  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 25   | 8   10  25  
  Average Capacity         13   | 6   9   18  
  Most Carried             11   | 5   7   11  
  Average Carried          4    | 3   3   6   
  Final Capacity           25   | 8   10  25  
  Final Carried            7    | 3   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           335  | 222 84  29  
  Remotely                 .    | .   .   .   
Salvage Created            367  | .   104 263 
  Parts                    40   | .   10  30  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  13   | .   4   9   
  Guns                     13   | .   4   9   
Classes Destroyed          4    | .   3   1   
  Watcher                  2    | .   1   1   
  Swarmer                  9    | .   3   6   
  Grunt                    2    | .   1   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           6    | .   4   6   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1047 | .   186 861 
  Core                     476  | .   72  404 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         85   | 100 71  .   
Volleys Fired              77   | .   22  55  
  Largest                  2    | .   2   1   
  Hottest                  60   | .   60  40  
Shots Fired                91   | .   36  55  
  Gun                      91   | .   36  55  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  61   | .   22  39  
  Thermal                  16   | .   .   16  
  Explosive                .    | .   .   .   
  Electromagnetic          14   | .   14  .   
  Robot Hit Streak         7    | .   5   7   
  Robot Miss Streak        6    | .   6   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           57   | .   21  36  
  Core Hits                24   | .   6   18  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           580  | .   227 353 
  Guns                     580  | .   227 353 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  357  | .   122 235 
  Thermal                  118  | .   .   118 
  Explosive                .    | .   .   .   
  Electromagnetic          105  | .   105 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        40   | .   40  6   
  Average Temperature      17   | .   18  5   
  Received Heat Transfer   195  | .   48  147 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         275  | .   .   275 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             315  | .   92  315 
  Initial                  38   | .   .   38  
  Average                  109  | .   69  176 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         76   | 100 100 48  
  Level 1                  23   | .   .   51  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   .   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   6   24  
  Peak Tracking Total      9    | .   3   9   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               542  | 65   233  244  
Spaces Moved               299  | 53   171  75   
  Core                     12   | 12   .    .    
  Treads                   .    | .    .    .    
  Legs                     14   | 14   .    .    
  Wheels                   270  | 27   171  72   
  Hover                    .    | .    .    .    
  Flight                   3    | .    .    3    
  Fastest Speed            50   | 50   100  100  
  Average Speed            113  | 93   100  159  
  Slowest Speed            1720 | 120  100  1720 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       12   | 3    23   12   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      418  | 65  201 152 
  Wait                     1    | .   1   .   
  Move                     297  | 52  170 75  
  Hop                      .    | .   .   .   
  Pick Up                  19   | 5   5   9   
  Fast Attach              4    | 4   .   .   
  Attach                   14   | 2   2   10  
  Detach                   2    | .   1   1   
  Swap                     4    | 2   .   2   
  Drop                     .    | .   .   .   
  Fire                     77   | .   22  55  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 15)
  299 | -10/Materials | Entered another Materials area
  299 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  322 | -9/Materials  | Build established: Mutant
  453 | -9/Materials  | Core integrity fell below 50%
  496 | -9/Materials  | Lost 3 parts (2n1w)
  522 | -9/Materials  | Core integrity fell below 20%
  543 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
S-10 Pest destroyed. <x2>
Flight Unit destroyed.
VTOL Module destroyed.
S-10 Pest destroyed. <x2>
Acquired 16 matter.
R-06 Scavenger collects Visual Processing Unit.
R-06 Scavenger collects Hover Unit.
W-16 Scout sends out distress signal.
R-06 Scavenger collects Signal Interpreter.
R-06 Scavenger collects Hvy. Assault Rifle.
Acquired Flight Unit.
R-06 Scavenger collects Sensor Array.
R-06 Scavenger collects Beam Rifle.
Ion Engine destroyed.
Sml. Laser destroyed.
R-06 Scavenger collects Aluminum Leg.
Acquired Lgt. Assault Rifle.
R-06 Scavenger collects Aluminum Leg.
Flight Unit destroyed.
R-06 Scavenger collects Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              294
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyCloakStorage
  Manual?         0
Play Time         00:08:38
  Cumulative      5.8 hours
  Start           2022.07.27 @ 17:56:08
  End             2022.07.27 @ 18:05:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a93573f-432e-45dd-9a56-819d60e0d25f