Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.23 @ 05:12:03 Player: Seralth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2784) 2784 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 6604 Bonus ------- High Alert Combat Kills 88 Entered Garrisons 200 Friendly Fire -18 Cogmind --------- Core Integrity 533/700 Matter 277/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Armor Integrity Analyzer Armor Integrity Analyzer Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Insulated Plating Heavy Particle Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Armor Integrity Analyzer Armor Integrity Analyzer Transmission Jammer > --- WEAPON ----------- Flak Cannon Molecular Deconstructor > --- INVENTORY -------- Xenon Bombardment Thruster Heavy Particle Cannon Flak Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Hover Unit Airjet Flight Unit Improved VTOL Module Utility Armor Integrity Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 67 | 5 8 24 22 1 1 1 3 2 Power 9 | 1 . 3 4 . 1 . . . Engine 3 | 1 . 1 1 . . . . . Core 6 | . . 2 3 . 1 . . . Reactor . | . . . . . . . . . Propulsion 26 | 2 3 8 10 . . . 3 . Treads 15 | 2 . 2 10 . . . 1 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight 10 | . 3 6 . . . . 1 . Utility 13 | . 3 5 4 . . 1 . . Device 4 | . . 2 1 . . 1 . . Storage 1 | . 1 . . . . . . . Processor 3 | . . . 3 . . . . . Hackware . | . . . . . . . . . Protection 5 | . 2 3 . . . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 2 8 4 1 . . . 2 Energy Gun 4 | 1 . 3 . . . . . . Energy Cannon 6 | . 2 4 . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . Ballistic Cannon 3 | . . . 1 1 . . . 1 Launcher 3 | . . 1 2 . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Parts Lost 18 | . . 4 5 . . . . 9 Power 4 | . . . 2 . . . . 2 Propulsion 7 | . . 2 1 . . . . 4 Utility 2 | . . 1 1 . . . . . Weapon 5 | . . 1 1 . . . . 3 Highest Loss Streak 4 | . . 1 2 . . . . 4 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 3 | . 3 3 4 4 3 4 3 2 Power . | . 1 1 . . . . . . Propulsion . | . . . . 1 1 2 1 1 Utility . | . . 1 . 1 1 1 1 . Weapon 1 | . 1 . 3 2 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 11 | . . 5 3 . 1 . . 2 Power 1 | . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 . . . . . 2 Weapon 6 | . . 2 3 . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 88 88 96 82 90 81 92 78 Engine 4 | . 14 2 . 7 7 7 7 . Core 8 | . . 8 16 . 5 7 7 6 Treads 20 | . 6 1 33 30 30 18 19 21 Flight 7 | . 21 33 1 . . . 2 . Device 8 | . . 5 6 7 7 8 15 15 Processor 10 | . . . 12 15 15 15 15 15 Protection 5 | . 10 15 8 . . . . . Energy Gun 1 | . . 7 . . . . . . Energy Cannon 8 | . 26 11 4 7 7 7 7 4 Ballistic Gun 1 | . . . 5 . . . . . Ballistic Cannon 4 | . . . 3 5 7 7 7 11 Launcher 3 | . . 1 4 7 7 7 7 . Peak Build Rating 49 | 5 9 27 35 35 38 38 44 49 Average Rating 31 | 4 8 20 30 34 37 35 40 40 On Entrance 24 | . 5 9 18 32 35 38 37 44 Naked Turns . | . . . . . . . . . Heaviest Build 33 | 8 21 26 32 27 32 33 33 33 Greatest Support 92 | 40 40 40 87 87 87 87 92 92 Greatest Overweight (x) 8 | . 2 8 . . . . . 4 Average Overweight (x) . | . 1 . . . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 3 5 5 4 Average Carried 3 | . 3 3 4 4 3 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 2 5 4 3 5 3 4 Class Distribution -------------------- 46% | Gunner 43% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Matter Collected 1958 | 207 53 451 678 . 37 114 246 172 Remotely . | . . . . . . . . . Salvage Created 2258 | . 123 718 1004 . 145 . 29 239 Parts 134 | . 10 36 72 . 8 . 3 5 Haulers Intercepted 3 | . . . 3 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 2 4 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Combat Hostiles Destroyed 68 | . 6 18 28 . 5 . 1 10 Guns 20 | . . 13 7 . . . . . Cannons 24 | . 5 5 7 . 1 . . 6 AOE 23 | . 1 . 14 . 4 . 1 3 Classes Destroyed 14 | . 2 5 5 . . . . 2 Worker 3 | . . . 3 . . . . . Builder 1 | . . . 1 . . . . . Hauler 3 | . . . 3 . . . . . Recycler 2 | . . 1 1 . . . . . Watcher 5 | . 1 1 3 . . . . . Swarmer 19 | . 6 7 5 . . . . 1 Grunt 31 | . . 7 17 . 5 . . 2 Brawler 3 | . . 1 . . . . . 2 Duelist 2 | . . 1 . . . . . 1 Protector 1 | . . . 1 . . . . . Sentry 7 | . . 2 4 . . . . 1 Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . 1 . . . 1 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 11 | . 4 5 11 . 2 . 1 7 Combat Bots Only 7 | . 3 5 5 . 2 . 1 7 Max Kills in Single Turn 3 | . 1 2 3 . 2 . 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . 3 . 2 . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Hostile Shots Fired 431 | . 31 130 131 . 15 . 8 116 Missed 113 | . 6 41 28 . 4 . 1 33 Hits 318 | . 25 89 103 . 11 . 7 83 Melee 3 | . . 3 . . . . . . Projectile 315 | . 25 86 103 . 11 . 7 83 Critical Strikes 7 | . 1 . 3 . 2 . . 1 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 3779 | . 198 843 1526 . 231 . 86 895 Core 594 | . 20 205 202 . 28 . 9 130 Absorbed by Shields 65 | . . 65 . . . . . . Redirected to Shielding 27 | . 8 19 . . . . . . Ignored by Resistances 1090 | . 60 260 421 . 67 . 26 256 Core Remaining (%) 75 | 100 92 48 63 . . . . . Volleys Fired 160 | . 9 55 71 . 4 . 1 20 Largest 3 | . 2 2 2 . 3 . 3 3 Hottest 151 | . 112 150 114 . 151 . 151 151 Shots Fired 283 | . 18 97 113 . 12 . 3 40 Gun 106 | . . 66 40 . . . . . Cannon 145 | . 18 31 51 . 8 . 2 35 Launcher 30 | . . . 22 . 4 . 1 3 Special 2 | . . . . . . . . 2 Kinetic 94 | . . . 64 . 4 . 1 25 Thermal 132 | . . 90 27 . 4 . 1 10 Explosive 30 | . . . 22 . 4 . 1 3 Electromagnetic 25 | . 18 7 . . . . . . Robot Hit Streak 18 | . 6 18 13 . 6 . . 13 Robot Miss Streak 4 | . 1 4 2 . 1 . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 197 | . 12 74 78 . 4 . . 29 Core Hits 153 | . 8 27 66 . 11 . 1 40 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . 1 2 . . . . . Burn 1 | . . 1 . . . . . . Blast 2 | . . . 2 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7040 | . 307 1339 3672 . 397 . 55 1270 Guns 1139 | . . 752 387 . . . . . Cannons 2386 | . 244 575 833 . 59 . . 675 Explosions 3464 | . 61 . 2434 . 327 . 51 591 Melee . | . . . . . . . . . Ramming 51 | . 2 12 18 . 11 . 4 4 Kinetic 1279 | . . . 720 . 34 . . 525 Thermal 2062 | . 61 1270 556 . 25 . . 150 Explosive 3347 | . . . 2378 . 327 . 51 591 Electromagnetic 301 | . 244 57 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . 1 Average Corruption 1 | . . 1 . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . 3 . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 1 | . . 1 . . . . . . Parts Rejected 1 | . . 1 . . . . . . Misfires 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 67 | . 6 . 59 . . . . 2 Projectiles 13 | . 6 . 5 . . . . 2 Explosions 54 | . . . 54 . . . . . Melee . | . . . . . . . . . Knockbacks 17 | . . . 8 . . . . 9 Impact . | . . . . . . . . . Kinetic 16 | . . . 7 . . . . 9 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 490 | . 15 8 346 . 103 . 18 . Shots 19 | . 1 1 12 . 4 . 1 . Rammed 24 | . 3 9 5 . 3 . 1 3 Targets Rammed 24 | . 3 9 5 . 3 . 1 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 605 | . 236 575 605 . 45 . 45 230 Average Temperature 229 | . 111 256 244 . 24 . 25 121 Received Heat Transfer 1361 | . 42 353 648 . 135 . . 183 Effects 72 | . . 40 32 . . . . . Shutdowns 21 | . . 11 10 . . . . . Energy Bleed 5 | . . 2 3 . . . . . Interference 16 | . . 6 10 . . . . . Matter Decay 7 | . . 4 3 . . . . . Short Circuit 9 | . . 8 1 . . . . . Damage (minor) 4 | . . 2 2 . . . . . Damage (major) 8 | . . 6 2 . . . . . Damage (core) 2 | . . 1 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 2 . 1 . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 6 1 . . . . . Heat Transferred 3841 | . 100 2701 781 . 37 . . 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Maximum Alert Level 2 | . . . 2 1 1 . . . Low Security (%) 73 | 100 100 100 55 . 20 100 . . Level 1 15 | . . . 17 100 79 . . . Level 2 10 | . . . 26 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 675 | . 79 184 675 255 267 120 . . Initial 255 | . . 7 24 255 132 120 . . Average 138 | . 27 95 213 237 228 34 . . Influence Increases 2221 | . 149 487 1220 . 135 . 30 200 Destroy 0b10 Robot/C 1340 | . 120 360 540 . 100 . 20 200 Destroy 0b10 Robot/NC 75 | . 5 10 60 . . . . . Destroy Leader 236 | . 22 82 122 . . . 10 . Disable Machine 135 | . . 9 117 . 9 . . . Destroy Structure 240 | . 2 11 201 . 26 . . . Lose Combat Pursuer 195 | . . 15 180 . . . . . Influence Decreases 2221 | . 129 440 632 440 83 267 30 200 Entered New Map 686 | . . 13 43 400 83 147 . . Time Decay 1405 | . 129 387 539 40 . 120 30 160 Lost Part 130 | . . 40 50 . . . . 40 Squads Dispatched 7 | . 1 1 4 . . 1 . . Investigation 2 | . 1 . 1 . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . 1 2 . . . . . Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Distress Signals 7 | . . . 7 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 8 23 54 . 3 1 1 12 Peak Tracking Total 7 | . 3 5 7 . 3 1 1 6 Tactical Retreats 10 | . . 1 9 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Traps Triggered 6 | . 2 3 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Machines Disabled 16 | . . 1 13 . 1 . . 1 Max in Single Turn 4 | . . 1 4 . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Machines Accessed 4 | . . . 2 1 . 1 . . Terminals 3 | . . . 2 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 9 | . . . 5 1 . 3 . . Successful 1 | . . . . 1 . . . . Failed 8 | . . . 5 . . 3 . . Catastrophic 4 | . . . 3 . . 1 . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . 5 . . . . 1 Terminals 8 | . . . 5 . . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 2 . . 1 . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 52 | . . . . . . . . 52 Highest-Rated Ally 32 | . . . . . . . . 32 Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 Total Damage 131 | . . . . . . . . 131 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Active Infowar (turns) 1849 | . . . . . . 92 1093 664 Jamming 1849 | . . . . . . 92 1093 664 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Turns Passed 5171 | 66 381 804 1311 87 270 446 1093 713 Spaces Moved 3144 | 42 170 681 653 56 162 283 698 399 Core 25 | 8 . 3 . . . . . 14 Treads 2336 | 34 39 26 653 56 162 283 698 385 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 783 | . 131 652 . . . . . . Fastest Speed 27 | 50 160 27 152 155 155 155 153 50 Average Speed 141 | 139 188 77 162 155 155 156 155 154 Slowest Speed 450 | 160 197 450 166 155 155 157 157 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . 3 . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 30 48 62 3 27 9 70 44 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . . . . . . 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 326 | . 2 10 242 . 39 . 15 18 Melee . | . . . . . . . . . Projectile 13 | . . 7 6 . . . . . AOE 313 | . 2 3 236 . 39 . 15 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Total 3555 | 47 207 838 786 56 170 287 706 458 Wait 61 | . 12 34 2 . . . . 13 Move 3131 | 41 170 674 652 55 161 282 697 399 Hop 3 | . . 3 . . . . . . Pick Up 29 | 1 3 11 10 . . 2 1 1 Fast Attach 26 | 5 2 9 7 . 1 1 . 1 Attach 16 | . . 7 4 1 . . 3 1 Detach 9 | . . 6 . . . . 1 2 Swap 35 | . 7 9 18 . . . 1 . Drop 45 | . 2 21 17 . 1 2 1 1 Fire 160 | . 9 55 71 . 4 . 1 20 Melee . | . . . . . . . . . Ram 11 | . 2 9 . . . . . . Kick . | . . . . . . . . . Crush 12 | . . . 5 . 3 . 1 3 Escape Stasis . | . . . . . . . . . Rewire 17 | . . . . . . . . 17 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 9) 427 | -10/Materials | Discovered new exit (range 10) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x2 1203 | -9/Materials | Core integrity fell below 50% 1216 | -9/Materials | Discovered new exit (range 16) 1252 | -9/Materials | Entered another Materials area 1252 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2452 | -8/Materials | First assault squad dispatched 2522 | -8/Materials | Discovered new exit (range 16) 2563 | -8/Materials | Entered Factory 2563 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2648 | -7/Factory | Identified exit to Garrison 2650 | -7/Factory | Entered Garrison 2678 | -7/Garrison | Triggered checkpoint 2800 | -7/Garrison | Triggered checkpoint 2862 | -7/Garrison | Discovered new exit (range 14) 2868 | -7/Garrison | Build established: Gunner 2874 | -7/Garrison | Triggered checkpoint 2920 | -7/Garrison | Entered Factory 3338 | -7/Factory | Discovered new exit (range 7) 3366 | -7/Factory | Entered Lower Caves 4381 | -7/Lower Caves | Encountered a Warlord checkpoint 4427 | -7/Lower Caves | Discovered new exit (range 10) 4459 | -7/Lower Caves | Entered another Lower Caves area 4462 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4509 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4515 | -7/Lower Caves | Destroyed 7 combat bots 4717 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4871 | -7/Lower Caves | Found Prototype Special Weapon 4871 | -7/Lower Caves | Identified Molecular Deconstructor 4966 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5100 | -7/Lower Caves | Spotted B-75 Beast 5168 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5172 | -7/Lower Caves | Self-destructed Last Messages --------------- 05009_ Acquired 14 matter. 05012_ Acquired Insulated Plating. 05101_ Lgt. Nuclear Core destroyed. 05101_ Adv. Treads destroyed. 05107_ Gladiator 4a destroyed. 05127_ Slammed into X-72 Disruptor. 05132_ Critical hit (Destroy). 05132_ Arm. Treads destroyed. 05139_ Acquired 6 matter. 05143_ Adv. Treads destroyed. 05148_ X-72 Disruptor destroyed. 05159_ System corrupted: Matter fused (-9). 05165_ Acquired 1 matter. 05166_ Flak Cannon destroyed. 05168_ X-62 Marksman: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE CONTRABAND SEARCH." 05168_ Penetrated by Slug. 05170_ Molecular Deconstructor destroyed. 05172_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????? ?????????????????????????? | | ????????????? ?????????????????????????? | | ?????????????? ?????????????????????????? | | ???????????????# ?????????????????????????? | | ????????????????# ?????????????????????????? | | ????????????????# ?????????????????????????? | | ????????????????? "?????????????????????????? | | ???????????????????#" ##????????????????????????? | | ????????????????????# ""##??????????????????????? | | ???????????????###### %" #####??????????????????? | | ???????????????# %B %%#?????????????????## | | ???????????????# ### B ;;%##???????????????## | | ???????????????????## % ;; "#??????????????## | | ????????????????????## ;;; #???????????????# | | ?????????????????????###;;;;# ###????????????## | | ???????????????????????#;;; ##???????????# | | ???????????????????????#; #???????????# | | ???????????????????????# #???????????# | | ????????????????##"???## ###???????????# | | ???????????????##"""#?# & # ##?????????????### | | ??????????????## ""?### %# ######???????????## | | ?????????????## ??# # ## ##??????????## | | ?????????????# #?# # #?????????## | | ?????????????# ## # ##????????##" | | ??????????????# #### ##???????## | | ???????????????# @ #?# #???????#""" | | ???????????????### ## #?# #??????# "#" | | ????????????????????## #?# ###??????##### | | ?????????????????????# #### ##????????##??## | | ?????????????????????# ######????????## #### | | ?????????????????????# ## ##?????????# | | ?????????????????????###### ##????????# | | ?????????????####????#### #???????## | | ?????????????# ##?### #???????# | | ?????????????# ### ## #???????# | | ?????????????## x##?##???????## | | ??????????????# #????????????## # | | ??????????????#% ## #??#######????## ## | | ??????????????# ###%#?## ###???# #? | | ??????????????# ### ### ### ##### #? | | ?????????????## #?# ! #? | | ????????????## #### ##### ## | | ???????####?# #?# ########???## | | ???????#"""## #### #???????????# | | ???????#""" #?## #???????????## | | ???????#""" ## #???????????### | | ???????#""" ## #??????????##### | | ???????#"""## #### #????????###X"### ## | | ???????####?## ##??# ????????# ""## ## | | ??????????????######???## ???????### "# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Significant Disruption Challenges ------------ None Game ------ Seed BombGatlingBotcube Manual? 0 Play Time 00:36:41 Cumulative 9.2 hours Start 2025.05.23 @ 04:39:04 End 2025.05.23 @ 05:12:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 3 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee6f7a91-f06a-4c1b-a890-c48f8ed567ef