Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 16:53:57 Player: Hesk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (432) 432 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2117 Bonus ------- None Cogmind --------- Core Integrity 471/550 Matter 275/300 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Seismic Detector Improved Targeting Computer ECM Suite Light Armor Plating > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Heat Sink Heat Sink Large Storage Unit Small Battery (100) Improved Terrain Scanner Improved Targeting Computer Beam Rifle Particle Gun Particle Gun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Targeting Computer ECM Suite Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heat Sink Heat Sink Large Storage Unit Small Battery Improved Terrain Scanner Improved Targeting Computer Beam Rifle Particle Gun Datajack [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 22 | 8 1 11 2 Power 5 | 1 . 3 1 Engine 5 | 1 . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 3 | 3 . . . Treads . | . . . . Leg . | . . . . Wheel 3 | 3 . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 1 5 1 Device 4 | 1 . 3 . Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | 2 . 3 . Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 2 1 Power 1 | . . 1 . Propulsion 2 | . . 1 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Backups 8 | 2 7 9 10 Power 1 | . 1 2 1 Propulsion . | . 1 . . Utility 3 | . 3 4 6 Weapon 1 | . 1 1 2 Tool/Special . | . . . . Unused Backups 11 | . . 1 10 Power 2 | . . 1 1 Propulsion . | . . . . Utility 5 | . . . 5 Weapon 3 | . . . 3 Tool/Special 1 | . . . 1 Average Slot Usage (%) 98 | . 100 97 98 Engine 13 | . 14 11 18 Wheel 24 | . 28 21 17 Device 19 | . 14 24 18 Storage 12 | . 14 11 9 Processor 4 | . . 8 9 Energy Gun 11 | . 14 9 9 Ballistic Gun 11 | . 14 10 9 Peak Build Rating 17 | 7 8 14 17 Average Rating 10 | 5 7 12 16 On Entrance 7 | . 7 8 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 46 | 15 20 36 46 Greatest Support 32 | 32 26 32 32 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 10 | 7 9 11 15 Most Carried 12 | 4 9 12 12 Average Carried 8 | 2 7 9 10 Final Capacity 15 | 8 10 15 15 Final Carried 12 | 4 9 12 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 586 | 295 55 236 . Remotely . | . . . . Salvage Created 588 | 116 168 304 . Parts 40 | 6 15 19 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 12 | . 5 7 . Guns 12 | . 5 7 . Classes Destroyed 8 | 2 4 2 . Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Operator 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 3 | . 3 . . Grunt 6 | . 2 4 . Duelist 1 | . . 1 . Sentry 2 | . . 2 . Best Kill Streak 3 | 2 3 2 . Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 94 | . 26 56 12 Missed 11 | . 3 7 1 Hits 83 | . 23 49 11 Melee 3 | . . 3 . Projectile 80 | . 23 46 11 Damage Taken 1042 | . 227 634 181 Core 307 | . 68 160 79 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 146 | . 8 138 . Core Remaining (%) 77 | 100 72 60 . Volleys Fired 52 | 5 15 32 . Largest 2 | 2 2 2 . Hottest 88 | 70 70 88 . Shots Fired 99 | 10 30 59 . Gun 99 | 10 30 59 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 52 | 5 15 32 . Thermal 47 | 5 15 27 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | 4 10 19 . Robot Miss Streak 3 | 1 2 3 . Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 69 | 5 20 44 . Core Hits 28 | 3 11 14 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | 1 1 1 . Burn 3 | 1 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 941 | 63 250 628 . Guns 941 | 63 250 628 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 360 | 11 74 275 . Thermal 581 | 52 176 353 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 308 | 36 54 308 . Average Temperature 87 | 16 23 128 . Received Heat Transfer 426 | . 66 261 99 Effects 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 1739 | 222 592 925 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 106 | 5 106 61 9 Initial 44 | . . 44 9 Average 24 | . 31 25 2 Influence Increases 464 | 10 229 217 8 Destroy 0b10 Robot/C 240 | . 100 140 . Destroy 0b10 Robot/NC 25 | 10 15 . . Destroy Leader 74 | . 24 50 . Successful Hack 18 | . . 10 8 Destroy Structure 2 | . . 2 . Partial Spotted 15 | . . 15 . Lose Combat Pursuer 90 | . 90 . . Influence Decreases 464 | 10 123 300 31 Entered New Map 76 | . . 62 14 Time Decay 378 | 10 123 228 17 Lost Part 10 | . . 10 . Squads Dispatched 5 | . 2 2 1 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 17 11 6 Peak Tracking Total 6 | . 6 5 6 Tactical Retreats 5 | . 3 1 1 ECM-based Alert Blocks 5 | . . 2 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 6 3 2 Terminals 8 | . 5 2 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 29 | . 16 8 5 Successful 13 | . 2 6 5 Failed 16 | . 14 2 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 13 | . 11 1 1 Terminals 19 | . 14 4 1 Fabricators . | . . . . Repair Stations 6 | . 2 4 . Recycling Units . | . . . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 4 | . 1 2 1 Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . 1 . Unreport Threat 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . . 4 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Patch 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 9 | . 5 3 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired 2 | . . 2 . Time 64 | . . 64 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1246 | 47 551 543 105 Seismic 1246 | 47 551 543 105 ECM 642 | . . 537 105 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1283 | 84 551 543 105 Spaces Moved 902 | 53 490 283 76 Core 1 | 1 . . . Treads . | . . . . Legs . | . . . . Wheels 901 | 52 490 283 76 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 105 Average Speed 94 | 96 90 99 108 Slowest Speed 120 | 100 90 115 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 60 19 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1224 | 71 569 486 98 Wait 215 | 2 58 138 17 Move 899 | 52 489 282 76 Hop . | . . . . Pick Up 21 | 4 5 11 1 Fast Attach 10 | 7 . 3 . Attach 8 | . . 5 3 Detach 1 | . . . 1 Swap 9 | 1 1 7 . Drop 9 | . 1 8 . Fire 52 | 5 15 32 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 8) 288 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 10) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Utility x2 1055 | -9/Materials | Discovered new exit (range 16) 1111 | -9/Materials | Repaired Particle Gun 1145 | -9/Materials | Repaired Hvy. Assault Rifle 1179 | -9/Materials | Entered another Materials area 1179 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1284 | -8/Materials | Self-destructed Last Messages --------------- Identified Com. Wheel... Downloading performance data... Effective improvements: -10 time/move >>Study(Imp. Ion Engine) Identified Imp. Ion Engine... Downloading performance data... Effective improvements: +2 supply 01226_ Connecting with Scanalyzer... >>Insert(Com. Wheel+) Scanning Com. Wheel+... Ready to analyze. >>Scanalyze Scanning: Com. Wheel+... Schematic downloaded. 01226_ ALERT: Suspicious activity at Scanalyzer M001. Dispatching Investigation squad. 01246_ K-01 Serf collects debris. 01281_ Com. Wheel+ destroyed. 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[ ] #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# "Y" #?????????????????????????? | | ?????????????????# """ #?????????????????????????? | | ?????????????????# ??? #?????????????????????????? | | ?????????????????##???##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 6 Item Schematics ----------------- Com. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 21% | -9/Materials Hvy. Assault Rifle | 31% | -9/Materials Studied --------- Com. Wheel | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Tune-up Challenges ------------ None Game ------ Seed MissileImpulseBrace Manual? 0 Play Time 00:19:52 Cumulative 26.7 hours Start 2025.10.31 @ 16:35:24 End 2025.10.31 @ 16:53:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 2 Adventurer 12 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28bbea73-783e-4c6e-a118-312f55517af7