Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 11:39:43 Player: J1ang-5h1 Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (102) 510 Value Destroyed (2460) 2460 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 4921 Bonus ------- High Alert Combat Kills 191 Cogmind --------- Core Integrity 0/550 Matter 44/300 Energy 67/100 System Corruption 0% Temperature Cool (10) Movement Flying (35) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Targeting Computer Assault Cannon Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Insulated Plating System Shield > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Trap Scanner Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Insulated Plating Hardlight Generator Assault Cannon Assault Cannon Missile Launcher Missile Launcher Missile Launcher Missile Launcher Heavy Mace Blade Saw [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Salvage Targeting Computer Device Cooling System Storage Small Storage Unit Processor Salvage Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Blade Saw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 57 | 7 9 25 16 Power 9 | 1 1 5 2 Engine 7 | 1 1 4 1 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 16 | 2 3 7 4 Treads . | . . . . Leg 6 | 2 3 1 . Wheel 9 | . . 6 3 Hover . | . . . . Flight 1 | . . . 1 Utility 15 | 2 1 5 7 Device 5 | 1 1 1 2 Storage 4 | 1 . 1 2 Processor 1 | . . 1 . Hackware 1 | . . . 1 Protection 4 | . . 2 2 Artifact . | . . . . Weapon 17 | 2 4 8 3 Energy Gun 7 | 2 4 1 . Energy Cannon . | . . . . Ballistic Gun 3 | . . 3 . Ballistic Cannon 3 | . . 2 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 26 | . 4 7 15 Power 6 | . 1 3 2 Propulsion 6 | . . 1 5 Utility 6 | . . 2 4 Weapon 8 | . 3 1 4 Highest Loss Streak 7 | . 3 2 7 To Critical Strikes . | . . . . Average Backups 8 | 1 5 8 12 Power . | . . . . Propulsion 1 | . 1 2 . Utility 3 | . 1 3 5 Weapon 3 | 1 1 2 7 Tool/Special . | . . . . Unused Backups 22 | . 1 10 11 Power . | . . . . Propulsion 6 | . . 6 . Utility 9 | . 1 1 7 Weapon 6 | . . 2 4 Tool/Special 1 | . . 1 . Average Slot Usage (%) 91 | . 86 95 81 Engine 9 | . 9 9 8 Leg 8 | . 28 3 . Wheel 14 | . . 18 21 Device 13 | . 14 15 8 Storage 11 | . 14 11 8 Processor 7 | . . 10 6 Protection 4 | . . 4 8 Energy Gun 10 | . 19 10 . Ballistic Gun 3 | . . 6 . Ballistic Cannon 5 | . . 4 14 Peak Build Rating 28 | 7 9 22 28 Average Rating 15 | 5 6 16 23 On Entrance 9 | . 7 9 22 Avg Prop Armor Cover (%) . | . . . . Naked Turns 11 | . . . 11 Heaviest Build 101 | 12 15 36 101 Greatest Support 42 | 20 20 24 42 Greatest Overweight (x) 30 | . . 1 30 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 8 10 25 Average Capacity 10 | 7 8 9 18 Most Carried 18 | 5 8 10 18 Average Carried 8 | 1 5 8 13 Final Capacity 10 | 8 8 10 5 Final Carried 10 | 2 8 10 5 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1704 | 270 100 801 533 Remotely . | . . . . Salvage Created 3194 | 170 366 1941 717 Parts 201 | 13 21 113 54 Haulers Intercepted 3 | . . 3 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 69 | . 9 33 27 Guns 36 | . 8 28 . Cannons 16 | . . 5 11 AOE 16 | . . . 16 Classes Destroyed 13 | 3 3 5 2 Worker 6 | 1 1 1 3 Builder 5 | . . 2 3 Tunneler 4 | 4 . . . Hauler 3 | . . 3 . Recycler 6 | 1 . 4 1 Mechanic 1 | . . 1 . Operator 1 | . . . 1 Watcher 7 | . 1 5 1 Swarmer 23 | . 3 11 9 Grunt 31 | . 6 11 14 Brawler 3 | . . 1 2 Protector 1 | . . . 1 Sentry 11 | . . 10 1 Best Kill Streak 16 | 4 4 9 16 Combat Bots Only 14 | . 3 4 14 Max Kills in Single Turn 5 | 1 1 2 5 Gunslinging . | . . . . Exploded 5 | . . . 5 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 443 | . 79 169 195 Missed 126 | . 26 43 57 Hits 317 | . 53 126 138 Melee 3 | . . 3 . Projectile 314 | . 53 123 138 Critical Strikes 7 | . . 2 5 Damage Taken 4191 | . 697 1442 2052 Core 1042 | . 186 303 553 Absorbed by Shields 12 | . . . 12 Regen/Repaired (Parts) 63 | . . 63 . Core Remaining (%) 49 | 100 25 24 . Volleys Fired 271 | 12 40 159 60 Largest 2 | 2 2 2 2 Hottest 90 | 90 90 90 74 Shots Fired 497 | 24 61 306 106 Gun 361 | 24 61 276 . Cannon 126 | . . 30 96 Launcher 10 | . . . 10 Special . | . . . . Kinetic 243 | . . 147 96 Thermal 229 | 24 46 159 . Explosive 10 | . . . 10 Electromagnetic 15 | . 15 . . Robot Hit Streak 22 | 4 10 22 9 Robot Miss Streak 8 | 1 4 8 4 Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 320 | 16 37 200 67 Core Hits 146 | 7 18 70 51 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 10 | . 2 6 2 Burn 7 | . 2 5 . Blast 3 | . . 1 2 Melee Attacks 4 | . . 2 2 Impact 4 | . . 2 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6908 | 195 493 2857 3363 Guns 3185 | 195 493 2497 . Cannons 1734 | . . 360 1374 Explosions 1951 | . . . 1951 Melee 38 | . . . 38 Ramming . | . . . . Kinetic 2802 | . . 1428 1374 Thermal 1996 | 195 372 1429 . Explosive 1951 | . . . 1951 Electromagnetic 121 | . 121 . . Impact 38 | . . . 38 Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 4 | . . 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 18 | . . 18 . Message Errors 5 | . . 5 . Matter Fused 3 | . . 3 . Heat Flow Errors 1 | . . 1 . Data Loss (minor) 5 | . . 5 . Data Loss (major) 2 | . . 2 . Misfires 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 106 | . . 14 92 Projectiles 37 | . . 14 23 Explosions 69 | . . . 69 Melee . | . . . . Knockbacks 16 | . . 2 14 Impact 1 | . . . 1 Kinetic 15 | . . 2 13 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 225 | 202 225 95 15 Average Temperature 80 | 76 114 30 8 Received Heat Transfer 1582 | . 366 390 826 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 17 | . 2 15 . Heat Transferred 5785 | 521 1104 4160 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 2 3 Low Security (%) 59 | 100 100 61 . Level 1 16 | . . 9 58 Level 2 19 | . . 28 17 Level 3 4 | . . . 23 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 848 | 15 88 577 848 Initial 234 | . 3 36 234 Average 202 | 3 23 202 443 Influence Increases 2359 | 30 306 1132 891 Destroy 0b10 Robot/C 1360 | . 180 660 520 Destroy 0b10 Robot/NC 170 | 30 10 80 50 Destroy Leader 320 | . 32 216 72 Successful Hack 66 | . 9 43 14 Select Force Hacks 90 | . 30 60 . Disable Machine 105 | . . 30 75 Destroy Structure 113 | . . 13 100 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 120 | . 45 15 60 Influence Decreases 1646 | 25 224 665 732 Entered New Map 373 | . 2 51 320 Time Decay 1043 | 25 212 544 262 Lost Part 230 | . 10 70 150 Squads Dispatched 13 | . 2 7 4 Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 7 | . 1 4 2 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 108 | . 14 53 41 Peak Tracking Total 8 | . 3 4 8 Tactical Retreats 7 | . 3 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 3 | . 3 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . . 2 5 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 20 | . 2 16 2 Terminals 13 | . 1 10 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 3 | . 1 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 70 | . 6 51 13 Successful 46 | . 5 34 7 Failed 23 | . 1 16 6 Catastrophic 2 | . . 2 . Database Lockouts 1 | . . 1 . Manual 40 | . 4 24 12 Terminals 50 | . 4 33 13 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 5 | . 2 3 . Scanalyzers 11 | . . 11 . Garrison Access . | . . . . Terminal Hacks 12 | . 1 8 3 Robot Analysis 3 | . . 1 2 Prototype ID Bank 4 | . . 3 1 Terminal Index 1 | . . 1 . Locate Traps 1 | . . 1 . Reprogram Traps 1 | . 1 . . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 10 | . . 10 . Insert Component 4 | . . 4 . Analyze 5 | . . 5 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 18 | . 3 11 4 Terminals 15 | . 2 9 4 Botnet 5 | . 1 2 2 Skim 10 | . 1 7 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 2 . Tunnel 3 | . 1 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 1 13 2 Full Trace Events 1 | . . 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired 2 | . . 2 . Time 58 | . . 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1361 | 35 580 746 . Seismic 1361 | 35 580 746 . Robot Analysis Total 3 | . . 1 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3116 | 103 667 1767 579 Spaces Moved 1899 | 53 372 1134 340 Core 39 | 16 . . 23 Treads . | . . . . Legs 577 | 37 372 168 . Wheels 1278 | . . 966 312 Hover . | . . . . Flight 5 | . . . 5 Fastest Speed 35 | 50 120 90 35 Average Speed 104 | 98 120 99 105 Slowest Speed 1550 | 120 120 120 1550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 4 41 92 34 Regions Visited 3 Branch Regions . Pre-discovered Areas 3 | . 1 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . 2 . Terrain Destroyed 121 | . . 9 112 Melee 2 | . . 2 . Projectile 24 | . . 7 17 AOE 95 | . . . 95 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2520 | 79 529 1466 446 Wait 173 | . 91 78 4 Move 1896 | 52 371 1133 340 Hop . | . . . . Pick Up 65 | 8 13 31 13 Fast Attach 14 | 1 . 10 3 Attach 33 | 6 4 12 11 Detach . | . . . . Swap 27 | . 7 13 7 Drop 37 | . 3 28 6 Fire 271 | 12 40 159 60 Melee 4 | . . 2 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Lost 3 parts (1p2w) 311 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 10) 615 | -10/Materials | Discovered new exit (range 7) 656 | -10/Materials | Core integrity fell below 50% 771 | -10/Materials | Entered another Materials area 771 | -9/Materials | Evolved 2 slots: Utility x2 940 | -9/Materials | Repaired Cooling System? 1151 | -9/Materials | Discovered new exit (range 15) 1321 | -9/Materials | Discovered new exit (range 13) 1389 | -9/Materials | Repaired Med. Laser 1633 | -9/Materials | Discovered new exit (range 15) 1752 | -9/Materials | Discovered new exit (range 10) 1901 | -9/Materials | Build established: Scavenger-Mutant 1940 | -9/Materials | Core integrity fell below 50% 2223 | -9/Materials | Build established: Mutant 2428 | -9/Materials | Central database locked down 2538 | -9/Materials | Entered another Materials area 2538 | -8/Materials | Evolved 2 slots: Propulsion x2 2938 | -8/Materials | First assault squad dispatched 3005 | -8/Materials | Destroyed 14 combat bots 3057 | -8/Materials | Lost 6 parts (1p2n1u2w) 3065 | -8/Materials | Core integrity fell below 50% 3100 | -8/Materials | Core integrity fell below 20% 3101 | -8/Materials | Released all parts (4) 3117 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 03087_ Penetrated by Slug. 03087_ Lgt. Deuterium Engine destroyed. 03088_ Insulated Plating destroyed. 03093_ Penetrated by Slug. 03093_ Y-45 Defender destroyed. 03093_ Imp. Heat Sink destroyed. 03096_ Penetrated by Slug. 03098_ X-62 Marksman knocked back. 03099_ Penetrated by Slug. 03101_ Released System Shield. 03101_ Released Huge Storage Unit. 03101_ Released Hardlight Generator. 03101_ Released Hvy. Mace. 03101_ Acquired 56 matter. 03110_ K-01 Serf collects debris. 03112_ Acquired Cesium-ion Thruster. 03114_ Penetrated by Slug. 03114_ Acquired Nuclear Core. 03115_ Dropped Nuclear Core. 03117_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????"" ??????????????????? | | ???????????????????????????? ?????????????????? | | ????????????????????????????? "??#?????????????? | | ??????????????????????????????? ## #???????????? | | ??????##############???????????## # ??????????? | | ??????# #??????# ???# ###?????###? | | ??????# "T" """ #??????# ########## #######T## | | ??????# """ #??????# % | | ??????# """ #????### a% | | ??????# ###### # | | ??########+######+## # | | # # #### # "" # ## | | # + # T" %% "#? | | # #!=! xgx "" # % # | | # ## ### # # % "# | | # ??#[#?## ## * @ %* # | | ?#######??#!#??# ## ## # | | ????????###/#### ## ! "# #### ###### %# | | ????????#!]!! # ## ## u# ######?# #? | | ????????# !]! # ##+##### ; #??????# | | ????????# """ !# # #?????? [ ## | | ????????# """ # + #????? %[* #? | | ????????# """ + ##/###### # #????? *=% #? | | ????????# # ## # # #????? #? | | ????????######## ## + # #????? # #? | | ??????????????? ## "" # # #??????? #? | | ?????????????? ## """ # # #??????? ?? | | ??????????????#+#### S" # # #????????????? | | ???????????????????# # # #????????????? | | ???????????????????######## #####+###????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????#+#????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ???????????????????????????"?????????????????????? | | ???????????????????????????"?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Recalibrator | -9/Materials | Scanalyzed Machine Analyzer | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cooling System | 64% | -9/Materials Med. Laser | 35% | -9/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperRocketBasin Manual? 0 Play Time 00:42:25 Cumulative 396.1 hours Start 2026.02.10 @ 10:46:52 End 2026.02.10 @ 11:39:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 286 Rogue 276 Adventurer 0 Explorer 10 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 66 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4ef293b-4c2f-4656-aaab-288078264793