Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.02 @ 23:00:29 Player: Pitt Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (632) 632 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3337 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 128/160 System Corruption 5% Temperature Cool (6) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Seismic Analyzer Improved Terrain Scan Processor Recalibrator > --- WEAPON (2) ------- Arc Projector > --- INVENTORY (8) ---- Nuclear Core Medium Storage Unit Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Matter Pod Seismic Analyzer Improved Terrain Scan Processor Recalibrator > --- WEAPON ----------- Arc Projector Particle Gun > --- INVENTORY -------- Nuclear Core Medium Storage Unit Medium Storage Unit Advanced Sensor Array [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Seismic Analyzer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . . 1 1 Utility 3 | . . 2 . . 1 Weapon . | . . . . . . Parts Attached 55 | 7 1 9 10 11 17 Power 7 | 1 . 2 1 2 1 Engine 5 | 1 . 2 1 1 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 17 | 2 . 3 4 2 6 Treads . | . . . . . . Leg 14 | 2 . 3 2 1 6 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . 2 1 . Utility 16 | 2 1 2 3 2 6 Device 6 | 1 . 1 . 1 3 Storage 6 | 1 1 . 2 . 2 Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 15 | 2 . 2 2 5 4 Energy Gun 7 | 2 . . . 2 3 Energy Cannon 3 | . . . . 3 . Ballistic Gun 4 | . . 2 2 . . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 29 | . 1 10 1 8 9 Power 4 | . 1 2 . 1 . Propulsion 10 | . . 3 . 3 4 Utility 4 | . . 1 1 . 2 Weapon 11 | . . 4 . 4 3 Highest Loss Streak 6 | . 1 4 1 6 5 Average Slot Usage (%) 69 | . 100 82 67 47 45 Engine 6 | . 14 10 3 1 . Core 1 | . . . . 3 2 Leg 16 | . 28 20 17 1 10 Flight 1 | . . . 4 9 . Device 9 | . 14 13 8 1 4 Storage 8 | . 14 11 11 6 3 Processor 11 | . . 11 11 17 17 Energy Gun 9 | . 28 9 . 2 4 Ballistic Gun 2 | . . 6 6 1 . Naked Turns . | . . . . . . Heaviest Build 22 | 14 18 16 13 15 22 Greatest Support 28 | 20 20 20 20 17 28 Greatest Overweight (x) 4 | . . 4 . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 6 8 Average Capacity 6 | 5 7 8 7 5 4 Most Carried 7 | 2 7 6 6 6 4 Average Carried 4 | 1 5 4 4 4 3 Final Capacity 8 | 6 8 8 6 4 8 Final Carried 7 | 2 7 5 5 4 3 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 643 | 270 10 66 91 . 206 Remotely . | . . . . . . Salvage Created 932 | 152 99 237 148 90 206 Parts 64 | 13 10 18 10 4 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 22 | . 6 5 3 3 5 Melee 3 | . . . 1 . 2 Guns 15 | . 4 5 2 2 2 Cannons 2 | . . . . 1 1 AOE 2 | . 2 . . . . Classes Destroyed 6 | 3 1 2 . . . Worker 2 | 2 . . . . . Tunneler 2 | 2 . . . . . Recycler 2 | 1 . . 1 . . Watcher 1 | . . 1 . . . Swarmer 11 | . 6 . 3 2 . Grunt 11 | . . 5 . 1 5 Best Kill Streak 4 | 2 3 3 4 2 3 Combat Bots Only 3 | . 3 3 3 2 3 Max Kills in Single Turn 2 | 1 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4063 | . 348 781 205 1138 1591 Core 1552 | . 50 207 50 537 708 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 80 . 35 2 . Volleys Fired 120 | 14 10 34 11 18 33 Largest 2 | 2 2 2 1 2 2 Hottest 123 | 90 90 90 20 123 120 Shots Fired 171 | 28 20 52 11 23 37 Gun 149 | 28 20 52 11 15 23 Cannon 22 | . . . . 8 14 Launcher . | . . . . . . Special . | . . . . . . Kinetic 70 | . . 45 11 . 14 Thermal 61 | 14 10 5 . 21 11 Explosive . | . . . . . . Electromagnetic 40 | 14 10 2 . 2 12 Robot Hit Streak 15 | 9 4 11 7 7 15 Robot Miss Streak 5 | 2 5 4 1 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 121 | 21 10 36 10 14 30 Core Hits 74 | 6 6 16 8 5 33 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1831 | 280 178 352 103 290 628 Guns 1263 | 280 118 350 86 173 256 Cannons 418 | . . . . 117 301 Explosions 60 | . 60 . . . . Melee . | . . . . . . Ramming 90 | . . 2 17 . 71 Kinetic 646 | . . 259 86 . 301 Thermal 705 | 123 112 64 . 264 142 Explosive . | . . . . . . Electromagnetic 390 | 157 66 27 . 26 114 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 1 1 5 Average Corruption 2 | . . . 1 1 4 Corruption Purged . | . . . . . . Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Misfires 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 43 | . 20 . 3 . 20 Shots 1 | . 1 . . . . Rammed 66 | . . 1 7 1 57 Targets Rammed 81 | . . 2 11 1 67 Kicked 15 | . . 1 4 . 10 Crushed . | . . . . . . Highest Temperature 306 | 210 240 99 . 306 26 Average Temperature 80 | 81 107 43 . 112 11 Received Heat Transfer 1569 | . . 333 . 423 813 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 1567 | 370 198 185 . 481 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 177 | 25 161 177 126 114 104 Initial 63 | . 16 63 61 48 46 Average 77 | 11 104 97 91 57 66 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 1 . 1 3 Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . . 1 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 9 17 3 11 7 Peak Tracking Total 9 | . 3 6 3 9 4 Tactical Retreats 3 | . . 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 11 | . 6 2 . . 3 Terminals 8 | . 5 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 27 | . 16 5 . . 6 Successful 10 | . 5 1 . . 4 Failed 17 | . 11 4 . . 2 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 10 | . 6 2 . . 2 Terminals 20 | . 13 5 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 2 | . . . . . 2 Garrison Access 2 | . . . . . 2 Terminal Hacks 6 | . 4 1 . . 1 Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 6 2 . . 1 Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 1707 | 162 332 377 181 207 448 Spaces Moved 969 | 92 213 130 113 209 212 Core 90 | 3 . 1 . 67 19 Treads . | . . . . . . Legs 721 | 89 213 129 78 19 193 Wheels . | . . . . . . Hover . | . . . . . . Flight 158 | . . . 35 123 . Fastest Speed 34 | 50 120 120 37 34 50 Average Speed 102 | 117 120 123 94 52 118 Slowest Speed 250 | 120 120 250 120 200 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 5 26 15 17 24 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . 3 . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1497 | 114 269 301 174 281 358 Wait 248 | . 42 125 20 33 28 Move 964 | 91 212 129 112 208 212 Hop . | . . . . . . Pick Up 14 | 2 4 2 4 2 . Fast Attach 36 | 7 . 3 3 7 16 Attach 11 | . . 5 2 3 1 Detach 6 | . . . 2 4 . Swap 8 | . 1 1 5 1 . Drop 9 | . . . 4 4 1 Fire 120 | 14 10 34 11 18 33 Melee . | . . . . . . Ram 28 | . . . . . 28 Kick 53 | . . 2 11 1 39 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 163 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 20) 310 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Utility x2 705 | -9/Materials | Lost 4 parts (2n2w) 851 | -9/Materials | Identified exit to Mines 851 | -9/Materials | Identified exit to Storage 872 | -9/Materials | Core integrity fell below 50% 872 | -9/Materials | Entered Mines 941 | -9/Mines | Discovered new exit (range 11) 1053 | -9/Mines | Entered Materials 1053 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1190 | -8/Materials | Lost 6 parts (1p3n2w) 1205 | -8/Materials | Core integrity fell below 50% 1252 | -8/Materials | Discovered new exit (range 15) 1254 | -8/Materials | Core integrity fell below 20% 1260 | -8/Materials | Entered Factory 1260 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1375 | -7/Factory | Garrison activated, responded to threat 1461 | -7/Factory | Lost 5 parts (2n2u1w) 1487 | -7/Factory | Core integrity fell below 50% 1537 | -7/Factory | Core integrity fell below 20% 1708 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01552_ G-47 Trooper destroyed. 01553_ Acquired 36 matter. 01554_ Acquired Aluminum Leg. 01556_ Acquired Lgt. Nuclear Core. 01560_ B,Q,SJBQ&Y=Y>4OD/X>Q JU|GOLDU/TUW 01560_ Acquired Aluminum Leg. 01563_ Acquired Particle Gun. 01566_ Acquired Imp. Heat Sink. 01567_ Acquired 24 matter. 01577_ Acquired Recalibrator. 01596_ Acquired Arc Projector. 01598_ System corrupted: FCS attempts to trigger Arc Projector. 01598_ System corrupted: Arc Projector misfires. 01613_ Dropped Hcp. Matter Pod. 01626_ System corrupted: Matter fused (-8). 01662_ System corrupted: FCS attempts to trigger Arc Projector. 01662_ System corrupted: Arc Projector misfires. 01691_ System corrupted: Arc Projector targeting data glitched. 01691_ Particle Gun destroyed. 01702_ System corrupted: Arc Projector failed to cycle. 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"""" | | ????? | | ????? | | ??????##################+############+############ | | ????????????????????# #?# #???# | | ????????????????????#"" #?# """" T #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 265 Matter Stores 480 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 160 Armor Coverage 150 Resistance: EX 25 Evasion (%) 63 Melee Accuracy 5 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicMissileClaw Manual? 0 Play Time 00:24:52 Cumulative 87.5 hours Start 2021.03.02 @ 22:30:47 End 2021.03.02 @ 23:00:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 10/Smallcaps Map View 72x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d10a1f9e-95f6-4803-aefc-16682279cd78