Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 10:20:08

Player: LegoMDS

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (66)      330
Value Destroyed (1664)     1664
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (437)                437
              TOTAL SCORE: 4451

 Bonus
-------
High Alert Combat Kills    204
Aligned with FarCom        300
Friendly Fire              -67

 Cogmind 
---------
Core Integrity             0/400
Matter                     274/300
Energy                     59/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Heat Sink
  Improved Sensor Array
           Hacking Suite
           AWS/Gauss
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Assault Rifle
     Heavy Mace
>          --- INVENTORY --------
           VSS Leg
  Improved Heat Sink
  Improved Sensor Array
  Hardened Light Armor Plating
           Hacking Suite
  Improved Assault Rifle
           AWS/Gauss
  Improved Light Cannon
           Rocket Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             46   | 6   3   8   24  .   5   
  Power                    5    | 1   .   1   3   .   .   
    Engine                 4    | 1   .   1   2   .   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   1   10  .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    14   | 2   .   1   10  .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   3   1   3   .   1   
    Device                 4    | .   2   1   1   .   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   .   5   8   .   3   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   2   5   .   1   
    Ballistic Cannon       3    | .   .   1   2   .   .   
    Launcher               4    | .   .   2   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 20   | .   .   4   4   .   12  
  Power                    3    | .   .   1   1   .   1   
  Propulsion               6    | .   .   1   1   .   4   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   8    | .   .   1   2   .   5   
  Highest Loss Streak      12   | .   .   4   1   .   12  
  To Critical Strikes      2    | .   .   .   .   .   2   
Average Slot Usage (%)     97   | .   99  89  97  100 96  
  Engine                   8    | .   14  11  9   .   .   
  Core                     3    | .   .   .   1   11  10  
  Leg                      30   | .   28  25  30  33  32  
  Device                   5    | .   13  8   4   .   .   
  Storage                  11   | .   14  14  11  11  11  
  Processor                5    | .   .   .   6   11  10  
  Ballistic Gun            22   | .   28  17  21  22  20  
  Ballistic Cannon         7    | .   .   5   10  11  9   
Peak Build Rating          25   | 6   7   7   23  23  25  
  Average Rating           14   | 4   6   6   15  23  23  
  On Entrance              11   | .   6   7   7   23  23  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 11  17  22  28  27  27  
  Greatest Support         36   | 20  20  20  36  36  36  
  Greatest Overweight (x)  5    | .   .   1   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  
  Most Carried             10   | 5   8   9   10  10  10  
  Average Carried          7    | 2   5   7   8   10  9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 2   8   5   10  10  6   

 Class Distribution 
--------------------
 64% | Gunner
 35% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           1811 | 213  175  226  1192 .    5    
  Remotely                 533  | .    .    .    533  .    .    
Salvage Created            2023 | .    238  116  1632 .    37   
  Parts                    126  | .    29   4    93   .    .    
Haulers Intercepted        3    | .    1    .    2    .    .    
Recyclers Shooed           2    | .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  54   | .   7   5   36  .   6   
  Guns                     32   | .   7   3   20  .   2   
  Cannons                  12   | .   .   1   11  .   .   
  AOE                      10   | .   .   1   5   .   4   
Classes Destroyed          12   | .   5   3   4   .   .   
  Worker                   3    | .   1   .   2   .   .   
  Hauler                   3    | .   1   .   2   .   .   
  Recycler                 3    | .   .   1   2   .   .   
  Operator                 4    | .   .   .   4   .   .   
  Watcher                  7    | .   3   .   4   .   .   
  Swarmer                  11   | .   6   .   5   .   .   
  Grunt                    25   | .   1   2   22  .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   7    | .   .   .   7   .   .   
  Demolisher               1    | .   .   1   .   .   .   
  Assembled                8    | .   .   2   .   .   6   
Best Kill Streak           13   | .   3   4   13  .   5   
  Combat Bots Only         9    | .   3   3   9   .   5   
Max Kills in Single Turn   4    | .   1   1   4   .   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   1   4   .   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        265  | .    34   29   111  .    91   
  Missed                   91   | .    16   6    44   .    25   
Damage Taken               2884 | .    108  555  771  .    1450 
  Core                     592  | .    12   145  110  .    325  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   811  | .    37   153  229  .    392  
Core Remaining (%)         68   | 100  .    37   .    .    .    
Volleys Fired              161  | .    39   26   88   .    8    
  Largest                  3    | .    2    2    3    .    2    
  Hottest                  85   | .    40   55   85   .    46   
Shots Fired                387  | .    79   38   259  .    11   
  Gun                      286  | .    79   26   171  .    10   
  Cannon                   93   | .    .    7    86   .    .    
  Launcher                 8    | .    .    5    2    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  379  | .    79   33   257  .    10   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                8    | .    .    5    2    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         24   | .    5    8    24   .    12   
  Robot Miss Streak        6    | .    6    2    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           245  | .    40   26   167  .    12   
  Core Hits                121  | .    18   18   77   .    8    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    3    .    .    
    Destroy                1    | .    .    .    1    .    .    
    Blast                  3    | .    .    1    2    .    .    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4702 | .    443  525  3264 .    470  
  Guns                     2813 | .    443  223  1990 .    157  
  Cannons                  911  | .    .    72   839  .    .    
  Explosions               911  | .    .    230  435  .    246  
  Melee                    67   | .    .    .    .    .    67   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3724 | .    443  295  2829 .    157  
  Thermal                  49   | .    .    .    49   .    .    
  Explosive                862  | .    .    230  386  .    246  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   67   | .    .    .    .    .    67   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    2    1    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            33   | .    .    .    7    .    26   
  Projectiles              7    | .    .    .    7    .    .    
  Explosions               4    | .    .    .    .    .    4    
  Melee                    22   | .    .    .    .    .    22   
Knockbacks                 10   | .    .    1    8    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  8    | .    .    1    7    .    .    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      125  | .    .    .    88   .    37   
  Shots                    4    | .    .    .    3    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        132  | .    2    24   132  .    .    
  Average Temperature      27   | .    2    9    27   .    .    
  Received Heat Transfer   477  | .    6    105  366  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             780  | .   189 86  780 257 .   
  Initial                  257  | .   .   20  28  257 .   
  Average                  239  | .   73  77  381 257 .   
Maximum Alert Level        3    | .   .   .   3   1   .   
  Low Security (%)         59   | 100 100 100 28  .   .   
  Level 1                  12   | .   .   .   18  100 .   
  Level 2                  22   | .   .   .   42  .   .   
  Level 3                  5    | .   .   .   10  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   4   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              82   | .   16  6   50  .   10  
  Peak Tracking Total      11   | .   3   3   7   .   11  
  Tactical Retreats        5    | .   1   .   3   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            3    | .   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          4    | .   .   .   2   .   2   
  Max in Single Turn       2    | .   .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          3    | .   .   .   1   .   2   
  Terminals                1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   .   .   2   .   24  
  Successful               25   | .   .   .   1   .   24  
  Failed                   1    | .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   .   2   .   2   
  Terminals                2    | .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             25   | .   .   .   1   .   24  
  Record                   23   | .   .   .   .   .   23  
  Part Schematic           1    | .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               2526 | 51   625  184  1015 64   587  
Spaces Moved               1714 | 37   383  89   533  71   601  
  Core                     12   | 10   .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1702 | 27   383  89   533  71   599  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   90   90   
  Average Speed            108  | 101  120  123  120  90   92   
  Slowest Speed            300  | 120  120  190  190  90   300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    66   28   69   16   91   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          48   | .    .    22   21   .    5    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    2    .    .    
  AOE                      46   | .    .    22   19   .    5    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Total                      2057 | 50  477 123 716 70  621 
  Wait                     63   | .   44  .   19  .   .   
  Move                     1709 | 36  382 88  532 70  601 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  47   | 8   8   1   29  .   1   
  Fast Attach              1    | .   .   .   1   .   .   
  Attach                   21   | 6   1   4   6   .   4   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     24   | .   2   4   17  .   1   
  Drop                     27   | .   1   .   24  .   2   
  Fire                     161  | .   39  26  88  .   8   
  Melee                    2    | .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: Mat / [*Min x2] / [*Sto x2])
-9/Mines
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  109 | -10/Materials | Discovered new exit (range 16)
  127 | -10/Materials | Discovered new exit (range 15)
  310 | -10/Materials | Build established: Mutant
  498 | -10/Materials | Discovered new exit (range 3)
  677 | -10/Materials | Entered Mines
  753 | -10/Mines     | Assembled infested the area
  756 | -10/Mines     | Learned location of 1 exit from Materials
  758 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  782 | -10/Mines     | Core integrity fell below 50%
  819 | -10/Mines     | Lost 4 parts (1p1n1u1w)
  820 | -10/Mines     | Discovered new exit (range 10)
  861 | -10/Mines     | Entered Materials
  861 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  862 | -9/Materials  | Identified exit to Materials
  880 | -9/Materials  | Discovered new exit (range 4)
 1150 | -9/Materials  | Build established: Gunner
 1446 | -9/Materials  | Discovered new exit (range 13)
 1661 | -9/Materials  | First assault squad dispatched
 1709 | -9/Materials  | Destroyed 9 combat bots
 1717 | -9/Materials  | Discovered new exit (range 8)
 1863 | -9/Materials  | Discovered new exit (range 16)
 1876 | -9/Materials  | Entered Mines
 1936 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1936 | -9/Mines      | Discovered new exit (range 5)
 1940 | -9/Mines      | Entered Exiles
 1964 | -9/Exiles     | Met 8R-AWN
 1979 | -9/Exiles     | Met EX-HEX
 2009 | -9/Exiles     | Met EX-BIN
 2020 | -9/Exiles     | Aligned with FarCom system
 2021 | -9/Exiles     | Given EX-Vault access code
 2044 | -9/Exiles     | Opened EX-Vault
 2048 | -9/Exiles     | Found AWS/Gauss
 2067 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2095 | -9/Exiles     | Met EX-DEC
 2147 | -9/Exiles     | Discovered new exit (range 10)
 2224 | -9/Exiles     | Visited The Gauntlet
 2378 | -9/Exiles     | Learned location of Zion (-7)
 2450 | -9/Exiles     | Attacked by the Exiles
 2485 | -9/Exiles     | Core integrity fell below 50%
 2510 | -9/Exiles     | Core integrity fell below 20%
 2527 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
Critical hit (Destroy).
Hvy. Mace destroyed.
HV Slug penetrates Machine.
Targeting Computer destroyed.
Penetrated by HV Slug. <x2>
VSS Leg destroyed. <x2>
Penetrated by HV Slug. <x4>
VSS Leg destroyed.
Penetrated by HV Slug. <x3>
Rocket Launcher destroyed.
HV Slug penetrates Machine. <x2>
Penetrated by HV Slug.
Critical hit (Destroy).
HV Slug penetrates Machine. <x2>
Penetrated by HV Slug.
Hrd. Light Armor Plating destroyed.
Penetrated by HV Slug. <x3>
Critical hit (Destroy).
Imp. Assault Rifle destroyed.
VSS Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????#""X"         # |
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|      #####"   ""#??????????#   """#???????#"       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                57
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeMissileLeg
  Manual?         0
Play Time         00:31:51
  Cumulative      20.4 hours
  Start           2024.08.08 @ 09:49:52
  End             2024.08.08 @ 10:20:08
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          22
  Rogue           13
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          25
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64f246ea-75a7-4415-88b9-be1aa40e6e39