Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.25 @ 20:04:20 Player: Mr Goldstein Result: Destroyed by AD-0RF with AD-0RF's Magmablaster Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (24) 120 Value Destroyed (566) 566 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-1072) -1072 TOTAL SCORE: 3434 Bonus ------- Pacifist 470 Follower Combat Kills 21 Friendly Fire -1563 Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 100/100 System Corruption 3% Temperature Cool (40) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Armored Treads Medium Treads > --- UTILITY (4) ------ Improved Signal Interpreter Makeshift System Shield > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (5) ---- Antimatter Reactor Authchip [Propulsion] Proton Missile Launcher Rocket Array Micro-nuke Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Signal Interpreter Core Analyzer Reaction Control System System Shield > --- WEAPON ----------- Rocket Array Katana > --- INVENTORY -------- Antimatter Reactor Authchip [Propulsion] Proton Missile Launcher Micro-nuke Launcher [Rating: 55] Favorites ----------- Power None Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Utility System Shield Device Reaction Control System Processor Improved Signal Interpreter Hackware System Shield Weapon Katana Launcher Micro-nuke Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Slots Evolved 6 | . . . 2 . . 4 . . . . . Power . | . . . . . . . . . . . . Propulsion 4 | . . . 2 . . 2 . . . . . Utility 2 | . . . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 38 | 2 . . . . 2 8 4 1 2 2 17 Power . | . . . . . . . . . . . . Engine . | . . . . . . . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 . . . . . 6 2 . . . 7 Treads 16 | 2 . . . . . 6 2 . . . 6 Leg 1 | . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 8 | . . . . . 2 1 . 1 2 . 2 Device 2 | . . . . . . . . . 1 . 1 Storage . | . . . . . . . . . . . . Processor 2 | . . . . . . . . 1 1 . . Hackware 4 | . . . . . 2 1 . . . . 1 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 13 | . . . . . . 1 2 . . 2 8 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 9 | . . . . . . 1 1 . . 2 5 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . 1 Corrupted Parts 2 | . . . . . 2 . . . . . . System Corruption 8 | . . . . . 8 . . . . . . Parts Lost 14 | . . . . 1 1 . . . . 4 8 Power . | . . . . . . . . . . . . Propulsion 10 | . . . . 1 1 . . . . 2 6 Utility 3 | . . . . . . . . . . 2 1 Weapon 1 | . . . . . . . . . . . 1 Highest Loss Streak 4 | . . . . 1 1 . . . . 3 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 49 | . 28 28 22 18 4 54 70 64 68 49 54 Treads 28 | . 28 28 22 18 . 33 42 30 30 23 30 Processor 4 | . . . . . . . . 2 12 9 7 Hackware 9 | . . . . . 3 20 23 23 12 7 6 Slashing Weapon 4 | . . . . . . . 5 7 7 7 6 Naked Turns 126 | . . . . . 126 . . . . . . Heaviest Build 14 | . . . . . . . 2 2 3 3 14 Greatest Support 140 | 40 3 3 3 3 3 140 3 3 3 3 43 Greatest Overweight (x) 4 | . . . . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 2 2 3 4 5 5 5 5 5 Average Carried 4 | . . . 1 2 2 2 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 2 2 2 4 5 5 5 5 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Matter Collected 642 | 118 . 100 . . . . 144 5 20 50 205 Remotely . | . . . . . . . . . . . . Salvage Created 1135 | . . . . . . . 561 117 . 80 377 Parts 35 | . . . . . . . 6 5 . 6 18 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Combat Hostiles Destroyed 11 | . . . . . . . . . . 5 6 Melee 3 | . . . . . . . . . . . 3 AOE 8 | . . . . . . . . . . 5 3 Classes Destroyed 8 | . . . . . . . . 2 . 1 5 Recycler 1 | . . . . . . . . 1 . . . Watcher 1 | . . . . . . . . 1 . . . Swarmer 5 | . . . . . . . . . . 5 . Zionite 7 | . . . . . . . . . . . 7 Surgeon 1 | . . . . . . . . . . . 1 Butcher 3 | . . . . . . . . . . . 3 Fireman 1 | . . . . . . . . . . . 1 Mutant 5 | . . . . . . . . . . . 5 Best Kill Streak 7 | . . . . . . . . 1 . 3 7 Combat Bots Only 3 | . . . . . . . . . . 3 3 Max Kills in Single Turn 5 | . . . . . . . . 1 . 3 5 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 3 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Damage Taken 3697 | . . 55 154 160 159 300 . 380 43 735 1711 Core 946 | . . 10 50 37 144 62 . 64 . 171 408 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 566 | . . . . . . . . . . . 566 Core Remaining (%) 79 | 100 . 96 . . 42 . . . . . . Volleys Fired 10 | . . . . . . . . . . 2 8 Largest 1 | . . . . . . . . . . 1 1 Hottest 49 | . . . . . . . . . . 45 49 Shots Fired 10 | . . . . . . . . . . 2 8 Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 10 | . . . . . . . . . . 2 8 Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 10 | . . . . . . . . . . 2 8 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 6 | . . . . . . . . . . 1 6 Robot Miss Streak 2 | . . . . . . . . . . 2 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 34 | . . . . . . . 13 5 . 1 15 Core Hits 69 | . . . . . . . 3 1 . 8 57 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . 1 . . . 2 Sever 3 | . . . . . . . 1 . . . 2 Melee Attacks 116 | . . . . . . . 13 6 . . 97 Impact . | . . . . . . . . . . . . Slashing 116 | . . . . . . . 13 6 . . 97 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3302 | . . . 4 32 15 . 418 250 . 167 2416 Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 2149 | . . . . . . . . . . 167 1982 Melee 1100 | . . . . . . . 418 248 . . 434 Ramming 53 | . . . 4 32 15 . . 2 . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 2149 | . . . . . . . . . . 167 1982 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1100 | . . . . . . . 418 248 . . 434 Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . 1 1 9 . . 1 1 1 3 Average Corruption 1 | . . . 1 1 2 . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 6 | . . . . . 3 . . . . 1 2 Message Errors 1 | . . . . . . . . . . 1 . Matter Fused 3 | . . . . . 2 . . . . . 1 Energy Discharges 2 | . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 166 | . . . . . . . . 66 . . 100 Projectiles . | . . . . . . . . . . . . Explosions 80 | . . . . . . . . . . . 80 Melee 86 | . . . . . . . . 66 . . 20 Knockbacks 1 | . . . . 1 . . . . . . . Impact 1 | . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 478 | . . . 2 15 6 . . 1 . 92 362 Shots 19 | . . . . . . . . . . 5 14 Rammed 13 | . 1 1 1 5 4 . . 1 . . . Targets Rammed 13 | . 1 1 1 5 4 . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1 | . . . . . . . . . . . 1 Average Temperature 1 | . . . . . . . . . . . 1 Received Heat Transfer 769 | . . . 42 63 36 30 . 243 . 102 253 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Peak Influence 321 | . 30 71 57 97 69 278 97 321 . . . Initial 128 | . . 11 27 24 37 128 97 67 . . . Average 104 | . 13 60 39 60 44 193 97 163 . . . Maximum Alert Level 1 | . . . . . . 1 . 1 . . . Low Security (%) 86 | 100 100 100 100 100 100 59 100 75 . . . Level 1 13 | . . . . . . 40 . 24 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . 1 1 1 1 2 . 3 . 1 . Investigation 3 | . . . . . . 1 . 2 . . . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . . . 1 1 . 1 . 1 . . . Assault 3 | . . 1 . . 1 . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Distress Signals 3 | . 1 . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 121 | . 3 6 6 9 2 10 . 14 1 11 59 Peak Tracking Total 23 | . 3 3 5 12 2 4 . 9 5 12 23 Tactical Retreats 19 | . . . . 1 1 1 . 4 2 4 6 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Traps Triggered 3 | . . . 1 . . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Machines Accessed 16 | . 1 . 1 1 8 1 . 4 . . . Terminals 11 | . 1 . 1 1 5 1 . 2 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 3 | . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 33 | . 1 . 2 2 15 2 . 11 . . . Successful 9 | . 1 . . 1 4 . . 3 . . . Failed 24 | . . . 2 1 11 2 . 8 . . . Catastrophic 6 | . . . 1 . 4 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 13 | . . . 2 4 5 . . . . . 2 Terminals 23 | . 1 . 2 2 11 2 . 5 . . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 4 | . . . . . . . . 4 . . . Recycling Units 4 | . . . . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 6 | . 1 . . 1 3 . . 1 . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 1 . 1 . 6 1 . 3 . . . Full Trace Events 6 | . . . 1 . 2 1 . 2 . . . Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Total Allies 10 | . . 4 . . . . . . . . 6 Largest Group 6 | . . 3 1 . . . . . . . 6 Highest-Rated Group 298 | . . 55 31 . . . . . . . 298 Highest-Rated Ally 96 | . . 31 31 . . . . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . 11 . . . . . . . . 5 Total Damage 283 | . . 102 . . . . . . . . 181 Kills 3 | . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Turns Passed 2743 | 33 52 99 41 59 233 251 166 186 113 208 1302 Spaces Moved 4190 | 22 102 162 78 107 372 463 241 337 214 397 1695 Core 4163 | 4 102 162 78 107 372 458 241 337 214 397 1691 Treads 27 | 18 . . . . . 5 . . . . 4 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 52 | 140 50 50 50 50 50 51 50 50 50 50 54 Slowest Speed 250 | 160 50 50 50 50 50 160 50 50 50 50 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 43 | 3 26 49 14 32 79 18 87 8 49 66 89 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . 1 Known Exits Taken 4 | . . . . 1 . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . Scrap Searched 6 | . . 1 . . . . . . 2 . 3 Spaces Dug 77 | . . . . . . . . . . . 77 Terrain Destroyed 131 | . . . . . . . . . . 49 82 Melee 3 | . . . . . . . . . . . 3 Projectile . | . . . . . . . . . . . . AOE 128 | . . . . . . . . . . 49 79 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Total 4572 | 23 102 179 79 111 418 473 267 344 219 402 1955 Wait 182 | . . 16 . . 38 . . . . . 128 Move 4180 | 21 101 161 78 106 371 463 240 336 213 396 1694 Hop . | . . . . . . . . . . . . Pick Up 10 | . . 1 1 . 2 1 2 . 1 . 2 Fast Attach 28 | 2 . . . . 1 8 3 1 2 . 11 Attach 9 | . . . . . 1 . 1 . . 2 5 Detach 7 | . . . . . . 1 . . . 2 4 Swap 1 | . . . . . . . . . . . 1 Drop 13 | . . . . . 1 . 5 . 3 . 4 Fire 10 | . . . . . . . . . . 2 8 Melee 116 | . . . . . . . 13 6 . . 97 Ram 12 | . 1 1 . 5 4 . . 1 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 Rewire 3 | . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 34 | -11/Junkyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 16) 86 | -10/Materials | Entered Mines 89 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 176 | -10/Mines | Learned 2 Materials zone layouts 179 | -10/Mines | Discovered new exit (range 8) 181 | -10/Mines | Met a Derelict testing a Signal Generator 184 | -10/Mines | Found Signal Generator 185 | -10/Mines | Entered Materials 185 | -9/Materials | Accompanied by 1 ally 185 | -9/Materials | Evolved 2 slots: Propulsion x2 186 | -9/Materials | Identified exit to Materials 222 | -9/Materials | Discovered new exit (range 9) 226 | -9/Materials | Entered Storage 239 | -9/Storage | Identified exit to Recycling 283 | -9/Storage | Used back door to open Recycling access 285 | -9/Storage | Entered Recycling 301 | -9/Recycling | Build established: Mutant 380 | -9/Recycling | Core integrity fell below 50% 437 | -9/Recycling | Discovered new exit (range 14) 518 | -9/Recycling | Entered Factory 518 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 650 | -7/Factory | Found Prototype Launcher 650 | -7/Factory | Identified Rocket Array 769 | -7/Factory | Sucked down chute 769 | -7/Factory | Entered Waste 769 | -7/Waste | The area was eerily silent 890 | -7/Waste | Discovered new exit (range 10) 935 | -7/Waste | Entered Factory 952 | -7/Factory | Identified exit to DSF 977 | -7/Factory | Discovered new exit (range 10) 1078 | -7/Factory | Identified exit to Factory 1115 | -7/Factory | Discovered new exit (range 14) 1121 | -7/Factory | Identified exit to Lower Caves 1121 | -7/Factory | Entered Lower Caves 1146 | -7/Lower Caves | Encountered a Warlord checkpoint 1210 | -7/Lower Caves | Learned Factory stockpile data 1228 | -7/Lower Caves | Discovered new exit (range 13) 1231 | -7/Lower Caves | Learned Factory interactive machine intel 1233 | -7/Lower Caves | Identified exit to Lower Caves 1234 | -7/Lower Caves | Entered another Lower Caves area 1273 | -7/Lower Caves | Spotted B-75 Beast 1312 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1345 | -7/Lower Caves | Lost 3 parts (1n2u) 1404 | -7/Lower Caves | Learned Factory stockpile data 1439 | -7/Lower Caves | Discovered new exit (range 8) 1441 | -7/Lower Caves | Identified exit to Zion 1442 | -7/Lower Caves | Entered Zion 1467 | -7/Zion | Discovered new exit (range 10) 1486 | -7/Zion | Given A8's code to call for help 1490 | -7/Zion | Given the Hacking Drone Bay 1517 | -7/Zion | System corruption cleaned by Quarantine Array 1629 | -7/Zion | Learned location of Warlord (-5) 1684 | -7/Zion | Received a hallucinogenic algorithm 1751 | -7/Zion | Found Prototype Device 1751 | -7/Zion | Identified Bomb Factory No. 2 1761 | -7/Zion | Learned Factory terminal intel 1849 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1849 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1944 | -7/Zion | Gained Derelict followers 2333 | -7/Zion | Crushed by falling debris 2470 | -7/Zion | Attacked by Zionites 2507 | -7/Zion | Core integrity fell below 50% 2614 | -7/Zion | Lost 4 parts (4n) 2631 | -7/Zion | Core integrity fell below 20% 2726 | -7/Zion | AD-0RF came to Zion's defense 2744 | -7/Zion | Destroyed by AD-0RF with AD-0RF's Magmablaster Last Messages --------------- 02679_ QV-84L(z) overheating. 02680_ QV-84L(z) heat damages Mak. Flight Unit. 02685_ W9-G1X(z) pulls a Mak. Axe out of the Twisted Machinery. 02687_ 0B-74N(z) pulls a Mak. Spear out of the Twisted Machinery. H8-T07(z) bursts out of the Twisted Machinery. CD-PRX(z) bursts out of the Twisted Machinery. 02693_ H8-T07(z) pulls a Mak. Hammer out of the Twisted Machinery. 02694_ CD-PRX(z) pulls a Mak. Laser out of the Twisted Machinery. 02700_ QD-JI9(z) pulls a Mak. Sword out of the Twisted Machinery. 02704_ VH-8LX(z) pulls a Mak. Axe out of the Twisted Machinery. D5-AS9(z) bursts out of the Twisted Machinery. 02715_ Acquired Med. Treads. 02716_ Acquired 15 matter. 02720_ ZK-GBE(z) pulls a Mak. Spear out of the Twisted Machinery. 02721_ M7-YRC(z) pulls a Mak. Sword out of the Twisted Machinery. 02726_ AD-0RF: "Who are you to come after my hometown?" 02726_ 7B-GIM(z) pulls a Mak. Hammer out of the Twisted Machinery. 02727_ ZN-VXK(z) pulls a Mak. Spear out of the Twisted Machinery. 02734_ DL-G4U(z) pulls a Mak. Laser out of the Twisted Machinery. 02742_ Imprinter Prototype Engine severed. Map ----- +----------------------------------------------------+ | """#????????????????????##"" "" "" ""#"##??? | | """"????????????????????#""" "" " """"#??? | | ""#????????????????????##" " ""####? | | ""#???????????????????#"""""" "" """"## | | """#???????????????????##""""" """ """"# | | ""##????????????????????#"#"#" "" % | | "#"?????????????????????####"" """" | | ##????????????????????????#""" """"" ""# | | ??????????????????????????##"" """"" """## | | ???????????????????????????#"" """ """"#? | | ???????????????????????????#"" "" ""###? | | ???????????????????????????#"" " ""#??? | | ?????????????????????########" "" "" ""#??? | | ????????????????????## ! ##" """/!"" ""#??? | | ????????????????????#"" ""##"" """% "" ""###? | | ????????????????????#"" ###" "#"!!"" 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"""#" """""#??????? | | "" ""#????????"#""" """""""#"" """####??????? | | """ ""#?????????###"""""""#"#"###""""##?????????? | | """"""##???????????"#""##""####"??"#"##??????????? | | """"""#?????????????#"#?###???????#?#????????????? | | "#"##????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 58 Core Analysis 6 Recoil Reduction 6 Defensive Hacking 11 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodBombGenerator Manual? 0 Play Time 00:31:43 Cumulative 145.0 hours Start 2023.04.25 @ 19:32:03 End 2023.04.25 @ 20:04:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 421 Rogue 421 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 69 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebfc88d7-31bc-40da-92dd-df39ebab3e1d