Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.14 @ 10:28:17

Player: TLFP

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (66)      330
Value Destroyed (2400)     2400
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 6860

 Bonus
-------
High Alert Combat Kills    45
Follower Combat Kills      690
Friendly Fire              -265

 Cogmind 
---------
Core Integrity             751/850
Matter                     285/300
Energy                     325/325
System Corruption          4%
Temperature                Cool (0)
Movement                   Flying (280) Ox3
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
             Antimatter Reactor
>            --- PROPULSION (4) ---
             Cesium-ion Thruster
>            --- UTILITY (9) ------
      Medium Storage Unit
      Medium Storage Unit
             Weight Redist. System
  Long-range Sensor Array
             Signal Interpreter
             System Shield
             System Shield
>            --- WEAPON (2) -------
             Gauss Rifle
>            --- INVENTORY (12) ---
       Light Nuclear Core
             Antimatter Reactor
       Light Antimatter Reactor
    Improved Cooling System
  Long-range Sensor Array
    Improved Particle Charger
    Improved Light Armor Plating
             Damper Plating
    Improved Proton Missile Launcher
       Heavy Shock Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
               Gravmag System
               Gravmag System
               Gravmag System
        Combat Airjet
>              --- UTILITY ----------
        Medium Storage Unit
        Medium Storage Unit
         Large Storage Unit
               Weight Redist. System
    Long-range Sensor Array
               Signal Interpreter
               Weapon Cycler
      Improved Medium Armor Plating
               System Shield
>              --- WEAPON -----------
               Gauss Rifle
               Bore Cannon
>              --- INVENTORY --------
         Light Nuclear Core
      Improved Deuterium Engine
               Antimatter Reactor
               Carbon-fiber Leg
               Cesium-ion Thruster
               Cesium-ion Thruster
      Improved Cooling System
    Long-range Sensor Array
      Improved Particle Charger
               Damper Plating
               System Shield
  High-powered Shotgun
               Bore Cannon
      Improved Proton Missile Launcher
         Heavy Shock Bomb Launcher
               Remote Datajack
[Rating: 62]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Gravmag System
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Bore Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac 
Slots Evolved              9    | .   1   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   
  Utility                  7    | .   1   .   2   2   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             53   | .   2   .   2   4   16  7   8   14  
  Power                    6    | .   .   .   .   .   3   2   .   1   
    Engine                 1    | .   .   .   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   .   
    Reactor                3    | .   .   .   .   .   .   2   .   1   
  Propulsion               13   | .   .   .   .   .   3   1   4   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   3   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   4   3   
    Flight                 2    | .   .   .   .   .   .   .   .   2   
  Utility                  22   | .   2   .   2   3   6   2   2   5   
    Device                 10   | .   2   .   1   .   5   .   .   2   
    Storage                4    | .   .   .   .   2   .   1   .   1   
    Processor              1    | .   .   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   1   1   
    Protection             5    | .   .   .   1   .   1   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   12   | .   .   .   .   1   4   2   2   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   
    Ballistic Gun          3    | .   .   .   .   .   1   .   1   1   
    Ballistic Cannon       5    | .   .   .   .   .   1   2   .   2   
    Launcher               3    | .   .   .   .   1   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   3   .   1   9   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   1   .   1   6   
  Utility                  3    | .   .   .   .   .   2   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   .   .   2   .   1   4   
Average Slot Usage (%)     97   | .   100 100 100 89  96  99  99  94  
  Engine                   4    | .   12  12  10  8   6   1   .   .   
  Reactor                  3    | .   .   .   .   .   .   5   7   6   
  Leg                      14   | .   25  25  20  16  20  21  13  .   
  Hover                    6    | .   .   .   .   .   .   .   7   21  
  Device                   18   | .   12  12  20  16  22  21  19  14  
  Storage                  16   | .   12  12  10  12  14  20  21  17  
  Processor                5    | .   .   .   .   2   7   7   7   6   
  Hackware                 2    | .   .   .   .   .   .   .   1   9   
  Protection               9    | .   12  12  20  16  9   7   7   4   
  Energy Gun               5    | .   25  25  20  9   2   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   4   4   .   .   
  Ballistic Gun            2    | .   .   .   .   .   3   .   .   6   
  Ballistic Cannon         4    | .   .   .   .   .   1   8   12  5   
  Launcher                 1    | .   .   .   .   6   2   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 17  18  18  22  49  58  78  78  71  
  Greatest Support         61   | 20  20  20  20  20  50  50  50  61  
  Greatest Overweight (x)  3    | .   .   .   1   2   2   1   2   3   
  Average Overweight (x)   .    | .   .   .   1   1   .   1   1   1   
Largest Inventory Capacity 18   | .   8   8   8   18  14  18  18  18  
  Average Capacity         14   | .   8   8   8   10  14  17  18  17  
  Most Carried             18   | .   7   8   8   10  14  18  18  18  
  Average Carried          14   | .   6   7   7   8   13  17  17  17  
  Final Capacity           18   | 8   8   8   8   14  14  18  18  12  
  Final Carried            18   | 7   7   8   8   10  14  18  18  12  

 Class Distribution 
--------------------
 50% | Hacker-Skirmisher
 49% | Hacker-Mutant

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -7/Waste
 Hacker-Skirmisher | -7/Factory
     Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  
Matter Collected           1699 | 185  25   10   20   51   322  76   .    1010 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2705 | .    .    36   270  78   785  .    30   1506 
  Parts                    129  | .    .    4    18   6    34   .    2    65   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  48   | .   .   2   5   3   18  .   1   19  
  Guns                     22   | .   .   2   5   1   5   .   .   9   
  Cannons                  21   | .   .   .   .   .   11  .   .   10  
  AOE                      4    | .   .   .   .   2   1   .   1   .   
Classes Destroyed          11   | .   .   1   3   .   4   .   .   3   
  Worker                   6    | .   .   .   .   .   1   .   .   5   
  Builder                  4    | .   .   .   .   .   .   .   .   4   
  Recycler                 4    | .   .   .   .   .   .   .   .   4   
  Watcher                  3    | .   .   .   1   .   .   .   .   2   
  Swarmer                  13   | .   .   2   .   2   5   .   1   3   
  Grunt                    18   | .   .   .   3   .   8   .   .   7   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   2   1   2   .   .   4   
  Hunter                   3    | .   .   .   .   .   1   .   .   2   
  Programmer               3    | .   .   .   .   .   1   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   .   2   2   3   4   .   1   7   
  Combat Bots Only         4    | .   .   2   2   3   3   .   1   4   
Max Kills in Single Turn   6    | .   .   1   1   2   1   .   1   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  
Damage Taken               2719 | .    .    9    13   64   1163 .    366  1104 
  Core                     325  | .    .    .    .    5    155  .    66   99   
  Absorbed by Shields      62   | .    .    .    .    .    .    .    .    62   
Core Remaining (%)         93   | 100  .    100  100  99   .    .    68   .    
Volleys Fired              172  | .    .    2    13   5    73   .    3    76   
  Largest                  2    | .    .    2    2    2    2    .    2    2    
  Hottest                  116  | .    .    80   80   73   116  .    103  85   
Shots Fired                305  | .    .    4    26   6    114  .    6    149  
  Gun                      160  | .    .    4    26   5    49   .    .    76   
  Cannon                   138  | .    .    .    .    .    62   .    3    73   
  Launcher                 7    | .    .    .    .    1    3    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  190  | .    .    .    .    .    38   .    3    149  
  Thermal                  69   | .    .    2    13   .    54   .    .    .    
  Explosive                1    | .    .    .    .    1    .    .    .    .    
  Electromagnetic          45   | .    .    2    13   5    22   .    3    .    
  Robot Hit Streak         18   | .    .    2    9    11   18   .    14   15   
  Robot Miss Streak        4    | .    .    1    1    .    4    .    1    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           221  | .    .    2    20   4    83   .    4    108  
  Core Hits                111  | .    .    2    12   4    37   .    2    54   
  Critical Hits            41   | .    .    .    .    .    1    .    .    40   
  Critical Kills           16   | .    .    .    .    .    .    .    .    16   
  Critical Parts Destroyed 24   | .    .    .    .    .    1    .    .    23   
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5731 | .    .    23   289  142  1766 .    144  3367 
  Guns                     2631 | .    .    23   289  42   675  .    .    1602 
  Cannons                  2221 | .    .    .    .    .    1003 .    21   1197 
  Explosions               869  | .    .    .    .    100  88   .    113  568  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  10   | .    .    .    .    .    .    .    10   .    
  Kinetic                  3489 | .    .    .    .    .    669  .    21   2799 
  Thermal                  976  | .    .    11   111  .    854  .    .    .    
  Explosive                668  | .    .    .    .    100  .    .    .    568  
  Electromagnetic          588  | .    .    12   178  42   243  .    113  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    1    1    4    4    
  Average Corruption       1    | .    .    .    .    .    1    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    3    1    13   10   
    Message Errors         10   | .    .    .    .    .    1    1    5    3    
    Matter Fused           3    | .    .    .    .    .    .    .    2    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    2    1    
    Energy Discharges      5    | .    .    .    .    .    2    .    1    2    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    3    .    
    Targeting Errors       3    | .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            100  | .    .    .    .    1    .    .    13   86   
  Projectiles              5    | .    .    .    .    .    .    .    .    5    
  Explosions               95   | .    .    .    .    1    .    .    13   81   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    .    .    .    12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    .    .    .    12   
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    .    .    11   .    8    29   
  Shots                    3    | .    .    .    .    .    1    .    1    1    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        309  | .    .    36   72   12   309  .    269  108  
  Average Temperature      48   | .    .    20   26   8    65   .    120  37   
  Received Heat Transfer   693  | .    .    .    12   27   393  .    .    261  
  Effects                  1    | .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    .    .    .    
  Heat Transferred         1792 | .    .    25   250  .    1517 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac 
Peak Influence             545  | .   15  54  195 160 545 58  360 420 
  Initial                  92   | .   .   4   14  15  52  58  .   92  
  Average                  110  | .   1   29  63  109 121 40  106 194 
Maximum Alert Level        2    | .   .   .   .   .   2   .   1   2   
  Low Security (%)         77   | .   100 100 100 100 74  100 69  51  
  Level 1                  20   | .   .   .   .   .   22  .   30  43  
  Level 2                  1    | .   .   .   .   .   3   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   2   .   5   .   5   2   
  Investigation            4    | .   .   .   1   .   1   .   2   .   
  Extermination            3    | .   .   .   .   .   1   .   1   1   
  Reinforcement            6    | .   .   .   1   .   2   .   2   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac 
Distress Signals           8    | .   .   .   .   .   1   .   2   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   1   2   11  6   28  .   11  34  
  Peak Tracking Total      6    | .   1   2   3   4   6   .   4   5   
  Tactical Retreats        7    | .   .   .   .   .   3   .   .   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac 
Traps Triggered            10   | .   .   .   2   .   2   .   1   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac Fac 
Machines Disabled          11   | .   .   .   .   .   2   .   7   2   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac 
Machines Accessed          13   | .   1   .   3   .   1   .   4   4   
  Terminals                10   | .   1   .   3   .   1   .   3   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   3   .   12  .   1   .   8   20  
  Successful               26   | .   2   .   9   .   .   .   3   12  
  Failed                   18   | .   1   .   3   .   1   .   5   8   
    Catastrophic           4    | .   1   .   1   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   2   .   6   .   1   .   2   5   
  Terminals                33   | .   3   .   12  .   1   .   7   10  
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   .   10  
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   2   .   9   .   .   .   1   3   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   
  Garrison Index           1    | .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   .   6   
  Process                  1    | .   .   .   .   .   .   .   .   1   
  Report Inventory         2    | .   .   .   .   .   .   .   .   2   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   2   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   1   3   
  Terminals                3    | .   .   .   .   .   .   .   1   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   
    Botnet                 2    | .   .   .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
    Monitor                1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   
Hacking Detections         11   | .   1   .   3   .   1   .   4   2   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          352  | .   .   .   .   .   .   .   .   352 
  Retrieved Matter         26   | .   .   .   .   .   .   .   .   26  
  Retrieved Components     10   | .   .   .   .   .   .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  
Total Allies               25   | .    .    4    .    .    .    20   .    1    
  Largest Group            20   | .    .    4    4    2    1    20   20   8    
  Highest-Rated Group      521  | .    .    71   71   32   16   521  521  246  
  Highest-Rated Ally       35   | .    .    31   31   16   16   35   35   35   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               197  | .    .    .    23   15   6    .    133  20   
  Total Damage             4073 | .    .    .    270  220  74   .    2820 689  
  Kills                    36   | .    .    .    5    1    1    .    26   3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  
Turns Passed               4936 | .    140  349  436  203  1238 565  907  1098 
Spaces Moved               2941 | 1    114  281  252  114  647  355  545  632  
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2136 | 1    114  281  252  114  647  355  372  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    802  | .    .    .    .    .    .    .    173  629  
  Flight                   3    | .    .    .    .    .    .    .    .    3    
  Fastest Speed            53   | 120  120  120  150  150  123  153  153  53   
  Average Speed            139  | 120  120  120  150  161  140  153  160  118  
  Slowest Speed            280  | 120  120  120  150  180  180  153  185  280  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       31   | 2    18   64   32   17   22   94   21   17   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          65   | .    .    .    .    10   .    .    1    54   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    .    .    1    20   
  AOE                      44   | .    .    .    .    10   .    .    .    34   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac 
Total                      3486 | .   116 289 285 125 884 377 573 837 
  Wait                     229  | .   .   6   15  .   122 6   9   71  
  Move                     2934 | .   113 280 251 113 647 354 544 632 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  36   | .   1   1   3   3   14  4   4   6   
  Fast Attach              15   | .   .   .   .   1   6   2   .   6   
  Attach                   12   | .   1   .   2   1   2   .   1   5   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     26   | .   1   .   .   2   8   5   7   3   
  Drop                     30   | .   .   .   1   .   12  6   4   7   
  Fire                     172  | .   .   2   13  5   73  .   3   76  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            31   | .   .   .   .   .   .   .   .   31  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Identified exit to Materials
    1 | -11/Scrapyard | Discovered exit to Materials (range 0)
    1 | -11/Scrapyard | Entered Materials
    1 | -10/Materials | Evolved 1 slot: Utility x1
   65 | -10/Materials | Identified exit to Mines
   65 | -10/Materials | Discovered exit to Mines (range 12)
  141 | -10/Materials | Entered Mines
  310 | -10/Mines     | Build established: Hacker-Mutant
  389 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  438 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  472 | -10/Mines     | Identified exit to Materials
  472 | -10/Mines     | Discovered exit to Materials (range 9)
  490 | -10/Mines     | Entered Materials
  490 | -9/Materials  | Accompanied by 4 allies
  490 | -9/Materials  | Evolved 2 slots: Utility x2
  776 | -9/Materials  | Identified exit to Materials
  926 | -9/Materials  | Entered another Materials area
  926 | -8/Materials  | Accompanied by 2 allies
  926 | -8/Materials  | Evolved 2 slots: Utility x2
 1027 | -8/Materials  | Identified exit to Factory
 1027 | -8/Materials  | Discovered exit to Factory (range 16)
 1129 | -8/Materials  | Entered Factory
 1129 | -7/Factory    | Accompanied by 1 ally
 1129 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1352 | -7/Factory    | Build established: Hacker-Skirmisher
 2367 | -7/Factory    | Sucked down chute
 2367 | -7/Factory    | Entered Waste
 2368 | -7/Waste      | Joined by Warlord forces that had cleared the area
 2444 | -7/Waste      | Found Damper Plating
 2571 | -7/Waste      | Identified exit to Factory
 2571 | -7/Waste      | Discovered exit to Factory (range 11)
 2932 | -7/Waste      | Entered Factory
 2932 | -7/Factory    | Accompanied by 20 allies
 3478 | -7/Factory    | Crushed by falling debris
 3779 | -7/Factory    | Identified exit to Factory
 3779 | -7/Factory    | Discovered exit to Factory (range 13)
 3839 | -7/Factory    | Entered another Factory area
 3839 | -6/Factory    | Accompanied by 8 allies
 3839 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4013 | -6/Factory    | Build established: Hacker-Mutant
 4755 | -6/Factory    | Lost 3 parts (1n1u1w)
 4937 | -6/Factory    | Self-destructed

 Last Messages 
---------------
04923_ Acquired Med. Storage Unit.
04923_ Slug penetrates Wall.
04923_ Penetrated by Slug.
04924_ Slug penetrates Wall.
04924_ R-10 Processor collects Hpw. Shotgun.
04924_ Dropped Lrg. Storage Unit.
04925_ System corrupted: Energy discharge (-102).
04926_ Penetrated by Slug. <x2>
04926_ Cmb. Airjet destroyed.
04927_ Penetrated by Slug.
04927_ R-10 Processor collects Weapon Cycler.
04930_ R-10 Processor collects Remote Datajack.
04930_ Slug penetrates H-66 Slayer.
04931_ R-10 Processor destroyed.
04931_ Penetrated by Slug.
04931_ Cesium-ion Thruster destroyed.
04934_ >> MONITOR: Recycling Unit F004 accepting Wheel(77%).
04937_ Slug penetrates Wall.
04937_ Bore Cannon destroyed.
04937_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ????????????# " "?#                        %  ^    |
| ????????????# " " #                                |
| ????????????# " " #                     ^ """      |
| ????????????# " " +%                      "Y"      |
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| ??????????????????#   % #??#      #???##    !   "" |
| ??????????????????#  %  #??#X######???##       """ |
| ??????????????????#     #??# #?????????#           |
| ??????????????????#  %% #??# #?????????#           |
| ??????????????????#     ##?# #?????????#           |
| ??????????????????#x%   ##?#x#####?????########    |
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| ??????????????????#     #        #?????????????    |
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| ??????????????????#   % #        #?????????????    |
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| ??????????????????#   x #??      #???????????????? |
| ??????????????????#  !* #???     #???????????????? |
| ??????????????????# x!=[##########???????????????? |
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| ??????????????????#     #     """#???????????????? |
| ?????????????x????#     #        #???????????????? |
| ?????????????????       #     """#???????????????? |
| ???????????????         #!    """#???????????????? |
| ?????????????           #     """????????????????? |
| ????????????            #  [     #???????????????? |
| ????????????  X         ##########???????????????? |
| ???????????##+######+####????????????????????????? |
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| ?????????????x???????????????????????????????????? |
| ?????????????X????????????????????x??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????x??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                54
Offensive Hacking          20
Defensive Hacking          20

 Item Schematics 
-----------------
 Lyr. Light Armor Plating | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              MiniPowerProcessor
  Manual?         0
Play Time         00:51:24
  Cumulative      20.9 hours
  Start           2021.02.08 @ 11:06:24
  End             2021.05.14 @ 10:28:17
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      7
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          33
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f14cde26-e1e1-4fa8-9f8c-4dad10aa9e3d